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Enchantment cooldown

scipionumatia
scipionumatia
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with all the coming changes to weapon traits I'm looking at infused weapons for PVP. id like to run it least one weapon with oblivion but I wanted to really understand how enchantments and enchantment cooldowns work. i have an idea but i believe its outdated information.
from what i understand damage glyphs (poison, disease, fire, ice, lightning, oblivion) all have a 20% chance to proc on attacks and have a cooldown of 4 seconds.
buff glyphs (increase damage, decrease resist, shield, etc) also have a 20% chance to proc on attacks but have a cooldown of 5 seconds.

i remember catching something in more recent patch notes about poisons sharing a universal cooldown even if you swap bars. is this the same for enchantments? for example if i have SnB on main hand and 2H on the back bar both with oblivion glyphs will they share the same cooldown? or will each one have an independent cooldown?

also how would this work on having a buff glyph on SnB bar and a Poison glyph on the 2h Bar? would these have separate cooldown timers cause they have different cooldown times?

Thanks for input, trying to figure out the best way to sort out my build
Scipio Numantia Red guard Nightblade PvP- AD
Scipio Asiaticus Khajiit Nightblade (CRAFTER/DPS) PvE- EP
Altmer Nightblade PvP- EP
Fueoculto Breton Templar (DPS) PvE- EP
Rasoculto Orc Dragon Knight PvP- EP
Caethus Argonian Templar (HEAL) PvE- EP
Vale Oso Nord Sorc (DPS) PvE- AD
Sir-Galahad-the-pure Altmer Sorc (DPS) PvE- EP
Scipionumantine Imperial Templar PvP- EP
Un-bearable Imperial Warden PVP- EP
Vale Bear Altmer Warden PvP- EP
Baits-All-Zergs Argonian Dragon knight PVP- DC
  • cellobuddy
    cellobuddy
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    Enchantments have a 100% chance to proc. Different enchants have independent cooldowns.
    PC NA
    Capped CP
    Breton Magsorc - Cellobuddy
    Argonian Magplar - Cellobuddyheals
    Altmer Magblade - Cellobuddysteals
    Dunmer MagDK - Cellobuddyburns
    Orsimer Stamsorc - Cellobuddyruns
    Redguard Stamplar - Cellobuddyjabs
    Khajiit StamDK - Cellobuddyslices
    Bosmer Stamblade - Cellobuddysnipes
    Altmer Magplar - Cellobuddybeams
    Nord DK - Cellobuddytanks
    Breton Magden - Cellobuddylistens
    Orsimer Stamden - Cellobuddyprotects
    Argonian Tankden - Cellobuddypaintswithwind

    Not the best by any means, but I get the job done.
  • paulsimonps
    paulsimonps
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    Its the secondary effects that only have a 20% chance of procing, and only certain damage types have them. Fire, Shock, Frost, Disease and Poison, everything else does not have a secondary effect.
  • scipionumatia
    scipionumatia
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    thanks guys,
    @cellobuddy I'm gonna attempt to say this in the least complicated way possible; when you say different glyphs do you mean different type (Buff/damage) of glyphs or do you mean 2 independent poison glyphs would have their own cooldowns?
    Scipio Numantia Red guard Nightblade PvP- AD
    Scipio Asiaticus Khajiit Nightblade (CRAFTER/DPS) PvE- EP
    Altmer Nightblade PvP- EP
    Fueoculto Breton Templar (DPS) PvE- EP
    Rasoculto Orc Dragon Knight PvP- EP
    Caethus Argonian Templar (HEAL) PvE- EP
    Vale Oso Nord Sorc (DPS) PvE- AD
    Sir-Galahad-the-pure Altmer Sorc (DPS) PvE- EP
    Scipionumantine Imperial Templar PvP- EP
    Un-bearable Imperial Warden PVP- EP
    Vale Bear Altmer Warden PvP- EP
    Baits-All-Zergs Argonian Dragon knight PVP- DC
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    thanks guys,
    @cellobuddy I'm gonna attempt to say this in the least complicated way possible; when you say different glyphs do you mean different type (Buff/damage) of glyphs or do you mean 2 independent poison glyphs would have their own cooldowns?

    Each specific type of enchant has its own cooldown, So you can have 1 fire and 1 shock on your front and back bar and they would have different cooldowns, but 2 fire would share a cooldown. Its not dependent on cooldown length, all unique enchants have their own cooldown.
  • cellobuddy
    cellobuddy
    ✭✭✭
    Beat me to it, @paulsimonps
    PC NA
    Capped CP
    Breton Magsorc - Cellobuddy
    Argonian Magplar - Cellobuddyheals
    Altmer Magblade - Cellobuddysteals
    Dunmer MagDK - Cellobuddyburns
    Orsimer Stamsorc - Cellobuddyruns
    Redguard Stamplar - Cellobuddyjabs
    Khajiit StamDK - Cellobuddyslices
    Bosmer Stamblade - Cellobuddysnipes
    Altmer Magplar - Cellobuddybeams
    Nord DK - Cellobuddytanks
    Breton Magden - Cellobuddylistens
    Orsimer Stamden - Cellobuddyprotects
    Argonian Tankden - Cellobuddypaintswithwind

    Not the best by any means, but I get the job done.
  • scipionumatia
    scipionumatia
    ✭✭✭✭
    Wow really good info guys. So this whole time with double slotted oblivion glyphs I was actually missing out on damage
    Scipio Numantia Red guard Nightblade PvP- AD
    Scipio Asiaticus Khajiit Nightblade (CRAFTER/DPS) PvE- EP
    Altmer Nightblade PvP- EP
    Fueoculto Breton Templar (DPS) PvE- EP
    Rasoculto Orc Dragon Knight PvP- EP
    Caethus Argonian Templar (HEAL) PvE- EP
    Vale Oso Nord Sorc (DPS) PvE- AD
    Sir-Galahad-the-pure Altmer Sorc (DPS) PvE- EP
    Scipionumantine Imperial Templar PvP- EP
    Un-bearable Imperial Warden PVP- EP
    Vale Bear Altmer Warden PvP- EP
    Baits-All-Zergs Argonian Dragon knight PVP- DC
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