EpicRekkoning wrote: »I'm not on the forums a ton and apologize if this topic has been discussed before. Does anyone else feel like the crafting sets, especially the 8 and 9 trait sets, need to be rebalanced and made stronger? It take ~6 months to learn all of the traits for every item and yet most set aren't that relevant in end game. It's easier to grind to 160 and farm gear in normal dungeons and trials than it is to learn 9 traits for crafting. Seems like the crafting sets (9 traits) should be some of the best sets in the game.
Thoughts?
Narvuntien wrote: »Next patch a bunch of them are getting a lot better.
Julianos and Hundings rage in particular.
There was a buff to amount of basic resources and a big Crit buff for all sets however the crafted sets have lots of resources in thier 1-4 set bonuses.
Proc sets are nerfed again as well. Which buffs Clever Alchemist
EpicRekkoning wrote: »I'm not on the forums a ton and apologize if this topic has been discussed before. Does anyone else feel like the crafting sets, especially the 8 and 9 trait sets, need to be rebalanced and made stronger? It take ~6 months to learn all of the traits for every item and yet most set aren't that relevant in end game. It's easier to grind to 160 and farm gear in normal dungeons and trials than it is to learn 9 traits for crafting. Seems like the crafting sets (9 traits) should be some of the best sets in the game.
Thoughts?
Crafting needs its up-tick that competes with the massive up-tick that drop sets got in 1Tam.
i list several things below in my sign but basically my preferences are:
1 - End the "competition" between crafted and drop sets by giving crafted sets their own unique slots... take weapons away from drop sets (eliminating the worst RNg of that grind btw) and let crafted be the only source to fill the weapon slots with sets - just like drops are the only way to fill the jewel slots with sets.
2 - Give crafted sets the ability to be made in a 3pc or 4pc version by dropping one or two of the 2-3-4pc bonus at start. that can let the crafter tailor a lot of the so-so crafted sets - getting more options - and to help provide some flexibility for the 11pc staff, bow and 2H builds.
3 - Drop the x10 cost for cp160 gear.
4 - Increase the return rate from decon for tempers/wax/etc quality tokens to at least HALF of what went into it for crafted sets.
just a few ideas...
cjhhickman39 wrote: »One good thing for crafted sets is the nerf to sharpened traits coming. Most of the tests I've read about have nrin weapons in the top three with little difference between one and three so with the buffs to armor sets to the fourth trait and nrin weapons being good it should help crafting
cjhhickman39 wrote: »One good thing for crafted sets is the nerf to sharpened traits coming. Most of the tests I've read about have nrin weapons in the top three with little difference between one and three ... it should help crafting
We dont need crafted sets outperforming dropped sets, that destroys the purpose of doing harder dungeons and trials. If people want best in slot, go work for it like everyone else, no fun when anyone can get the besr armor and weapon they want instantly.
anyways, gear like hundings and julianos do great