AhPook_Is_Here wrote: »Maybe they just got the game design wrong, all they have to do to make it harder to cap is make it so that to cap you must have your flag and both the other teams flags at your cap to earn a point and each player can only carry 1 relic. Cap points could be static but you should also be able to carry your own relic. This would create a new type of CTF, what this game has is just 2 flag ctf with 3 flags, so lazy.
each player CAN carry only one relic.
juust thought i'd point that out.
perhaps you meant each team to carry one relic.
leepalmer95 wrote: »So you suck at playing the objective? Who said PvP has to be all about K/D. When i get someone like you on my team, running around mindlessly killing people in CTF, instead of going for a relic, getting our own back etc, i get pissed.
If you would try to actually play the games, you would realize there are much more to it than just "coward gear" runner. But if you insist on playing everything like a Deathmatch, then GG to you.
And if the only thing that interests you is K/D, then go to Cyro. No one ever said BG was supposed to be one big Deathmatch.
No one also said deathmatch wont ever pop and turn battlegrounds into coward sprintgrounds either. If you love so much run like a coward and never take part in actual combat, by all means go for it. I dont like it, "playing objective" in pvp that doesnt include actual pvp is a bad design to me, i dont ask for it to be removed it from game or say to you to gtfo from bgs, i ask for option to choose game mode i queue for. Is it somehow too complicated to comprehend? Or you are just one of these objective heroes on 0/20 kd that have no clue how to fight and can only sprint around and got hurt by my posts?
That runspeed strategy only works against bad teams that go into the match trying to play deathmatch.
It works against everything, heavy cowards with with s&b ult.
Game modes where pvp doesn't matter is pointless.
I love this game and the PvP and bla bla bla, but ZOS has a real tendency to snowflake EVERYTHING! Tried, tested, and true PvP gamemodes and setups are not good enough. It needs to have a weird and unique twist to everything that sometimes hinders actual solid gameplay.
So, @ZOS_RichLambert and @ZOS_BrianWheeler I applaud your ideals, but please acknowledge the need for some good ol' fashioned. Everyone needs a little ol' fashioned sometimes ;-)
Strider_Roshin wrote: »Honestly how do you mess this up?!
"Hey Zenimax, we want Battlegrounds so we can consistently have small scale combat"
ZOS: "That's nice. Enjoy popping an immovability + speed pot while moving a flag-err *cough* relic instead. Oh, and in case you weren't sure if procs were an issue, we're going to hand them out through our weekly vender consistently afterwards just in case. Enjoy not PvPing!"
Perfect example of "winner" team and what happens in pretty much all matches of this 2 game modes.
Finally, after waiting 2 months to be able actually enter battlegrounds, we can play them. And first though i get is "i waited for THAT??". Deathmatch, only game mode worth my time, happen once per 20 games at best. 2 other game modes are badly designed and goes down to which team have more sorcs porting aroud or how many coward set runners team have. It goes to the point where players caugh in fight intentionally allow themselves die faster without fighting back, so they can respawn quicker and run to empty objective flag or to grab and sprint/port with relic. Its horribly boring, disgusting and have nothing to do with promised "fast paced COMBAT". Didnt payed for Morrowind and waited 2 months for group finder to work more or less to participate in some skilless boredom racing games.
Devs need to respond to those issues (aswell as continue fixing group finder). Easy and quick solution would be to allow to queue for specific game mode, so players intersted in actual pvp not street race can play deathmatch only all the time. More effort would be redesigning capture the relic and domination that combat is required:
- domination - to cap a flag you have to participate in 1-3 kills on enemy team, then and only then you can capture one flag for your team
- relic running - relic runner doesnt benefit from ANY speed buffs and his speed is cut in 50%/25% when he holds the relic, so his team have to actually protect him, not watch him swing 30% coward delivering in mere seconds while taking no dmg in the process.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler @ZOS_RichLambert
Giles.floydub17_ESO wrote: »It's good to have some objective based battlegrounds. Just death matches would be boring. Taking and defending objectives is very much PvP and total death matches all the time would be boring.
Perfect example of "winner" team and what happens in pretty much all matches of this 2 game modes.
Wait so you're saying the objective in capture the flag isn't to get as many kills a day possible? WHY DIDNT SOMEONE TELL ME!?!?!
But seriously, whining about losing to a team that is actually Playing the game mode makes you even more of a scrub than people who whine about proc sets or sorc shields. The game is capture the flag, so if you can't capture the flag you lose. Congrats on trying to play deathmatch inside of capture the flag? Maybe spend ten minutes tops having a backup set in your inventory to equip for CTF, it isn't exactly rocket science.
CTF actually has some pretty complex strategies involved with it. The healing debuff that builds up over time makes things interesting. Defense is played by grabbing the enemy's flag rather than trying to prevent them from grabbing your, which then usually leads to a nice 4v4 battle.
I would like to see the ability to choose which mode we play. That would be nice. But until then, you should try using some of the tactics you're whining about - they aren't exactly hard to acquire.
exeeter702 wrote: »Wait so you're saying the objective in capture the flag isn't to get as many kills a day possible? WHY DIDNT SOMEONE TELL ME!?!?!
But seriously, whining about losing to a team that is actually Playing the game mode makes you even more of a scrub than people who whine about proc sets or sorc shields. The game is capture the flag, so if you can't capture the flag you lose. Congrats on trying to play deathmatch inside of capture the flag? Maybe spend ten minutes tops having a backup set in your inventory to equip for CTF, it isn't exactly rocket science.
CTF actually has some pretty complex strategies involved with it. The healing debuff that builds up over time makes things interesting. Defense is played by grabbing the enemy's flag rather than trying to prevent them from grabbing your, which then usually leads to a nice 4v4 battle.
I would like to see the ability to choose which mode we play. That would be nice. But until then, you should try using some of the tactics you're whining about - they aren't exactly hard to acquire.
What nonsense...
There are plenty of examples across multiple mmos where a properly desgined battle ground mode creates a great sense of objective based pvp while completely maintaining an incentive to actually get into combat with opposing players.
There is nothing in depth nor is there anything that even closely resembles strategic depth in bgs here where you are actively punished for getting into combat.
It is an unpopular opinion but frankly, ZOS' insistence on making bgs a 3 way team deal is the primary cause for this trash.
"Complex strategies"........ lol.
exeeter702 wrote: »Wait so you're saying the objective in capture the flag isn't to get as many kills a day possible? WHY DIDNT SOMEONE TELL ME!?!?!
But seriously, whining about losing to a team that is actually Playing the game mode makes you even more of a scrub than people who whine about proc sets or sorc shields. The game is capture the flag, so if you can't capture the flag you lose. Congrats on trying to play deathmatch inside of capture the flag? Maybe spend ten minutes tops having a backup set in your inventory to equip for CTF, it isn't exactly rocket science.
CTF actually has some pretty complex strategies involved with it. The healing debuff that builds up over time makes things interesting. Defense is played by grabbing the enemy's flag rather than trying to prevent them from grabbing your, which then usually leads to a nice 4v4 battle.
I would like to see the ability to choose which mode we play. That would be nice. But until then, you should try using some of the tactics you're whining about - they aren't exactly hard to acquire.
What nonsense...
There are plenty of examples across multiple mmos where a properly desgined battle ground mode creates a great sense of objective based pvp while completely maintaining an incentive to actually get into combat with opposing players.
There is nothing in depth nor is there anything that even closely resembles strategic depth in bgs here where you are actively punished for getting into combat.
It is an unpopular opinion but frankly, ZOS' insistence on making bgs a 3 way team deal is the primary cause for this trash.
"Complex strategies"........ lol.
I wonder if your lack of understanding is causing you to whine and lose, or if it's the losing that's causing you to whine and forego trying to understand the game mode.
CTF is by far the most complex of the three modes when you have good teams playing each other. It's also the one that leads to the best fights (until they remove sigil from TDM) if you have good teams who know what they're doing.
paulsimonps wrote: »So people are complaining that they loose cause they are not playing the objective of the game?
paulsimonps wrote: »So people are complaining that they loose cause they are not playing the objective of the game?
Maybe you should read topic again? People are complaining that objective have horrible boring design rewarding avoiding pvp, in a thing that should be highest level of pvp. So they ask to choose game mode they will play. Its rather simple and justified.
Perfect example of "winner" team and what happens in pretty much all matches of this 2 game modes.
Yup, punished for pvping.
leepalmer95 wrote: »Pvp games mode where if you pvp you lose
It's a joke.
Kills should always mean something, even if its only like 3 point per kill.
vyndral13preub18_ESO wrote: »Giles.floydub17_ESO wrote: »It's good to have some objective based battlegrounds. Just death matches would be boring. Taking and defending objectives is very much PvP and total death matches all the time would be boring.
But they need to come up with a way to let people queue up for a specific map if that is what they want. And then give a bonus reward for running random.
Yup, punished for pvping.leepalmer95 wrote: »How exactly are you punished for PvPing? .
Really need to elaborate it? If one team fight vs another, the team that doesnt fight cap relics or flags easily and win the match without participating in combat. So yes, it is favoring avoiding pvp because objective design is crap,