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How to make ESO a potentially better game
these are just a few ideas i had in the last weeks that could potentially make ESO a better game or it's things i find need fixing or be changed a little.
you may or may not agree, i don't really care and i don't expect them to be implemented or things to be changed in that way anyways (though one can still hope, right?). i just wanted to have them writen down...
STORYTELLING- the games needs a villain (or villains) who stands out, who ppl will recognize and link to the game wheather they play ESO or not, like the Lich King in WoW
"why" you ask? because Molag Bal is forgotten already as soon as you port back to the harborage. the story is flat and boring and when ppl think ESO they don't think "oh yeah, that bada** Molag Bal". also marketing.
UI- racial backgrounds instead of alliance backgrounds at the character select sceen
- the character select thingies in the character selection screen should be moveable/sortable
- the number of research projects currently running for each craft should show in the character select thingies for each character
- the reseach times should show in the character window (or at least the number of research projects currently running for each craft)
- client sided deactivation of vanity pets (sorry, but i just don't care for your 200px of cutesy-poo)
- visually enhanced dead group members on the floor (even though there is some kind of icon for dead team mates it's way to often that one can not find the actual body on the floor to interact with. maybe give them a green border, like the red border enemies have, the moment they fall...)
- visually enhanced tanks in dungeon and trial groups (just something i would find helpful)
API- players should not be able to use add-ons to see other players loot
RACES- re-rebalance the races passives (when everyone is choosing High Elves for their magicka dd's and Argonians as healers you obviously did it wrong!)
CLASSES- more classes, damit! (how about a bard class?)
SKILLS/ABILITIES- 2nd tier morphs
- there should be more abilities for the vampire skill line
- why is there several damage shields that scale either with health or with magicka but not a single one scaling with stamina?
GAMEPLAY- players shouldn't be able to deal desease damage, neither with an ability nor with a glyph (well, maybe transformed werewolfs but other than that it simply makes no sense)
- killing npc's with the Blade of Woe shouldn't proc procs
- npc's should not be able to target and/or use range abilites on players through walls/around corners (players can't target or shoot through walls so why can npc's?)
- snare/stun abilities should be removed from common trash mobs in the open world/delves/public dungeons and such (high level players hunting skyshards, lorebooks, achievements or who are simply trying to get quests over with are not interested in fighting trash on the way and slowing them down only serves to annoy and frustrate them, since the trash is for the most part no threat and most people will just keep running anyways, making these mobs mere tar pits)
- leashing range/(de-)aggression timer for mobs should be shortened (if players are not interested in fighting mobs then they are just not interested in fighting mobs and there is no point in having them follow the player for 3km)
- dolmen bosses(/mobs) strenght should scale much more with the number of players in the event area (right now it's like the bosses just plummet into a giant cooking pot of aoe spammage when there is like 40 ppl farming dolmens, makinging them die instantly)
- please, please, please remove all interactable objects at guild traders market stands and make them part of the scene, just like in Outlaws Refuges
BAG- glyphs should be stackable
CRAFTING- one should be able to combine single motifs (style chapters) into books
ITEMS- maelstrom arena destruction staff enchant is rediculously overpowered (proc on every single lightning staff heavy attack tick?)
- the Spawn of Mephala monster helm set could need a little tweak (a 5 sec proc with a 5 sec cd could probably make this set a bit more useful, especially for tanks without any viable cc)
- there should be more sets/procs that benefit magic damage based classes/playstyles (why even bother playing a magblade when you just end up using destruction staff abilities anyways because most sets/procs are fire or lighting damage based?)
- the ice staff heavy attack taunt makes ice staves utterly useless as a "weapon" and (imho) does not allow for ice damage based magicka dds in group content
- the training trait should be taken off the loot table of any veteran dungeon or trial
TOOLTIPS- of abilities should include ALL relevant data like the cone size or the aoe radius or maximum effected players etc (i've noticed that many abilites lack informations like that)
- of armor, weapons and shields (set boni) should include ALL relevant data like the radius of a proc or maximum effected players etc (the descriptions are often just very vague)
TRANSMOGRIFICATION/DYING- transmogrification of armor, weapons and shields into other styles (maybe based on style mastery)
- weapons should be dyable
ACHIEVEMENTS- completed achievements should be account wide completed (who wants to do already completed achievements all over again on another char? no one, that's who! [and after all i completed it, not the pixels that represent my character!])
COLLECTIONS- costumes should also include appropriate weapon and shield styles
- the skeleton polymorph should include the beast races skeletons (i know the models exist, don't be cheap on us ZOS)
- DONKEYS!!! (mount)
Edited by Jerkling on July 29, 2017 5:10PM