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important to embrace your non-favorite playstyle...

phermitgb
phermitgb
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it's late, I'm bored, and I'm thinking - I see so many posts about pvp vs pve, and it keeps occuring to me...that it seems...counter-productive, to draw this hard divide between pvp and pve

yes...the two gameplay styles are...different, and come from very different impulses and priorities...

and yet...

it feels like pve- focused players seem to devalue the pvp experience, AND vice-versa, and I come to the conclusion that I don't think that we're doing ourselves a favor by preferring one over the other

I don't personally enjoy the pvp side of ESO all that much, but I find it valuable, and different, from the pve experience - and vice versa - the pve experience, while my personal preference, is a lot of fun, and often undervalued by the dedicated pvp player-base

I guess what I'm trying to promote, is less...competitiveness (ironically|) between those of us that prefer the pve experience, and those of us that prefer the pvp experience - yes, each "experience" is different, but both seem to me to have their own particular value...their own assets - and while we seem to be constantly demanding some kind of hard division between skill and # balancing between one and the other, I really feel we would all be better served by embracing the peculiar and particular values of BOTH.

PVP offers a unique opportunity to your match your skill useage moment-to-moment vs the same of other conscious human beings (arguably :) )

PVE usually offers the unique opportunity to coordinate cooperatively your skill, both moment-to-moment and build-wise, with other similarly minded pve people against game mechanics designed by the so-called "devs"

it's true that balance changes to one ultimate changes the other, in most cases...and yet, we constantly seem to have some kind of rivalry betweent those of us that prefer the pve semi-cooperative experience, and pvp which incorporate an inconsistently cooperative AND competitive experience...

but the truth is, we're both, pve focused and PVP focused...playing a game that we like/love/respect (I assume - as I don't *want* to consider the possibility that you're playing the game because you hate it and at some level you're a masochist) ultimately assuming that we'll find some sort of personal satisfaction playing the game for whatever our reasons...

it's late, I'm tired...but I guess my point is - is the so-called *battle* between pve and pvp really all that necessary? don't we...ultimately...ALL benefit from the fact that the game can accommodate both? those of us that DON'T enjoy pvp all that much can still find mechanical as well as personal benefits from embracing at least a little bit of pvp style gameplay...AND vice versa. Those of you that really thrive on the competitiveness of PVP can still find value in the team coordination of pve dungeon-questing and more.

I just...really wish that we'd all stop creating these artificial divides between those of us that prefer PVP experience and those of us that enjoy PVE experience - yes, personal preference makes a difference, but it doesn't HAVE to kill your ability to enjoy the other side of the ESO gameplay experience, which seems to more-or-less embrace both.

end of line...
"There is no correct resolution; It's a test of character."
James T. Kirk
  • Khenarthi
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    As someone who loves solo questing, I'd rather people did not attack me at Cyrodiil quest hubs (Vlastarus and Cropsford mostly; it's annoying enough having to fight the Honor Guards sitting on the flags every time I want to turn in a quest). When they do though, I fight back and sometimes even win. That's a mix of PVE and PVP I'd rather not have, but it's in there for a reason.

    I don't think other players *need* to enjoy every aspect of the game as long as they respect everyone else. Maestrom Arena, vDSA, or vet trials do not interest me at all. PVP does not interest me most of the time. Still, it's good that those things exist, this way ESO will appeal to a larger audience.
    PC-EU
  • Ghanima_Atreides
    Ghanima_Atreides
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    Well, speaking only for myself, I don't "embrace the PvP side" because I dislike it profoundly, and have no interest in it. I tried it, hated it, and that was that. There is nothing wrong with sticking to what you enjoy in a game that is supposed to be your hobby, a fun thing you do in order to relax. Likewise, there are people who exclusively PvP and have no interest in running dungeons or questing; that is fine too. They don't need to force themselves to experience PvE just for the sake of it. If someone genuinely enjoys both, more power to them, but in no way should it be compulsory.

    You can appreciate the fact that the game offers multiple gameplay choices and respect the people who enjoy them without personally enjoying them all.

    The reason competitiveness/animosity exists between the two sides is because of certain prejudices (which have always existed and probably won't go away anytime soon) and because skills and mechanics have often been adjusted in an effort to balance the two sides of the game, in ways either one side or the other felt was a disadvantage to their preferred playstyle.
    Edited by Ghanima_Atreides on August 2, 2017 8:07AM
    [The Beauty of Tamriel] My collection of ESO screenshots

    Show me a completely smooth operation and I'll show you someone who's covering mistakes. Real boats rock.
  • CMFan1966
    CMFan1966
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    I actually did a little PVP during the Midyear Mayhem event and learned something important and valuable. I don't hate PVP, but I am pretty terrible at it. I spent all my time in Cyrodiil chasing after the battles, but not catching up to them until they were over. When I wasn't doing that, I was getting killed by huge zergs that I got in the way of. I loved the battling part of it when I could get in one, but the running around trying to find groups to run with got pretty old.

    I really believe there needs to be a PVP training area for dummies so that those of us who want to try it can do so before getting flattened in real live PVP. Maybe that's what duels were created for. I don't like to duel because they usually take place in a major city with a ton of players in it. Big guy takes out little guy for all the community to see. It seems like a show off kind of thing to do.

    I also think the Cyrodiil tutorial should be able to be done over and over and over again until we get the hang of it. I'm never quite sure when I should use my siege or if I should.

    Anyway, that's my thoughts on PVP for what it's worth. I want to get good at it, but I don't want to bring everyone around me down while I do it. I'm just not sure that's possible.
  • ArchMikem
    ArchMikem
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    I hate PvP. So. Much. It infuriates me. I get steamrolled constantly....but i still keep going back. Cause it offers a change to the usual "i still have quests to do on this alt..." I dont have the PvP mindset. I refuse to make another set of gear with impen traits cause itd be a waste of resources and gold so its no surprise i only win 5% of the fights in my divines and infused armor. But ill still keep going back in, cause itll always be an available change of pace.

    Still doesnt change the fact that PvP is nothing more than a Masochists playground.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Dantaria
    Dantaria
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    The divide honestly doesn't come from preferences that much.

    I mean, sure. There are PvPers who go "Your vMA s**ks, your vTrials s**k, you fight against computer so you're a ***, we are the true skilled players" and there are PvEers who go "You gank and you run in groups and you are horrible people, because you like to kill other players, PvP is cancer". But they are the minority and... well, they will overgrow it :D As much as I myself hate PvP and believe it brings out worst in people... I do understand that we are different and enjoy different things, so if you want to run for Emperor - good luck :)

    The divide comes from balancing. PvP and PvE are not separated despite a huge amount of players asking for it to be separated. So when devs try to balance one, they ultimately hurt the other. And hence - the divide.

    Take last update, for example. PvEers blame PvP for it. And I won't lie - I also do. I mean okay - changes in CP can be explained by PvE also. I honestly hardly doubt devs enjoyed seeing people burn Rakkhat on 5th pad on HM. But class abilities? Damn me if it wasn't done for Battlegrounds.

    I mean, sure. Rationally, with my mind I do understand that I actually do not know why devs did what they did. I can guess - but I do not know. But... It makes perfect sence.

    If devs simply wanted to nerf sustain so it becomes important, they would stop on CP system. Changes in CP and armor passives would have been enough. It's just... there is no other explanation for butchering class abilities than those f**king no-CP Battlegrounds they made.

    And I won't lie to you. In times like this, it's hard to not to be bitter. When I tasted those "changes" on PTS, when they went live... I, pure PvEer, with all my heart wished that PvP just... wouldn't exist. Because in my eyes - I suffer because of things that absolutely do not concern me. In my eyes - I suffer because of PvP.

    Oh, I do understand that it's not players' fault, it's devs fault. I do understand that the system is ultimately flawed and people shouldn't be blamed for it.

    But... "I'm only human, after all" (c). Sometimes... it's hard to remain calm and rational :)

    https://www.youtube.com/watch?v=L3wKzyIN1yk
    Edited by Dantaria on August 2, 2017 8:22AM
    English isn't my native, apologies for any mistakes.
  • failkiwib16_ESO
    failkiwib16_ESO
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    It's hard to do competitive pve or pvp without doing both things really, because both give access to skills, skillpoints and gear.. So most players do both pve and pvp, but lean towarrd doing one side more than the other.
  • Wing
    Wing
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    if they separate them, they would be fine, but they are too interconnected in ESO

    pve quests in cyro, the imperial city as a whole was designed to be a mix.

    these were all designed and implemented at a time when some people in the video game industry thought this was a good idea. . .some people are idiots.

    while yes pvp'ers LOVE and would jump at the chance to feed on the tears and inexperience of noobs or people trying to quest or pve or whatever (as you can tell from all those wanting open world pvp or a justice system that lets them hunt pve'rs)

    its overall a terrible game idea.

    imperial city tried it, it was received poorly by most.
    the division tried it with its dark zone, lost most of its players within the first month.

    this is what happens

    elite PvP'ers flock to the aspect of pvp in general
    poor pvp players flock to the aspect of killing pve'rs
    pve'rs flock to the aspect of the pve experience

    a few minutes later

    pve'rs get mad because all the pvp'rs are killing them and ruining there pve experience (ever increasing the distain these two groups have for one another because of reasons JUST LIKE THIS) and leave

    poor pvp'rs get mad because all the pve'rs they were actually able to kill have left and now all that left is elite pvp'rs that they cannot beat so also intern leave.

    pvp'rs are mad that the pve'rs are mad about getting killed in a clearly marked pvp area and thus should not be mad and intern consider them to be crybabies (ever increasing the distain these two groups have for one another because of reasons JUST LIKE THIS) however, not all will leave, some will move onto other more pvp oriented games designed specifically with that in mind (lol, dota, pubg, csgo, etc.) but a small very dedicated very elite group of pvp players will stay and play the game

    what you are left with is a small group of elite pvp'rs to support the game / mode / experience / etc. what THAT does is create a GIANT gap between this group and anyone dumb enough to show up to the game / mode / experience / etc. at any later date because they are just going to get destroyed (and then leave) by this small elite group thats left.


    this happened(s) to EVERY game that attempts this idea, that is why IC was abandoned, that is why the division was a flop, that is why open world justice system was cancelled. these ideas just don't mix. you design a game for one group, or you design a game for another. if you do include a pvp feature in a pve game you make sure its an isolated feature behind clearly marked menus (that's why cyrodil s in its own menu CLEARLY labeled alliance war and you have to actually select to enter then once again confirm your decision)

    however I personally believe that tacked on pvp is the ruination of good games, as pvp balance usually takes priority over pve balance (DESTINY) and both groups once again hate each other because both blame the other for there own terrible game experience at the cost of the other because the devs are trying to cater and balance around both.

    and that is why the BEST pvp games are pvp ONLY games (lol, csgo, overwatch, dota, pubg, etc.) that focus specificly on that balance and gameplay and the best pve experiences do the exact same thing (elder scrolls, fallout, witcher, etc.)


    whew, I'm out of breath, hope you all learned something (points aggressively to video game industry!!!!!)
    Edited by Wing on August 2, 2017 8:38AM
    ESO player since beta.
    game got too disappointing.
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