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Overreacting about event

  • Diminish
    Diminish
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    jircris11 wrote: »
    They complained about never getting a PvP event. Now they complain about the event, proof -most- PvP only players will complain about anything. I said most due to those in my guild loving the event.

    You obviously don't PvP if you dont see any issues with the performance of this event. You know how long I spent in queue yesterday? Upwards of 6 hours... 6 hours of WAITING TO EVEN PLAY WHAT I WANTED TO. Lots of people that tried to get in either said F it, or made comments that after waiting hours to get in that they don't even want to really play anymore, but don't want to log out because the queues are ass.
    So many people spinning in circles in keeps, at alliance gates, etc. because they didn't want to wait until Christmas to be able to get back into Cyrodiil.
    Edited by Diminish on July 23, 2017 10:21PM
  • Bromburak
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    Astrid_V wrote: »
    ZOS have done a lot for us, they are still experimenting and i am sure doing their best to give us, players the best experience possible.

    The problem is, they are experimenting since 4 years...

    It's true that they have done a lot and improved things as well but the problem is how they prioritize and that their teams
    cannot help out each other because they don't have the skills todo everything.

    And when it comes to PvP and performance it's interdisciplinary areas and most workload goes to Brian Wheeler imo.
    He is not a one man show but maybe one of the most experienced seniors. It's not enough having motivated developers
    you really need skilled and experienced people in a team like Wheelers and they hard to find in this industry.

    They all work hard for sure but that doesn't mean everyone is working on high prio stuff because they simply don't have the skills to work in these areas.
    Edited by Bromburak on July 23, 2017 10:31PM
  • Doctordarkspawn
    Doctordarkspawn
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    rootimus wrote: »
    It's interesting (at least from an academic perspective) how so many people are so willing to accept sub-standard work as a job well done. The only standard people should accept from any for-profit organisation is a fully working, professional product.

    The fact that terrible game x is worse doesn't make less-terrible game y acceptable.

    You dont have to play this game u know?

    Not an excuse. Quit trying to play apologist.

    Also, if you -are- going to play apologist, at least have the decency to type out simple words like 'you' and such, please?

    Explain pls how am i "playing apologist" also im not gonna type out Y-O-U cause some idiot on forums told me so.

    I think this quote speaks for itself ladies and gentlemen.
  • Thealteregoroman
    Thealteregoroman
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    Taking ZOS's Defence during a event meltdown ?


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  • Tandor
    Tandor
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    sadownik wrote: »
    @Tandor oh poor ZOS doing good all around and mean people dont appreciate it! Of course the fact that BGs are broken to this day, cyrodil laggy as usual, long loading screens are a given when you group in pvp, reducing number of pvp campaigns knowing that they will get more people in pvp during event - its all but a scratch and i really dont understand those whining, entitled kids.

    So what have you, and those who endorsed your post, done about it other than complain on the forum? How many of you are running addons? How many of you have disabled or removed them all for a week or two to see if that makes a difference? How many of you manage your addons selectively so, for example, you only have them enabled on your crafters or when you're setting up your trading? How many of you have submitted tickets with traceroutes or spoken to your ISP about their routing arrangements?

    While I don't doubt for a minute that there are players with serious performance issues, especially in Cyrodiil, some of those who have done these various things have reported significant improvements in such issues as lag and disconnections. It's worth giving them a go.
  • Vanthras79
    Vanthras79
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    Guys seriously, ZOS made a great event that people can participate in. I understand that some people experience lag and loading screens and long Q times, but guys come on, its not this simple, ZOS have done a lot for us, they are still experimenting and i am sure doing their best to give us, players tge best experience possible. We are getting 100% AP bonus, come on guys. But i do in fact agree that due to lag that some people may experience, and the long Q times, ZOS should extend tge length of the event.

    Your right. We should not judge ZOS based on the stability of games that have been on the market far longer than ESO has. That being said, when you plan to throw an event, any event, you make reasonable preparations ahead of time expecting trouble.

    I do not mean to sound rude, but they should have seen this coming.

    Come on ZOS, get your head back in the game (nice pun if I say so) and show these naysayers that you guys can do a lot better than this.
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  • WuffyCerulei
    WuffyCerulei
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    I agree. One thing that drives me nuts about people and this event is blaming ZOS for players choosing to go to the big CP campaign and causing a long queue in return. It isn't their fault that it's the case. People just prefer it. They added 2 new CP campaigns for this event alone, so what's there to complain about?
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  • rivenjr
    rivenjr
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    Defending the consistent lack of Software Quality Assurance put into the "non-profit" areas of this game is unnecessary. Everyone loves the Event if it actually worked... If you could get the achievements done...

    This thread was likely started by someone at ZOS or somehow affiliated. If not, SHAME ON YOU!

    We have been complaining about these issues for over a year and have been constantly ignored. Like having a house with stuff was more important than actually being able to play the game.

    The focus on the money is what makes us sick. Minimum viable product has been launched to get your currency, then they move on. ZOS fix what we already paid you for!!!!!
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  • Idinuse
    Idinuse
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    Guys seriously, ZOS made a great event that people can participate in. I understand that some people experience lag and loading screens and long Q times, but guys come on, its not this simple, ZOS have done a lot for us, they are still experimenting and i am sure doing their best to give us, players tge best experience possible. We are getting 100% AP bonus, come on guys. But i do in fact agree that due to lag that some people may experience, and the long Q times, ZOS should extend tge length of the event.

    Yes it's really nice, and I really appreciate what they do.

    But having a free event for all with achievements behind pay walls sort of clouds the event. I'm ESO+ so I'm not affected, but I feel with all that are not.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • FloppyTouch
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    I feel bad for my friends that play prime time they sit in ques for hours on end this is not okay for anyone.

    Some of the younger people I know even change there sleeping so they can play very late to early mornings just to pvp
  • zacvanm
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    I like the double AP and I like that there's an event focused of PvP. However, I play ESO for the PvP side 98% of the time. The queue's are long in all campaigns, and when you do get in its just a lagfest vs the largest zergs you've ever seen. "Get over it" isn't the issue. The issue is that PvP was laggy BEFORE this and now it's borderline unplayable. You PvE players don't get it. I cannot wait for the end of this event.
    Edited by zacvanm on July 24, 2017 6:38AM
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  • Sigma957
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    I'm having fun in the pvp event, getting AP, going up a level or 2, all this in between disconnects and long Q's.
  • sadownik
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    @Tandor true. Turning off addons helps with lag to certain degree, but nothing helps when developers are clueless.

    Did you know, that when you queue for pvp on one character, that character stays in queue, even if you are logged off or change characters? That is one of the reasons we have such queues and understandingly so, what i dont understand how any developer would think this is good idea.

    Or perhaps its another of those "we prefer not to touch it, because we dont know what we can break with it" things, along with why ultimate abilities dont reset with entering BGs?
  • crusnik91
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    I play on EU PC server. Vivec and Sotha sil is a 100% NO GO. It lags so bad u can't even move. Other 3 cp campaigns are however quite alright albeit the long queue time.
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  • Wreuntzylla
    Wreuntzylla
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    I agee with the OP.

    Yeah, PVP can be a mess with queues and lag, but they opened additional campaigns, and no one should expect them to roll out a lag fix to coincide with the event.

    Nothing is ever going to be perfect. Go have fun. If you can't, then don't participate. Why stress over it?

    This is what I will tell my customers in the morning! And be out of business by noon!
  • Apokalypt
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    I would not have problems with the event and the achievement itselves, I just hate it because it is timed and they are not very nice for pve tanks. I managed to win a bg yesterday, after many many tries. But didn`t know that this achievement was bugged...

    As someone who like to collect achievements, I don`t care if there are achievements I will probably never get (maelstrom stuff etc.) but at least I still try them somewhen.
  • Yarlenzey
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    rootimus wrote: »
    It's interesting (at least from an academic perspective) how so many people are so willing to accept sub-standard work as a job well done. The only standard people should accept from any for-profit organisation is a fully working, professional product.

    The fact that terrible game x is worse doesn't make less-terrible game y acceptable.

    Your use of the word "professional" is questionable here. I'm thinking that you meant 'fit for purpose'.
    I got suspenders for saying "Testicular Mass" instead of "Balls". like, rilly.

  • Tandor
    Tandor
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    Yarlenzey wrote: »
    rootimus wrote: »
    It's interesting (at least from an academic perspective) how so many people are so willing to accept sub-standard work as a job well done. The only standard people should accept from any for-profit organisation is a fully working, professional product.

    The fact that terrible game x is worse doesn't make less-terrible game y acceptable.

    Your use of the word "professional" is questionable here. I'm thinking that you meant 'fit for purpose'.

    I assume what is meant is a product produced to professional standards, as compared with buying a product from a not-for-profit organisation such as a computer game put together by a couple of mates in their spare time for fun and where the same standards could not reasonably be expected.

    The problem with applying such standards to a MMO whether it's "professional" or "fit for purpose" is that no two people will make the same assessment in the case of each game. Personally I have no performance, content or other issues with the game other than the poor trading system which I simply ignore but where people have more serious issues with the game they do at least have the freedom to play a different one if they feel their required standards aren't being met.
  • Elsonso
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    I agee with the OP.

    Yeah, PVP can be a mess with queues and lag, but they opened additional campaigns, and no one should expect them to roll out a lag fix to coincide with the event.

    Nothing is ever going to be perfect. Go have fun. If you can't, then don't participate. Why stress over it?

    This is what I will tell my customers in the morning! And be out of business by noon!

    Which is why this is not what they are telling their customers. This is what other people say to someone who is overreacting negatively to a situation.

    Life is 10% what happens to you, and 90% how you react to it.

    At least, that's what people are always saying to me...
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  • MarrazzMist
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    I have had no lag, no queus, zero crashes, just casual fun as a pvp noob. And a few good rewards. Can't complain!
  • Yarlenzey
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    Tandor wrote: »
    Yarlenzey wrote: »
    rootimus wrote: »
    It's interesting (at least from an academic perspective) how so many people are so willing to accept sub-standard work as a job well done. The only standard people should accept from any for-profit organisation is a fully working, professional product.

    The fact that terrible game x is worse doesn't make less-terrible game y acceptable.

    Your use of the word "professional" is questionable here. I'm thinking that you meant 'fit for purpose'.

    I assume what is meant is a product produced to professional standards, as compared with buying a product from a not-for-profit organisation such as a computer game put together by a couple of mates in their spare time for fun and where the same standards could not reasonably be expected.

    The problem with applying such standards to a MMO whether it's "professional" or "fit for purpose" is that no two people will make the same assessment in the case of each game. Personally I have no performance, content or other issues with the game other than the poor trading system which I simply ignore but where people have more serious issues with the game they do at least have the freedom to play a different one if they feel their required standards aren't being met.

    First of all, what 'professional standards' are you referring to here?
    Please nominate the IT development and/or quality Standard that you refer to.
    • The inferred purpose of an MMO, is that 'massive' numbers of players can compete with; and against each other at the same time.
    • 'Online' means 'instant'. If play is being queued and scheduled by an internal process, then that really isn't 'online', especially if you have to wait several hours to play. That's a load-balancing work-around, rather than investing in performance infrastructure.
    • If ANY software company releases a 'worldwide' product but doesn't take into account issues generated by 'internet traffic' - then they don't really qualify as 'professionals'. Unless you include 'car salesmen' as 'professionals'.
    • I don't WANT to play another game; I have PAID TO PLAY this one. I expect it to work. AS DO MANY OTHERS.
    • If it doesn't work as intended, I have PAID for the right to complain about it. That is what is known as 'market forces'.

    I'm assuming that this is you, just blowing a piffle-trumpet. Again.
    I got suspenders for saying "Testicular Mass" instead of "Balls". like, rilly.

  • Merlin13KAGL
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    I'm pretty sure there is likely testing involved in the background for this.
    • Load testing to see how the servers (don't) handle this.
    • Queue testing.
    • Testing for # of campaigns and player capacity.

    Sadly, to improve on some of this (fingers crossed) they're pushing them to their limits first. We just get the after effects.

    I imagine most that had a 30 day campaign listed as 'Home' probably already did, prior to the event. Some of the kicks on status changes (taking a keep), transit, and general time-outs definitely need to be addressed.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Aisle9
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    Release an event with a piece of clothing as reward for completing all the achievements

    One of the achievement is locked behind a 39.99$ that even subs have to buy

    The achievement doesn't work making it impossible to get the reward

    Tell the customers (if they pay money, they're not just players, they are customers) it doesn't matter because it's the "easiest achievement to get" (seriously, that there, not how you manage that kind of situation, L2DamageControl @ZOS_JessicaFolsom ).

    Nope, their best is not enough, some rage is the bare minimum, from a marketing standpoint, this was a disaster.

    Sorry OP, but no.

    Having a huge player base is not an excuse. MMO means Massive Multiplayer Online, Massive being the keyword. When you develop an MMO, a huge player base is what you expect.

    When they removed the extra campaign because people were complaining about number disparity in populations, or asking for fixes to PvP, that was a band-aid solution to avoid working on PvP, and I'm not saying it's because they don't want to, I'm sure they didn't have resources to do so, because PvE gets them more money, even if it's more expensive to develop, and that is why it's always buggy on release, they are hard pressed to release, I UNDERSTAND THAT.

    But giving a PvP event, where all the PvE heroes will participate to get the achievements (again, I'm not complaining, I'm happy there's more people in Cyro) without accounting for the fact that there's no room for everybody...

    Don't get me wrong, I love the idea of PvP events. PvP in this game is fun and engrossing, the idea behind it, it's awesome, I would love for more people to get into it and I would love to see more PvP events in the future.

    But, no, sorry, I can't accept your argument.

    Have a nice day
    Edited by Aisle9 on July 24, 2017 11:09AM
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  • Tandor
    Tandor
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    Yarlenzey wrote: »
    Tandor wrote: »
    Yarlenzey wrote: »
    rootimus wrote: »
    It's interesting (at least from an academic perspective) how so many people are so willing to accept sub-standard work as a job well done. The only standard people should accept from any for-profit organisation is a fully working, professional product.

    The fact that terrible game x is worse doesn't make less-terrible game y acceptable.

    Your use of the word "professional" is questionable here. I'm thinking that you meant 'fit for purpose'.

    I assume what is meant is a product produced to professional standards, as compared with buying a product from a not-for-profit organisation such as a computer game put together by a couple of mates in their spare time for fun and where the same standards could not reasonably be expected.

    The problem with applying such standards to a MMO whether it's "professional" or "fit for purpose" is that no two people will make the same assessment in the case of each game. Personally I have no performance, content or other issues with the game other than the poor trading system which I simply ignore but where people have more serious issues with the game they do at least have the freedom to play a different one if they feel their required standards aren't being met.

    First of all, what 'professional standards' are you referring to here?
    Please nominate the IT development and/or quality Standard that you refer to.
    • The inferred purpose of an MMO, is that 'massive' numbers of players can compete with; and against each other at the same time.
    • 'Online' means 'instant'. If play is being queued and scheduled by an internal process, then that really isn't 'online', especially if you have to wait several hours to play. That's a load-balancing work-around, rather than investing in performance infrastructure.
    • If ANY software company releases a 'worldwide' product but doesn't take into account issues generated by 'internet traffic' - then they don't really qualify as 'professionals'. Unless you include 'car salesmen' as 'professionals'.
    • I don't WANT to play another game; I have PAID TO PLAY this one. I expect it to work. AS DO MANY OTHERS.
    • If it doesn't work as intended, I have PAID for the right to complain about it. That is what is known as 'market forces'.

    I'm assuming that this is you, just blowing a piffle-trumpet. Again.

    You'd have to ask @rootimus what professional standards he was referring to, I was just trying to help clarify why I thought he'd used the word "professional" in the post I quoted. But hey, you rant away at me if it makes you feel better.
  • AdicusDio
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    If you bought a Ford and it quit running intermittently, sputtered going up hills, failed to stop 5% of the time, didn't pass emissions, etc. you'd be the guy saying how great Ford was........
  • Tandor
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    AdicusDio wrote: »
    If you bought a Ford and it quit running intermittently, sputtered going up hills, failed to stop 5% of the time, didn't pass emissions, etc. you'd be the guy saying how great Ford was........

    If that was aimed at me, I can only say that I'd be the first to complain if my car wasn't running properly, but I wouldn't be hopping up and down complaining all the time if it was running well - as ESO does for me.
  • rotaugen454
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    PCNA. I only did the Xarxes and Kastav campaigns, as the wait was too long on others. In those campaigns, I did not experience bad lag at all, but it may be due to low populations. I didn't even try to wait for the locked ones. Did anyone else PCNA not have lag on the 7 days, or did I have an unusually good connection? I've actually had more lag in PvE at times than I did on those servers in PvP this weekend.
    "Get off my lawn!"
  • Apokalypt
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    Damn, 2 hours of heavy sieging in Cyro...and I managed to get 2 kills. So, about 1 kill every hour means I would need 50 hour to complete that one achievement. I think I switch to bgs and hope for the best...
  • Cadbury
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    AdicusDio wrote: »
    If you bought a Ford and it quit running intermittently, sputtered going up hills, failed to stop 5% of the time, didn't pass emissions, etc. you'd be the guy saying how great Ford was........

    Are you saying that ESO is the Ford Pinto of MMOs?

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  • Bramir
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    Vivec has been no more laggy than usual, and actually wasn't bad this weekend. Sure, I had the occasional loading screen break, but for the most part, I had no issues.

    I love how it is assumed to be ZOS's fault when people are lagging...proper troubleshooting would start with their own network (how many of the complainers are playing on wi-fi, for example?) and internet connection. If your connection is dropping packets, that makes the server's job nearly impossible...

    They are probably the same people that were standing in my AoEs all weekend...
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