2 things about shields that I dont like.
1. Is the way some classes (sorcs) can stack up to 25k+ worth of shields without any kind of cooldown.
2. When said player is low on hp, lets say 10%, he starts shieldstacking and the missing hp counts for nothing, and youre just as far away from killing him as if he had 100% hp.
Countcalorie wrote: »sorc=easy mode.anyone who says differently only plays sorc.
and yes I have played sorc before.boring playstyle and stupidly op.
your welcome.You should be very enlightened now go and delete your mag sorc and bring peace to the forums.Chilly-McFreeze wrote: »Countcalorie wrote: »sorc=easy mode.anyone who says differently only plays sorc.
and yes I have played sorc before.boring playstyle and stupidly op.
Thank the lord you have enlightened us. Totally convinced me bc everyone who disagrees has to be wrong. Thank you so much.
With that out of the way I'd like to thank all these vet-trial leaderbord sorc tanks and healers for their dedication to withstand all the forum tears and still playing their OP BiS for everything nerf-requiered class to the fullest.
/sarcasm off
I agree about buffing light armor (which isn't going to happen - ever! We only just got a Nerf).
Magica harness (I actually prefer dampen magic) is way too weak in nonCP. I mean I have 43k magicka but I can only summon a few seconds shield worth 7k? Come on. Most PvP players can light attack for more than that!
Why not make it so that you can have one shield active at the time? In one hand, I gave up on mag sorc because constantly staking Shields and AC is just not fun - feels way too robotic. In the other hand, all the troll players doing it in their sleep are annoying as hell! You literally can't kill them!!! I know the issue is also with my warden who is soooo weak in PvP unless you have a bunch of bodyguards with you but I can't help it. I love the artistic flourish the warden has and being able to support my group with heals, buffs etc. but on 1v1 I stand no chance against a sorc. It's a great class to play with but also a walking easy target for other players.
(And don't get me started on the piegon spamming! Yes you can spam it alright, but you'll be out of magica in a few seconds. All it takes for the enemy after taking a first hit (which in nonCP is not much of a hit, let's be honest) is to block. Then I can spam away until my magicka pool is out and boom - I'm dead from haunting curse + c.frag + pulse since the powerful heals warden is allegedly capable off heal like a draugr coughing up some dust.
Buff warden in one way or another. That's my only wish.
I agree about buffing light armor (which isn't going to happen - ever! We only just got a Nerf).
Magica harness (I actually prefer dampen magic) is way too weak in nonCP. I mean I have 43k magicka but I can only summon a few seconds shield worth 7k? Come on. Most PvP players can light attack for more than that!
Why not make it so that you can have one shield active at the time? In one hand, I gave up on mag sorc because constantly staking Shields and AC is just not fun - feels way too robotic. In the other hand, all the troll players doing it in their sleep are annoying as hell! You literally can't kill them!!! I know the issue is also with my warden who is soooo weak in PvP unless you have a bunch of bodyguards with you but I can't help it. I love the artistic flourish the warden has and being able to support my group with heals, buffs etc. but on 1v1 I stand no chance against a sorc. It's a great class to play with but also a walking easy target for other players.
(And don't get me started on the piegon spamming! Yes you can spam it alright, but you'll be out of magica in a few seconds. All it takes for the enemy after taking a first hit (which in nonCP is not much of a hit, let's be honest) is to block. Then I can spam away until my magicka pool is out and boom - I'm dead from haunting curse + c.frag + pulse since the powerful heals warden is allegedly capable off heal like a draugr coughing up some dust.
Buff warden in one way or another. That's my only wish.
then your versing potatoes with 0 impen.try versing a sorc.enjoy those 2-4 hits only to have him destro ult and shield to full!Chilly-McFreeze wrote: »I agree about buffing light armor (which isn't going to happen - ever! We only just got a Nerf).
Magica harness (I actually prefer dampen magic) is way too weak in nonCP. I mean I have 43k magicka but I can only summon a few seconds shield worth 7k? Come on. Most PvP players can light attack for more than that!
Why not make it so that you can have one shield active at the time? In one hand, I gave up on mag sorc because constantly staking Shields and AC is just not fun - feels way too robotic. In the other hand, all the troll players doing it in their sleep are annoying as hell! You literally can't kill them!!! I know the issue is also with my warden who is soooo weak in PvP unless you have a bunch of bodyguards with you but I can't help it. I love the artistic flourish the warden has and being able to support my group with heals, buffs etc. but on 1v1 I stand no chance against a sorc. It's a great class to play with but also a walking easy target for other players.
(And don't get me started on the piegon spamming! Yes you can spam it alright, but you'll be out of magica in a few seconds. All it takes for the enemy after taking a first hit (which in nonCP is not much of a hit, let's be honest) is to block. Then I can spam away until my magicka pool is out and boom - I'm dead from haunting curse + c.frag + pulse since the powerful heals warden is allegedly capable off heal like a draugr coughing up some dust.
Buff warden in one way or another. That's my only wish.
1) Removing every form of shield stacking would make healing ward barely useless and cause severe healing problems for non-pet sorcs.
I think I will wait for todays pts balance update to oblivivion before making up my mind on shields.
2) Then you do something wrong. I run 27K resists and 3k impen and got hit for well over 7k with a cliff racer in BG. Don't know if that is the definition of "not much of a hit".
Thanks to third photobuckets restriction on third party hosting here it is as a link:
i1339.photobucket.com/albums/o711/Chilly-McFreeze/dr%20-%20cliff%207k%20edit_zps1biiplqb.png
Don't you see how powerful an 8k uncrittable shield is? In non cp a NB can blow his full burst on a shieldstacked sorc, with the result being that you have destroyed all their shields and maybe did 25% dmg to his health. Sorc hasn't really taken any considerable dmg yet and just reshields and hots himself up. How can you honestly compare this to cloak? I mean really? If you mess up as a stam nb you are *** dead. It is so much harder to play (non proctard setup). Sorcerer has so much more room for error. Can't tell you how many times I have burst a sorc down to 5% health, where he just stacks his shields, turns around and nukes you.Not entirely sure if this is just another "NERF SORCS" thread, but I'll bite.
Firstly, everyone has access to shields in one form or another. Magicka harness, igneous shield, blazing shield, bone shield, healing ward, etc.
Secondly, there are ways to get around shields, like oblivious dmg and shield-breaker. But there's not set or buff in general that boosts shields other than boosting bastion with cp.
Thirdly, shields are GREATLY reduced in size while in Cyrodiil or other pvp areas. Seriously, even with bastion, a 23k+ shield gets reduced to 7-8k. Plus there's the normal costs for casting shields.
Lastly, shields are the sorcs' defense. Similar to the dks' tankiness, templars' self-healing, and nbs' cloaking being their class specific defenses.
never said I died to one destro ult.its the added pressure that it gives when used with skills.I usually just heal through.thing is on Xbox eu theres a severe lack of potatoes at least on the ad side.most of them are on ep unfortunately for meChilly-McFreeze wrote: »@Countcalorie
I changed my mag sorc to stam many moons ago and never looked back.
Taking a look at Xbox EU will be a little difficult for me, I play on PC EU.
You missed my point. The line with the sorc healers/tanks was a bit ironic, to show that they indead are ahead in the dps race but nowhere as viable as tanks or healers as DK or Templars. Like no one screams "nerf DK, they are the go-to choice as tanks" but everyone complains about sorcs being the best PvE Damage Dealer.
And your line with the 2-8 potatoes... I guess you mean doing that as a sorc? While this may can be pulled of you would facetank them far easier on another class. Shields scale quite badly with increasing numbers of opponents. Most good 1vX'ers could run over 2... or more potatoes.
And the last post about 0 impen.. don't know how that relates to my post. But if you die to ONE destro ult, jokes are on you.
this guy must have gotten 1vXd by a mag sorc. if theyre so strong- play one- i think you ll find theyre strong because theyre bloody hard to play. i daresay playing mag sorc requires more button presses, weapon swaps , rebuffing and skill hits, more line of sight movement and kiting awareness than any other class- arguably with mag blade. the killing blow from fury needs fixing. but compared to magplar and mag dk- they simply require u to do more - to get a win.
ZOS got it right with mag sorc, in terms of lore, game tradition, what a sorc is - everything, except of the pets- which suck- but other than that- leave the class alone. its awesome to play- and if anything it should be the template for future classes.
mag sorc is easy mode, why are you making look to be as if it's hard? for example, kitting as mag sorc is not that hard when you literally have the best mobility skill in the game. Don't even say cloak because cloak doesn't even works and it gets revealed so easy by curse, streak, grothar, skoria, destro ult, infernal guardian lightning staff, gap closers, power of the light and TONS of other stuff.
Also as button presses you mean shield stacking?
Tommy_The_Gun wrote: »I don't know if someone here said that but the whole "shield stacking" is not a problem here.
The problem is how this shields works. Those shield completely ignore critical dmg and penetration. If you have 10K health and additional + 20 / 25 K dmg shield then in order to even start dealing dmg to the health bar you need to deal 20 - 25K raw dmg without critical dmg and penetration. And you need to deal that dmg fast enough so sorcerer could not stack new shields.
I PvP this means that in order to achieve that you either have to have a proper gear sets (the one that deals oblivion dmg + oblivion dmg enchants) or just use a lot of proc-sets....(and sometimes even that is not enough).
In PvE - I don't think that mobs deal critical dmg... so this crit-immunity seems useless.
The problem starts in PvP - because shields basically give you critical dmg immunity sorcerers can run all armour in divines and infused traits and still just totally ignore critical dmg.
Because of that sorcerer is the only class that can go full DPS build (glass cannon ?) and still be way more tanky....
No other class can do that.
at launch, people complained about Dragonknights.
Then it was templars
now its sorcs
poor nightblads left out in the cold. soon TM
Dont know why shields are not crittable. They nerfed procs and more to come so it would be fair that should be crittable...
We all know how it works in practise... If you have a lot of penetration then you do more dmg to higher armoured targets.But ignoring penetration actually benefits the attacker because shields have no resistances.
Tommy_The_Gun wrote: »We all know how it works in practise... If you have a lot of penetration then you do more dmg to higher armoured targets.But ignoring penetration actually benefits the attacker because shields have no resistances.
So lets say that the target wears some light armour with only 10K resistance. I Have 10K penetration and I deal 4K dmg .
In this scenario armour is totally ignored because I had the same penetration as the target's armour value.
Lets now add some dmg shield.
I have 10K penetration but it does not matter because I will deal 4K dmg with or without penetration - because shields have no resistance. It acts like a dmg buffor. So penetration value does not count when it comes to attacking a dmg shield.
It is ignored until dmg shield will be gone.
So, if you don't have a lot of base dmg (let say 2K instead of 4K) but you compensate this with a high penetration build (lot of CP + some gear set that gives a lot of penetration + sharpened weapon and I have like 15K penetration instead of 10K ).
In the end you will do like 2K dmg instead of 4K against dmg shield....
Conclusion: If you have a build that relies of penetration & high crit chance in order to deal a lot of dmg - against dmg shield it will be useless.