(PS4) I want a 7 day CP campaign, I didn't earn 730 CP to not use it, and in a MMO more customization is always a good thing.
That said, being forced to play Non-CP I've realized a few things that I like.
1. PEOPLE DIE - I die quicker, you die quicker, everyone dies quicker. You would think No CP would affect offense and defense evenly, it doesn't feel like it. Way too many CP fights end in a draw, those "safe" heavy armor or sheild stacking builds with huge heals that fight for a few minutes, realize no one is going to die aren't near as common in Non-CP. Someone usually dies. That 1 v X video is really earned in Non-CP, most people won't get by on just a good build when outnumbered.
2. NO MORE TROLL TANKS- there are still tanks, and utility tanks still play a big roll.- However, that annoying tank that kites the rocks for 15 minutes, or the guy standing in the corner healing himself with 20 people beating on him long after his group is dead, are close to extinct. Even the two tanks running guard for no purpose other than to be annoying are killable now. Seriously, it wasn't that hard a build to make, and it wasn't that challenging to play well, so I don't miss it.
3. SEIGE IS A ZERG KILLER- Everyone claims to hate the zerg. One of the defining factors of a zerg is a large group outside a keep and no one sets up seige. Now a few organized defenders on a wall who are willing to throw up a few defensive ballistas can shred a group of fools running around aimlessly with no purpose outside your walls.
4. RESOURCE MANAGEMENT IS A SKILL- It's just harder. There is less room for error, you feel your mistakes more.
5. LESS EXCUSES- I think a lot of people thought once CP was gone all of a sudden the best players wouldn't be the best players anymore. The appreciation for rotations, practice, putting together the correct armor set, knowing your class, fighting smart etc, can't be denied. You don't have to hear the "
I only have 590 CP and he has 630, that is the only reason he won!"
6. SOLOING A RESOURCE OR KEEP IS NO JOKE- This one might get some feedback, I'm sure some people won't agree this is a good thing, Right now, I can't take a L5 resource in non-CP, and soloing a keep seems near impossible. (I have yet to see anyone do it, I'm sure someone can, just not any of the people who I have seen try) Cyrodil is an MMO War game, was it really mean for one player to take a castle? Now before the solo players start crying, I've seen quite a few good solo players take down a group with the NPC's on their side, that should be some consolation.
This is opinion, I play a lot of PvP in Cyrodil in groups and solo, in CP and non CP. Not trying to troll anyone. In the end, I really think it is important for the long term success of an MMO to keep the characters growing, that is what CP does... I really don't want a "done" character. I often thought even if CP was only 10% of the effect it has now it would be a good thing, but I can't deny I do like some Non-CP things more.
Edited by Crom_CCCXVI on July 5, 2017 1:22PM