with all the coming changes to weapon traits I'm looking at infused weapons for PVP. id like to run it least one weapon with oblivion but I wanted to really understand how enchantments and enchantment cooldowns work. i have an idea but i believe its outdated information.
from what i understand damage glyphs (poison, disease, fire, ice, lightning, oblivion) all have a 20% chance to proc on attacks and have a cooldown of 4 seconds.
buff glyphs (increase damage, decrease resist, shield, etc) also have a 20% chance to proc on attacks but have a cooldown of 5 seconds.
i remember catching something in more recent patch notes about poisons sharing a universal cooldown even if you swap bars. is this the same for enchantments? for example if i have SnB on main hand and 2H on the back bar both with oblivion glyphs will they share the same cooldown? or will each one have an independent cooldown?
also how would this work on having a buff glyph on SnB bar and a Poison glyph on the 2h Bar? would these have separate cooldown timers cause they have different cooldown times?
Thanks for input, trying to figure out the best way to sort out my build
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Scipionumantine Imperial Templar PvP- EP
Un-bearable Imperial Warden PVP- EP
Vale Bear Altmer Warden PvP- EP
Baits-All-Zergs Argonian Dragon knight PVP- DC