Absolut_Turkey wrote: »ROFL. When the op tries to use data to show that the Morrowind update was bad for ESO, but instead does the opposite. "A" for effort. And no, the changes to sustain were for the BETTER. L2P.
ZOS really dropped the ball with Morrowind. The changes to sustain were absolutely a step in the wrong direction.
ZOS really dropped the ball with Morrowind. The changes to sustain were absolutely a step in the wrong direction.
Those changes fixed a broken game so no idea what perspective you are applying to say they were the wrong direction. Overland content was a joke and vet dungeons and trials didn't require resource management while PvP players still had infinite sustain. How can a game modeled around resource management be working if no one has to manage resources?
That's true for you. That's mostly true for me. But I wouldn't presume that's the case for most other players. Trimming away the resource fat disproportionally affects people who use resources inefficiently. I.e., people who make mistakes. And then require resources to correct those mistakes. The resource changes affected the mid-tier far more than the ceiling.Paulington wrote: »Now you just build around it and barely anything changes.
PsychoROFLit wrote: »ZOS really dropped the ball with Morrowind. The changes to sustain were absolutely a step in the wrong direction.
Those changes fixed a broken game so no idea what perspective you are applying to say they were the wrong direction. Overland content was a joke and vet dungeons and trials didn't require resource management while PvP players still had infinite sustain. How can a game modeled around resource management be working if no one has to manage resources?
what was broken about sustain and game mechanics? For me its how was able to do lot of vDung solo, then its still. But this gameplay became...well...more casual...BOOOOOORING
lordrichter wrote: ».PsychoROFLit wrote: »ZOS really dropped the ball with Morrowind. The changes to sustain were absolutely a step in the wrong direction.
Those changes fixed a broken game so no idea what perspective you are applying to say they were the wrong direction. Overland content was a joke and vet dungeons and trials didn't require resource management while PvP players still had infinite sustain. How can a game modeled around resource management be working if no one has to manage resources?
what was broken about sustain and game mechanics? For me its how was able to do lot of vDung solo, then its still. But this gameplay became...well...more casual...BOOOOOORING
It is debatable whether there were any real benefits to the change. It certainly did not hurt the game, but I am not sure it exactly fixed what they were trying to fix. A sub-50 with 550 CP can still solo those group dungeon bosses. Sustain really isn't an issue. Combat is not harder than it was before, nor is it easier. Until this thread popped up, I had really forgotten that they changed anything.
PsychoROFLit wrote: »lordrichter wrote: ».PsychoROFLit wrote: »ZOS really dropped the ball with Morrowind. The changes to sustain were absolutely a step in the wrong direction.
Those changes fixed a broken game so no idea what perspective you are applying to say they were the wrong direction. Overland content was a joke and vet dungeons and trials didn't require resource management while PvP players still had infinite sustain. How can a game modeled around resource management be working if no one has to manage resources?
what was broken about sustain and game mechanics? For me its how was able to do lot of vDung solo, then its still. But this gameplay became...well...more casual...BOOOOOORING
It is debatable whether there were any real benefits to the change. It certainly did not hurt the game, but I am not sure it exactly fixed what they were trying to fix. A sub-50 with 550 CP can still solo those group dungeon bosses. Sustain really isn't an issue. Combat is not harder than it was before, nor is it easier. Until this thread popped up, I had really forgotten that they changed anything.
well, my gameplay style as my sorc changed for saving my gear and right now its really boring - dots + heavy attacks. Its really boring
If I was concerned to see whether a game's population had changed I wouldn't be looking to assess the situation at the height of the Summer holiday season when game populations traditionally take a big dip. People have better things to do on hot Summer days whether at home or on vacation than sitting at the computer.
In assessing the state of the ESO population at any time of the year I also wouldn't have any particular regard to Steam's numbers which represent a tiny and unrepresentative share of the overall playerbase.
It's certainly possible that the game's population is falling (and for reasons other than seasonally), but I don't see any evidence of that either in the game or on the forum. Both seem extremely active all the time. I wouldn't be surprised, however, if the quarterly content release model meant that the population rose when new content was introduced and fell between the content releases.
I'm actually surprised that ESO may have more than 10k concurrent players. I'm on what's supposedly the most populated "Mega"server and I'd bet the farm that it doesn't see 100k unique users per month.
Wreuntzylla wrote: »I have played quite a few MMOs and usually the trend over the summer is the opposite. The population increases and it's well correlated to schools being in and out of session.
I'm actually surprised that ESO may have more than 10k concurrent players. I'm on what's supposedly the most populated "Mega"server and I'd bet the farm that it doesn't see 100k unique users per month.