As a PvPer I think PvP system is quite good, I can almost satisfied at this moment. However my PvEr friend, they come from WoW, and they need more things to do. I think Molag Bal should be saved as a Trial boss not a solo quest. Bethesada and Zenimax should really put more effort in Trial and make it more interesting ( Lore, Bosses, experience, challenges ). And I think they should put hard mode on Trial for hardcore player
As a PvPer I think PvP system is quite good, I can almost satisfied at this moment. However my PvEr friend, they come from WoW, and they need more things to do. I think Molag Bal should be saved as a Trial boss not a solo quest. Bethesada and Zenimax should really put more effort in Trial and make it more interesting ( Lore, Bosses, experience, challenges ). And I think they should put hard mode on Trial for hardcore player
RainfeatherUK wrote: »I primarily PvP but I can't disagree. Compared to FFXIV/Stormblood, PvE here is trash tier.
Ignore the solo crybabies. This is an MMO unless they've forgotten. And yeah... save me your 'mmo doesnt mean grouping up' nonsense.
The MMO genre has always been about multiplayer grouping. Otherwise why not just stay in your anti-social single player junk?
In the end the game needs more identity and multiplayer interaction. Solo players have 90% of the game. Enough is enough of their selfish crap.
As a PvPer I think PvP system is quite good, I can almost satisfied at this moment. However my PvEr friend, they come from WoW, and they need more things to do. I think Molag Bal should be saved as a Trial boss not a solo quest. Bethesada and Zenimax should really put more effort in Trial and make it more interesting ( Lore, Bosses, experience, challenges ). And I think they should put hard mode on Trial for hardcore player
RainfeatherUK wrote: »I primarily PvP but I can't disagree. Compared to FFXIV/Stormblood, PvE here is trash tier.
Ignore the solo crybabies. This is an MMO unless they've forgotten. And yeah... save me your 'mmo doesnt mean grouping up' nonsense.
The MMO genre has always been about multiplayer grouping. Otherwise why not just stay in your anti-social single player junk?
In the end the game needs more identity and multiplayer interaction. Solo players have 90% of the game. Enough is enough of their selfish crap.
RainfeatherUK wrote: »I primarily PvP but I can't disagree. Compared to FFXIV/Stormblood, PvE here is trash tier.
Ignore the solo crybabies. This is an MMO unless they've forgotten. And yeah... save me your 'mmo doesnt mean grouping up' nonsense.
The MMO genre has always been about multiplayer grouping. Otherwise why not just stay in your anti-social single player junk?
In the end the game needs more identity and multiplayer interaction. Solo players have 90% of the game. Enough is enough of their selfish crap.
RainfeatherUK wrote: »I primarily PvP but I can't disagree. Compared to FFXIV/Stormblood, PvE here is trash tier.
Ignore the solo crybabies. This is an MMO unless they've forgotten. And yeah... save me your 'mmo doesnt mean grouping up' nonsense.
The MMO genre has always been about multiplayer grouping. Otherwise why not just stay in your anti-social single player junk?
In the end the game needs more identity and multiplayer interaction. Solo players have 90% of the game. Enough is enough of their selfish crap.
As a PvPer I think PvP system is quite good, I can almost satisfied at this moment. However my PvEr friend, they come from WoW, and they need more things to do. I think Molag Bal should be saved as a Trial boss not a solo quest. Bethesada and Zenimax should really put more effort in Trial and make it more interesting ( Lore, Bosses, experience, challenges ). And I think they should put hard mode on Trial for hardcore player
subtlezeroub17_ESO wrote: »The main problem is if ZoS spices up the mechanics then there's a large part of the community who will be upset over it being "too hard" .
Remember, most of the eso community can barely complete a DLC vet dungeon much less a Trial or even a spiced up trial.
Sallington wrote: »LOL
RainfeatherUK wrote: »I primarily PvP but I can't disagree. Compared to FFXIV/Stormblood, PvE here is trash tier.
Ignore the solo crybabies. This is an MMO unless they've forgotten. And yeah... save me your 'mmo doesnt mean grouping up' nonsense.
The MMO genre has always been about multiplayer grouping. Otherwise why not just stay in your anti-social single player junk?
In the end the game needs more identity and multiplayer interaction. Solo players have 90% of the game. Enough is enough of their selfish crap.
The way to achieve more identity and multiplayer interaction is to reduce the number of guilds you can join to one. That way it means more to belong to a guild than just having more gold care of the guild traders than you know what to do with.
subtlezeroub17_ESO wrote: »Remember, most of the eso community can barely complete a DLC vet dungeon much less a Trial or even a spiced up trial.
Vercingetorix wrote: »subtlezeroub17_ESO wrote: »The main problem is if ZoS spices up the mechanics then there's a large part of the community who will be upset over it being "too hard" .
Remember, most of the eso community can barely complete a DLC vet dungeon much less a Trial or even a spiced up trial.
That's because that "majority" is composed of the following:
- PvP players with trash pve gear
- Casual flower-picking pansies whose content involves Writs and Crown Store purchases.
Everyone else actually breezes through vet dungeons and can finish trials with a decent group. Having something to do beyond one or two trials each week would be a nice change of pace. Dungeons are not endgame and there isn't much of an incentive to run them beyond keys and Undaunted progression for new players .
RainfeatherUK wrote: »I primarily PvP but I can't disagree. Compared to FFXIV/Stormblood, PvE here is trash tier.
Ignore the solo crybabies. This is an MMO unless they've forgotten. And yeah... save me your 'mmo doesnt mean grouping up' nonsense.
The MMO genre has always been about multiplayer grouping. Otherwise why not just stay in your anti-social single player junk?
In the end the game needs more identity and multiplayer interaction. Solo players have 90% of the game. Enough is enough of their selfish crap.