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About Dual WIeld, Traits and Enchants

Didaco
Didaco
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Hi all,
I'd like to understand some things about DW:

How does Charged trait work? If I have 2 Charged gold axes, do I get the same chance to proc bleed damage as a 2H axe gives me?

What about Infused? Does it apply its effects on both weapons or just to the one with said trait?

Do Enchats proc alternatively or is it random? Do they share cooldowns?

For now I think it's everything xD
  • Qbiken
    Qbiken
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    What about Infused? Does it apply its effects on both weapons or just to the one with said trait?
    * If you slot Infused on your mainhand, it will buff the off-hand enchantment as well as your backbar weapon enchantment. In my opinion this is broken and needs to be fixed, doesn´t feel like it´s intendend.
    Do Enchats proc alternatively or is it random? Do they share cooldowns?
    ¨
    If you have the same enchants on both weapons they will share cooldown I think.

    When it comes to the charged trait I´m not 100% sure. Ask @Masel92 he´s the master of charged stuff ;)
  • Masel
    Masel
    Class Representative
    Charged works as follows:

    Chance to apply status effect=Base Chance*(1+Sum of % Increases)

    Base chance is

    1% for ground aoes
    3% for single target dots
    5% for direct aoe (not really sure about this one)
    10% for direct single target damage
    20% for enchantments

    So for example a shock enchant on a charged destro staff will lead to: 20%*(1+100%+220%)=20%*420%=84%

    The bleed from the axe does not count as a status effect, which is why charged is a bad trait on stamina based builds.

    Status effects are:

    Poisoned, 6 second dot with HotR
    Burning (Fire), 4 second dot with HotR
    Concussion (Lightning), 4 seconds 8% more damage taken for the target and small initial damage
    Chilled (Ice), 4 second snare and small initial damage
    Diseased (no idea how this one is called ingame), afflicts major defile
    Edited by Masel on July 28, 2017 10:03AM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • The_Duke
    The_Duke
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    Masel92 wrote: »
    Charged works as follows:

    Chance to apply status effect=Base Chance*(1+Sum of % Increases)

    Base chance is

    1% for ground aoes
    3% for single target dots
    5% for direct aoe (not really sure about this one)
    10% for direct single target damage
    20% for enchantments

    So for example a shock enchant on a charged destro staff will lead to: 20%*(1+100%+220%)=20%*420%=84%

    The bleed from the axe does not count as a status effect, which is why charged is a bad trait on stamina based builds.

    Status effects are:

    Poisoned, 6 second dot with HotR
    Burning (Fire), 4 second dot with HotR
    Concussion (Lightning), 4 seconds 8% more damage taken for the target and small initial damage
    Chilled (Ice), 4 second snare and small initial damage
    Diseased (no idea how this one is called ingame), afflicts major defile

    Is there a status cool down that coincides with the lightning proc cool down? I think that a charged lightning weapon would be good on a stam character for the 8% increase damage due to concussed. (pvp) since sharpened does not effect shields and neither does crit that removes procise and sharpened against sorcs. Concussed 8% is equal to 2h or staff sharpened increase on live.
    The Duke

    Stamplar

    Guild leader of The Dukes. PS4
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