The Good
- Double AP is always correct
- Reward boxes for quests and from reward mail was an extra, unexpected, but delightful bonus
- All that gold jewelry
- Encouraged, at least to an extent, participation in all types of PvP except dueling
- Trouble like logon issues and server crashes were fixed relatively promptly
- New servers were apparently already prepped to launch in case the pop was too high?? Excellent move, though highly unexpected. Said servers were also launched in a timely manner
- The laurels from the achievement are GORGEOUS (except apparently on Argonians I hear, oops)
- Great little bits of lore for the event, and it's nice to have my own collection of The Song of Pelinal!
- No annoyingly-protracted followup to get the rewards for the event. Perfect delivery.
- THE SCROLL BUFF. Absolutely flawless implementation on that one. Can be used at any time, even while mounted, even in PvP, even while you already have the buff active, and it just tops off the timer without any more hassle and without being removed from your inventory. It could not have been done better.
The Bad
- Lag and disconnects are always incorrect
- No event extension despite broken achievements and the aforementioned disconnects and long queues
- Mayhem crowns were so radically different on Khajiit compared to human and elf offerings that they straight up weren't worth getting
- Can't dye laurels despite them being hats
- The event brought out the worst in people and also brought out the worst people. Problem behavior, unsportly conduct, intentional trolling, etc. were all at peak levels I truly haven't seen in years. Probably nothing you can do about it, but it's still a bad element of the event.
- There didn't seem to be any available communication regarding which PvP servers would be best for which people. Poor little nubmunsters were filing into the more competitive campaigns, getting slaughtered in droves and clogging the queues. At least at first.
- The commitment to offering nearly-useless dye stamps and to not communicating anything about it despite frequent criticism is honestly a more breathtaking display of endurance than anything I could muster for the event itself.
- Not much in the way of optional followup lore and vignettes for the event. I heard some lady in a dress (that I wore better) giving a speech about spilling the blood of elves, there were some extra NPCs I could talk to, but nothing seemed to change day to day like with the Jester festival. What was there was great, but it seemed like the thinnest pretense.
Also lots of great screenshot opportunities.
PsychoROFLit wrote: »BAD: people who only farm and not playing in Cyro like they should to play
purple-magicb16_ESO wrote: »I agree with you. Not much changed about Cyro during this festival. The only change I saw: complete a quest or reach the next ap level, get a box. I also was hoping for an extension. I had very limited play time in the past week. I still don't see the need for the scroll to double ap gains. Just give it and don't put a time restriction. All in all, had tons of fun and never got kicked from server or experienced heavy lag. I'd definitely call my experienece a success.
Wreuntzylla wrote: »I have upgraded my hardware and the game still doesn't look that good to me. Outside of PvP I play on ultra. Is there a secret???
The difference is large generally, but the facial features are so lifelike in your screenshot.
newtinmpls wrote: »Well
I occasionally PvP, so I was familiar with the pain in the $%#^$ which is resetting your "home" and "guest" campaigns.
I did like the gift boxes, the items weren't always what I wanted, but such is life. It was fun to get them at all. I really was glad that alliance style materials were included, that was really nice. I've never seen so many forward camps in use, I now understand better how to use them (I didn't get one myself, but I did get to rez into them many times).
For this event, partly to make it easier for new players, or people new to PvP, I would have said it would be best to disable any cost for resetting guest campaign so that people could get in to somewhere to play on any given day/time (as much as was possible).
PS I think farming refers to those folks who just redo the same set of limited activities (retake the same few farms/mines or refight the same keep) over and over and over and .... you get the idea. They aren't there to accomplish anything other than accumulate AP.
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purple-magicb16_ESO wrote: »I agree with you. Not much changed about Cyro during this festival. The only change I saw: complete a quest or reach the next ap level, get a box. I also was hoping for an extension. I had very limited play time in the past week. I still don't see the need for the scroll to double ap gains. Just give it and don't put a time restriction. All in all, had tons of fun and never got kicked from server or experienced heavy lag. I'd definitely call my experienece a success.
@purple-magicb16_ESO
Having it be tied to an items is probably way easier than going into each individual character's data structure and removing the buff. With the item it should all be done in basically one location of the code.
The Bad: Men'do and the 50 AD he ran with constantly.
newtinmpls wrote: »I think farming refers to those folks who just redo the same set of limited activities (retake the same few farms/mines or refight the same keep) over and over and over and .... you get the idea. They aren't there to accomplish anything other than accumulate AP.
See, that definition of farming doesn't hold up at all.
<much snippage>
I'm really not buying the whole "AP farming" thing outside of intentional and coordinated keep flipping between factions, and they put the timer in there to prevent that from being too much of an issue. The only time I hear someone say that they're going to go farm AP is when they're talking about farming "scrubs" for AP, which is a bit too condescending for people in my guild to be saying.