Rohamad_Ali wrote: »If you want to beat all these burst players all day just make a reflect troll tank or run over them in a good group . Problem solved . Who knows if ZoS will ever get around to fixing their servers or blocking what ever the cause of these situations is . Thats the only solution currently . Pop detect pots for your group .
Brian wheeler has been given videos of these situations and he has passed them around the office trying to figure out what is happening but until he does , that's the best advice .
Waffennacht wrote: »Rohamad_Ali wrote: »If you want to beat all these burst players all day just make a reflect troll tank or run over them in a good group . Problem solved . Who knows if ZoS will ever get around to fixing their servers or blocking what ever the cause of these situations is . Thats the only solution currently . Pop detect pots for your group .
Brian wheeler has been given videos of these situations and he has passed them around the office trying to figure out what is happening but until he does , that's the best advice .
[snip], a good group? [snip] is a good group? Definitely not in BGs. Definitely not in Open World. All I get is these GD PvE players
https://youtu.be/26sm6J46gNU
https://m.youtube.com/watch?v=h53AvcnYueY Rohamad_Ali wrote: »This video is not exactly what the OP is talking about but it is on of those weird situations the Devs are trying to figure out where there is no way to defend yourself . The player is not lagging either . These situations need to fixed along with whatever is causing them . There are more situations but I would like to post without people assuming right away it's a cheat but we don't know what it is . We just know the game puts you in a place you can't defend sometimes and there is no L2P for it .https://m.youtube.com/watch?v=h53AvcnYueY
The fact that you don't even know what animation cancelling is is why people tell you that you need to learn to play. Animation cancelling in no way allows you to bypass the global cooldown. All it does is prevent you from seeing animations...
And whether or not you see an animation doesn't affect what actually hits you... animations are just... cosmetic...
If someone is bypassing the global cooldown then they are hacking. Animation cancelling has nothing to do with it.
Waffennacht wrote: »This is not my build, I am a mag player, this I show to you as an example.
This is what ch4mp is talking about:https://youtu.be/26sm6J46gNU
Rohamad_Ali wrote: »This video is not exactly what the OP is talking about but it is on of those weird situations the Devs are trying to figure out where there is no way to defend yourself . The player is not lagging either . These situations need to fixed along with whatever is causing them . There are more situations but I would like to post without people assuming right away it's a cheat but we don't know what it is . We just know the game puts you in a place you can't defend sometimes and there is no L2P for it .https://m.youtube.com/watch?v=h53AvcnYueY
leepalmer95 wrote: »Rohamad_Ali wrote: »This video is not exactly what the OP is talking about but it is on of those weird situations the Devs are trying to figure out where there is no way to defend yourself . The player is not lagging either . These situations need to fixed along with whatever is causing them . There are more situations but I would like to post without people assuming right away it's a cheat but we don't know what it is . We just know the game puts you in a place you can't defend sometimes and there is no L2P for it .https://m.youtube.com/watch?v=h53AvcnYueY
Isn't that the old invis bug?
Rohamad_Ali wrote: »leepalmer95 wrote: »Rohamad_Ali wrote: »This video is not exactly what the OP is talking about but it is on of those weird situations the Devs are trying to figure out where there is no way to defend yourself . The player is not lagging either . These situations need to fixed along with whatever is causing them . There are more situations but I would like to post without people assuming right away it's a cheat but we don't know what it is . We just know the game puts you in a place you can't defend sometimes and there is no L2P for it .https://m.youtube.com/watch?v=h53AvcnYueY
Isn't that the old invis bug?
Wheeler hasn't figured it out yet and is still investigating . Never reached the patch notes yet .
Rohamad_Ali wrote: »leepalmer95 wrote: »Rohamad_Ali wrote: »This video is not exactly what the OP is talking about but it is on of those weird situations the Devs are trying to figure out where there is no way to defend yourself . The player is not lagging either . These situations need to fixed along with whatever is causing them . There are more situations but I would like to post without people assuming right away it's a cheat but we don't know what it is . We just know the game puts you in a place you can't defend sometimes and there is no L2P for it .https://m.youtube.com/watch?v=h53AvcnYueY
Isn't that the old invis bug?
Wheeler hasn't figured it out yet and is still investigating . Never reached the patch notes yet .
Now imagine in the video that you posted of a Sorc managing to do that with C-Frags and all that jazz. You literally can't defend yourself. At all. Yet people are telling me to L2P and git gud. Lol.
Rohamad_Ali wrote: »leepalmer95 wrote: »Rohamad_Ali wrote: »This video is not exactly what the OP is talking about but it is on of those weird situations the Devs are trying to figure out where there is no way to defend yourself . The player is not lagging either . These situations need to fixed along with whatever is causing them . There are more situations but I would like to post without people assuming right away it's a cheat but we don't know what it is . We just know the game puts you in a place you can't defend sometimes and there is no L2P for it .https://m.youtube.com/watch?v=h53AvcnYueY
Isn't that the old invis bug?
Wheeler hasn't figured it out yet and is still investigating . Never reached the patch notes yet .
Now imagine in the video that you posted of a Sorc managing to do that with C-Frags and all that jazz. You literally can't defend yourself. At all. Yet people are telling me to L2P and git gud. Lol.
leepalmer95 wrote: »Rohamad_Ali wrote: »leepalmer95 wrote: »Rohamad_Ali wrote: »This video is not exactly what the OP is talking about but it is on of those weird situations the Devs are trying to figure out where there is no way to defend yourself . The player is not lagging either . These situations need to fixed along with whatever is causing them . There are more situations but I would like to post without people assuming right away it's a cheat but we don't know what it is . We just know the game puts you in a place you can't defend sometimes and there is no L2P for it .https://m.youtube.com/watch?v=h53AvcnYueY
Isn't that the old invis bug?
Wheeler hasn't figured it out yet and is still investigating . Never reached the patch notes yet .
Now imagine in the video that you posted of a Sorc managing to do that with C-Frags and all that jazz. You literally can't defend yourself. At all. Yet people are telling me to L2P and git gud. Lol.
Thats nothing to do with AC though. Thats a bug that vendors people invisable to certain players. I thought it was fixed or maybe this vid was from the patch where that was a thing.
A mag sorc wasn't the problem, it was when the healers were invisible.
That would be a reasonable form of blame. Quick question, is animation cancelling as big of an issue in PvE as it is in PvP? Of course not. Lol. Are proc sets an issue in PvE? Once again, of course not. That would be silly. But are they a problem in a competitive environment like PvP? Without a doubt. And even then, if a person can't clear content without animation cancelling, then that says an awful lot about the player in question's knowledge of: Their class, the content's mechanics, etc.
DocFrost72 wrote: »
That would be a reasonable form of blame. Quick question, is animation cancelling as big of an issue in PvE as it is in PvP? Of course not. Lol. Are proc sets an issue in PvE? Once again, of course not. That would be silly. But are they a problem in a competitive environment like PvP? Without a doubt. And even then, if a person can't clear content without animation cancelling, then that says an awful lot about the player in question's knowledge of: Their class, the content's mechanics, etc.
First, I don't know why they would have nerfed llambris if it were not overperforming in PvE. Llambris, Velidreth, Kra'gh, Skoria. If you are serious about endgame PvE DPS, thsee sets used to be mandatory. That's why ZOS made them not crit. They were overperforming DPS wise...
I can't help but laugh a bit at the second bold. If you have ever blocked mid attack to stop incoming damage, you have animation cancelled. Ever rolled out of red after having just started the animation of your dot? You animation cancelled.
The italics, again, I don't know if you want my opinion. I'll put it in spoilers to let you decide.You know a lot about your class, the game, and the mechanics when you can properly animation cancel to perform better while complying to your role as a damage dealer, tank, or healer. If you want to argue it takes less skill, I'd honestly not know how to explain doing more is more skill any other way than to say it.
No hate, man. Just saying.
DocFrost72 wrote: »
That would be a reasonable form of blame. Quick question, is animation cancelling as big of an issue in PvE as it is in PvP? Of course not. Lol. Are proc sets an issue in PvE? Once again, of course not. That would be silly. But are they a problem in a competitive environment like PvP? Without a doubt. And even then, if a person can't clear content without animation cancelling, then that says an awful lot about the player in question's knowledge of: Their class, the content's mechanics, etc.
First, I don't know why they would have nerfed llambris if it were not overperforming in PvE. Llambris, Velidreth, Kra'gh, Skoria. If you are serious about endgame PvE DPS, thsee sets used to be mandatory. That's why ZOS made them not crit. They were overperforming DPS wise...
I can't help but laugh a bit at the second bold. If you have ever blocked mid attack to stop incoming damage, you have animation cancelled. Ever rolled out of red after having just started the animation of your dot? You animation cancelled.
The italics, again, I don't know if you want my opinion. I'll put it in spoilers to let you decide.You know a lot about your class, the game, and the mechanics when you can properly animation cancel to perform better while complying to your role as a damage dealer, tank, or healer. If you want to argue it takes less skill, I'd honestly not know how to explain doing more is more skill any other way than to say it.
No hate, man. Just saying.
Proc sets were nerfed, because of how they were performing in PvP. Please do not be fooled by devs swearing out that it was because certain sets across the board were overperforming. They said the same nonsense about: Shields (when they nerfed shield durations), regenerating stamina while blocking, DK wings, etc. Please do not fall for it. Proc sets have been in existence for a ridiculously long time, and because they begin to seriously catch wind in PvP and people start stacking them — suddenly a blanket nerf is required? And you really believe it was because of certain sets overperforming in PvE? Word? Lol.
DocFrost72 wrote: »
That would be a reasonable form of blame. Quick question, is animation cancelling as big of an issue in PvE as it is in PvP? Of course not. Lol. Are proc sets an issue in PvE? Once again, of course not. That would be silly. But are they a problem in a competitive environment like PvP? Without a doubt. And even then, if a person can't clear content without animation cancelling, then that says an awful lot about the player in question's knowledge of: Their class, the content's mechanics, etc.
First, I don't know why they would have nerfed llambris if it were not overperforming in PvE. Llambris, Velidreth, Kra'gh, Skoria. If you are serious about endgame PvE DPS, thsee sets used to be mandatory. That's why ZOS made them not crit. They were overperforming DPS wise...
I can't help but laugh a bit at the second bold. If you have ever blocked mid attack to stop incoming damage, you have animation cancelled. Ever rolled out of red after having just started the animation of your dot? You animation cancelled.
The italics, again, I don't know if you want my opinion. I'll put it in spoilers to let you decide.You know a lot about your class, the game, and the mechanics when you can properly animation cancel to perform better while complying to your role as a damage dealer, tank, or healer. If you want to argue it takes less skill, I'd honestly not know how to explain doing more is more skill any other way than to say it.
No hate, man. Just saying.
Proc sets were nerfed, because of how they were performing in PvP. Please do not be fooled by devs swearing out that it was because certain sets across the board were overperforming. They said the same nonsense about: Shields (when they nerfed shield durations), regenerating stamina while blocking, DK wings, etc. Please do not fall for it. Proc sets have been in existence for a ridiculously long time, and because they begin to seriously catch wind in PvP and people start stacking them — suddenly a blanket nerf is required? And you really believe it was because of certain sets overperforming in PvE? Word? Lol.
Waffennacht wrote: »This is not my build, I am a mag player, this I show to you as an example.
This is what ch4mp is talking about:https://youtu.be/26sm6J46gNU
DocFrost72 wrote: »DocFrost72 wrote: »
That would be a reasonable form of blame. Quick question, is animation cancelling as big of an issue in PvE as it is in PvP? Of course not. Lol. Are proc sets an issue in PvE? Once again, of course not. That would be silly. But are they a problem in a competitive environment like PvP? Without a doubt. And even then, if a person can't clear content without animation cancelling, then that says an awful lot about the player in question's knowledge of: Their class, the content's mechanics, etc.
First, I don't know why they would have nerfed llambris if it were not overperforming in PvE. Llambris, Velidreth, Kra'gh, Skoria. If you are serious about endgame PvE DPS, thsee sets used to be mandatory. That's why ZOS made them not crit. They were overperforming DPS wise...
I can't help but laugh a bit at the second bold. If you have ever blocked mid attack to stop incoming damage, you have animation cancelled. Ever rolled out of red after having just started the animation of your dot? You animation cancelled.
The italics, again, I don't know if you want my opinion. I'll put it in spoilers to let you decide.You know a lot about your class, the game, and the mechanics when you can properly animation cancel to perform better while complying to your role as a damage dealer, tank, or healer. If you want to argue it takes less skill, I'd honestly not know how to explain doing more is more skill any other way than to say it.
No hate, man. Just saying.
Proc sets were nerfed, because of how they were performing in PvP. Please do not be fooled by devs swearing out that it was because certain sets across the board were overperforming. They said the same nonsense about: Shields (when they nerfed shield durations), regenerating stamina while blocking, DK wings, etc. Please do not fall for it. Proc sets have been in existence for a ridiculously long time, and because they begin to seriously catch wind in PvP and people start stacking them — suddenly a blanket nerf is required? And you really believe it was because of certain sets overperforming in PvE? Word? Lol.
https://m.imgur.com/eNVkonj?r
When Llambris could crit, it would attribute 3.4k dps. 3.4k dps for your normal weave. That is a bigger dps increase than any and every set in the game, and to make matters worse was affected by warhorn. Yes in that image it was only 8% ("only"), but that damage is independent. Meaning if you're pulling less than 34k, it was more than 10% of your overall dps.
Now? Prolly closer to around 1.5-2k, if using both elements. A LOT better for balance, letting builds without these sets compete.
But I mean, it's much easier to blame ZOS, so i'mma defer to that xD
DocFrost72 wrote: »DocFrost72 wrote: »
That would be a reasonable form of blame. Quick question, is animation cancelling as big of an issue in PvE as it is in PvP? Of course not. Lol. Are proc sets an issue in PvE? Once again, of course not. That would be silly. But are they a problem in a competitive environment like PvP? Without a doubt. And even then, if a person can't clear content without animation cancelling, then that says an awful lot about the player in question's knowledge of: Their class, the content's mechanics, etc.
First, I don't know why they would have nerfed llambris if it were not overperforming in PvE. Llambris, Velidreth, Kra'gh, Skoria. If you are serious about endgame PvE DPS, thsee sets used to be mandatory. That's why ZOS made them not crit. They were overperforming DPS wise...
I can't help but laugh a bit at the second bold. If you have ever blocked mid attack to stop incoming damage, you have animation cancelled. Ever rolled out of red after having just started the animation of your dot? You animation cancelled.
The italics, again, I don't know if you want my opinion. I'll put it in spoilers to let you decide.You know a lot about your class, the game, and the mechanics when you can properly animation cancel to perform better while complying to your role as a damage dealer, tank, or healer. If you want to argue it takes less skill, I'd honestly not know how to explain doing more is more skill any other way than to say it.
No hate, man. Just saying.
Proc sets were nerfed, because of how they were performing in PvP. Please do not be fooled by devs swearing out that it was because certain sets across the board were overperforming. They said the same nonsense about: Shields (when they nerfed shield durations), regenerating stamina while blocking, DK wings, etc. Please do not fall for it. Proc sets have been in existence for a ridiculously long time, and because they begin to seriously catch wind in PvP and people start stacking them — suddenly a blanket nerf is required? And you really believe it was because of certain sets overperforming in PvE? Word? Lol.
https://m.imgur.com/eNVkonj?r
When Llambris could crit, it would attribute 3.4k dps. 3.4k dps for your normal weave. That is a bigger dps increase than any and every set in the game, and to make matters worse was affected by warhorn. Yes in that image it was only 8% ("only"), but that damage is independent. Meaning if you're pulling less than 34k, it was more than 10% of your overall dps.
Now? Prolly closer to around 1.5-2k, if using both elements. A LOT better for balance, letting builds without these sets compete.
But I mean, it's much easier to blame ZOS, so i'mma defer to that xD
Now here is some food for thought, comrade. Before the 1T monster sets were added (e.g. Llambris, Tremorscale, Selene, etc.), where was the ever growing complaints of proc sets overperforming in PvP...? Or PvE for that matter. Were the developers saying things like, "Nerien'eth and Skoria are overperforming in magicka builds in PvE, as they are a staple for DOS builds."? Of course not. Were they even in decisions of making proc sets no longer crit back then? Probably not. But when people starting developing these cheese builds incorporating: Red Mountain, Viper, Selene, Velidreth, etc., it grew into a snowballing effect of things rapidly getting more and more out of control. And instead of ZOS dropping their foolish concept of not balancing PvE and PvP seperately, things got out of hand and we end-up in the horrible place that we are at now.
Jollygoodusername wrote: »Waffennacht wrote: »This is not my build, I am a mag player, this I show to you as an example.
This is what ch4mp is talking about:https://youtu.be/26sm6J46gNU
In this video, the player dies before even 2 of the animations are completed, in 1 sec time frame. It's absolute BS, bypasses cooldowns and is clearly a bug, a sign of the incompetence of the combat designer and/or both.
Was playing SWL a few days ago and tried to exploit their combat GCD system but it was flawless and tactful. I don't like how boring and linear it feels but at least it won't likely be an issue in PvP. I'm ever going to be on the side of the OP when it comes to animation cancelling...it shouldn't even exist, especially with how crappy ESO's combat has been developed from the start.
Jollygoodusername wrote: »Waffennacht wrote: »This is not my build, I am a mag player, this I show to you as an example.
This is what ch4mp is talking about:https://youtu.be/26sm6J46gNU
In this video, the player dies before even 2 of the animations are completed, in 1 sec time frame. It's absolute BS, bypasses cooldowns and is clearly a bug, a sign of the incompetence of the combat designer and/or both.
Was playing SWL a few days ago and tried to exploit their combat GCD system but it was flawless and tactful. I don't like how boring and linear it feels but at least it won't likely be an issue in PvP. I'm ever going to be on the side of the OP when it comes to animation cancelling...it shouldn't even exist, especially with how crappy ESO's combat has been developed from the start.