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Necromancer skills

Joshuagm1991
Joshuagm1991
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I'd love to not have to start over again when and if this comes out again. It would be cool if we sacrificed other skill lines for it, like Templar.
  • TheShadowScout
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    Nah, if they ever make some necromancer stuff, they should bloody well make it as additional skill line like fighters or mages guild in some way.
    Maybe guild, maybe a world sklill line exclusive with WW and vampoire, maybe an fourth class skill line for sorcs, wheatever.

    But as -addition- for existing characters, not a new class you gotta start all over again,l because at this point it'd be really tenious...
  • ForsakenSin
    ForsakenSin
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    1427179278870.jpg


    necromancy-mother-always-said-to-make-new-friends-8564166.png
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • ForsakenSin
    ForsakenSin
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    As much as i would LOVE to get a necro with heaps of new skills .. i have to agree with @TheShadowScout i really don't fell like grinding and farming ect as i always wanted my main to be necro and my main is sorc .. so i would love to either be able to change from sorc to necro or have it as a guild ability

    ok who am i kidding i don't care as long as i can be NECRO!
    Edited by ForsakenSin on July 20, 2017 6:25AM
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • SydneyGrey
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    Nah, if they ever make some necromancer stuff, they should bloody well make it as additional skill line like fighters or mages guild in some way.
    Maybe guild, maybe a world sklill line exclusive with WW and vampoire, maybe an fourth class skill line for sorcs, wheatever.
    Love this. It'd be great to have it as a skill line like the Thieves Guild, Mages Guild, etc, so every character can benefit from it. Plus, it would leave lore purists nothing to complain about, since anyone can be a member of the Mages Guild and still be a secret necromancer. I think it's a brilliant idea.

  • ccfeeling
    ccfeeling
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    Pet class rules the world
  • Ermiq
    Ermiq
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    SydneyGrey wrote: »
    Nah, if they ever make some necromancer stuff, they should bloody well make it as additional skill line like fighters or mages guild in some way.
    Maybe guild, maybe a world sklill line exclusive with WW and vampoire, maybe an fourth class skill line for sorcs, wheatever.
    Love this. It'd be great to have it as a skill line like the Thieves Guild, Mages Guild, etc, so every character can benefit from it. Plus, it would leave lore purists nothing to complain about, since anyone can be a member of the Mages Guild and still be a secret necromancer. I think it's a brilliant idea.

    Secret necromancers summoning skeletons here and there. Yeah, nothing suspicious at all.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • abigfishy
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    I think it should be a skill line like Undaunted or Fighters guild but make it a choice like Vampire or Werewolf and make it the opposite of the Mages Guild so you have to choose Mages Guild or Necromancer. That way 90% of players wont be Necromancers but if you want to you can and have a really cool collection of different skills.
    Level 50 Characters
    USA
    Odette Skullcrusher Nord DK EP Tank
    Hannah Smithee Breton Templar DC Healer
    Charlotte of the Wild Bosmer NB EP DPS
    Rabbath Amman Dark Elf Sorc EP DPS
    Lovely Twinkle High Elf Sorc AD Tank
    Nepith Dark Elf Warden EP Healer
    Tupac Shakoor Redguard Sorc DC Tank
    Faire the Last Snow Elf Altmer Warden EP Ice Staff Tank
    EU
    Soul-Shriven Breton Sorc DC DPS
    Makush gro-Shurgal Orc DK DC Tank
    Cleopatra Tharn Imperial Sorc EP Healer
    Daenerys Targaryin Nord Templar DC Healer
    Zar Saarshar Khajiit NB DC Thief
    Celrith High Elf Sorc EP Assassin
    Falcar Dark Elf NB DC Necromancer
    Myriam Blaylock Breton NB EP Vampire
    Nivrillin Wood Elf NB DC Werewolf
  • LilySix
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    Necromancer exists.

    Go to a vet HM trial with people who don't know the strats, don't know how to play. Use kagrenac gear, and here you are, reviving your mates again again.



    GM Hangovers - PS4
    "Soyez vous -même, les autres sont déjà pris"
    Oscar Wilde

    Youtube channel => C'est par ici
  • LordGavus
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    abigfishy wrote: »
    I think it should be a skill line like Undaunted or Fighters guild but make it a choice like Vampire or Werewolf and make it the opposite of the Mages Guild so you have to choose Mages Guild or Necromancer. That way 90% of players wont be Necromancers but if you want to you can and have a really cool collection of different skills.

    I think this is the way to do it.
    I would also make using the necro skills in towns illegal, the guards would come after you if you're caught using them.
  • The_Smilemeister
    The_Smilemeister
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    You can be a Necro... at least on the forums anyway. Just post a comment on a thread that died two years ago.
  • idk
    idk
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    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
  • Everstorm
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    LordGavus wrote: »
    abigfishy wrote: »
    I think it should be a skill line like Undaunted or Fighters guild but make it a choice like Vampire or Werewolf and make it the opposite of the Mages Guild so you have to choose Mages Guild or Necromancer. That way 90% of players wont be Necromancers but if you want to you can and have a really cool collection of different skills.

    I think this is the way to do it.
    I would also make using the necro skills in towns illegal, the guards would come after you if you're caught using them.

    Agree but ZOS prolly won't have the balls to inconvenience the players in such a manner. They didn't with vampires and werewolves.
  • ThePrinceOfBargains
    ThePrinceOfBargains
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    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
    In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.

    Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper
    Edited by ThePrinceOfBargains on July 20, 2017 1:14PM
  • Luigi_Vampa
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    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.

    And werewolves and vampires aren't considered dark and undesired? Necromancy is a thing in Tamriel and we should be able to practice it. Thieves aren't wanted around Tamriel, but we can be one. Assassins aren't beloved citizens but we can be one of those too. There is no reason we should be banned from Necromancy when we can already break the law in multiple ways.
    PC/EU DC
  • notimetocare
    notimetocare
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    TheMaster wrote: »
    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
    In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.

    Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper

    Where is the bias against Necromancy? Have you played ANY zone quests? lol. The hatred is everywhere

    DB vs necro: secret organization vs public magic (unless your character never plans to do anything around people lol)

    A bad murder spree gets a bounty. Raising he dead is just about any Tamriel city or around citizens would get you murdered/bountied
  • ParaNostram
    ParaNostram
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    Been playing a Necromancer in TES games since I started, it would be nice to play one on ESO.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • idk
    idk
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    TheMaster wrote: »
    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
    In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.

    Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper

    Have you not seen the necromancers wrecking havoc acrosss Tamriel? A necromancer attempted to take over Nirn.

    It's a particularly dark art and runs afoul of the divines. It really runs afoul did the mage guild and fighters guild.

    As for 1T, I don't see how that's relevant. making aspects linear doesn't exactly mean anything concerning necromancers since there is much from the single player games that aren't in ESO and never will be

    Again, as I said, ESO may eventually find it monetarily beneficial to add the class or a line and require players to buy it to access it. We will see.
  • Kay1
    Kay1
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    Nah, if they ever make some necromancer stuff, they should bloody well make it as additional skill line like fighters or mages guild in some way.
    Maybe guild, maybe a world sklill line exclusive with WW and vampoire, maybe an fourth class skill line for sorcs, wheatever.

    But as -addition- for existing characters, not a new class you gotta start all over again,l because at this point it'd be really tenious...

    I doubt it, they said more classes will be coming and Necro is a very popular class in every MMO, like Ranger and Engineer.

    I also remember a thread about months ago where someone showed that Zeni was MAYBE working on an engineer class using the Dwemer technology, it will really make sense but I doubt we will see it in years and Necromancer is way more requested because they are badass and they have a scythe, a scythe ffs.
    Edited by Kay1 on July 20, 2017 4:21PM
    K1 The Big Monkey
  • Zordrage
    Zordrage
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    ccfeeling wrote: »
    Pet class rules the world

    Warden uses Pets.... ( pathetic tree hugers )

    Necromancers use MINIONS and its own morbid creations if it feels like it...

    Don't insult necros again pls.....

    pets........... pffffffffffff...
    Edited by Zordrage on July 20, 2017 4:34PM
  • idk
    idk
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    Zoliru wrote: »
    ccfeeling wrote: »
    Pet class rules the world

    Warden uses Pets.... ( pathetic tree hugers )

    Necromancers use MINIONS and its own morbid creations if it feels like it...

    Don't insult necros again pls.....

    pets........... pffffffffffff...

    Sorc beats necromancer.
  • Zordrage
    Zordrage
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    Zoliru wrote: »
    ccfeeling wrote: »
    Pet class rules the world

    Warden uses Pets.... ( pathetic tree hugers )

    Necromancers use MINIONS and its own morbid creations if it feels like it...

    Don't insult necros again pls.....

    pets........... pffffffffffff...

    Sorc beats necromancer.

    a true necromancer never die...... they just walk away as a Soul/ghost while laughing then they posses someone or ressurect themself somehow...usualy takes some time tough....

    or the stronger ones keep pounding their targets face and drain the life essence from them even after death as a souls/Ghost.....
    Edited by Zordrage on July 20, 2017 4:58PM
  • ThePrinceOfBargains
    ThePrinceOfBargains
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    TheMaster wrote: »
    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
    In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.

    Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper

    Where is the bias against Necromancy? Have you played ANY zone quests? lol. The hatred is everywhere

    DB vs necro: secret organization vs public magic (unless your character never plans to do anything around people lol)

    A bad murder spree gets a bounty. Raising he dead is just about any Tamriel city or around citizens would get you murdered/bountied
    TheMaster wrote: »
    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
    In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.

    Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper

    Have you not seen the necromancers wrecking havoc acrosss Tamriel? A necromancer attempted to take over Nirn.

    It's a particularly dark art and runs afoul of the divines. It really runs afoul did the mage guild and fighters guild.

    As for 1T, I don't see how that's relevant. making aspects linear doesn't exactly mean anything concerning necromancers since there is much from the single player games that aren't in ESO and never will be

    Again, as I said, ESO may eventually find it monetarily beneficial to add the class or a line and require players to buy it to access it. We will see.
    Not talking about random people or quests. I'm talking about the narrative of the main story. There is no bias. As for the people of Tamriel, they hate vampires too, yet we can still become them and they completely ignore the fact. There's no reason necromancy can't exist in the same fashion. While ZOS may never do it for god knows what reason, there is no logical reasoning behind the decision, as much as some people might try to force one. ~Dr. Pepper
  • idk
    idk
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    TheMaster wrote: »
    TheMaster wrote: »
    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
    In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.

    Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper

    Where is the bias against Necromancy? Have you played ANY zone quests? lol. The hatred is everywhere

    DB vs necro: secret organization vs public magic (unless your character never plans to do anything around people lol)

    A bad murder spree gets a bounty. Raising he dead is just about any Tamriel city or around citizens would get you murdered/bountied
    TheMaster wrote: »
    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
    In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.

    Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper

    Have you not seen the necromancers wrecking havoc acrosss Tamriel? A necromancer attempted to take over Nirn.

    It's a particularly dark art and runs afoul of the divines. It really runs afoul did the mage guild and fighters guild.

    As for 1T, I don't see how that's relevant. making aspects linear doesn't exactly mean anything concerning necromancers since there is much from the single player games that aren't in ESO and never will be

    Again, as I said, ESO may eventually find it monetarily beneficial to add the class or a line and require players to buy it to access it. We will see.
    Not talking about random people or quests. I'm talking about the narrative of the main story. There is no bias. As for the people of Tamriel, they hate vampires too, yet we can still become them and they completely ignore the fact. There's no reason necromancy can't exist in the same fashion. While ZOS may never do it for god knows what reason, there is no logical reasoning behind the decision, as much as some people might try to force one. ~Dr. Pepper

    And the narrative of the main story was a necromancer attempting to take over all of Nirn.

    May I refresh your memory of the quest when you faced manimarco in combat.

    Something like, I wonder why he took such a large form. Maybe compensating for something. Remember that, he was a necromancer.

    The conversation is mostly pointless. With all the necromancer threads over 3+ years Zos added the warden. If they ever add a necromancer get ready to pay up.
    Edited by idk on July 20, 2017 5:44PM
  • Zordrage
    Zordrage
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    TheMaster wrote: »
    TheMaster wrote: »
    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
    In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.

    Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper

    Where is the bias against Necromancy? Have you played ANY zone quests? lol. The hatred is everywhere

    DB vs necro: secret organization vs public magic (unless your character never plans to do anything around people lol)

    A bad murder spree gets a bounty. Raising he dead is just about any Tamriel city or around citizens would get you murdered/bountied
    TheMaster wrote: »
    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
    In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.

    Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper

    Have you not seen the necromancers wrecking havoc acrosss Tamriel? A necromancer attempted to take over Nirn.

    It's a particularly dark art and runs afoul of the divines. It really runs afoul did the mage guild and fighters guild.

    As for 1T, I don't see how that's relevant. making aspects linear doesn't exactly mean anything concerning necromancers since there is much from the single player games that aren't in ESO and never will be

    Again, as I said, ESO may eventually find it monetarily beneficial to add the class or a line and require players to buy it to access it. We will see.
    Not talking about random people or quests. I'm talking about the narrative of the main story. There is no bias. As for the people of Tamriel, they hate vampires too, yet we can still become them and they completely ignore the fact. There's no reason necromancy can't exist in the same fashion. While ZOS may never do it for god knows what reason, there is no logical reasoning behind the decision, as much as some people might try to force one. ~Dr. Pepper

    And the narrative of the main story was a necromancer attempting to take over all of Nirn.

    May I refresh your memory of the quest when you faced manimarco in combat.

    Something like, I wonder why he took such a large form. Maybe compensating for something. Remember that, he was a necromancer.

    The conversation is mostly pointless. With all the necromancer threads over 3+ years Zos added the warden. If they ever add a necromancer get ready to pay up.

    90% of the people that want necro are actualy ready to pay up allready....
  • ThePrinceOfBargains
    ThePrinceOfBargains
    ✭✭✭✭✭
    TheMaster wrote: »
    TheMaster wrote: »
    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
    In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.

    Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper

    Where is the bias against Necromancy? Have you played ANY zone quests? lol. The hatred is everywhere

    DB vs necro: secret organization vs public magic (unless your character never plans to do anything around people lol)

    A bad murder spree gets a bounty. Raising he dead is just about any Tamriel city or around citizens would get you murdered/bountied
    TheMaster wrote: »
    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
    In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.

    Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper

    Have you not seen the necromancers wrecking havoc acrosss Tamriel? A necromancer attempted to take over Nirn.

    It's a particularly dark art and runs afoul of the divines. It really runs afoul did the mage guild and fighters guild.

    As for 1T, I don't see how that's relevant. making aspects linear doesn't exactly mean anything concerning necromancers since there is much from the single player games that aren't in ESO and never will be

    Again, as I said, ESO may eventually find it monetarily beneficial to add the class or a line and require players to buy it to access it. We will see.
    Not talking about random people or quests. I'm talking about the narrative of the main story. There is no bias. As for the people of Tamriel, they hate vampires too, yet we can still become them and they completely ignore the fact. There's no reason necromancy can't exist in the same fashion. While ZOS may never do it for god knows what reason, there is no logical reasoning behind the decision, as much as some people might try to force one. ~Dr. Pepper

    And the narrative of the main story was a necromancer attempting to take over all of Nirn.

    May I refresh your memory of the quest when you faced manimarco in combat.

    Something like, I wonder why he took such a large form. Maybe compensating for something. Remember that, he was a necromancer.

    The conversation is mostly pointless. With all the necromancer threads over 3+ years Zos added the warden. If they ever add a necromancer get ready to pay up.
    He could've just as easily been a normal sorcerer and personally against "filthy" necromancy (he is a haughty high elf after all). The point is, there isn't a legitimate reason for necromancy to be left out. Though the developers must be using that "morality" logic, not realizing how flawed and nonsensical it is. I just can't see any other reason for them to continually ignore this for years now.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    TheMaster wrote: »
    TheMaster wrote: »
    TheMaster wrote: »
    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
    In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.

    Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper

    Where is the bias against Necromancy? Have you played ANY zone quests? lol. The hatred is everywhere

    DB vs necro: secret organization vs public magic (unless your character never plans to do anything around people lol)

    A bad murder spree gets a bounty. Raising he dead is just about any Tamriel city or around citizens would get you murdered/bountied
    TheMaster wrote: »
    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
    In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.

    Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper

    Have you not seen the necromancers wrecking havoc acrosss Tamriel? A necromancer attempted to take over Nirn.

    It's a particularly dark art and runs afoul of the divines. It really runs afoul did the mage guild and fighters guild.

    As for 1T, I don't see how that's relevant. making aspects linear doesn't exactly mean anything concerning necromancers since there is much from the single player games that aren't in ESO and never will be

    Again, as I said, ESO may eventually find it monetarily beneficial to add the class or a line and require players to buy it to access it. We will see.
    Not talking about random people or quests. I'm talking about the narrative of the main story. There is no bias. As for the people of Tamriel, they hate vampires too, yet we can still become them and they completely ignore the fact. There's no reason necromancy can't exist in the same fashion. While ZOS may never do it for god knows what reason, there is no logical reasoning behind the decision, as much as some people might try to force one. ~Dr. Pepper

    And the narrative of the main story was a necromancer attempting to take over all of Nirn.

    May I refresh your memory of the quest when you faced manimarco in combat.

    Something like, I wonder why he took such a large form. Maybe compensating for something. Remember that, he was a necromancer.

    The conversation is mostly pointless. With all the necromancer threads over 3+ years Zos added the warden. If they ever add a necromancer get ready to pay up.
    He could've just as easily been a normal sorcerer and personally against "filthy" necromancy (he is a haughty high elf after all). The point is, there isn't a legitimate reason for necromancy to be left out. Though the developers must be using that "morality" logic, not realizing how flawed and nonsensical it is. I just can't see any other reason for them to continually ignore this for years now.

    @TheMaster

    Clearly not the master of ESO or you'd know he was one of the most powerful necromancers there was. Dialogue that could not be avoided without turning the volume off.

    You call yourself the master and are attempting to argue how a necromancer would be ok during this time yet you clearly lack knowledge making your arguments both inaccurate and entertaining.
  • Jurand80
    Jurand80
    ✭✭✭✭
    go play diablo. for just a few euro you get a whole 12hr/day week of necro fun. untill it gets boring again. totally worth it!
  • SFDB
    SFDB
    ✭✭✭✭✭
    I also want a Lich skill line, one that can't be taken if you're a vampire or werewolf.
  • ThePrinceOfBargains
    ThePrinceOfBargains
    ✭✭✭✭✭
    TheMaster wrote: »
    TheMaster wrote: »
    TheMaster wrote: »
    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
    In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.

    Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper

    Where is the bias against Necromancy? Have you played ANY zone quests? lol. The hatred is everywhere

    DB vs necro: secret organization vs public magic (unless your character never plans to do anything around people lol)

    A bad murder spree gets a bounty. Raising he dead is just about any Tamriel city or around citizens would get you murdered/bountied
    TheMaster wrote: »
    I heard necromancy was dead.

    Seriously, it does not fit the main story line to add necromancy as a class and certainly not as a guild line as suggested. Nirn, as we know it in game, has just suffered an onslaught of naughty necromancers and it would be considered dark and not desired to have around.

    Of course, that may not be enough to prevent making it to fill a future expansion in a couple years to encourage more to pay to obtain access to the class so everyone can level up a new character.
    In what way does it not fit the main story? I don't know why I always see this. "It doesn't fit our "heroic" characters or the story." Where is there a biased against necromancy or immoral magic in general? On the contrary, your character practices necromancy halfway through the story with Tharn's instruction. Not a peep of moral objection from us.

    Also, the purpose of One Tamriel was to make the game less linear and more like an actual elder scrolls game. Trying to force our character into the subjectively "correct" side of a morally grey area makes absolutely no sense in that ambition. Especially considering we willingly join a group of murderers to help them murder people, with a skill line for carrying out murder, and for no reason other than cash. We literally get paid to go on murder sprees. That fits the main story, yet somehow necromancy doesn't? ~Dr. Pepper

    Have you not seen the necromancers wrecking havoc acrosss Tamriel? A necromancer attempted to take over Nirn.

    It's a particularly dark art and runs afoul of the divines. It really runs afoul did the mage guild and fighters guild.

    As for 1T, I don't see how that's relevant. making aspects linear doesn't exactly mean anything concerning necromancers since there is much from the single player games that aren't in ESO and never will be

    Again, as I said, ESO may eventually find it monetarily beneficial to add the class or a line and require players to buy it to access it. We will see.
    Not talking about random people or quests. I'm talking about the narrative of the main story. There is no bias. As for the people of Tamriel, they hate vampires too, yet we can still become them and they completely ignore the fact. There's no reason necromancy can't exist in the same fashion. While ZOS may never do it for god knows what reason, there is no logical reasoning behind the decision, as much as some people might try to force one. ~Dr. Pepper

    And the narrative of the main story was a necromancer attempting to take over all of Nirn.

    May I refresh your memory of the quest when you faced manimarco in combat.

    Something like, I wonder why he took such a large form. Maybe compensating for something. Remember that, he was a necromancer.

    The conversation is mostly pointless. With all the necromancer threads over 3+ years Zos added the warden. If they ever add a necromancer get ready to pay up.
    He could've just as easily been a normal sorcerer and personally against "filthy" necromancy (he is a haughty high elf after all). The point is, there isn't a legitimate reason for necromancy to be left out. Though the developers must be using that "morality" logic, not realizing how flawed and nonsensical it is. I just can't see any other reason for them to continually ignore this for years now.

    @TheMaster

    Clearly not the master of ESO or you'd know he was one of the most powerful necromancers there was. Dialogue that could not be avoided without turning the volume off.

    You call yourself the master and are attempting to argue how a necromancer would be ok during this time yet you clearly lack knowledge making your arguments both inaccurate and entertaining.
    Is this a joke? What on Earth are you talking about? I never said he wasn't a necromancer. I'm saying his status as a necromancer has no bearing on his status as a villain. The developers could've made him a regular sorcerer and he'd be just as evil regardless.
  • Vanthras79
    Vanthras79
    ✭✭✭✭✭
    Wait would necromancers be forced to join the Order of the Black Worm, instead of the Mage's Guild? Just a thought.
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

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