Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Restrictions on ability to enter Vet dungeons

vrine
vrine
✭✭✭✭✭
The other night I ran vRoM as a tank. Both the healer and DPS had not run the dungeon at all before, and one was below 100 CP. As expected, we couldn't make it past Xal-nur. This wouldn't be an issue if it was a one off, but it happens 9/10 times I attempt to PUG harder vet dungeons (i.e WGT, CoS etc).

Yes realistically I can't expect too much while pugging. But if people were forced to run the normal version of a dungeon before the vet, I believe it would help solve half the problem.

What do you guys think?
@vrine
PC - NA - DC
Altoholic [15/15]

Flo - Khajiit - DK WW - Tank - lvl50
Uxith - Argonian - Sorc Vamp - DPS - lvl50
Both - Imperial - Temp WW - DPS - lvl 50
Skua - Khajiit - Temp - DPS - lvl 50
Little Marmoset - Bosmer - Warden PVP - DPS - lvl 50
Borrows-A-Feeling - Argonian - Temp PVP - Healer - lvl 50

  • rootimus
    rootimus
    ✭✭✭✭✭
    This thread again? That last one only just died.
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
    Greybeards & Gals - Civilised, laid-back, mature gamers. Beards optional. |
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
    ✭✭✭✭✭
    Running an instance once in normal difficulty does not mean anything. Maybe you are grouped with a couple of 630cp who will burn everything down and you simply follow them. RoM according to me is one of those instances where you simply need a mic, just like the other DLC dungeons. It does require a bit of brain and coordination with the team.

    I've stopped going to DLC dungeons with random groups because it always ends up like that: you are grouped with people that should not be there at all, wasting time.

    ZOS should totally:
    • Enforce minimum CPs to All "2" and DLC veteran dungeons.
    • Prevent people from queuing up as more than a role. I am sick of a tank that has less Health than I do (23K and I am a healer) and goes down with two hits.
    • Group people together trying to reduce the variation of CP as much as possible.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Actually... this really isn't unrealistic request for people to have least done normal. Though I believe that's still possible to do that with cp 100 and tank. The only thing that has to be done is mechanics better.


    Do will have to take out archers. Everyone avoid turtles. Healer should probably stand behind tank for when it does that nasty posion attack. They need to burst heal or spam combat pray on Ally. Also tank should have defensive ultimate ready for that moment. On tank note if possible should pull in adds, via chains or gate or swamp mother.

    Just takes a bit more skill to get it down.

    P.S Maybe it's not them, but us who forget or never learned to mechanics. ;)

    Also try off brand potions to supplement yourself at lower champion points. Things like 5k restiances or 8k recover magicka could make the difference
    Edited by Tasear on August 1, 2017 7:30AM
  • Blacksmoke
    Blacksmoke
    ✭✭✭✭✭
    Yes please! Had a great time getting destroyed in white gold tower because we kept getting people who where below CP160 make vet DLCs minimum of cp160 because people at CP60 are not going to be helpfull 99% of the time
    Champion point: 645
    Characters
    Ganlian Stormian - AD - Dungeon healer - Templar - Crafter
    Ondaril Stormian - AD - Trail DPS - Sorcerer
    Shagrod gro-Bolmog - AD - PVP - Dragonknight
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    It's not the CP, it's the mechanics, and not all the mechanics are obvious EVEN IF you do the non-vet a gazillion times.

    Really good players can do it on CP 160 characters, and really uncoordinated players will have trouble on Max CP and BiS.

    I would second/third/fourth the folks who encourage use of mic during these runs, it really really helps. Or at a minimum (and this happened in a group I was in) we paused before every boss and the person who knew the run lay down the strategies and we all did our best. Worked out really well.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Slick_007
    Slick_007
    ✭✭✭✭✭
    vrine wrote: »
    The other night I ran vRoM as a tank. Both the healer and DPS had not run the dungeon at all before, and one was below 100 CP. As expected, we couldn't make it past Xal-nur. This wouldn't be an issue if it was a one off, but it happens 9/10 times I attempt to PUG harder vet dungeons (i.e WGT, CoS etc).

    Yes realistically I can't expect too much while pugging. But if people were forced to run the normal version of a dungeon before the vet, I believe it would help solve half the problem.

    What do you guys think?

    maybe you should help them with the mechanics instead. they gotta learn them somehow.
  • vrine
    vrine
    ✭✭✭✭✭
    newtinmpls wrote: »
    I would second/third/fourth the folks who encourage use of mic during these runs, it really really helps. Or at a minimum (and this happened in a group I was in) we paused before every boss and the person who knew the run lay down the strategies and we all did our best. Worked out really well.

    I just wanted to quote this part. I stop before every boss to teach mechanics. Only on the odd ocassion do people listen and take responsibility. Sadly this in it self only aids to fix a part of the issue. There needs to be a restriction, or in-game info of the mechanics for each boss available to players.
    @vrine
    PC - NA - DC
    Altoholic [15/15]

    Flo - Khajiit - DK WW - Tank - lvl50
    Uxith - Argonian - Sorc Vamp - DPS - lvl50
    Both - Imperial - Temp WW - DPS - lvl 50
    Skua - Khajiit - Temp - DPS - lvl 50
    Little Marmoset - Bosmer - Warden PVP - DPS - lvl 50
    Borrows-A-Feeling - Argonian - Temp PVP - Healer - lvl 50

  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    I honestly think anyone below CP 160 shouldn't be allowed into vet content
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    The point I was trying to make is that those players who don't communicate and don't learn - you can't identify them by CP level.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • vrine
    vrine
    ✭✭✭✭✭
    Slick_007 wrote: »
    vrine wrote: »
    The other night I ran vRoM as a tank. Both the healer and DPS had not run the dungeon at all before, and one was below 100 CP. As expected, we couldn't make it past Xal-nur. This wouldn't be an issue if it was a one off, but it happens 9/10 times I attempt to PUG harder vet dungeons (i.e WGT, CoS etc).

    Yes realistically I can't expect too much while pugging. But if people were forced to run the normal version of a dungeon before the vet, I believe it would help solve half the problem.

    What do you guys think?

    maybe you should help them with the mechanics instead. they gotta learn them somehow.

    I should've mentioned that I do, every time. I'm also very patient. Recently attempted Velidreth with a group that wasn't familiar with the mechanics, and succeeded after 23 tries.
    And I have no problem doing so, because I've been there, I've been the person needing the teaching. But it doesn't stop it from being taxing.
    @vrine
    PC - NA - DC
    Altoholic [15/15]

    Flo - Khajiit - DK WW - Tank - lvl50
    Uxith - Argonian - Sorc Vamp - DPS - lvl50
    Both - Imperial - Temp WW - DPS - lvl 50
    Skua - Khajiit - Temp - DPS - lvl 50
    Little Marmoset - Bosmer - Warden PVP - DPS - lvl 50
    Borrows-A-Feeling - Argonian - Temp PVP - Healer - lvl 50

  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    newtinmpls wrote: »
    It's not the CP, it's the mechanics, and not all the mechanics are obvious EVEN IF you do the non-vet a gazillion times.

    Really good players can do it on CP 160 characters, and really uncoordinated players will have trouble on Max CP and BiS.

    I would second/third/fourth the folks who encourage use of mic during these runs, it really really helps. Or at a minimum (and this happened in a group I was in) we paused before every boss and the person who knew the run lay down the strategies and we all did our best. Worked out really well.

    To be honest, vRoM has some "dps-checks" later on that can´t be neglected. And it becomes a lot easier with more CP. Me personally wouldn´t run with people below cp300 in vRoM (and please don´t come with the "high cp players can be bad too....", not in the mood to discuss that variable of this)

    - Can´t burn down the totem fast enough on last boss?? Will probably cause a wipe to the whole group since all are out of resources.
    - The stoneshapers are a real pain if not dealt with quickly

    Sure mechanics are important but sometimes high dps are a "mechanic" (Take vCo2 HM as an example, doable even after all platforms are destroyed but it becomes much easier with good dps in that fight)
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    vrine wrote: »
    Slick_007 wrote: »
    vrine wrote: »
    The other night I ran vRoM as a tank. Both the healer and DPS had not run the dungeon at all before, and one was below 100 CP. As expected, we couldn't make it past Xal-nur. This wouldn't be an issue if it was a one off, but it happens 9/10 times I attempt to PUG harder vet dungeons (i.e WGT, CoS etc).

    Yes realistically I can't expect too much while pugging. But if people were forced to run the normal version of a dungeon before the vet, I believe it would help solve half the problem.

    What do you guys think?

    maybe you should help them with the mechanics instead. they gotta learn them somehow.

    I should've mentioned that I do, every time. I'm also very patient. Recently attempted Velidreth with a group that wasn't familiar with the mechanics, and succeeded after 23 tries.
    And I have no problem doing so, because I've been there, I've been the person needing the teaching. But it doesn't stop it from being taxing.

    fun fact... and horrible fact spent over 10 hours in vROm for my success run. Did so many things wrong... in hindsight should of looked at a video idk.. but now can do it in 15 to 20mins . It's a lot easier than vCOS... though less fun.
  • Everstorm
    Everstorm
    ✭✭✭✭✭
    ✭✭
    newtinmpls wrote: »
    It's not the CP, it's the mechanics, and not all the mechanics are obvious EVEN IF you do the non-vet a gazillion times.

    Yeah, I soloed the last Boss on normal Tempest without a sweat. Doing it with a group on hard mode was a completely different story.

    Edited by Everstorm on August 1, 2017 8:58AM
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
    ✭✭✭✭✭
    It's not just the mechanics. At some point you need to burn down the enemy before he spreads fire all over the place or his attacks end up one shotting everyone. Mechanics are probably the most important factor. But firepower is very important too.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tasear wrote: »
    vrine wrote: »
    Slick_007 wrote: »
    vrine wrote: »
    The other night I ran vRoM as a tank. Both the healer and DPS had not run the dungeon at all before, and one was below 100 CP. As expected, we couldn't make it past Xal-nur. This wouldn't be an issue if it was a one off, but it happens 9/10 times I attempt to PUG harder vet dungeons (i.e WGT, CoS etc).

    Yes realistically I can't expect too much while pugging. But if people were forced to run the normal version of a dungeon before the vet, I believe it would help solve half the problem.

    What do you guys think?

    maybe you should help them with the mechanics instead. they gotta learn them somehow.

    I should've mentioned that I do, every time. I'm also very patient. Recently attempted Velidreth with a group that wasn't familiar with the mechanics, and succeeded after 23 tries.
    And I have no problem doing so, because I've been there, I've been the person needing the teaching. But it doesn't stop it from being taxing.

    fun fact... and horrible fact spent over 10 hours in vROm for my success run. Did so many things wrong... in hindsight should of looked at a video idk.. but now can do it in 15 to 20mins . It's a lot easier than vCOS... though less fun.
    10 hours :)
    Beat my longest dungeon run by 6 hour or 250%
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Having done normal is not totally unreasonable but tbh it's 99.8% useless. Normal is way too easy and if you have as much as one decent player you can safely ignore most mechanics. Tbh only way normal is gonna teach you anything is if you're all lowbies with extremely subpar gear and no idea about game mechanics - then the fights will actually take long enough to show you their mechanics. But gods forbid there's even a 200 cp with 17k dps, you're gonna learn nothing.

    Xal Nur is actually not a bad fight. I really like it(and am very sad about it being nerfed :'( ), it's probably one of my favourite fights in whole game atm. The catch is it has 0 dps requirement, it's all about mechanics. It's in fact one of the few fights in game that doesn't have a dps race element. You don't have to hurry with killing archers because you got wamasu for that, you don't have to hurry with killing troll because new one won't spawn until boss hits certain dps % so however low your dps is you just gotta focus troll instead of boss, and you aren't in any hurry to dps the boss down because he'll become invulnerable at 2/3 and 1/3 health no matter your dps. I wish we had more of such extremely mechanics centered fights in game.

    Subsequently, this means vet Xal Nur is doable at absolutely any cp as long as you have 16k+ health and are capable of following instructions. Unfortunately, most people aren't used to that which is part of why I wish we had more fights like that. It's like you roflstomp through all the game and every dungeon and then SUDDENLY you have to carry the spice, and free wamasu, and block charges, and bash trolls, and dodge the breath...people just get lost because the whole mechanics following concept is extremely novel to them unless they've done vet dlc dungeons before pretty much, there's nothing in the rest of the game to prepare you for it.

    Last ROM boss is a slightly different story though, totem is a dps check and low cp does make it quite a bit harder.
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    IF YOU COMPLAIN ABOUT PUGS THEN YOU SHOULD STOP PUGGING! GET FRIENDS OR GIT GUD TO CARRY!

    Please for the love of god stop it with these type of threads. Get friends or guildies to do dungeons with you or get good enough to carry pugs, stop it with the whining. Normal is not a good teaching method of mechanics since most if not all mechanics can be ignored on normal. People need to learn and they learn by doing, normal is not enough for that, they need to actually do vet to learn how to do vet. There is no way around it.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    A players skill level cannot be measured in a way that can filter players out. CP is by no means a level of player skill.

    Heck, I've run with a CP 100 dps that was better than prob half the CP600+ dps I've encountered in a random GF group.

    So there is no means for a barrier to entry into dungeons that isn't arbitrary and mostly useless.
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    There are restrictions, you need to be 'vet' L50+

    Other than that no need, everyone has a right to play, don't PUG and use random group folder if you don't want a random group!
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
Sign In or Register to comment.