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Hand-to-Hand Healer Build Help

Jusey1
Jusey1
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I recently created a Warden that I'm gonna turn into a healer, but she is going to be hand-to-hand weapon base. Before anybody tries, yes I know it isn't the best idea. Restro staff is obviously better. Yada yada yada. It is just very hilarious to me to try this out and I am having a lot of fun with her. I've actually won a duel with her already once, though against another new character, and it was just hilarious to me.

I also know that I can't have two sets of skills, since you aren't allowed to switch weapons without having a weapon in your main hand. However, I did learned that I can use a shield while still using my fists. My shield will just be on my back...

Anyways, to explain a bit more deeper with what I wanna do with her, or try in this case. I wanna build her to be wearing medium armor, to give her bit more of protection since she is at such a disadvantage but will be using magicka healing abilities a bit more. I did made one of them into a stamina ability for her though, but I will enchant her medium gear with magicka boosts mostly than with stamina boosts.

The thing is, I am not entirely certain on what type of armor sets I wanna go for. I thought about going for multiple sets to increase my weapon damage as much as possible, as this will increase her fist damage. That way when I'm alone and do solo content, I can reasonably kill stuff (right now, at level 17, she can technically kill things on her own but that's low level. I'm talking about what will happen once she reaches cp state), but not entirely sure...

So asking here, what does you guys think? What kind of balance should I go for here while still sticking to my original purpose of this character?
  • Sunah
    Sunah
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    Hey man as long as you are having fun go for it. Don't expect to heal very well in a vet dungeon or trial environment though haha.
  • Jusey1
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    Sunah wrote: »
    Hey man as long as you are having fun go for it. Don't expect to heal very well in a vet dungeon or trial environment though haha.

    Wasn't planning on taking her into vet or trial environment.
  • notimetocare
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    Vet dungeons will be viable minus SotH vets.
    Going medium won't be in. 5l 2h will serve better

    But... Medium if you try a stam healing setup
    Warden has good stam heals, heavy attack should Regen stam with no wep.
    Vigor from pvp would help with that route.
    Stam Regen and Max stam sets
    Can't give a specific skill bar setup on mobile though
    Stam enchant and camoran throne drink
  • Tasear
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    o.0 I wonder do you think we will be at war like magica dps and stamina dps come next year between stamina healer and magicka healers...moving on.

    So sounds like you want to heal as stamina healer.

    Gear wise

    Hircine's Veneer Set


    LEVEL 50 CHAMPION 160

    (2 items) Adds 129 Stamina Recovery

    (3 items) Adds 967 Max Stamina

    (4 items) Adds 129 Stamina Recovery

    (5 items) Increases your Stamina Recovery by 10% for you and your group.


    Skills & passives

    Frost cloak - protect allies

    vigor - aoe stamina , and hot heal

    caltrops - debuff enemies

    bone shield - shield allies

    Secluded grove - uitlimates are based off max resource

    Green lotus - heals ally on heavy attack , also gives weapon critical

    Smoothing spores - stamina heal

    bull netch - for resources and 12% regain stamina and magicka

    Falcon's Swiftness - 20% stamina regain and speed boost pick either morph

    P.S feeling spicy throw on werewolf too with maybe a set that heals on ult cost, damage taken, or shields allies

    Edited by Tasear on July 22, 2017 3:03PM
  • DocFrost72
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    OP, if you equip a weapon on your offhand (obviously a one handed weapon), you get a bit of a damage boost, the enchant, and the trait while it sits on your hip like the shield. Food for thought.

    *Edit- going to test if you can weapon swap with a shield or one hander equipped on an off bar...brb.
    Edited by DocFrost72 on July 22, 2017 3:06PM
  • Shushu_H
    Shushu_H
    I miss the Oblivion hand to hand system. God speed dude.
  • Shadrir
    Shadrir
    Does bone shield protect the caster or party without the synergy? Don't they have to hit the synergy to use bone shield? How reliable is that in groups that people will hit the synergy?

    Shadrir
  • LadyNalcarya
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    As for sets, support set like Powerful assault (procs on Vigor) would help a bit. Maybe paired with something like Nigh Mother's gaze or Sunderflame (however that would only benefit stamina dds). Maybe this monster set to help your tank a little bit. Hircine's veneer... Well its is not a very good set to begin with, that 10% stamina recovery is barely noticeable and wont help magicka dds and tanks. War Machine is anther option for Warden if you are planning on using forest ulti.
    Thats not an efficient build either way, but normal content doesnt really require a healer, so you can get away with it.
    Shadrir wrote: »
    Does bone shield protect the caster or party without the synergy? Don't they have to hit the synergy to use bone shield? How reliable is that in groups that people will hit the synergy?

    Shadrir

    They do have to press synergy to get a shield.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Tasear
    Tasear
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    Shadrir wrote: »
    Does bone shield protect the caster or party without the synergy? Don't they have to hit the synergy to use bone shield? How reliable is that in groups that people will hit the synergy?

    Shadrir

    Can only happen per ally ever 20 secs (cooldown for syernies) . It's also gives minor viality or extra damage to mobs if used. In regards to usage... just tell people to use my synergies ....please. Even then just spam twice and people generally pick up the idea.Note some novices, don't know to use synergies or afraid to take from tank so simply tell them to take it.
  • Jusey1
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    But... Medium if you try a stam healing setup

    I won't be going full stam healing setup. I actually have one stam healing ability and the other two are magicka right now, though one of them I will not use at end-level. Only using it to level up my nature skill faster. I might end up with only one magicka healing ability though, which will be the big AOE one. Don't have too much of a problem since that is something I can place down, then end whenever I want.

    I'm also using the Dawnguard Crossbow ability to slow down targets and deal some sort of extra damage. Which is, again, why I wanna go medium armor with this character. I more stam abilities than magicka.

    Also, to someone else. I already tested it and I cannot switch weapons while only having shields on. I think it is the same if I only have off-hand weapons. When I jump into game, I'll try with off-hand weapons and see how that goes.
  • exeeter702
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    Jusey1 wrote: »
    I recently created a Warden that I'm gonna turn into a healer, but she is going to be hand-to-hand weapon base. Before anybody tries, yes I know it isn't the best idea. Restro staff is obviously better. Yada yada yada. It is just very hilarious to me to try this out and I am having a lot of fun with her. I've actually won a duel with her already once, though against another new character, and it was just hilarious to me.

    I also know that I can't have two sets of skills, since you aren't allowed to switch weapons without having a weapon in your main hand. However, I did learned that I can use a shield while still using my fists. My shield will just be on my back...

    Anyways, to explain a bit more deeper with what I wanna do with her, or try in this case. I wanna build her to be wearing medium armor, to give her bit more of protection since she is at such a disadvantage but will be using magicka healing abilities a bit more. I did made one of them into a stamina ability for her though, but I will enchant her medium gear with magicka boosts mostly than with stamina boosts.

    The thing is, I am not entirely certain on what type of armor sets I wanna go for. I thought about going for multiple sets to increase my weapon damage as much as possible, as this will increase her fist damage. That way when I'm alone and do solo content, I can reasonably kill stuff (right now, at level 17, she can technically kill things on her own but that's low level. I'm talking about what will happen once she reaches cp state), but not entirely sure...

    So asking here, what does you guys think? What kind of balance should I go for here while still sticking to my original purpose of this character?

    You will not succed in any measure outside of overworld questing and delve adventuring.

    Unfortunately there is no way you will reliably be able to heal anyone in a group environment where you would be relied on for heals (ie everything except nornal dungeons).
    Edited by exeeter702 on July 22, 2017 6:23PM
  • notimetocare
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    I may try something like this out as a challenge some time this week (D3 season launch, can't skip it ;) )
    I'm pretty confident I could get a setup to work for vet dungeons excluding hist:
    Crafted or overworld boe
    Medium heals
    Shield only

    Can share what I do and see if it catches your interest. Thanks for the interesting challenge :)
  • Jusey1
    Jusey1
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    exeeter702 wrote: »
    will not succed in any measure outside of overworld questing and delve adventuring.

    Unfortunately there is no way you will reliably be able to heal anyone in a group environment where you would be relied on for heals (ie everything except nornal dungeons).

    Yet I succeeded being a healer for a group dungeon that I qued for...
  • LadyNalcarya
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    Jusey1 wrote: »
    exeeter702 wrote: »
    will not succed in any measure outside of overworld questing and delve adventuring.

    Unfortunately there is no way you will reliably be able to heal anyone in a group environment where you would be relied on for heals (ie everything except nornal dungeons).

    Yet I succeeded being a healer for a group dungeon that I qued for...

    Because normal dungeons can be done without healers and tanks... :)
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Jusey1
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    Because normal dungeons can be done without healers and tanks... :)

    Um. I thought normal dungeons are Delves. I'm talking about Group Dungeons. The things you gotta actually que for. I don't see how you can do those without healers and tanks at all.
    Edited by Jusey1 on July 23, 2017 4:20AM
  • exeeter702
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    Jusey1 wrote: »

    Because normal dungeons can be done without healers and tanks... :)

    Um. I thought normal dungeons are Delves. I'm talking about Group Dungeons. The things you gotta actually que for. I don't see how you can do those without healers and tanks at all.

    Normal dungeons after a certain point require little else besides passive seld healing. As my initial comment suggested, outside of standard normal dungeons wich are amazingly simple, you will not be able to reliably heal in content that actually demands player agency and a dedicated healer.

    Try to enjoy your build, but understand you are going be entriely incapable in most group activities that require dedicated healing.
    Edited by exeeter702 on July 23, 2017 4:54AM
  • Jusey1
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    exeeter702 wrote: »
    in most group activities that require dedicated healing.

    I generally don't consider Veteran and Trial dungeons as "most group activities" personally. Just harder ones, which I understand completely. I am not gonna use her for Veteran or Trial dungeons.
  • exeeter702
    exeeter702
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    Jusey1 wrote: »
    exeeter702 wrote: »
    in most group activities that require dedicated healing.

    I generally don't consider Veteran and Trial dungeons as "most group activities" personally. Just harder ones, which I understand completely. I am not gonna use her for Veteran or Trial dungeons.

    Which goes full swing to the other persons point. Normal (ie non veteran) dungeons dont really require dedicated healers.
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