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Guild activities.

Shadowasrial
Shadowasrial
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This game needs things the guild can do together. Whether it is a daily hunt for a super powerful npcs and kill it within a time limit. Guild obstacle courses that give rare materials if you succeed. Also completing these guild events would enable the guild to purchase buffs that would be beneficial to the guild. Aka buffs like increased gold gain, exp, ap, higher drop rates for more materials. Basic things like that. As it is now most guilds have no real incentive to do anything together except pvp or trials, or trader guild. But having daily achievements and monthly achievement quests that reset would be awesome.

And by monthly achievements I mean number of dungeons done, number of keeps taken, players killed, a daily dungeon. By achieving these achievements it would unlock special buffs that would benifit the guild but in no way offers any combat advantage
Edited by Shadowasrial on July 31, 2017 12:57AM

Guild activities. 85 votes

Yes
61%
nexxus_ESOMikeb14_ESO4MalnutritionM0biMalmaiSirCriticalAlex_LexbottleofsyrupLonestryderFlaminirQUEZ420Nermycyclonus11AndrewQ84abigfishyReverbsadownikStrider_RoshinOlen_MikkoAkrasjel 52 votes
No
29%
BlackSparrowPlagueSDAzuryaTureluspurple-magicb16_ESOidkAzraelKriegFlameheartCaffeinatedMayhemAlnilamENicholai HelEnemy-of-ColdharbourSpud_LoverLarianaLadyNalcaryaVipstaakkicyberjanetCMFan1966MAEKRunschei 25 votes
Don't care
9%
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  • AzraelKrieg
    AzraelKrieg
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    No
    No. And the only reason for a no response is that guild activities should be organised by the guild and not have a system in place by ZOS to do so. I've seen guilds organise silly things like fishing events. Hell, I've been in random runs across or through zones. These are organised by players.
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  • Morgul667
    Morgul667
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    Yes
    I would like to have an activity tracker or event agenda to manage the things in game rather than on dedicated websites :)
  • idk
    idk
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    No
    There are guide activities build into the game already. PvP, dungeons and trials. Of course players can even group with questing in zones.

    Outside of the activities already in game a guild can get creative. I have seen guilds that were more social in nature have all sorts of activities from scavenger hunts to various races and more.

    If you really want to see what would happen if Zos moved on your suggestion just google SWTOR Conquests. It would become a guild competition with specific weekly activities providing points which also kind of dictates that the guild and interested guild members would do that week. Specific trials and dungeons with the vet and HM clears offering more points. Specific goals in PvP and weeklies in a specific zone. DLC dungeons, trials and dailies/BGs would be included.

    In the end it does not lead to creation of new content. Also, other than housing, Zos has not added any meaningful content to the base game. Rescaling dungeons and trials along with the changes with 1T are the closest they have come.
  • Beardimus
    Beardimus
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    Yes
    Yep, option for a Private battleground be good, only Guildies go Into the pug
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  • Azurya
    Azurya
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    No
    just no
    eso gives any player enough opportunities to do something
    take alone the new balancing every few months for example......
  • dan958
    dan958
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    Beardimus wrote: »
    Yep, option for a Private battleground be good, only Guildies go Into the pug

    I've said it before, and I'll continue saying it. I''d love a guild system like Guild Wars in ESO. An actual guild hall with the ability to battle other guilds in either your guild hall or the enemies guild hall. Guild tournaments (self hosted and Zenimax hosted with prizes) Guild leaderboards.
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  • Slick_007
    Slick_007
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    No
    this will exclude people from activities if they dont want to be in a guild, and raise the q time for everyone who isnt doing one of these guild activities thereby penalizing even those people who are in a guild and want to do a public event.

    seriously, seriously selfish and bad idea
  • abigfishy
    abigfishy
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    Yes
    SWTOR has weekly conquest which is huge for guilds and really encourages guilds to play together.

    RO has specific guild quests that you can do each week that benefit the guild.

    The fact that you cannot have a specific guild house in ESO is incredible. I cannot see any reason for them to not have put this into the game. It would have been easy and guilds would have loved it. Now that so much effort has been put into private homes as the guild homes it would be a bit of a problem.
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  • Nermy
    Nermy
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    Yes
    Lotro had a great mini-game called Freeze Tag that was fantastic for guild games.
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  • Turelus
    Turelus
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    No
    As said by others it's the guild leadership who should be making events with the content available, not ZOS making events for them.

    We just had a week long PvP event. Shouldn't guilds have been arranging Cyrodiil runs, Battlegrounds nights (maybe they get to fight one another!).

    I've seen a number of events organised by guilds like hide and seek, treasure hunts, werewolf raids, nightblade only PvP groups etc.

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  • sadownik
    sadownik
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    Yes
    I dont log in ESO for some time and went back to GW2 and i must say i do appreciate the guild system there. Special guild missions that not only earn personal rewards but also lvl your guild and allow you for more research and buildings in your guild hall. Those guild missions are completely separate from other activities.
  • Slick_007
    Slick_007
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    No
    abigfishy wrote: »
    SWTOR has weekly conquest which is huge for guilds and really encourages guilds to play together.

    RO has specific guild quests that you can do each week that benefit the guild.

    The fact that you cannot have a specific guild house in ESO is incredible. I cannot see any reason for them to not have put this into the game. It would have been easy and guilds would have loved it. Now that so much effort has been put into private homes as the guild homes it would be a bit of a problem.

    swtor should have elves because eso has them.
    RO should have nords because eso has them

    funnily enough, none of these are the same games, and so because one game has them does not mean another should. I'm fine with some guild things, but not at the expense of public q's suffering because everyones in their private guild bg or trial or dungeon q or whatever.
  • SirCritical
    SirCritical
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    Yes
    I'd love to see some guild-improvement systen witg guildwide quests, some targeted farming or whatsnot. Ofc I know that almost all the game-elements can be played with guildmembers, but one should be cool to have, which would specifically reward those, who do it with a guild.
  • OC_Justice
    OC_Justice
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    Yes
    That is up to the guild, but it's not a bad idea.
    In Lotro, our Kin(guild) would have duel tournaments in 21st hall in Moria. Top 3 would get X amount of gold, depending on entry cost. We would have people gathered around watching after they realized what was going on. We would get a rather large crowd and from what we heard there were side bets going on.
    Having tournaments held in arenas would be a pretty cool thing. Only allowing the two who are in the fight to go down on arena floor would be good twist forcing all others into the stands to watch.
  • Olen_Mikko
    Olen_Mikko
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    Yes
    Yes, would make great socialization. There's no harm in it anyways. I think GW2 has nailed this with guild missions / mini-games.

    That would be awesome
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  • idk
    idk
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    No
    Beardimus wrote: »
    Yep, option for a Private battleground be good, only Guildies go Into the pug

    If so they would not count towards achievements or daily quests. Private battlegrounds would be nothing more than group dueling.
    abigfishy wrote: »
    SWTOR has weekly conquest which is huge for guilds and really encourages guilds to play together.

    RO has specific guild quests that you can do each week that benefit the guild.

    The fact that you cannot have a specific guild house in ESO is incredible. I cannot see any reason for them to not have put this into the game. It would have been easy and guilds would have loved it. Now that so much effort has been put into private homes as the guild homes it would be a bit of a problem.

    @abigfishy

    Yea, mentioned the conquests above. It was nothing more than a cheap way to get players to grind existing content. It brought nothing new and dictated to guilds and their members what daily quests and such they would do.

    Going cheap like that and cutting back on content development is a big reason SWTOR no longer has serious raiding groups anymore.
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    No
    At least not mandatory. Let guilds decide what they want to do. ESO already has options in place for events such as Undaunted Pledges, world bosses, group dungeons, Cyro raids etc. which guilds already do. If it's not broken don't try to fix it.
    Edited by purple-magicb16_ESO on July 31, 2017 3:17PM
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  • Slick_007
    Slick_007
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    No

    If so they would not count towards achievements or daily quests. Private battlegrounds would be nothing more than group dueling.

    group dueling? guilds would be trading victories left right and centre.
  • Flameheart
    Flameheart
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    No
    Actually my guild is doing that already once to twice a year by organizing it for ourselves. So I don't think that any special game feature is needed for that.

    It's up to you.
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  • Slick_007
    Slick_007
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    No
    Olen_Mikko wrote: »
    Yes, would make great socialization. There's no harm in it anyways. I think GW2 has nailed this with guild missions / mini-games.

    That would be awesome

    so, you need the game developer to force you to interact with people you cant be bothered interacting with currently?
  • JarlUlfric
    JarlUlfric
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    Yes
    The only reason why I voted yes is because I would love to have an in-game calendar that would allow guilds to set events and notify people when they begin.

    Other than that I think GMs should have to do the work to set up the events themselves.
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  • BlackSparrow
    BlackSparrow
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    No
    One of my guilds has an activity literally every evening. I don't often join in, but when I do, it's a lot of crazy fun. Just like 10 people, jetting through a zone, clearing world bosses, dolmens, pledges, or whatever else is going on that day.

    If it was organized or somehow structured outside the guild, it would be a lot less fun. So yeah, leave that sort of thing up to each guild.
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  • Tasear
    Tasear
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    Yes
    How about a guild farm or garden? :D we can take of alchemy plants that can be used for raid or dungeons. This would give more accessible to crafted potions for low levels. We can capture a few wild beasts for ingredients for special things like hair dye, things that turns pets pink, drinks that swap skills on bar, give group 2% speed for 10 mins. Then again how about an xp farm ... I mean battle simulator>:)
    Edited by Tasear on August 2, 2017 4:36PM
  • idk
    idk
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    No
    Slick_007 wrote: »

    If so they would not count towards achievements or daily quests. Private battlegrounds would be nothing more than group dueling.

    group dueling? guilds would be trading victories left right and centre.

    Just replying to someone who said they wanted guild BGs which would be nothing more that dueling but as a group. It certainly would not count for rewards.

    Reality of this thread is it's asking Zos to take over running activities for the guild even though Zos has already provided activities for the guild. Maybe Zos should hire guild leaders for them.
  • Nestor
    Nestor
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    I am all for more things to do in the game. What ZOS could do is introduce dailies that are meant for a group (whether difficulty or mechanics) and then the guilds can figure out what to do about them. Make is a scheduled activity or not.

    They already do this with the Wrothgar and Vvardenfell World Bosses. Even though an individual can do only one of these quests each day, the quests can be shared among a group, so that a good sized group can knock out all the world bosses for a zone in one event. My main guild runs these every Wednesday Night and we get 12 to 24 players each week doing this.

    So, really all ZOS has to do is introduce some hard bosses, make the quests shareable, and the guilds can organize around that.
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  • Megabear
    Megabear
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    Don't care
    I'm fine either way.
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  • RosieTheRadiant
    RosieTheRadiant
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    Interesting ideas.
    Housing has always felt like a missed opportunity to me. Granted, I love creating my houses and some of my guilds have incredible guild halls, but then what is there to actually DO? I mean, dueling is fun sometimes and I've done just about everything I can with emotes. But having mini-games that you can play with guildies would be awesome!
    Edited by RosieTheRadiant on August 2, 2017 4:51PM
  • idk
    idk
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    No
    Nestor wrote: »
    I am all for more things to do in the game. What ZOS could do is introduce dailies that are meant for a group (whether difficulty or mechanics) and then the guilds can figure out what to do about them. Make is a scheduled activity or not.

    They already do this with the Wrothgar and Vvardenfell World Bosses. Even though an individual can do only one of these quests each day, the quests can be shared among a group, so that a good sized group can knock out all the world bosses for a zone in one event. My main guild runs these every Wednesday Night and we get 12 to 24 players each week doing this.

    So, really all ZOS has to do is introduce some hard bosses, make the quests shareable, and the guilds can organize around that.

    Zos had that. Craglorn.
  • Shadowasrial
    Shadowasrial
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    Yes
    I think a lot of the people against this are in the mind that such an event should not be forced on a player. But it's not in the intent to force. It wouldn't be mandatory. Anyone who has played gw2 and was in a active guild would remember how fun it was to do guild races. Sure the game allows us do to all this ourselves but if the game would reward guilds for doing these things together I don't see the harm. And I'm not saying then this game into gw2 but there is a lot to be desired for guild activities outside pvp and trials. Anything to make a guild more social together would be an improvement in the game. I can't tell you how many guilds I have joined and there was no one in chats for days at a time. Something like this would help promote interacting with others and building friendships. Which is what makes an mmo so much more fun than single player
  • Nestor
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    Zos had that. Craglorn.

    Problem with Craglorn is the whole zone was forced group. So, no one wanted to go there as most people PvE Solo. Its still mostly forced Group but can be solo'd with a good build in most of the dungeons.

    Wrothgar, Gold Coast and Hew's Bane are the models they should emulate.

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