Enemoriana wrote: »I'm a little confused what the problem is here. 50 killing blows is pretty much child's play no matter what class you're on, and when you account for a large influx of non-PvPers it becomes even easier. If it was just 50 kill contributions people would just roll with a zerg and get the achievement in 10 seconds.
Of course it will be easier when a lot of non-PvPers will be there.
For PvPers.
And if you are one of those non-PvPers? Who didn't PvP before and will not PvP after, but wants achievements/something that those achievements give? That sounds not so easy.
For me this event sounds like a lot of suffering. Not because doing something unusual for me, that's not a problem, but because it would be really hard and absolutely not fun. And, yes, that's something not right with my build, because it is not for PvP and killstealing. Damn, that's even not some normal build, but it's enough for quests, exploring and doing public dungeons solo, and usually I don't need and want more. And changing absolutely everything, from skills and attributes to armor, for only some days and never again... that would be stupid and I don't have money enough to waste like this. PvE events could take some time, but they were not difficult both for PvE and PvP players. Not very interesting, maybe, but not difficult. And this event...
Enemoriana wrote: »I'm a little confused what the problem is here. 50 killing blows is pretty much child's play no matter what class you're on, and when you account for a large influx of non-PvPers it becomes even easier. If it was just 50 kill contributions people would just roll with a zerg and get the achievement in 10 seconds.
Of course it will be easier when a lot of non-PvPers will be there.
For PvPers.
And if you are one of those non-PvPers? Who didn't PvP before and will not PvP after, but wants achievements/something that those achievements give? That sounds not so easy.
For me this event sounds like a lot of suffering. Not because doing something unusual for me, that's not a problem, but because it would be really hard and absolutely not fun. And, yes, that's something not right with my build, because it is not for PvP and killstealing. Damn, that's even not some normal build, but it's enough for quests, exploring and doing public dungeons solo, and usually I don't need and want more. And changing absolutely everything, from skills and attributes to armor, for only some days and never again... that would be stupid and I don't have money enough to waste like this. PvE events could take some time, but they were not difficult both for PvE and PvP players. Not very interesting, maybe, but not difficult. And this event...
Get siege, shoot zergs. You literally don't need to change a single thing in your build for this achievement.
leepalmer95 wrote: »as a solo support / tank in pvp on a DK this achievement is figuratively impossible for me.
I'm not a go for broke dps character, a procblade, beamplar, or KSing Sorc.
had it been 500 kill contribution I would have been fine, so would all those healers and other players out there, it would have taken some time but you can make it.
but trying to run people down for kills? fighting all the aforementioned builds on a class with no burst, no execute, and a build designed around helping others?
nope
I have therefore enlisted the aid of some nice guildies to make new level 10's and let me farm them till I get 50 kills
I didn't want to do this, I just wanted to play, but the method I would be forced to play in order to grab the achievement is in far to specific of a playstyle to be conducive with myself, my class, my build, and my playstyle.
epic fail ZOS, you could have done that one better, its just an event, it does not have to be so restrictive, that was dumb.
As 'support/ tank' build.
E.g. a guy with 40k~ hp who has 0 damage and just holds block and expects people to hit them.
I'm sure you can get some siege and drop block for 2 seconds to spam it into a zerg. You don't to cheese the achievement.
leepalmer95 wrote: »Enemoriana wrote: »I'm a little confused what the problem is here. 50 killing blows is pretty much child's play no matter what class you're on, and when you account for a large influx of non-PvPers it becomes even easier. If it was just 50 kill contributions people would just roll with a zerg and get the achievement in 10 seconds.
Of course it will be easier when a lot of non-PvPers will be there.
For PvPers.
And if you are one of those non-PvPers? Who didn't PvP before and will not PvP after, but wants achievements/something that those achievements give? That sounds not so easy.
For me this event sounds like a lot of suffering. Not because doing something unusual for me, that's not a problem, but because it would be really hard and absolutely not fun. And, yes, that's something not right with my build, because it is not for PvP and killstealing. Damn, that's even not some normal build, but it's enough for quests, exploring and doing public dungeons solo, and usually I don't need and want more. And changing absolutely everything, from skills and attributes to armor, for only some days and never again... that would be stupid and I don't have money enough to waste like this. PvE events could take some time, but they were not difficult both for PvE and PvP players. Not very interesting, maybe, but not difficult. And this event...
Get siege, shoot zergs. You literally don't need to change a single thing in your build for this achievement.
I'm so of literally typing buy siege to everyone crying i've seen.
Its not that hard to do. Why is everyone acting like this achievement will be impossible.
leepalmer95 wrote: »as a solo support / tank in pvp on a DK this achievement is figuratively impossible for me.
I'm not a go for broke dps character, a procblade, beamplar, or KSing Sorc.
had it been 500 kill contribution I would have been fine, so would all those healers and other players out there, it would have taken some time but you can make it.
but trying to run people down for kills? fighting all the aforementioned builds on a class with no burst, no execute, and a build designed around helping others?
nope
I have therefore enlisted the aid of some nice guildies to make new level 10's and let me farm them till I get 50 kills
I didn't want to do this, I just wanted to play, but the method I would be forced to play in order to grab the achievement is in far to specific of a playstyle to be conducive with myself, my class, my build, and my playstyle.
epic fail ZOS, you could have done that one better, its just an event, it does not have to be so restrictive, that was dumb.
As 'support/ tank' build.
E.g. a guy with 40k~ hp who has 0 damage and just holds block and expects people to hit them.
I'm sure you can get some siege and drop block for 2 seconds to spam it into a zerg. You don't to cheese the achievement.
first don't be dumb.
second just under 30k and do my best to fly around the battle as fast as I can snaring, debuffing, and drawing agro for the eventual follow up, and third I have almost no cost reduction (30 in the cp) so holding block would cause me to die rapidly, as being slow and out of stamina is not conducive with survival in cyro.
third nobody dies from siege anymore, and the few times they buffed siege and it looked like that would be the case the PvP crowd pitched a fit over it.
have fun getting the chevo on your sorc though, I'm sure it will be very hard for you to just tag enemies with fury and let others do the work for you *thumbs up*
Because all other events from that achievement category were easy for everybody, but this one - no; and it's there, not in PvP section.leepalmer95 wrote: »Why is everyone acting like this achievement will be impossible.
Enemoriana wrote: »Because all other events from that achievement category were easy for everybody, but this one - no; and it's there, not in PvP section.leepalmer95 wrote: »Why is everyone acting like this achievement will be impossible.
And because it's quite a bad way to interest people in PvP.
If there would be, for example, five times more, but enough to make some damage, not killing by yourself, that would sound easy enough even for those, who never tried PvP. What many non-PvPers think about this as it is? "Aaaa, I can only run with a huge crowd, and I'll receive too little kills, not enough!"
Enemoriana wrote: »Because all other events from that achievement category were easy for everybody, but this one - no; and it's there, not in PvP section.leepalmer95 wrote: »Why is everyone acting like this achievement will be impossible.
And because it's quite a bad way to interest people in PvP.
If there would be, for example, five times more, but enough to make some damage, not killing by yourself, that would sound easy enough even for those, who never tried PvP. What many non-PvPers think about this as it is? "Aaaa, I can only run with a huge crowd, and I'll receive too little kills, not enough!"
Enemoriana wrote: »I'm a little confused what the problem is here. 50 killing blows is pretty much child's play no matter what class you're on, and when you account for a large influx of non-PvPers it becomes even easier. If it was just 50 kill contributions people would just roll with a zerg and get the achievement in 10 seconds.
Of course it will be easier when a lot of non-PvPers will be there.
For PvPers.
And if you are one of those non-PvPers? Who didn't PvP before and will not PvP after, but wants achievements/something that those achievements give? That sounds not so easy.
For me this event sounds like a lot of suffering. Not because doing something unusual for me, that's not a problem, but because it would be really hard and absolutely not fun. And, yes, that's something not right with my build, because it is not for PvP and killstealing. Damn, that's even not some normal build, but it's enough for quests, exploring and doing public dungeons solo, and usually I don't need and want more. And changing absolutely everything, from skills and attributes to armor, for only some days and never again... that would be stupid and I don't have money enough to waste like this. PvE events could take some time, but they were not difficult both for PvE and PvP players. Not very interesting, maybe, but not difficult. And this event...
leepalmer95 wrote: »Enemoriana wrote: »Because all other events from that achievement category were easy for everybody, but this one - no; and it's there, not in PvP section.leepalmer95 wrote: »Why is everyone acting like this achievement will be impossible.
And because it's quite a bad way to interest people in PvP.
If there would be, for example, five times more, but enough to make some damage, not killing by yourself, that would sound easy enough even for those, who never tried PvP. What many non-PvPers think about this as it is? "Aaaa, I can only run with a huge crowd, and I'll receive too little kills, not enough!"
But this one is easy enough as it is? Literally could take like 10 mins in a big fights just using oils or fire trebs.
If its just damage i could get them literally without trying, just throw any random aoe on a zerg and i'd get it.
leepalmer95 wrote: »If its just damage i could get them literally without trying, just throw any random aoe on a zerg and i'd get it.
leepalmer95 wrote: »Enemoriana wrote: »Because all other events from that achievement category were easy for everybody, but this one - no; and it's there, not in PvP section.leepalmer95 wrote: »Why is everyone acting like this achievement will be impossible.
And because it's quite a bad way to interest people in PvP.
If there would be, for example, five times more, but enough to make some damage, not killing by yourself, that would sound easy enough even for those, who never tried PvP. What many non-PvPers think about this as it is? "Aaaa, I can only run with a huge crowd, and I'll receive too little kills, not enough!"
But this one is easy enough as it is? Literally could take like 10 mins in a big fights just using oils or fire trebs.
If its just damage i could get them literally without trying, just throw any random aoe on a zerg and i'd get it.
if you cannot understand how an achievement that promotes a narrow and toxic (dps ONLY, kill stealing) approach to pvp is worse for the overall health and introduction to pvp by new players, over one that instead promotes contribution through any means available from your character (healing, anything other then kill stealing) then nothing anyone says will sway you.
a lot of new players are going to try pvp
that's a lot of meat into an incredibly sweaty, try hard, and experienced grinder.
expecting them to get killing blows when they probably don't even know the name of keeps was dumb.
expecting them to find the frontlines and participate in the battle in some fashion is much more likely, and they may still fail hard at that.
most new players don't even know or buy siege, let alone know what its effects are, or that coldharbor siege is a thing (as seen by the pugs when they try to siege a place and only two people drop fire ballista's -_-) and your claims of siege being this end all be all player killer that slaughters them in simply false, siege does not kill anyone, the best you can do with it is anti siege during a keep battle, only pugs standing in oils would have a chance of death, and even that's a stretch considering the amount of heals.
your expectations of the players this event is far from accurate, and I would hope that you know by now that most people are not as good as you (or perhaps you highly over estimate everyone or terribly underestimate yourself, who knows)
CALLING IT: this forum will have threads complaining about it, and prolly this event overall, once it starts up. dumb ideas.
Paazhahdrimaak wrote: »KingYogi415 wrote: »If you cant get 5 kills per battleground match, somthing is very wrong with your build!
It's difficult when your a healer, but if it wasn't for ones heals you would lose the round.
leepalmer95 wrote: »Enemoriana wrote: »I'm a little confused what the problem is here. 50 killing blows is pretty much child's play no matter what class you're on, and when you account for a large influx of non-PvPers it becomes even easier. If it was just 50 kill contributions people would just roll with a zerg and get the achievement in 10 seconds.
Of course it will be easier when a lot of non-PvPers will be there.
For PvPers.
And if you are one of those non-PvPers? Who didn't PvP before and will not PvP after, but wants achievements/something that those achievements give? That sounds not so easy.
For me this event sounds like a lot of suffering. Not because doing something unusual for me, that's not a problem, but because it would be really hard and absolutely not fun. And, yes, that's something not right with my build, because it is not for PvP and killstealing. Damn, that's even not some normal build, but it's enough for quests, exploring and doing public dungeons solo, and usually I don't need and want more. And changing absolutely everything, from skills and attributes to armor, for only some days and never again... that would be stupid and I don't have money enough to waste like this. PvE events could take some time, but they were not difficult both for PvE and PvP players. Not very interesting, maybe, but not difficult. And this event...
Get siege, shoot zergs. You literally don't need to change a single thing in your build for this achievement.
I'm so of literally typing buy siege to everyone crying i've seen.
Its not that hard to do. Why is everyone acting like this achievement will be impossible.
PvP scares a lot of PvE players. They think it is way harder, more toxic etc... Than it really is.
Ohhhh, PvP = Player vs Player, how you expect to kill that player as a tank or healer?
Go in Trials if you wanna tank or heal, both are useless in PvP if you are full spec on one, you need to be a mix of dps/tank/support on both healer and tank, not just one, PvP is not vMol.
I don't know how many times we can say the same thing to these people @leepalmer95 . I'm just going to let them whine amongst themselves now.
My final word is this. If you can't figure out how to get 50 killing blows in a week, you don't deserve an achievement.
It's definitely a bit too strict since this is suppose to revitalize pvp.

Enemoriana wrote: »I'm a little confused what the problem is here. 50 killing blows is pretty much child's play no matter what class you're on, and when you account for a large influx of non-PvPers it becomes even easier. If it was just 50 kill contributions people would just roll with a zerg and get the achievement in 10 seconds.
Of course it will be easier when a lot of non-PvPers will be there.
For PvPers.
And if you are one of those non-PvPers? Who didn't PvP before and will not PvP after, but wants achievements/something that those achievements give? That sounds not so easy.
For me this event sounds like a lot of suffering. Not because doing something unusual for me, that's not a problem, but because it would be really hard and absolutely not fun. And, yes, that's something not right with my build, because it is not for PvP and killstealing. Damn, that's even not some normal build, but it's enough for quests, exploring and doing public dungeons solo, and usually I don't need and want more. And changing absolutely everything, from skills and attributes to armor, for only some days and never again... that would be stupid and I don't have money enough to waste like this. PvE events could take some time, but they were not difficult both for PvE and PvP players. Not very interesting, maybe, but not difficult. And this event...