* If you slot Infused on your mainhand, it will buff the off-hand enchantment as well as your backbar weapon enchantment. In my opinion this is broken and needs to be fixed, doesn´t feel like it´s intendend.What about Infused? Does it apply its effects on both weapons or just to the one with said trait?
¨Do Enchats proc alternatively or is it random? Do they share cooldowns?
Charged works as follows:
Chance to apply status effect=Base Chance*(1+Sum of % Increases)
Base chance is
1% for ground aoes
3% for single target dots
5% for direct aoe (not really sure about this one)
10% for direct single target damage
20% for enchantments
So for example a shock enchant on a charged destro staff will lead to: 20%*(1+100%+220%)=20%*420%=84%
The bleed from the axe does not count as a status effect, which is why charged is a bad trait on stamina based builds.
Status effects are:
Poisoned, 6 second dot with HotR
Burning (Fire), 4 second dot with HotR
Concussion (Lightning), 4 seconds 8% more damage taken for the target and small initial damage
Chilled (Ice), 4 second snare and small initial damage
Diseased (no idea how this one is called ingame), afflicts major defile