ACHIEVEMENTS
- completed achievements should be account wide completed (who wants to do already completed achievements all over again on another char? no one, that's who! [and after all i completed it, not the pixels that represent my character!])
I want to, for one, and there are many others whenever this comes up who also want to play the game fully with alts and not simply fast-track them for PvP or endgame purposes, including many who like me (although not a role-player in any major sense) have different approaches with different characters so do not, for example, want a law-abiding character saddled with Thieves Guild or Dark Brotherhood achievements just because a different character on the account earned them.
You already answered on another thread like that, and I ask: Why?
What's the point in not wanting account-wide achievements just because one of your toons is law-abiding? You got the "kill 50 people" achievement and that's bad? You already have mementos and costumes from that, I don't understand what's so upsetting.
xskinzcity wrote: »Lag/load screens/disconnects/crashes
JackDaniell wrote: »xskinzcity wrote: »Lag/load screens/disconnects/crashes
This should be at the top of his list
[*] the games needs a villain (or villains) who stands out, who ppl will recognize and link to the game wheather they play ESO or not, like the Lich King in WoW
Stopped reading after this.
1. Don't bring WoW up in this forum. It's a POS and not worthy of comparison.
2. How is Molag Bal not recognizeable??? HE'S MOLAG BAL.
CLASSES
- more classes, damit! (how about a bard class?)
BAG
- glyphs should be stackable
CRAFTING
- one should be able to combine single motifs (style chapters) into books
TRANSMOGRIFICATION/DYING
- transmogrification of armor, weapons and shields into other styles (maybe based on style mastery)
- weapons should be dyable
- the games needs a villain (or villains) who stands out, who ppl will recognize and link to the game wheather they play ESO or not, like the Lich King in WoW
"why" you ask? because Molag Bal is forgotten already as soon as you port back to the harborage. the story is flat and boring and when ppl think ESO they don't think "oh yeah, that bada** Molag Bal". also marketing.
- racial backgrounds instead of alliance backgrounds at the character select sceen
- the character select thingies in the character selection screen should be moveable/sortable
- the number of research projects currently running for each craft should show in the character select thingies for each character
- the reseach times should show in the character window (or at least the number of research projects currently running for each craft)
- client sided deactivation of vanity pets (sorry, but i just don't care for your 200px of cutesy-poo)
- visually enhanced dead group members on the floor (even though there is some kind of icon for dead team mates it's way to often that one can not find the actual body on the floor to interact with. maybe give them a green border, like the red border enemies have, the moment they fall...)
- visually enhanced tanks in dungeon and trial groups (just something i would find helpful)
- players should not be able to use add-ons to see other players loot
- re-rebalance the races passives (when everyone is choosing High Elves for their magicka dd's and Argonians as healers you obviously did it wrong!)
- more classes, damit! (how about a bard class?)
SKILLS/ABILITIES
- 2nd tier morphs
- there should be more abilities for the vampire skill line
- why is there several damage shields that scale either with health or with magicka but not a single one scaling with stamina?
- players shouldn't be able to deal desease damage, neither with an ability nor with a glyph (well, maybe transformed werewolfs but other than that it simply makes no sense)
- killing npc's with the Blade of Woe shouldn't proc procs
- npc's should not be able to target and/or use range abilites on players through walls/around corners (players can't target or shoot through walls so why can npc's?)
- snare/stun abilities should be removed from common trash mobs in the open world/delves/public dungeons and such (high level players hunting skyshards, lorebooks, achievements or who are simply trying to get quests over with are not interested in fighting trash on the way and slowing them down only serves to annoy and frustrate them, since the trash is for the most part no threat and most people will just keep running anyways, making these mobs mere tar pits)
- leashing range/(de-)aggression timer for mobs should be shortened (if players are not interested in fighting mobs then they are just not interested in fighting mobs and there is no point in having them follow the player for 3km)
- dolmen bosses(/mobs) strenght should scale much more with the number of players in the event area (right now it's like the bosses just plummet into a giant cooking pot of aoe spammage when there is like 40 ppl farming dolmens, makinging them die instantly)
- please, please, please remove all interactable objects at guild traders market stands and make them part of the scene, just like in Outlaws Refuges
- completed achievements should be account wide completed (who wants to do already completed achievements all over again on another char? no one, that's who! [and after all i completed it, not the pixels that represent my character!])
ACHIEVEMENTS
- completed achievements should be account wide completed (who wants to do already completed achievements all over again on another char? no one, that's who! [and after all i completed it, not the pixels that represent my character!])
I want to, for one, and there are many others whenever this comes up who also want to play the game fully with alts and not simply fast-track them for PvP or endgame purposes, including many who like me (although not a role-player in any major sense) have different approaches with different characters so do not, for example, want a law-abiding character saddled with Thieves Guild or Dark Brotherhood achievements just because a different character on the account earned them.
You already answered on another thread like that, and I ask: Why?
What's the point in not wanting account-wide achievements just because one of your toons is law-abiding? You got the "kill 50 people" achievement and that's bad? You already have mementos and costumes from that, I don't understand what's so upsetting.
I want all my characters to earn their own achievements separately, according to the way I play them, it's why I play multiple characters - to play through the game with them in different ways, not having everything handed to them regardless just because my first character did it all. I have no interest in taking shortcuts to the so-called endgame, I play for the journey rather than the destination.
We clearly play the game very differently, and there's nothing wrong with that. You play your "toons" as if they are simply an extension of yourself and feel it's you not them doing everything in the game. I play my "characters" as if they are separate individuals unfolding their own story. Perhaps your gaming background is in other types of game on console where your style is more common compared to my gaming background in role-playing games on PC - single player RPGs, MUDs and MMORPGs where everything is about the character not the player.
What you want to be interested is barely just your journal, if you want to RP. Achievements is a tab directed to the player about what the char did in-game, meaning that is a reflection of your actions while controlling him. The character is not aware of its existance in any way or form. You are just putting fences between yourself and the fun of roleplaying if you do that.
well, no, since you are simply trying to justify a broken weapon with the difficulty of getting it. and i'm not in the mood to get in bulls**t arguments with dimwits. and i especially don't have to explain or justify my opinion(s).SirGabenOfSteamia wrote:There we go, beat it first, get a sharp Destro from it, and then get back to me. See you in a few weeks
grizzledcroc wrote: »I do the lich king as hes prob one of the most recognized villains in a fantasy setting . Although ES'S community always talks about Mannimarco and Molag bal but I think its more tight nit that lets say WoW it seems like it isnt.