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We need a vet area a real challenge (lots of reading)

  • Magdalina
    Magdalina
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    Diminish wrote: »
    Magdalina wrote: »
    We had that in Craglorn. And you know what? The most fun I've ever had in a zone was Upper Craglorn. We were 3 manning it and actually dying and actually having great fun. I remember getting hit by "taking aim" for the first time lol...actually having to look out for monsters in the open world.

    They nerfed it because of "too hard" crowd. Thing is that wasn't the problem. Craglorn was one of the best things the game had, it FORCED people to learn. You refuse to bash? Have a Taking Aim to the face for 140% of your health. You don't like blocking? Have 5 wasps one shot you. You don't know how to break free? Enjoy being feared into a 2-shot aoe. We had far, far less noobs refusing to acknowledge mechanics whatsoever back then.

    Just yesterday I was doing a WB in Vvardenfell, the Nix Ox, and a random cp 150 ran in. The Ox is a very easy boss, basically all he does is some aoes and a life draining cc which you can break free from. Now I know it's none of my business how others want to play but...the little cp 150 literally died every single time there were aoes and he didn't break free ONCE. He had agro a lot and got that cc like 5+ times. Not even once. I mean no offence to him/her personally, but thing is now it's totally possible to be cp 160+, with access to best gear and hardest content in game...and not know how to break free. Craglorn taught you how to do that at least.

    Craglorn was indeed mostly empty but thing is it wasn't because of the sheer difficulty. It was because of awful forced grouping mechanics that required not just 2-4 people but 2-4 people on the same stage of the same quest as you to proceed...that should've been hotfixed within days yet they let it go on for months, basically killing the zone. It also lacked(still does mostly) any incentive whatsoever. Super tiny xp(not talking Skyreach here, actual questing) - you're literally better off doing ANYTHING else - crap loot, not even purple quality rewards for the most part, no useful sets. Craglorn probably had the absolutely worst time/effort spent:reward ratio in the whole game. Yet it could've been a totally amazing place with what, 10+ awesome group dungeons and fun journey between them but...it was easier to just nerf it.

    Tl;dr - Craglorn was/could be great in its early days but they'll never do something like that again because they're catering to the casual crowd wayyy too much and have showed time and again they'd much rather nerf the mechanics than teach people how to do them.

    I still have a screen shot of getting one shot by an archer back in the day. It was like 170k damage, lol.

    LOL I miss that :D
  • DeHei
    DeHei
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    Go naked to vMSA and there you have your challange :D
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • DeHei
    DeHei
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    I really like the idea but no area, i would like more group and solo challenges like vMSA or vDSA and would like to have a heroicbutton to increase the difficulty for golden items.
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • starkerealm
    starkerealm
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    Yeah, lots of reading would be a pretty substantial challenge for some. I applaud that idea. :p
  • tunepunk
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    I wouldn't say we need a designated vet area, but more of a Vet Mode for ALL overland content. You could just switch in on just like 'battle level', gives you a bunch of penalties for a bit XP bonus, and a bit better drop rate/quality.
  • RainfeatherUK
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    Half the reason I stopped playing ESO seriously (along with most of my guild) was this constant idea/shut down by people virtually claiming that the entire game is 'too hard'.

    Personally I went to craglorn and places like that because it was the ONLY place that offered any challenge away from instances. What do you get when you try and ask for something harder? Abuse. Ironically from the over liberal 'things shouldn't be made to cater to hardcores' crowd.

    And that to me is a hilarious joke in many ways. Considering many of these so called 'casuals' have over 300x my play hours! Sorry for having a different opinion but I use blue/green gear and sub-optimum builds and still annihilate mobs without losing any health at all. If thats fun for you great. Try being less selfish yourselves towards those who dont find it that way.

    In reality people don't want any kind of challenge whatsoever here do they. They want it faceroll easy to feel good about themselves and their inability to handle anything with any depth at all. And its a shame. If 5 buttons is 'difficult' to you, id really hope none of you ever aspire to be engineers, doctors or anything requiring an ounce of motor ability or dexterity. It would be bad times indeed.

    A shame that in the end people have allowed the casual anti-social bullies to win and reduce content for people like myself, to almost nothing but a few token trials and dungeons. If my little sister, who never has played any game! in her life. Thinks your game is so boring in a large amount of content that it ruins the worth of playing. Then yeah. That tells me its not just me or however pro you think I am. Its your agenda. One that is oh so clear every time you rush to harass anyone who mentions the word 'challenge'.

    Some of you have a curious idea of 'compromise' with it too. When 90% of the game is an effortless faceroll it renders all of the story zones tedious. I cant even play with one other friend through any of it, because things die so quickly its dull. I can only imagine that you are lying for some strange reason.

    Because I'd argue that overworld content in this game has an objectively laughable difficulty. It truly does. There is no sense in playing anything that doesn't lead to improvement. Progressive challenge and difficulty is one of those factors.

    Sure I play casually. But is it fair that im forced to avoid 90% of content (along with many others) just so you can get your own way and auto attack everything to death brainlessly? I'd say no. Its laughably one sided. But hey. That's just me and I value some effort in the things I do. Good day.
    Edited by RainfeatherUK on July 19, 2017 3:12PM
  • Inig0
    Inig0
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    DreamClown wrote: »
    Gave an Awesome simply for that epic run-on sentence.

    run-on sentence paragraph xD
    GM: Mechanically Challenged
    In game - @Inig0
    Sorc - Inigo- Beautiful Chocolate Man
    NB - Raphiki - Beautiful Chocolate Man
    Temp - Ineegø - ınıgo
    DK - Inigø - Alfeus - Down for Maintenance
    Warden - Help I Made a Warden
    PC NA
    Youtube Stuffs
    Only the best memes die twice
  • Sadetius
    Sadetius
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    Half the reason I stopped playing ESO seriously (along with most of my guild) was this constant idea/shut down by people virtually claiming that the entire game is 'too hard'.

    Personally I went to craglorn and places like that because it was the ONLY place that offered any challenge away from instances. What do you get when you try and ask for something harder? Abuse. Ironically from the over liberal 'things shouldn't be made to cater to hardcores' crowd.

    And that to me is a hilarious joke in many ways. Considering many of these so called 'casuals' have over 300x my play hours! Sorry for having a different opinion but I use blue/green gear and sub-optimum builds and still annihilate mobs without losing any health at all. If thats fun for you great. Try being less selfish yourselves towards those who dont find it that way.

    In reality people don't want any kind of challenge whatsoever here do they. They want it faceroll easy to feel good about themselves and their inability to handle anything with any depth at all. And its a shame. If 5 buttons is 'difficult' to you, id really hope none of you ever aspire to be engineers, doctors or anything requiring an ounce of motor ability or dexterity. It would be bad times indeed.

    A shame that in the end people have allowed the casual anti-social bullies to win and reduce content for people like myself, to almost nothing but a few token trials and dungeons. If my little sister, who never has played any game! in her life. Thinks your game is so boring in a large amount of content that it ruins the worth of playing. Then yeah. That tells me its not just me or however pro you think I am. Its your agenda. One that is oh so clear every time you rush to harass anyone who mentions the word 'challenge'.

    Some of you have a curious idea of 'compromise' with it too. When 90% of the game is an effortless faceroll it renders all of the story zones tedious. I cant even play with one other friend through any of it, because things die so quickly its dull. I can only imagine that you are lying for some strange reason.

    Because I'd argue that overworld content in this game has an objectively laughable difficulty. It truly does. There is no sense in playing anything that doesn't lead to improvement. Progressive challenge and difficulty is one of those factors.

    Sure I play casually. But is it fair that im forced to avoid 90% of content (along with many others) just so you can get your own way and auto attack everything to death brainlessly? I'd say no. Its laughably one sided. But hey. That's just me and I value some effort in the things I do. Good day.

    Same reason why me and all my friends quit, completely destroys immersion as well. But don't worry people will tell you to "go play Dark Souls" or "Just dont use any gear" or some other lame excuse. Even though that the souls series are not MMORPG's and gear progression is an important part in these games.

    Currently there is no MMORPG that provides challenging overworld content, 90% is just faceroll like you said, and you are stuck with doing dungeons or raids till you puke.
    You burn out before you even reach those dungeons.
    Sadly it's the way it is, at least they could add a difficulty slider or hardmode or hardmode servers or whatever.
    Thank god the new generation MMO's is moving away from this, but it will take some time before they release.
  • Hanzus
    Hanzus
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    I 'member the time Craglorn was 'overworld group content'

    haha...
    Pepperidge Farms remembers ;)
    "Walk always in the light, or we will drag you to it."
    -Vigilant of Stendarr

    Nords, the true sons of Skyrim!
    PC NA
  • Karmanorway
    Karmanorway
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    Veteran Halls of Fabrication
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Half the reason I stopped playing ESO seriously (along with most of my guild) was this constant idea/shut down by people virtually claiming that the entire game is 'too hard'.

    Personally I went to craglorn and places like that because it was the ONLY place that offered any challenge away from instances. What do you get when you try and ask for something harder? Abuse. Ironically from the over liberal 'things shouldn't be made to cater to hardcores' crowd.

    And that to me is a hilarious joke in many ways. Considering many of these so called 'casuals' have over 300x my play hours! Sorry for having a different opinion but I use blue/green gear and sub-optimum builds and still annihilate mobs without losing any health at all. If thats fun for you great. Try being less selfish yourselves towards those who dont find it that way.

    Well, maybe you should be less selfish demanding the game be so hard that the MAJORITY of players dont enjoy it. Seems to me like you're the minority here and thus being the selfish one...
  • bloodthirstyvampire
    bloodthirstyvampire
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    Yeah, lots of reading would be a pretty substantial challenge for some. I applaud that idea. :p

    You would be surprised, at the amount of people that got through the 1st line
  • Caligamy_ESO
    Caligamy_ESO
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    The crowd that avoids Craglorn because it might be too hard is the same crowd that refuses to try and get monster sets, because entering an official group dungeon might be too difficult, or they fear that they may clash with their group members. I don't say that as a dig at them, its just I've run into countless people in game that have this thought in their heads, and I gently over time try to encourage them to "just run it for fun" with me. Even if it's a duo I am cool with that, there is no special reward for doing most content fast.

    No one has ever come back and said "Yeah, that's not for me.. sorry." They usually end up in my guilds and my friends list and we end up regularly running Craglorn dailies for motifs, and undaunted pledges from then on out. Now.. Craglorn in it's best days was really fantastic content, sure it could be a little unforgiving but we kind of viewed it as a good training ground. Nobody ever regretted running through Shada's Tear when it was difficult (at vet 14 cap) because it was just an awesome dungeon, with awesome lore, and pretty awesome boss fights. Now it is just really really sad, we kill her before she can finish getting out her dialog without even really trying and completely ignore any and all mechanics to it.

    Instead of nerfing content I think additional game play tutorials or learning modes could do wonders for the group content in this game, mainly because I am constantly seeing people who just don't know certain mechanics are even there at all.
    love is love
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