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Traditional Paladin

  • max_only
    max_only
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    Sorry, didn't mean to confuse you OP.

    Long story short, you can do what you want as you level in pve. You should build over your weakness for pvp (make sure you have a stun skill, a movability skill, a burst damage skill) . Before you decide to go into 4man dungeons, settle on a role and look up a build for it. When you start to understand your class and role, you can branch out and try different combinations. Magika tanks and stamina tanks are equally good. It's up to you how you reconcile it.

    (Some people like the logic of stacking only one attribute, only have to keep an eye on the one. Some people like the logic that you should use your least used attribute for emergencies like a stamina character who has all stamina skills using a burst heal that costs magika so it's not sapping away from your most important resource or vice versa)

    It took me 7 months to understand some "hidden" combat mechanics like: putting skills on bars so the passive from that skill line is always up even when you swap bars; or some sets have effects that persist even after you swap to a bar that may not have all 5 pieces; or that buffs don't stack (a "major" and "minor" of a buff will stack but a "major" and a "major" will not); or to see your stats when you are fully self buffed in combat is different then standing in town out of combat; or when the devs "rebalance" the game and you have to put recovery glyphs on your jewelry and find another way to have Spell power/weapon power.

    For right now, it is easiest to play your Templar anyway you want. Just keep at least one kind of each armor (light medium heavy) on and make sure you can survive solo. For a Templar that is mostly jabs.

    TBH magTemp healers are the go to "newb class" I would suggest to even my non-gamer friends due to the amount of forgiveness it gives. Also healers are always welcome in groups. Also it has an easy spammable that will last you all the way through the game aka jabs. Also there are only two weapon lines you need, destro and resto. Makes forming a build simple when you only have one goal in mind.

    It doesn't sound like you want to be a healer though, sound like you want to be a tank who can heal. In that case I would look up Templar tanking guides. Personally I feel like being a stamplar would be more straightforward but it's not the Only way to do it.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Ian_Stormbringer
    I have decided to go the Stamina build. What would best choice for my 2nd choice of weapon? Bow/2Hand/or Res Staff? Or do I just stay with S/B and what would my bars look like then?
    Edited by Ian_Stormbringer on August 3, 2017 2:08PM
  • Biro123
    Biro123
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    I have decided to go the Stamina build. What would best choice for my 2nd choice of weapon? Bow/2Hand/or Res Staff? Or do I just stay with S/B and what would my bars look like then?

    I think 2-hand first the role quite well - and is a solid choice (especially for PVP). .

    I currently use 1h/s and 2-handed on my stamplar with the following skills (the idea being that the 1h/s bar is a defensive bar and the 2-hander is the main damage-dealing bar). There are plenty of other options too, though. Dual Wield is generally a better option for PVE damage dealing..

    This is more of a PVP setup, btw, but is definitely usable for solo PVE too.

    1H-SHield:
    Deep Slash (Sword and Shield line) - for my snare and minor maim - the morph that adds ulti is probably a better choice for PVE
    Power of the Light (Dawns Wrath line - use for burst then switch bars to start dealing damage)
    Vigour (Assault PVP line) - your main heal
    Extended Ritual (Restoring Light line)
    Shuffle(Med Armour line) - but will replace with Restoring Focus (restoring Light) line when I unlock it

    Ulti - Currently using Rite of Passage - but will switch to the sword n board ulti when I unlock it


    2-hander:
    Biting Jabs (aedric spear line) - main anytime damage dealing (aoe)
    Reverse Slice (2-handed line) - Executioner (aoe too)
    Rally (2-handed line) - small hot, major brutality and burst heal
    Blinding Javelin (Aedric Spear line) - anytime knockback
    Crit Rush (2-handed line) - Gap-closer, decent damage

    Ulti - currently Crescent sweep but will switch to either Dawnbreaker or Berzerker strike when I unlock them


    So, basically, on your s+b bar, you're getting:
    A small but long duration heal over time
    A strong, but short duration AOE heal over time
    The ability to instantly purge up to 5 negative effects (uncludes dots/snares/debuffs etc)
    Major Resolve and Major Ward
    Minor Vitality and Minor Protection
    The blocking bonuses from the Sword and shield line
    The ability to make your enemies do 15% less damage (minor maim) - and either ulti-gain or snare

    Then when you want to hit back - use Power of the Light, then swap to your 2-hander bar where you will..:

    Be able to do solid sustained damage to multiple enemies with jabs and your ulti
    Do solid execution damage to multiple enemies.
    Burst damage when Power of the Light hits
    On-demand knockback (gap-close/knockback/gapclose combo is fun!)
    Small, long-duration heal over time and major Brutality and burst-heal (all with rally)




    Edited by Biro123 on August 3, 2017 3:15PM
    Minalan owes me a beer.

    PC EU Megaserver
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  • Drdeath20
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    So, I understand that the Templar is the route, but I want to play this world as a traditional Paladin. Which means, in my mind, S/B, Heavy, Heal. Is this possible if I don't want to be a Elite player. I love to grind and pick up everything. I do play solo alot do to my gaming hours. I have read many sites but none really explain the traditional Paly. What skill and attributes should I follow. Any suggestions from vets would be helpful. I am L25 at the moment but do not know the path to choose. May the Eagles show you the path.

    In this game the strength of your spells or attacks scale from either your magicka pool (spells) or your stamina pool (physical attacks). It is the concensus that you only choose 1 and invest your attribute points heavily into that.

    Sounds to me like you will enjoy templar. Either direction you choose (stamina or magicka) they are both very paladin 'esque. Just plug in and enjoy. You can always reset (respec) your skills and attributes at any alliance capital, so dont worry if you choose something and later want to change it. Only thing i can say is choose wisely about your characters race, it is kinda a big deal and cost alot to change.
  • Ian_Stormbringer
    I chose Imperial.
  • Nyladreas
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    @Sneaky-Snurr Care to elaborate on your build, stats, CP, gear and such? I really wanted a hybrid too but I fail horribly trying to build one. It's never satisfying.

    What you described sounds amazing. I just want to enjoy the game as a hybrid and this would be a great help.

    You can PM me too if you don't want to publicly reveal your secrets. I can promise to not pass it on later without your approval.
    Edited by Nyladreas on August 3, 2017 4:40PM
  • josiahva
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    To start with: ALL tanks are hybrid builds to some degree or another, all are very dependent of having at least some magicka. I personally have 2 tanks that have all their attribute points in Magicka, and I use health and stam enchants to get those stats where I want them to be. They arent health tanks by any means...but one does very good healing(for a tank) and the other does very good damage(for a tank). If you want a healing tank though, I suggest rolling a warden instead of a templar since wardens have access to stam based heals and a cheap healing ult...you will get the best results as an all in stam build that way. With a templar I would likely do a magicka/health split and use stam enchants to make up whatever difference is needed for that attribute.

    Another option is the ice staff. I use this on my warden magicka tank...but it is VERY difficult to tank well with an ice staff, and it is not viable for trials. The nice thing about an ice staff is that it uses your magicka pool for blocking, which leaves your stam pool free for roll dodging and break free. The worst part about an ice staff tank is that dungeons with heavy CCs with constant fear and the like(Elden Hollow II as an example) its pretty bad since you are always out of stam since all the enemies fear you(assuming you taunt them all). Also...the built in ice staff taunt isnt too useful...far better to use inner fire if you go this way. Another downside to ice staff tanking is...you cant use pierce armor for major breach and major fissure, meaning you have to get them elsewhere(on my warden its subterranean assault...which may be useful, but drains an already low stam pool, it would be far better if I had a magicka breach/fracture option)
  • Magdalina
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    max_only wrote: »
    A sword and shield Templar is sometimes called a stamplar. This is because the game currently rewards stacking one attribute as opposed to spreading out your attributes evenly. (Hybrid builds are coming into ascendancy now though). Since sword and shield is a stamina skill line, it makes sense that the rest of your character should be stamina too. There are skill morphs in the Templar skill lines that allow you to use stamina to cast instead of magicka. As you level you always want to be wearing at least 1 of each weight armor (heavy, medium, light) because you'll then be prepared to switch around combinations and passives in the future.

    Um...a s&b templar is generally called a tank, not a stamplar. And in that role it's imo more efficient as a magplar/healthplar who can take advantage of Blazing shield (awesome templar shield scaling with your health) and have enough sustain to self heal/off heal. Stamina management gets tricky in harder content (starting with vet dlc dungeons I'd say) though.

    Can totally be a stamplar too but magplar tanks can offer far more to the group imo. They're also getting great sustain help from Channeled Focus. And they're way shinier(Blazing shield is literally a gold light halo around your whole body) ;) I'd recommend tanking with possibility for offheals(building for magicka sustain pretty much) in group content, that sounds like it'd suit OP well. For solo content, well you can pretty much do whatever albeit heavy armor will slow you down a bit. Just slot Sweeps and sweep everything to death though :p
  • max_only
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    Magdalina wrote: »
    max_only wrote: »
    A sword and shield Templar is sometimes called a stamplar. This is because the game currently rewards stacking one attribute as opposed to spreading out your attributes evenly. (Hybrid builds are coming into ascendancy now though). Since sword and shield is a stamina skill line, it makes sense that the rest of your character should be stamina too. There are skill morphs in the Templar skill lines that allow you to use stamina to cast instead of magicka. As you level you always want to be wearing at least 1 of each weight armor (heavy, medium, light) because you'll then be prepared to switch around combinations and passives in the future.

    Um...a s&b templar is generally called a tank, not a stamplar. And in that role it's imo more efficient as a magplar/healthplar who can take advantage of Blazing shield (awesome templar shield scaling with your health) and have enough sustain to self heal/off heal. Stamina management gets tricky in harder content (starting with vet dlc dungeons I'd say) though.

    Can totally be a stamplar too but magplar tanks can offer far more to the group imo. They're also getting great sustain help from Channeled Focus. And they're way shinier(Blazing shield is literally a gold light halo around your whole body) ;) I'd recommend tanking with possibility for offheals(building for magicka sustain pretty much) in group content, that sounds like it'd suit OP well. For solo content, well you can pretty much do whatever albeit heavy armor will slow you down a bit. Just slot Sweeps and sweep everything to death though :p

    Sometimes. Sometimes called. Sometimes. You are the second person in this thread to point this out..... I guess I should change my wording. I agree that magplar tank is amazing too. Templars in general are the best "overall" class in that they aren't OP but are very satisfying when you build them with a goal in mind, and all 3 roles are acceptable. It is my opinion that a stam skill user (sword and shield) would benefit from being stam based, but as I pointed out in my post, I have a magNB tank so I KNOW that either can be done and done well.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Brutusmax1mus
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    @Akinos has a cool 2h sword pvp build melee magicka build. You can probably get some ideas watching his videos.

    Horde or alliance? Or should i say, cool or lame?
  • Magdalina
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    max_only wrote: »
    Magdalina wrote: »
    max_only wrote: »
    A sword and shield Templar is sometimes called a stamplar. This is because the game currently rewards stacking one attribute as opposed to spreading out your attributes evenly. (Hybrid builds are coming into ascendancy now though). Since sword and shield is a stamina skill line, it makes sense that the rest of your character should be stamina too. There are skill morphs in the Templar skill lines that allow you to use stamina to cast instead of magicka. As you level you always want to be wearing at least 1 of each weight armor (heavy, medium, light) because you'll then be prepared to switch around combinations and passives in the future.

    Um...a s&b templar is generally called a tank, not a stamplar. And in that role it's imo more efficient as a magplar/healthplar who can take advantage of Blazing shield (awesome templar shield scaling with your health) and have enough sustain to self heal/off heal. Stamina management gets tricky in harder content (starting with vet dlc dungeons I'd say) though.

    Can totally be a stamplar too but magplar tanks can offer far more to the group imo. They're also getting great sustain help from Channeled Focus. And they're way shinier(Blazing shield is literally a gold light halo around your whole body) ;) I'd recommend tanking with possibility for offheals(building for magicka sustain pretty much) in group content, that sounds like it'd suit OP well. For solo content, well you can pretty much do whatever albeit heavy armor will slow you down a bit. Just slot Sweeps and sweep everything to death though :p

    Sometimes. Sometimes called. Sometimes. You are the second person in this thread to point this out..... I guess I should change my wording. I agree that magplar tank is amazing too. Templars in general are the best "overall" class in that they aren't OP but are very satisfying when you build them with a goal in mind, and all 3 roles are acceptable. It is my opinion that a stam skill user (sword and shield) would benefit from being stam based, but as I pointed out in my post, I have a magNB tank so I KNOW that either can be done and done well.

    Haha sorry, didn't mean to nitpick; just wanted to avoid confusion since your wording kind of made it sound like templar tanks are exclusively stamina based (and are sometimes called stamplars as such - rather than templar tanks SOMETIMES being stamina based).

    Imo s&b is rather a neutral skill tree despite it being kind of stamina based; it's not at all uncommon for a magicka build to utilize s&b in PvP just for its amazing passives or for a PvE tank to be health/magicka based because it provides more utility but still use s&b because it really is the only viable tanking option for harder content.
  • Vajrak
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    Vajrak wrote: »


    Skillbars: Sword/Shield both
    Bar 1: Harness Magicka, Pierce Armor, Purifying Light, Radiant Aura, Structured Entropy Ult: Empowering Sweep

    Bar 2: Blazing Spear (Flex), Inner Fire, Ritual of Retribution, Channeled Focus, Structured Entropy Ult: Empowering Sweep

    What about Heroic Slash and Absorb Magic :O
    What about BoL :O

    Re: Heroic Slash -- Your ult generation is already high between outgoing damage, extra from the purifying light proc, and you are using a low cost ult (72). The minor maim can be helpful, but since you are mostly vested into mag, and no penetration for either mag or stam, the damage is negligible. Minor Maim @ cost of stam vs more options to build up fast ult and keep a 19% or greater damage reduction up majority of the time.

    Re: Absorb Magic -- you can utilize it if you like, it will reduce the block cost and raise the mitigation a little -- but honestly, good usage of harness magicka means you don't need to bother with blocking as often, just the biggest hits. Defensive posture overall is actually better, since Absorb magic has a cap on how much damage it will absorb, the rest goes through to you, but Defensive Posture will reflect the same projectile, no matter how much damage it is going to do. Even if the reflect can't stun the mob (like a boss that has immunity) the damage reflect is still more useful than the piddling heal, since this is a mag based build, not a stamina one. 2k stamina for a minor heal is not a good trade.

    Re: Breath of Life -- is a ridiculous and atrocious waste of magicka. If you look in the flex options I gave, Honor the Dead and Hasty Prayer are both listed, because HtD is more mana efficient as an emergency heal than Breath of Life, and Hasty Prayer is a great PBAoE heal, for higher restore, lower cost, and gives ult generation to an ally if they are below 60% hp. With a good recovery stat, you can actually cast Hasty Prayer about 60 times in combat, while keeping taunt up, without running out of magicka -- Harness and synergies extend this even further, as well as heavy attacks if utilizing the archmage set. Why have 2 mediocre heals when you can have 5 (self+allies) overwhelming ones, that fit in the HoT aura of Ritual of Retribution already, for a slight cast time (so you have to be a tank, know the fight, watch for high damage/casts that can't be interrupted).

    I've been using variations of this setup since beta, and have managed to tank all content in the game besides the newest dlc and paywall stuff(which once my computer is fixed and running properly, I will do that as well, at least the dlc).

  • hmsdragonfly
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    Vajrak wrote: »
    Vajrak wrote: »


    Skillbars: Sword/Shield both
    Bar 1: Harness Magicka, Pierce Armor, Purifying Light, Radiant Aura, Structured Entropy Ult: Empowering Sweep

    Bar 2: Blazing Spear (Flex), Inner Fire, Ritual of Retribution, Channeled Focus, Structured Entropy Ult: Empowering Sweep

    What about Heroic Slash and Absorb Magic :O
    What about BoL :O

    Re: Heroic Slash -- Your ult generation is already high between outgoing damage, extra from the purifying light proc, and you are using a low cost ult (72). The minor maim can be helpful, but since you are mostly vested into mag, and no penetration for either mag or stam, the damage is negligible. Minor Maim @ cost of stam vs more options to build up fast ult and keep a 19% or greater damage reduction up majority of the time.

    Re: Absorb Magic -- you can utilize it if you like, it will reduce the block cost and raise the mitigation a little -- but honestly, good usage of harness magicka means you don't need to bother with blocking as often, just the biggest hits. Defensive posture overall is actually better, since Absorb magic has a cap on how much damage it will absorb, the rest goes through to you, but Defensive Posture will reflect the same projectile, no matter how much damage it is going to do. Even if the reflect can't stun the mob (like a boss that has immunity) the damage reflect is still more useful than the piddling heal, since this is a mag based build, not a stamina one. 2k stamina for a minor heal is not a good trade.

    Re: Breath of Life -- is a ridiculous and atrocious waste of magicka. If you look in the flex options I gave, Honor the Dead and Hasty Prayer are both listed, because HtD is more mana efficient as an emergency heal than Breath of Life, and Hasty Prayer is a great PBAoE heal, for higher restore, lower cost, and gives ult generation to an ally if they are below 60% hp. With a good recovery stat, you can actually cast Hasty Prayer about 60 times in combat, while keeping taunt up, without running out of magicka -- Harness and synergies extend this even further, as well as heavy attacks if utilizing the archmage set. Why have 2 mediocre heals when you can have 5 (self+allies) overwhelming ones, that fit in the HoT aura of Ritual of Retribution already, for a slight cast time (so you have to be a tank, know the fight, watch for high damage/casts that can't be interrupted).

    I've been using variations of this setup since beta, and have managed to tank all content in the game besides the newest dlc and paywall stuff(which once my computer is fixed and running properly, I will do that as well, at least the dlc).

    Minor Main is meant for squishy DDs and healer in your group, not for yourself. You should use Aggressive Warhorn instead of the low cost ult anyway if you run with a competent group. It's a must have ability unless you are a Nightblade, you can run Shades instead.

    Both Absorb Magic and Defensive Posture are good. You don't use them anyway except for a few fights like final boss in ISP.

    Maybe it's a difference in playstyle, my philosophy is that I want to throw in as much support to the group as possible as long as I can survive. For me it's not about being tanky to complete the content, it's about completing the content as fast and as efficient as possible. As in, the Breath of Life isn't meant for myself but for people in my group. Breath of Life can heal 2 targets while Honour of the Death can only heal one. When I tank, I always tank the boss away from the group, as in, other people are facing his back while I am facing him face to face, so my teammates don't get caught in some random AOE. Because of that, people are often far away from me, especially if they are ranged DDs, Hasty Prayer's radius is 10m, it's not big enough to reach everyone in the group most of the time. Besides, i am not dropping block while tanking one of the difficult bosses, it's too scary for me.

    Edited by hmsdragonfly on August 8, 2017 7:10AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Vajrak
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    Going to address point by point, not because you are inherently wrong on any aspect, but because it's better to just address each component.

    Minor Main is meant for squishy DDs and healer in your group, not for yourself.

    I follow the idea of keeping the primary damage mob AWAY from the squishies -- on a low stam build, spamming heroic slash isn't a good use of your pool over taunting, blocking/bashing, break-free, etc. Since primary damage received is on my end, including AoEs, having minor maim is optional, not required.




    You should use Aggressive Warhorn instead of the low cost ult anyway if you run with a competent group.

    I already said at the original post that I was not including PvP skills -- so no Barrier, no Vigor, no Aggressive Warhorn. Warhorn does have it's uses, but notice the original was also for a primarily solo player? The build I am giving allows them to output good numbers and survival both in and out of party, without requiring PvP play. Also note: Warhorn is a great boost to the party output (I am not denying that), but a decent damage/resilience boost Ult that you can spam every few seconds is pretty useful also, especially in solo play where if you get mobbed, an extra 4% damage PER MOB on top of it's base 15% (so 1 target = 19%, 10 targets, which is possible = 55% mitigation on top of your other mitigations) can make a big difference. Also useful in some trials, where warhorn is just not the best option (like tanking the mage Axes).

    Both Absorb Magic and Defensive Posture are good. You don't use them anyway except for a few fights like final boss in ISP.

    Both are good -- but Posture is more reliable. A small heal + damage taken vs no damage taken and a possible stun (if not on a boss).
    Breath of Life isn't meant for myself but for people in my group. Breath of Life can heal 2 targets while Honor the Dead can only heal one...people are often far away from me, especially if they are ranged DDs, Hasty Prayer's radius is 10m, it's not big enough to reach everyone in the group most of the time. Besides, i am not dropping block while tanking one of the difficult bosses, it's too scary for me.

    This is a two part to address -- Honor the Dead vs Breath of Life is a question of mana management. 2 casts of Honor the Dead on sub 75% hp targets will restore more hp and ultimately cost less magicka than a heal and a half from one cast of Breath of Life.

    As for the range on Hasty Prayer -- Radius on Ritual of Retribution is 12m. Hasty Prayer is 10m. It is a PBAoE, centered on the Templar, thus Ritual covers 24m while Hasty Prayer covers 20m. If the DD is in your Ritual area you need to take ~2 steps forward for them to be in range for Hasty Prayer to connect. If they are not in the area of your ritual, then they shouldn't need the heal anyway, as they are going near max range/outside of mob reliable damage range (28m linear). Your melee DD's (who will likely need the heal more if anyone needs it) will be in range for it.

    As for dropping block during difficult bosses -- if it's too scary for you, that may be a question of build: This build+skill combination+harness magicka+ult=BIG RED HITS without block get reduced/mitigated to about 50-60% , with block they barely touch you. Consider a 30k hp pool+10k shield+near maxed mitigations (45-50% reduction)+HoTs incoming from Ritual/Purifying Light+your own incoming heal from casting it -- the hit you take (as long as it isn't a knockback/down skill, obviously block/dodge those) will not only touch you for at most about 10k damage -- but you'll be restoring that back as soon as the cast finishes. It's a high attention balancing act that makes tanking a lot more interesting.

    One of my favorite examples of using this combination: a low dps firemaw fight -- with the healer able to take over DPSing because Hasty+Ritual of Ret+Harness let me put out 200k heal PER SECOND while keeping taunt up on the boss/0 need to block.





  • hmsdragonfly
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    Vajrak wrote: »
    I follow the idea of keeping the primary damage mob AWAY from the squishies -- on a low stam build, spamming heroic slash isn't a good use of your pool over taunting, blocking/bashing, break-free, etc. Since primary damage received is on my end, including AoEs, having minor maim is optional, not required.

    Not really, you don't spam Heroic Slash, you mostly cast it on bosses and other scary mobs.
    There are bosses that are not tauntable, there are bosses that have special attacks that target other members of your group, there are bosses that have AOE that will hit your DDs anyway even though you tank then away from your team. I can name like 10 of them right now if you want me to.
    So yes, for maximum efficiency, Minor Main is something all tanks should provide.
    Vajrak wrote: »
    I already said at the original post that I was not including PvP skills -- so no Barrier, no Vigor, no Aggressive Warhorn. Warhorn does have it's uses, but notice the original was also for a primarily solo player? The build I am giving allows them to output good numbers and survival both in and out of party, without requiring PvP play. Also note: Warhorn is a great boost to the party output (I am not denying that), but a decent damage/resilience boost Ult that you can spam every few seconds is pretty useful also, especially in solo play where if you get mobbed, an extra 4% damage PER MOB on top of it's base 15% (so 1 target = 19%, 10 targets, which is possible = 55% mitigation on top of your other mitigations) can make a big difference. Also useful in some trials, where warhorn is just not the best option (like tanking the mage Axes).

    You don't want to do PvP, I understand, that's fair.
    Vajrak wrote: »
    Both are good -- but Posture is more reliable. A small heal + damage taken vs no damage taken and a possible stun (if not on a boss).
    If a mob is stunned, it won't be able to be pulled with Swarm Mother. I prefer using Swarm Mother to gather all the mobs up so the DDs can AOE them down quickly at once. So, stun is out of the question for me. It's about your health going up a little vs your health don't go up at all, so I prefer my health going up even just a little. It's all about preference, you don't cast it much anyway.
    Vajrak wrote: »
    This is a two part to address -- Honor the Dead vs Breath of Life is a question of mana management. 2 casts of Honor the Dead on sub 75% hp targets will restore more hp and ultimately cost less magicka than a heal and a half from one cast of Breath of Life.

    For me it's a question of what can I do better to support my group. BoL can heal 2 targets at once but Honor the Dead can only heal one, so if 2 targets are low health, casting BoL can save both but casting Honor of the Dead can only save one. Other than that, each cast of a skill takes one second (global cooldown), so in a same amount of time, let's say 2 seconds, you say you can heal 2 targets with Honor of the Dead, but in the same 2 seconds you can heal 4 targets with BoL.
    Vajrak wrote: »
    As for the range on Hasty Prayer -- Radius on Ritual of Retribution is 12m. Hasty Prayer is 10m. It is a PBAoE, centered on the Templar, thus Ritual covers 24m while Hasty Prayer covers 20m. If the DD is in your Ritual area you need to take ~2 steps forward for them to be in range for Hasty Prayer to connect. If they are not in the area of your ritual, then they shouldn't need the heal anyway, as they are going near max range/outside of mob reliable damage range (28m linear). Your melee DD's (who will likely need the heal more if anyone needs it) will be in range for it.
    Umm, it wouldn't say "it covers 20m" as people might understand it as the DD will still get healed if he is 20m away from you, I would say that it covers a circle of 314m2 with a radius of 10m so if the DD is farther than 10m, he isn't going to get healed by Hasty Prayer.
    BoL's radius is 28m, it's instant so it can save people instantly, for me it's just too good to be dropped for a channeling heal with a much smaller radius.
    Vajrak wrote: »
    As for dropping block during difficult bosses -- if it's too scary for you, that may be a question of build: This build+skill combination+harness magicka+ult=BIG RED HITS without block get reduced/mitigated to about 50-60% , with block they barely touch you. Consider a 30k hp pool+10k shield+near maxed mitigations (45-50% reduction)+HoTs incoming from Ritual/Purifying Light+your own incoming heal from casting it -- the hit you take (as long as it isn't a knockback/down skill, obviously block/dodge those) will not only touch you for at most about 10k damage -- but you'll be restoring that back as soon as the cast finishes. It's a high attention balancing act that makes tanking a lot more interesting.

    One of my favorite examples of using this combination: a low dps firemaw fight -- with the healer able to take over DPSing because Hasty+Ritual of Ret+Harness let me put out 200k heal PER SECOND while keeping taunt up on the boss/0 need to block.

    That's the thing, if you drop block, you can get CC'd, that's the scary thing in DLC vet dungeons, of course I have to block special attacks, and if someone is getting low health when the boss is going to do a special attack of course i can't drop block to spend 1.5 seconds to channel a heal. I try to use Warhorn instead of Empowering Sweep as much as possible to boost group's DPS. I run with premade groups most of the time so we do make use of Warhorn, I understand that if you PUGs sometimes other DDs can't utilize it.
    Edited by hmsdragonfly on August 9, 2017 2:49AM
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  • Ian_Stormbringer
    I went for a Stamina Build. 1H/Shield Bar 1 and 2 H for Bar 2. I am level 32 no, what should my bars look like at this point so far? Thanks!

    Aedric Spear 35
    Dawn's Wrath 30
    Restoring Light 37
    2 Handed 33
    1 Hand/Shield 39
    Heavy 40
    Medium 20
    Light 21
  • Megabear
    Megabear
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    I have a Warladen :)
    Guide to making $$$ in Tamriel: https://forums.elderscrollsonline.com/en/discussion/370618/guide-to-making-gold-in-eso/p1?new=1
    Cost analysis for potential ESO players: https://forums.elderscrollsonline.com/en/discussion/367919/cost-analysis-for-brand-new-potential-pc-eso-players#latest
    Warden Bow Healer/DPS Hybrid Build: http://tamrielfoundry.com/topic/warden-bow-healerdps-hybrid/
    Warden "The Warladin" Healer/Tank Hybrid Build: http://tamrielfoundry.com/topic/warden-the-warladin-healertank-hybrid-build/
    Warden Stamina DPS Build: http://tamrielfoundry.com/topic/warden-dps-build/
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  • Ian_Stormbringer
    Update:

    I am now 38th level Templar - Imperial (Trying to be a Paly)
    Any suggestion on the following? Am I on right path?

    Aedric Spear 39
    *Ultimate - Crescent Sweep III
    * Biting Jabs IV
    * Piercing Favelin III
    Passive
    * Piercing Spear 1/2

    Dawn's Wraith 34
    *Ultimate - Nova II
    * Power of Light IV

    Restoring Light 42
    * Ultimate - Practiced Incantation II
    * Breath of Life IV
    * Healing Ritual III
    * Restoring Aura IV
    * Ritual of Retribution II

    2 Handed 37
    *Wreaking Blow I
    *Critical Rush I
    *Carve I
    *Reverse Slice III

    1 Hand/Shield 43
    *Pierce Armor III
    *Low Slash IV
    *Absorb Magic III
    *Shielded Assault I
    *Power Bash IV

    Light Armor 24
    *Passive - Recovery 2/2
    *Passive - Evocation 1/2
    *Passive - Spell Warding 1/2

    Medium Armor 24
    *Passive - Dexterity 2/3
    *Passive - Wind Walker 1/2
    *Passive - Improved Sneak - 1/2

    Heavy Armor 46
    *Ultimate - Immovable I
    *Passive - Resolve 3/3
    *Passive - Constitution 2/2
    *Passive - Juggernaut 1/2

    Fighters Guild 7
    Mages Guild 5
    Thieves Guild 1
    Undaunted 2

    Imperial
    Diplomat
    Tough 3/3
    Conditioning 2/3
    Red Diamond 2/3

    Blacksmith 29
    *Metal Working 5/10
    *Keen Eye 2/3
    *Hireling 2/3
    *Extraction 2/3
    *Metallurgy 1/4
  • max_only
    max_only
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    Looks good. How are your bars set up?

    Slotting certain skills grants a passive from that skill line. The passive goes away when you switch bars unless you have another skill from that line on the other bar.

    #FiteForYourRite Bosmer = Stealth
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  • Doctordarkspawn
    Doctordarkspawn
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    Going to give you this straight up.

    This game isn't 'play how you want'. If you want to use the listed builds beyond overworld content, find another MMO because you will constantly strain against the limitations of this one.
  • DarkAedin
    DarkAedin
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    So, I understand that the Templar is the route, but I want to play this world as a traditional Paladin. Which means, in my mind, S/B, Heavy, Heal. Is this possible if I don't want to be a Elite player. I love to grind and pick up everything. I do play solo alot do to my gaming hours. I have read many sites but none really explain the traditional Paly. What skill and attributes should I follow. Any suggestions from vets would be helpful. I am L25 at the moment but do not know the path to choose. May the Eagles show you the path.

    I have been playing a 2h heavy armor paladin for over 20 years since d&d.
    I have found that templar does NOT fit the bill. Warden and dk seems to fit much better.

    Paladins use swords and maces - not spears.

    In fact. When warden came out i made a stamden and the first thing i said was, " this is the templar i always wanted."
  • DarkAedin
    DarkAedin
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    @Ian_Stormbringer
    U may find stam warden better as well bc of shrooms / vigor and the other skills from warden ice and healing trees
  • UppGRAYxDD
    UppGRAYxDD
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    SnB duel wield Magplar...nuff said. Just try to reach 36k magicka, 20k health, 2500 spl dmg, and 1800+ magicka recovery unbuffed in pve. Jabs, radient oppression, channeled focus, and honor the dead are your bread n butter...
    Edited by UppGRAYxDD on August 19, 2017 2:35PM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Biro123
    Biro123
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    DarkAedin wrote: »
    So, I understand that the Templar is the route, but I want to play this world as a traditional Paladin. Which means, in my mind, S/B, Heavy, Heal. Is this possible if I don't want to be a Elite player. I love to grind and pick up everything. I do play solo alot do to my gaming hours. I have read many sites but none really explain the traditional Paly. What skill and attributes should I follow. Any suggestions from vets would be helpful. I am L25 at the moment but do not know the path to choose. May the Eagles show you the path.

    I have been playing a 2h heavy armor paladin for over 20 years since d&d.
    I have found that templar does NOT fit the bill. Warden and dk seems to fit much better.

    Paladins use swords and maces - not spears.

    In fact. When warden came out i made a stamden and the first thing i said was, " this is the templar i always wanted."

    Thats a very narrow definition of a paladin, taken from a single IP.

    Doesn't have to be the OPs definition.
    Minalan owes me a beer.

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  • Nemesis7884
    Nemesis7884
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    So, I understand that the Templar is the route, but I want to play this world as a traditional Paladin. Which means, in my mind, S/B, Heavy, Heal. Is this possible if I don't want to be a Elite player. I love to grind and pick up everything. I do play solo alot do to my gaming hours. I have read many sites but none really explain the traditional Paly. What skill and attributes should I follow. Any suggestions from vets would be helpful. I am L25 at the moment but do not know the path to choose. May the Eagles show you the path.

    I'd recommend that you play damage-dealer healer in light armor and a tank-healer in heavy armor... for solo play use light armor or 2 heavy 5 light and destruction staff...if you do groups you can switch to heavy armor and s+s and restoration staff to heal and tank at the same time (for normal dungeons)...this way you can experience both and be effective at the same time...

    soloing in heavy armor with s+s will basically just slow you down A LOT...which will just become really tiresome...but this way you can mix your gear with 2 game modes....to minimize gear you can use seducer armor as a base twice... and than have an additional tanking set for the tanking route like for example plague doctor and for the damage route an additional damage set...for example war maiden is very cheap
  • DarkAedin
    DarkAedin
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    Biro123 wrote: »
    DarkAedin wrote: »
    So, I understand that the Templar is the route, but I want to play this world as a traditional Paladin. Which means, in my mind, S/B, Heavy, Heal. Is this possible if I don't want to be a Elite player. I love to grind and pick up everything. I do play solo alot do to my gaming hours. I have read many sites but none really explain the traditional Paly. What skill and attributes should I follow. Any suggestions from vets would be helpful. I am L25 at the moment but do not know the path to choose. May the Eagles show you the path.

    I have been playing a 2h heavy armor paladin for over 20 years since d&d.
    I have found that templar does NOT fit the bill. Warden and dk seems to fit much better.

    Paladins use swords and maces - not spears.

    In fact. When warden came out i made a stamden and the first thing i said was, " this is the templar i always wanted."

    Thats a very narrow definition of a paladin, taken from a single IP.

    Doesn't have to be the OPs definition.

    No, it doesnt have to be THE definition. But i felt id share my perspective with the OP. Is that alright with u? Ill ask ur permission next time.
  • Jeremy
    Jeremy
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    So, I understand that the Templar is the route, but I want to play this world as a traditional Paladin. Which means, in my mind, S/B, Heavy, Heal. Is this possible if I don't want to be a Elite player. I love to grind and pick up everything. I do play solo alot do to my gaming hours. I have read many sites but none really explain the traditional Paly. What skill and attributes should I follow. Any suggestions from vets would be helpful. I am L25 at the moment but do not know the path to choose. May the Eagles show you the path.

    The problem is that sword and board abilities are based off stamina.

    Your healing abilities as a Templar are based off magicka.

    I'm not saying that it can't work. But it won't be easy to sustain your magicka without a staff and hybrid builds are tricky to pull off.

    I saw another poster here recommend honor the dead. That sounds like a good idea to me (assuming it is actually working now). And it goes without saying you are going to want to cap your mitigation (otherwise your heals aren't going to help you very much).



    Edited by Jeremy on August 19, 2017 4:48PM
  • abelsgmx
    abelsgmx
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    You can do and hybrid templar balancing the stamina and magicka stas, it can be a viable build with Innate Axiom set (heavy or medium), Bone Pirate's Tatters, Slimecraw Monster Set and Witchmother's Potent Brew. Just morph into physical damage all magicka skills that can be morphed in this way.
    Edited by abelsgmx on June 2, 2018 7:06PM
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