

Love this. It'd be great to have it as a skill line like the Thieves Guild, Mages Guild, etc, so every character can benefit from it. Plus, it would leave lore purists nothing to complain about, since anyone can be a member of the Mages Guild and still be a secret necromancer. I think it's a brilliant idea.TheShadowScout wrote: »Nah, if they ever make some necromancer stuff, they should bloody well make it as additional skill line like fighters or mages guild in some way.
Maybe guild, maybe a world sklill line exclusive with WW and vampoire, maybe an fourth class skill line for sorcs, wheatever.
SydneyGrey wrote: »Love this. It'd be great to have it as a skill line like the Thieves Guild, Mages Guild, etc, so every character can benefit from it. Plus, it would leave lore purists nothing to complain about, since anyone can be a member of the Mages Guild and still be a secret necromancer. I think it's a brilliant idea.TheShadowScout wrote: »Nah, if they ever make some necromancer stuff, they should bloody well make it as additional skill line like fighters or mages guild in some way.
Maybe guild, maybe a world sklill line exclusive with WW and vampoire, maybe an fourth class skill line for sorcs, wheatever.
I think it should be a skill line like Undaunted or Fighters guild but make it a choice like Vampire or Werewolf and make it the opposite of the Mages Guild so you have to choose Mages Guild or Necromancer. That way 90% of players wont be Necromancers but if you want to you can and have a really cool collection of different skills.
I think it should be a skill line like Undaunted or Fighters guild but make it a choice like Vampire or Werewolf and make it the opposite of the Mages Guild so you have to choose Mages Guild or Necromancer. That way 90% of players wont be Necromancers but if you want to you can and have a really cool collection of different skills.
I think this is the way to do it.
I would also make using the necro skills in towns illegal, the guards would come after you if you're caught using them.
In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper
In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper
TheShadowScout wrote: »Nah, if they ever make some necromancer stuff, they should bloody well make it as additional skill line like fighters or mages guild in some way.
Maybe guild, maybe a world sklill line exclusive with WW and vampoire, maybe an fourth class skill line for sorcs, wheatever.
But as -addition- for existing characters, not a new class you gotta start all over again,l because at this point it'd be really tenious...
Giles.floydub17_ESO wrote: »
notimetocare wrote: »In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper
Where is the bias against Necromancy? Have you played ANY zone quests? lol. The hatred is everywhere
DB vs necro: secret organization vs public magic (unless your character never plans to do anything around people lol)
A bad murder spree gets a bounty. Raising he dead is just about any Tamriel city or around citizens would get you murdered/bountied
Not talking about random people or quests. I'm talking about the narrative of the main story. There is no bias. As for the people of Tamriel, they hate vampires too, yet we can still become them and they completely ignore the fact. There's no reason necromancy can't exist in the same fashion. While ZOS may never do it for god knows what reason, there is no logical reasoning behind the decision, as much as some people might try to force one. ~Dr. PepperGiles.floydub17_ESO wrote: »In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper
Have you not seen the necromancers wrecking havoc acrosss Tamriel? A necromancer attempted to take over Nirn.
It's a particularly dark art and runs afoul of the divines. It really runs afoul did the mage guild and fighters guild.
As for 1T, I don't see how that's relevant. making aspects linear doesn't exactly mean anything concerning necromancers since there is much from the single player games that aren't in ESO and never will be
Again, as I said, ESO may eventually find it monetarily beneficial to add the class or a line and require players to buy it to access it. We will see.
notimetocare wrote: »In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper
Where is the bias against Necromancy? Have you played ANY zone quests? lol. The hatred is everywhere
DB vs necro: secret organization vs public magic (unless your character never plans to do anything around people lol)
A bad murder spree gets a bounty. Raising he dead is just about any Tamriel city or around citizens would get you murdered/bountiedNot talking about random people or quests. I'm talking about the narrative of the main story. There is no bias. As for the people of Tamriel, they hate vampires too, yet we can still become them and they completely ignore the fact. There's no reason necromancy can't exist in the same fashion. While ZOS may never do it for god knows what reason, there is no logical reasoning behind the decision, as much as some people might try to force one. ~Dr. PepperGiles.floydub17_ESO wrote: »In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper
Have you not seen the necromancers wrecking havoc acrosss Tamriel? A necromancer attempted to take over Nirn.
It's a particularly dark art and runs afoul of the divines. It really runs afoul did the mage guild and fighters guild.
As for 1T, I don't see how that's relevant. making aspects linear doesn't exactly mean anything concerning necromancers since there is much from the single player games that aren't in ESO and never will be
Again, as I said, ESO may eventually find it monetarily beneficial to add the class or a line and require players to buy it to access it. We will see.
Giles.floydub17_ESO wrote: »notimetocare wrote: »In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper
Where is the bias against Necromancy? Have you played ANY zone quests? lol. The hatred is everywhere
DB vs necro: secret organization vs public magic (unless your character never plans to do anything around people lol)
A bad murder spree gets a bounty. Raising he dead is just about any Tamriel city or around citizens would get you murdered/bountiedNot talking about random people or quests. I'm talking about the narrative of the main story. There is no bias. As for the people of Tamriel, they hate vampires too, yet we can still become them and they completely ignore the fact. There's no reason necromancy can't exist in the same fashion. While ZOS may never do it for god knows what reason, there is no logical reasoning behind the decision, as much as some people might try to force one. ~Dr. PepperGiles.floydub17_ESO wrote: »In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper
Have you not seen the necromancers wrecking havoc acrosss Tamriel? A necromancer attempted to take over Nirn.
It's a particularly dark art and runs afoul of the divines. It really runs afoul did the mage guild and fighters guild.
As for 1T, I don't see how that's relevant. making aspects linear doesn't exactly mean anything concerning necromancers since there is much from the single player games that aren't in ESO and never will be
Again, as I said, ESO may eventually find it monetarily beneficial to add the class or a line and require players to buy it to access it. We will see.
And the narrative of the main story was a necromancer attempting to take over all of Nirn.
May I refresh your memory of the quest when you faced manimarco in combat.
Something like, I wonder why he took such a large form. Maybe compensating for something. Remember that, he was a necromancer.
The conversation is mostly pointless. With all the necromancer threads over 3+ years Zos added the warden. If they ever add a necromancer get ready to pay up.
He could've just as easily been a normal sorcerer and personally against "filthy" necromancy (he is a haughty high elf after all). The point is, there isn't a legitimate reason for necromancy to be left out. Though the developers must be using that "morality" logic, not realizing how flawed and nonsensical it is. I just can't see any other reason for them to continually ignore this for years now.Giles.floydub17_ESO wrote: »notimetocare wrote: »In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper
Where is the bias against Necromancy? Have you played ANY zone quests? lol. The hatred is everywhere
DB vs necro: secret organization vs public magic (unless your character never plans to do anything around people lol)
A bad murder spree gets a bounty. Raising he dead is just about any Tamriel city or around citizens would get you murdered/bountiedNot talking about random people or quests. I'm talking about the narrative of the main story. There is no bias. As for the people of Tamriel, they hate vampires too, yet we can still become them and they completely ignore the fact. There's no reason necromancy can't exist in the same fashion. While ZOS may never do it for god knows what reason, there is no logical reasoning behind the decision, as much as some people might try to force one. ~Dr. PepperGiles.floydub17_ESO wrote: »In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper
Have you not seen the necromancers wrecking havoc acrosss Tamriel? A necromancer attempted to take over Nirn.
It's a particularly dark art and runs afoul of the divines. It really runs afoul did the mage guild and fighters guild.
As for 1T, I don't see how that's relevant. making aspects linear doesn't exactly mean anything concerning necromancers since there is much from the single player games that aren't in ESO and never will be
Again, as I said, ESO may eventually find it monetarily beneficial to add the class or a line and require players to buy it to access it. We will see.
And the narrative of the main story was a necromancer attempting to take over all of Nirn.
May I refresh your memory of the quest when you faced manimarco in combat.
Something like, I wonder why he took such a large form. Maybe compensating for something. Remember that, he was a necromancer.
The conversation is mostly pointless. With all the necromancer threads over 3+ years Zos added the warden. If they ever add a necromancer get ready to pay up.
He could've just as easily been a normal sorcerer and personally against "filthy" necromancy (he is a haughty high elf after all). The point is, there isn't a legitimate reason for necromancy to be left out. Though the developers must be using that "morality" logic, not realizing how flawed and nonsensical it is. I just can't see any other reason for them to continually ignore this for years now.Giles.floydub17_ESO wrote: »notimetocare wrote: »In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper
Where is the bias against Necromancy? Have you played ANY zone quests? lol. The hatred is everywhere
DB vs necro: secret organization vs public magic (unless your character never plans to do anything around people lol)
A bad murder spree gets a bounty. Raising he dead is just about any Tamriel city or around citizens would get you murdered/bountiedNot talking about random people or quests. I'm talking about the narrative of the main story. There is no bias. As for the people of Tamriel, they hate vampires too, yet we can still become them and they completely ignore the fact. There's no reason necromancy can't exist in the same fashion. While ZOS may never do it for god knows what reason, there is no logical reasoning behind the decision, as much as some people might try to force one. ~Dr. PepperGiles.floydub17_ESO wrote: »In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper
Have you not seen the necromancers wrecking havoc acrosss Tamriel? A necromancer attempted to take over Nirn.
It's a particularly dark art and runs afoul of the divines. It really runs afoul did the mage guild and fighters guild.
As for 1T, I don't see how that's relevant. making aspects linear doesn't exactly mean anything concerning necromancers since there is much from the single player games that aren't in ESO and never will be
Again, as I said, ESO may eventually find it monetarily beneficial to add the class or a line and require players to buy it to access it. We will see.
And the narrative of the main story was a necromancer attempting to take over all of Nirn.
May I refresh your memory of the quest when you faced manimarco in combat.
Something like, I wonder why he took such a large form. Maybe compensating for something. Remember that, he was a necromancer.
The conversation is mostly pointless. With all the necromancer threads over 3+ years Zos added the warden. If they ever add a necromancer get ready to pay up.
Is this a joke? What on Earth are you talking about? I never said he wasn't a necromancer. I'm saying his status as a necromancer has no bearing on his status as a villain. The developers could've made him a regular sorcerer and he'd be just as evil regardless.Giles.floydub17_ESO wrote: »He could've just as easily been a normal sorcerer and personally against "filthy" necromancy (he is a haughty high elf after all). The point is, there isn't a legitimate reason for necromancy to be left out. Though the developers must be using that "morality" logic, not realizing how flawed and nonsensical it is. I just can't see any other reason for them to continually ignore this for years now.Giles.floydub17_ESO wrote: »notimetocare wrote: »In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper
Where is the bias against Necromancy? Have you played ANY zone quests? lol. The hatred is everywhere
DB vs necro: secret organization vs public magic (unless your character never plans to do anything around people lol)
A bad murder spree gets a bounty. Raising he dead is just about any Tamriel city or around citizens would get you murdered/bountiedNot talking about random people or quests. I'm talking about the narrative of the main story. There is no bias. As for the people of Tamriel, they hate vampires too, yet we can still become them and they completely ignore the fact. There's no reason necromancy can't exist in the same fashion. While ZOS may never do it for god knows what reason, there is no logical reasoning behind the decision, as much as some people might try to force one. ~Dr. PepperGiles.floydub17_ESO wrote: »In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.Giles.floydub17_ESO wrote: »I heard necromancy was dead.
Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.
Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper
Have you not seen the necromancers wrecking havoc acrosss Tamriel? A necromancer attempted to take over Nirn.
It's a particularly dark art and runs afoul of the divines. It really runs afoul did the mage guild and fighters guild.
As for 1T, I don't see how that's relevant. making aspects linear doesn't exactly mean anything concerning necromancers since there is much from the single player games that aren't in ESO and never will be
Again, as I said, ESO may eventually find it monetarily beneficial to add the class or a line and require players to buy it to access it. We will see.
And the narrative of the main story was a necromancer attempting to take over all of Nirn.
May I refresh your memory of the quest when you faced manimarco in combat.
Something like, I wonder why he took such a large form. Maybe compensating for something. Remember that, he was a necromancer.
The conversation is mostly pointless. With all the necromancer threads over 3+ years Zos added the warden. If they ever add a necromancer get ready to pay up.
@TheMaster
Clearly not the master of ESO or you'd know he was one of the most powerful necromancers there was. Dialogue that could not be avoided without turning the volume off.
You call yourself the master and are attempting to argue how a necromancer would be ok during this time yet you clearly lack knowledge making your arguments both inaccurate and entertaining.