Giles.floydub17_ESO wrote: »vyndral13preub18_ESO wrote: »Giles.floydub17_ESO wrote: »It's good to have some objective based battlegrounds. Just death matches would be boring. Taking and defending objectives is very much PvP and total death matches all the time would be boring.
But they need to come up with a way to let people queue up for a specific map if that is what they want. And then give a bonus reward for running random.
Not really. It would slow down the queue overall. Including for death matches and that would be bad. Okay, I think it would be bad, then again some may like to have long wait times for the queue during peak hours.
@Gravord It's not "avoiding PvP", it's being smart in PvP.
exeeter702 wrote: »Wait so you're saying the objective in capture the flag isn't to get as many kills a day possible? WHY DIDNT SOMEONE TELL ME!?!?!
But seriously, whining about losing to a team that is actually Playing the game mode makes you even more of a scrub than people who whine about proc sets or sorc shields. The game is capture the flag, so if you can't capture the flag you lose. Congrats on trying to play deathmatch inside of capture the flag? Maybe spend ten minutes tops having a backup set in your inventory to equip for CTF, it isn't exactly rocket science.
CTF actually has some pretty complex strategies involved with it. The healing debuff that builds up over time makes things interesting. Defense is played by grabbing the enemy's flag rather than trying to prevent them from grabbing your, which then usually leads to a nice 4v4 battle.
I would like to see the ability to choose which mode we play. That would be nice. But until then, you should try using some of the tactics you're whining about - they aren't exactly hard to acquire.
What nonsense...
There are plenty of examples across multiple mmos where a properly desgined battle ground mode creates a great sense of objective based pvp while completely maintaining an incentive to actually get into combat with opposing players.
There is nothing in depth nor is there anything that even closely resembles strategic depth in bgs here where you are actively punished for getting into combat.
It is an unpopular opinion but frankly, ZOS' insistence on making bgs a 3 way team deal is the primary cause for this trash.
"Complex strategies"........ lol.
I wonder if your lack of understanding is causing you to whine and lose, or if it's the losing that's causing you to whine and forego trying to understand the game mode.
CTF is by far the most complex of the three modes when you have good teams playing each other. It's also the one that leads to the best fights (until they remove sigil from TDM) if you have good teams who know what they're doing.
Yup, punished for pvping.leepalmer95 wrote: »How exactly are you punished for PvPing? .
Really need to elaborate it? If one team fight vs another, the team that doesnt fight cap relics or flags easily and win the match without participating in combat. So yes, it is favoring avoiding pvp because objective design is crap,
can we just agree that all objectives are inherently well designed, and if you don't see it that's because you are a mindless player that just likes to whine, I mean we all know that objectives that encourage aggression can neither be fun nor tactical
Also someone made a really good point if you want instant pvp action go to cyrodil if you can't find instant action there after riding for 5 minutes to a pvp objective and watching siege engines being shot at walls for 15 then you can always create your own small scale INSTANT action by riding a further 15 minutes and taking a resource and waiting for another 15 minutes to get massively overrun by a 3 bar faction stack
Someone also had a really good suggestion for you mindless call of duty "pvp" ers if you just want INSTANT action you can always get 12 adults from different time zones to agree to a place and location on a huge map and meet with some respawn camps and get some instant action
Battle grounds are fine
victoriana-blue wrote: »Ironically, this thread is the first thing I've seen that makes me interested in battlegrounds. A chance to compete with players in real time, that isn't just kill/die/kill/die.. sounds like fun! I'm kind of looking forward to doing bgs for the event now.
(But I'm a zerg-surfing, mostly pve scrub, so what do I know. )
can we just agree that all objectives are inherently well designed
Battle grounds are fine
exeeter702 wrote: »exeeter702 wrote: »Wait so you're saying the objective in capture the flag isn't to get as many kills a day possible? WHY DIDNT SOMEONE TELL ME!?!?!
But seriously, whining about losing to a team that is actually Playing the game mode makes you even more of a scrub than people who whine about proc sets or sorc shields. The game is capture the flag, so if you can't capture the flag you lose. Congrats on trying to play deathmatch inside of capture the flag? Maybe spend ten minutes tops having a backup set in your inventory to equip for CTF, it isn't exactly rocket science.
CTF actually has some pretty complex strategies involved with it. The healing debuff that builds up over time makes things interesting. Defense is played by grabbing the enemy's flag rather than trying to prevent them from grabbing your, which then usually leads to a nice 4v4 battle.
I would like to see the ability to choose which mode we play. That would be nice. But until then, you should try using some of the tactics you're whining about - they aren't exactly hard to acquire.
What nonsense...
There are plenty of examples across multiple mmos where a properly desgined battle ground mode creates a great sense of objective based pvp while completely maintaining an incentive to actually get into combat with opposing players.
There is nothing in depth nor is there anything that even closely resembles strategic depth in bgs here where you are actively punished for getting into combat.
It is an unpopular opinion but frankly, ZOS' insistence on making bgs a 3 way team deal is the primary cause for this trash.
"Complex strategies"........ lol.
I wonder if your lack of understanding is causing you to whine and lose, or if it's the losing that's causing you to whine and forego trying to understand the game mode.
CTF is by far the most complex of the three modes when you have good teams playing each other. It's also the one that leads to the best fights (until they remove sigil from TDM) if you have good teams who know what they're doing.
I am whining?
Either way i win more than i lose and im not the one whining here.
I have enjoyed pvp across multiple mmos for over a decade and for the most part i enjoy it here. However in my experience, eso has implemented the worst bg system of any mmo i have played next to AoC and 14.
Zos has seemingly done everything to make sure bgs are a nonsense casual party side game. From three way ctf and domination to ridiculous damage boosting sigils that spawn randomly. Anyone who tries to preach in depth complexities and strats in such an environment should not be taken seriously on this subject.
As i said, i enjoy bgs in this game for what they are because i do not take them serious and i do not try to create complexities where there is none. The cardinal sin here is simply that in 2 of the 3 game modes, pvp is actively disincentivized.
exeeter702 wrote: »exeeter702 wrote: »Wait so you're saying the objective in capture the flag isn't to get as many kills a day possible? WHY DIDNT SOMEONE TELL ME!?!?!
But seriously, whining about losing to a team that is actually Playing the game mode makes you even more of a scrub than people who whine about proc sets or sorc shields. The game is capture the flag, so if you can't capture the flag you lose. Congrats on trying to play deathmatch inside of capture the flag? Maybe spend ten minutes tops having a backup set in your inventory to equip for CTF, it isn't exactly rocket science.
CTF actually has some pretty complex strategies involved with it. The healing debuff that builds up over time makes things interesting. Defense is played by grabbing the enemy's flag rather than trying to prevent them from grabbing your, which then usually leads to a nice 4v4 battle.
I would like to see the ability to choose which mode we play. That would be nice. But until then, you should try using some of the tactics you're whining about - they aren't exactly hard to acquire.
What nonsense...
There are plenty of examples across multiple mmos where a properly desgined battle ground mode creates a great sense of objective based pvp while completely maintaining an incentive to actually get into combat with opposing players.
There is nothing in depth nor is there anything that even closely resembles strategic depth in bgs here where you are actively punished for getting into combat.
It is an unpopular opinion but frankly, ZOS' insistence on making bgs a 3 way team deal is the primary cause for this trash.
"Complex strategies"........ lol.
I wonder if your lack of understanding is causing you to whine and lose, or if it's the losing that's causing you to whine and forego trying to understand the game mode.
CTF is by far the most complex of the three modes when you have good teams playing each other. It's also the one that leads to the best fights (until they remove sigil from TDM) if you have good teams who know what they're doing.
I am whining?
Either way i win more than i lose and im not the one whining here.
I have enjoyed pvp across multiple mmos for over a decade and for the most part i enjoy it here. However in my experience, eso has implemented the worst bg system of any mmo i have played next to AoC and 14.
Zos has seemingly done everything to make sure bgs are a nonsense casual party side game. From three way ctf and domination to ridiculous damage boosting sigils that spawn randomly. Anyone who tries to preach in depth complexities and strats in such an environment should not be taken seriously on this subject.
As i said, i enjoy bgs in this game for what they are because i do not take them serious and i do not try to create complexities where there is none. The cardinal sin here is simply that in 2 of the 3 game modes, pvp is actively disincentivized.
If the strategies involved are too complex for you then just stay out of the battlegrounds. If you can't figure out how to counter a coward's gear runspeed team in CTF or a fight-avoidance team in domination then you are clearly not skilled enough to be queuing up in the first place and will only antagonize your team... Especially with your "I'm too good to learn the mechanics" mindset.
exeeter702 wrote: »exeeter702 wrote: »Wait so you're saying the objective in capture the flag isn't to get as many kills a day possible? WHY DIDNT SOMEONE TELL ME!?!?!
But seriously, whining about losing to a team that is actually Playing the game mode makes you even more of a scrub than people who whine about proc sets or sorc shields. The game is capture the flag, so if you can't capture the flag you lose. Congrats on trying to play deathmatch inside of capture the flag? Maybe spend ten minutes tops having a backup set in your inventory to equip for CTF, it isn't exactly rocket science.
CTF actually has some pretty complex strategies involved with it. The healing debuff that builds up over time makes things interesting. Defense is played by grabbing the enemy's flag rather than trying to prevent them from grabbing your, which then usually leads to a nice 4v4 battle.
I would like to see the ability to choose which mode we play. That would be nice. But until then, you should try using some of the tactics you're whining about - they aren't exactly hard to acquire.
What nonsense...
There are plenty of examples across multiple mmos where a properly desgined battle ground mode creates a great sense of objective based pvp while completely maintaining an incentive to actually get into combat with opposing players.
There is nothing in depth nor is there anything that even closely resembles strategic depth in bgs here where you are actively punished for getting into combat.
It is an unpopular opinion but frankly, ZOS' insistence on making bgs a 3 way team deal is the primary cause for this trash.
"Complex strategies"........ lol.
I wonder if your lack of understanding is causing you to whine and lose, or if it's the losing that's causing you to whine and forego trying to understand the game mode.
CTF is by far the most complex of the three modes when you have good teams playing each other. It's also the one that leads to the best fights (until they remove sigil from TDM) if you have good teams who know what they're doing.
I am whining?
Either way i win more than i lose and im not the one whining here.
I have enjoyed pvp across multiple mmos for over a decade and for the most part i enjoy it here. However in my experience, eso has implemented the worst bg system of any mmo i have played next to AoC and 14.
Zos has seemingly done everything to make sure bgs are a nonsense casual party side game. From three way ctf and domination to ridiculous damage boosting sigils that spawn randomly. Anyone who tries to preach in depth complexities and strats in such an environment should not be taken seriously on this subject.
As i said, i enjoy bgs in this game for what they are because i do not take them serious and i do not try to create complexities where there is none. The cardinal sin here is simply that in 2 of the 3 game modes, pvp is actively disincentivized.
If the strategies involved are too complex for you then just stay out of the battlegrounds. If you can't figure out how to counter a coward's gear runspeed team in CTF or a fight-avoidance team in domination then you are clearly not skilled enough to be queuing up in the first place and will only antagonize your team... Especially with your "I'm too good to learn the mechanics" mindset.
Im afraid this topic is too complex for you to comprehend...
exeeter702 wrote: »exeeter702 wrote: »Wait so you're saying the objective in capture the flag isn't to get as many kills a day possible? WHY DIDNT SOMEONE TELL ME!?!?!
But seriously, whining about losing to a team that is actually Playing the game mode makes you even more of a scrub than people who whine about proc sets or sorc shields. The game is capture the flag, so if you can't capture the flag you lose. Congrats on trying to play deathmatch inside of capture the flag? Maybe spend ten minutes tops having a backup set in your inventory to equip for CTF, it isn't exactly rocket science.
CTF actually has some pretty complex strategies involved with it. The healing debuff that builds up over time makes things interesting. Defense is played by grabbing the enemy's flag rather than trying to prevent them from grabbing your, which then usually leads to a nice 4v4 battle.
I would like to see the ability to choose which mode we play. That would be nice. But until then, you should try using some of the tactics you're whining about - they aren't exactly hard to acquire.
What nonsense...
There are plenty of examples across multiple mmos where a properly desgined battle ground mode creates a great sense of objective based pvp while completely maintaining an incentive to actually get into combat with opposing players.
There is nothing in depth nor is there anything that even closely resembles strategic depth in bgs here where you are actively punished for getting into combat.
It is an unpopular opinion but frankly, ZOS' insistence on making bgs a 3 way team deal is the primary cause for this trash.
"Complex strategies"........ lol.
I wonder if your lack of understanding is causing you to whine and lose, or if it's the losing that's causing you to whine and forego trying to understand the game mode.
CTF is by far the most complex of the three modes when you have good teams playing each other. It's also the one that leads to the best fights (until they remove sigil from TDM) if you have good teams who know what they're doing.
I am whining?
Either way i win more than i lose and im not the one whining here.
I have enjoyed pvp across multiple mmos for over a decade and for the most part i enjoy it here. However in my experience, eso has implemented the worst bg system of any mmo i have played next to AoC and 14.
Zos has seemingly done everything to make sure bgs are a nonsense casual party side game. From three way ctf and domination to ridiculous damage boosting sigils that spawn randomly. Anyone who tries to preach in depth complexities and strats in such an environment should not be taken seriously on this subject.
As i said, i enjoy bgs in this game for what they are because i do not take them serious and i do not try to create complexities where there is none. The cardinal sin here is simply that in 2 of the 3 game modes, pvp is actively disincentivized.
If the strategies involved are too complex for you then just stay out of the battlegrounds. If you can't figure out how to counter a coward's gear runspeed team in CTF or a fight-avoidance team in domination then you are clearly not skilled enough to be queuing up in the first place and will only antagonize your team... Especially with your "I'm too good to learn the mechanics" mindset.
Im afraid this topic is too complex for you to comprehend...
I don't have any issues with your point that we should be able to queue up for whichever game mode we want to. I'd like that too.
I do have issues with people who are too stubborn to learn how to play, cry and whine about tactics used against them, and the refuse to learn the counters for them. Scrubs.
exeeter702 wrote: »exeeter702 wrote: »Wait so you're saying the objective in capture the flag isn't to get as many kills a day possible? WHY DIDNT SOMEONE TELL ME!?!?!
But seriously, whining about losing to a team that is actually Playing the game mode makes you even more of a scrub than people who whine about proc sets or sorc shields. The game is capture the flag, so if you can't capture the flag you lose. Congrats on trying to play deathmatch inside of capture the flag? Maybe spend ten minutes tops having a backup set in your inventory to equip for CTF, it isn't exactly rocket science.
CTF actually has some pretty complex strategies involved with it. The healing debuff that builds up over time makes things interesting. Defense is played by grabbing the enemy's flag rather than trying to prevent them from grabbing your, which then usually leads to a nice 4v4 battle.
I would like to see the ability to choose which mode we play. That would be nice. But until then, you should try using some of the tactics you're whining about - they aren't exactly hard to acquire.
What nonsense...
There are plenty of examples across multiple mmos where a properly desgined battle ground mode creates a great sense of objective based pvp while completely maintaining an incentive to actually get into combat with opposing players.
There is nothing in depth nor is there anything that even closely resembles strategic depth in bgs here where you are actively punished for getting into combat.
It is an unpopular opinion but frankly, ZOS' insistence on making bgs a 3 way team deal is the primary cause for this trash.
"Complex strategies"........ lol.
I wonder if your lack of understanding is causing you to whine and lose, or if it's the losing that's causing you to whine and forego trying to understand the game mode.
CTF is by far the most complex of the three modes when you have good teams playing each other. It's also the one that leads to the best fights (until they remove sigil from TDM) if you have good teams who know what they're doing.
I am whining?
Either way i win more than i lose and im not the one whining here.
I have enjoyed pvp across multiple mmos for over a decade and for the most part i enjoy it here. However in my experience, eso has implemented the worst bg system of any mmo i have played next to AoC and 14.
Zos has seemingly done everything to make sure bgs are a nonsense casual party side game. From three way ctf and domination to ridiculous damage boosting sigils that spawn randomly. Anyone who tries to preach in depth complexities and strats in such an environment should not be taken seriously on this subject.
As i said, i enjoy bgs in this game for what they are because i do not take them serious and i do not try to create complexities where there is none. The cardinal sin here is simply that in 2 of the 3 game modes, pvp is actively disincentivized.
If the strategies involved are too complex for you then just stay out of the battlegrounds. If you can't figure out how to counter a coward's gear runspeed team in CTF or a fight-avoidance team in domination then you are clearly not skilled enough to be queuing up in the first place and will only antagonize your team... Especially with your "I'm too good to learn the mechanics" mindset.
Im afraid this topic is too complex for you to comprehend...
I don't have any issues with your point that we should be able to queue up for whichever game mode we want to. I'd like that too.
I do have issues with people who are too stubborn to learn how to play, cry and whine about tactics used against them, and the refuse to learn the counters for them. Scrubs.
Tactics? What tactics are those? Stack dodge and speed and ruuuuuun, nevere fight because it takes too much time so caught let yourself be killed quickly so you can run from spawn to another flag. Its not lack of ability to adapt, its rather healthy mentality to not play such crap at all because its not worth to be called "pvp". But payed for it and would expect to get deathmatch anytime i want, not every 30 games or less
Also "cry and whine", thats rather childish limited way of discussing. Nobody cry and whine here, ppl point out valid arguments, fact you dont agree with them doesnt make them whining, only show your lack of ability to comprehend other points of view on that matter.
And please, dont fool yourself, those "tactics" as you call them, monkey could come up with. They are trivial, not complicated and in no way smart. Its simple exploiting fact that some builds are more mobile than the others, which are build for actual combat.
Real pvp battleground is about synergy between team members, building balanced team with healers, tanks and dds (for 4 man eso team ofc its 1 healer and 1 tank with 2 dds), managing team buffs/sets/classes/skills provided, proper dd assisting on targets and breaking them quickly. You might hate it and prefer to build solo sprinter builds, but it have no actual "tactics" involved compared to what it should be and what deathmatch in well balanced game can be.
exeeter702 wrote: »exeeter702 wrote: »Wait so you're saying the objective in capture the flag isn't to get as many kills a day possible? WHY DIDNT SOMEONE TELL ME!?!?!
But seriously, whining about losing to a team that is actually Playing the game mode makes you even more of a scrub than people who whine about proc sets or sorc shields. The game is capture the flag, so if you can't capture the flag you lose. Congrats on trying to play deathmatch inside of capture the flag? Maybe spend ten minutes tops having a backup set in your inventory to equip for CTF, it isn't exactly rocket science.
CTF actually has some pretty complex strategies involved with it. The healing debuff that builds up over time makes things interesting. Defense is played by grabbing the enemy's flag rather than trying to prevent them from grabbing your, which then usually leads to a nice 4v4 battle.
I would like to see the ability to choose which mode we play. That would be nice. But until then, you should try using some of the tactics you're whining about - they aren't exactly hard to acquire.
What nonsense...
There are plenty of examples across multiple mmos where a properly desgined battle ground mode creates a great sense of objective based pvp while completely maintaining an incentive to actually get into combat with opposing players.
There is nothing in depth nor is there anything that even closely resembles strategic depth in bgs here where you are actively punished for getting into combat.
It is an unpopular opinion but frankly, ZOS' insistence on making bgs a 3 way team deal is the primary cause for this trash.
"Complex strategies"........ lol.
I wonder if your lack of understanding is causing you to whine and lose, or if it's the losing that's causing you to whine and forego trying to understand the game mode.
CTF is by far the most complex of the three modes when you have good teams playing each other. It's also the one that leads to the best fights (until they remove sigil from TDM) if you have good teams who know what they're doing.
I am whining?
Either way i win more than i lose and im not the one whining here.
I have enjoyed pvp across multiple mmos for over a decade and for the most part i enjoy it here. However in my experience, eso has implemented the worst bg system of any mmo i have played next to AoC and 14.
Zos has seemingly done everything to make sure bgs are a nonsense casual party side game. From three way ctf and domination to ridiculous damage boosting sigils that spawn randomly. Anyone who tries to preach in depth complexities and strats in such an environment should not be taken seriously on this subject.
As i said, i enjoy bgs in this game for what they are because i do not take them serious and i do not try to create complexities where there is none. The cardinal sin here is simply that in 2 of the 3 game modes, pvp is actively disincentivized.
If the strategies involved are too complex for you then just stay out of the battlegrounds. If you can't figure out how to counter a coward's gear runspeed team in CTF or a fight-avoidance team in domination then you are clearly not skilled enough to be queuing up in the first place and will only antagonize your team... Especially with your "I'm too good to learn the mechanics" mindset.
exeeter702 wrote: »exeeter702 wrote: »exeeter702 wrote: »Wait so you're saying the objective in capture the flag isn't to get as many kills a day possible? WHY DIDNT SOMEONE TELL ME!?!?!
But seriously, whining about losing to a team that is actually Playing the game mode makes you even more of a scrub than people who whine about proc sets or sorc shields. The game is capture the flag, so if you can't capture the flag you lose. Congrats on trying to play deathmatch inside of capture the flag? Maybe spend ten minutes tops having a backup set in your inventory to equip for CTF, it isn't exactly rocket science.
CTF actually has some pretty complex strategies involved with it. The healing debuff that builds up over time makes things interesting. Defense is played by grabbing the enemy's flag rather than trying to prevent them from grabbing your, which then usually leads to a nice 4v4 battle.
I would like to see the ability to choose which mode we play. That would be nice. But until then, you should try using some of the tactics you're whining about - they aren't exactly hard to acquire.
What nonsense...
There are plenty of examples across multiple mmos where a properly desgined battle ground mode creates a great sense of objective based pvp while completely maintaining an incentive to actually get into combat with opposing players.
There is nothing in depth nor is there anything that even closely resembles strategic depth in bgs here where you are actively punished for getting into combat.
It is an unpopular opinion but frankly, ZOS' insistence on making bgs a 3 way team deal is the primary cause for this trash.
"Complex strategies"........ lol.
I wonder if your lack of understanding is causing you to whine and lose, or if it's the losing that's causing you to whine and forego trying to understand the game mode.
CTF is by far the most complex of the three modes when you have good teams playing each other. It's also the one that leads to the best fights (until they remove sigil from TDM) if you have good teams who know what they're doing.
I am whining?
Either way i win more than i lose and im not the one whining here.
I have enjoyed pvp across multiple mmos for over a decade and for the most part i enjoy it here. However in my experience, eso has implemented the worst bg system of any mmo i have played next to AoC and 14.
Zos has seemingly done everything to make sure bgs are a nonsense casual party side game. From three way ctf and domination to ridiculous damage boosting sigils that spawn randomly. Anyone who tries to preach in depth complexities and strats in such an environment should not be taken seriously on this subject.
As i said, i enjoy bgs in this game for what they are because i do not take them serious and i do not try to create complexities where there is none. The cardinal sin here is simply that in 2 of the 3 game modes, pvp is actively disincentivized.
If the strategies involved are too complex for you then just stay out of the battlegrounds. If you can't figure out how to counter a coward's gear runspeed team in CTF or a fight-avoidance team in domination then you are clearly not skilled enough to be queuing up in the first place and will only antagonize your team... Especially with your "I'm too good to learn the mechanics" mindset.
You are clearly not worth the discussion if all you can do is resort to ad hominems.
No. Those are horrible tactics. That's not at all what a good team would run since it wouldn't work against another good team. You are clearly out of your element here, which is odd because I seem to recall playing with you a few times. Perhaps the break in our communication comes from the fact that I queue up almost exclusively in premades and fight other premades, whereas you stick to the solo queue? That could explain why you have no familiarity with domination or CTF strategies.
Sure. Here's a few ideas:No. Those are horrible tactics. That's not at all what a good team would run since it wouldn't work against another good team. You are clearly out of your element here, which is odd because I seem to recall playing with you a few times. Perhaps the break in our communication comes from the fact that I queue up almost exclusively in premades and fight other premades, whereas you stick to the solo queue? That could explain why you have no familiarity with domination or CTF strategies.
do enlighten us on your amazing tactics buddy. truly, perhaps it will change the way we see this modes, if you have a great idea on how to counter the abusive run and split tactics. i'm not even sarcastic here, i legitimately want to know what tactics you would use against the aforementioned "horrible" tactics for CTF and dom.
and, i do have to mention... kind of odd you recall playing with him but not with his healer [hello!] and tank [i'll say hello on his behalf], or any of the recurring assist DDs. solo queue battelgrounds is a bad idea overall and of course impossible to observe and counter tactics. but just so we are speaking with the same information- yes, we play as at least 3 people.
3 people getting pissed when a lovely individual in coward's gear sprints away from all our snares and ccs and damage, because they're built for that, with enough stam to break the every 6-seconds cc and also sprint forever.
sure we can take their relic and hold it, and we can kill them, but they'll simply respawn and grab ours again, since they just have to sprint to it. and after a while the tank will stop receiving heals and we're back to square one. eventually they'll catch the opportunities to deliver.
i digress.
do share with us your tactics. should you refuse, i can safely assume you don't actually have a good idea.
Sure. Here's a few ideas:No. Those are horrible tactics. That's not at all what a good team would run since it wouldn't work against another good team. You are clearly out of your element here, which is odd because I seem to recall playing with you a few times. Perhaps the break in our communication comes from the fact that I queue up almost exclusively in premades and fight other premades, whereas you stick to the solo queue? That could explain why you have no familiarity with domination or CTF strategies.
do enlighten us on your amazing tactics buddy. truly, perhaps it will change the way we see this modes, if you have a great idea on how to counter the abusive run and split tactics. i'm not even sarcastic here, i legitimately want to know what tactics you would use against the aforementioned "horrible" tactics for CTF and dom.
and, i do have to mention... kind of odd you recall playing with him but not with his healer [hello!] and tank [i'll say hello on his behalf], or any of the recurring assist DDs. solo queue battelgrounds is a bad idea overall and of course impossible to observe and counter tactics. but just so we are speaking with the same information- yes, we play as at least 3 people.
3 people getting pissed when a lovely individual in coward's gear sprints away from all our snares and ccs and damage, because they're built for that, with enough stam to break the every 6-seconds cc and also sprint forever.
sure we can take their relic and hold it, and we can kill them, but they'll simply respawn and grab ours again, since they just have to sprint to it. and after a while the tank will stop receiving heals and we're back to square one. eventually they'll catch the opportunities to deliver.
i digress.
do share with us your tactics. should you refuse, i can safely assume you don't actually have a good idea.
1. Neither Coward's gear nor immov pots provide any resistance to snares or roots. Your DK and sorc should both slot their AOE roots for CTF. This will slow them down but obviously they can shuffle or roll dodge out, so you need to stack DPS to do it.
2. The main strategy is to camp their base / spawn. By doing this you can prevent them from capping the relic (fun fact on relic respawns - oftentimes someone can grab the relic before it's officially re spawned to enable a capture) and if you're camping their base and killing all their players then it's really really easy for you to run their relic back to your base for a cap
3. Everyone on your team needs access to major expedition. Easiest way is through runspeed potions. I personally use runspeed + lingering health because both have full uptime (46s)
4. As a rule of thumb, against good groups you should never try to prevent the enemy from getting your flag because that's when their rubber will have full stamina. Better to try to intercept as they get close to their own base because if they've been sprinting they'll be much lower on Stam. If they aren't out of Stam it means they're stacking Stam regen and medium armor and should be really easy to soul assault down (can't dodge roll soul assault, can't cloak with relic)
5. If you're worried about the third team, grab their relic on your way to the second teams base and force a fight at the second teams base. If the third team has your relic then often times the relic holder won't join the fight, making it a 4v3v3 which you should win
6. Against good teams, You should focus on killing them first then capping while they wait on respawn timer. This often means that in the common scenario where you each have each other's relic, and you kill their relic runner, don't return your relic until their team is dead. If you return it too early, often times the third team will grab it to prevent you from capping.
7. When you return your own relic, your relic runner should run back to your base as quickly as possible. The rest of your team should try to engage the third team to lock them down and potentially steal their relic.
8. Against good teams, most of the times when you cap you'll cap both relics. The difficulty isn't with getting a relic - anyone with healing can grab one - the difficulty is in getting your own relic back to its base by wiping the other teams. Capitalize on the opportunity and try to get two caps in.
There are a ton more. Feel free to add me in game @thogard PC NA and we can run a few
HeathenDeacon wrote: »
HeathenDeacon wrote: »
All the NB had to do was run in front of you and grab your relic to prevent you from scoring