The issues related to Steam players logging in to the North American and European PC/Mac megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
On Tuesday, from 12:00AM to 1:00AM EDT, the forums will be undergoing maintenance. During this time there may be brief periods where the forums will be unavailable.
Maintenance for the week of October 22:
·[COMPLETE] PC/Mac: North American and European megaservers for maintenance – October 22, 2:00PM EDT (18:00 UTC)
· Xbox One: North American and European megaservers for maintenance – October 24, 6:00AM EDT (10:00 UTC)
· PlayStation®4: North American and European megaservers for maintenance – October 24, 6:00AM EDT (10:00 UTC)
· ESO Store and Account System for maintenance – October 24, 8:00AM EDT (12:00 UTC)
ESO As a Source of Data for Sociological Research
I've noticed that many quests in this game face the player with moral dilemmas. Some other games that do this provide feedback to the player on whether the player's choices aligned with the majority of other players. This would be an interesting feature to add, just for player education. It would also generate a data trove that could be of interest to sociological researchers. Their attention to ESO in this regard would lead to ESO being cited in scholarly publications and occasional human or scientific interest news reports. Everybody wins! I'm not looking for a job but would be willing to discuss this idea further with somebody at an appropriate level in your organization.