Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

CP Gear Increase Coming?

  • humpalicous
    humpalicous
    ✭✭✭
    I've been reading some posts saying that CP gear will increase from CP160, but no one has provided evidence that confirms it. One poster even said that ZOS mentioned the increase on ESO Live and/or the German forums. Can anyone confirm?

    I really hope they don't raise the gear since it will ruin almost everyone's inventory.

    Just consider all the cp160 in people's banks, backpacks and equipped on their person becoming obsolete?

    This would mean endless farming once again and endless rage from the community. Hopefully ZOS realizes this and doesn't go through with it.
  • Jamascus
    Jamascus
    ✭✭✭✭
    Araviel2 wrote: »
    i am more afraid of the economy dying than having to grind new gear.
    and that is something that will for sure happen unless we get a new gear cap.

    They could remove bind on pick up, that would be an instant boost to the economy.
  • humpalicous
    humpalicous
    ✭✭✭
    Jamascus wrote: »
    Araviel2 wrote: »
    i am more afraid of the economy dying than having to grind new gear.
    and that is something that will for sure happen unless we get a new gear cap.

    They could remove bind on pick up, that would be an instant boost to the economy.

    Agreed, bind on pickup is the bane of my existence.
  • Bonzodog01
    Bonzodog01
    ✭✭✭✭✭
    I was talking to a german guildie of mine who spends time on the german forums, and he read that the current PTS had been datamined and found to contain CP180 items, plus something about a new upgrade mat to upgrade current CP160 gear.

    The fear is that the mat used to upgrade current gear will ONLY be available for a ridiculous amount of Writ Vouchers, as the datamine contained info about it being linked to writ vouchers.

    So even if it does come, they have designed a mechanic to allow you to simply upgrade all your gear via crafting. It will however require a fully levelled crafter (50 in all crafting skills), plus an amazing amount of writ vouchers to allow you to acquire the mats in the first place (I would also assume that it will most likely be on the CS as well).

    However, its not in current patch notes suggesting that this system is possibly delayed until Clockwork City?
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    They are more likely to remove gear level/CP requirements than to raise the cap, in my opinion.

    Thats what they should do

    Would make making a new character so much easier as gear just scales with your level
  • Karmanorway
    Karmanorway
    ✭✭✭✭✭
    I hope so, mmo's are all about socializing and progress , i dont see the whats the problem if they add something to upgrade the 160 gear?
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    xskinzcity wrote: »
    Why are people so obsessed on making threads about this. It's not happening anytime soon and there's no reason it should happen yet.

    It's almost as if they work for zo$ and they're warning us,or they want it too happen. Stop bringing it up.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bonzodog01 wrote: »
    I was talking to a german guildie of mine who spends time on the german forums, and he read that the current PTS had been datamined and found to contain CP180 items, plus something about a new upgrade mat to upgrade current CP160 gear.

    The fear is that the mat used to upgrade current gear will ONLY be available for a ridiculous amount of Writ Vouchers, as the datamine contained info about it being linked to writ vouchers.

    So even if it does come, they have designed a mechanic to allow you to simply upgrade all your gear via crafting. It will however require a fully levelled crafter (50 in all crafting skills), plus an amazing amount of writ vouchers to allow you to acquire the mats in the first place (I would also assume that it will most likely be on the CS as well).

    However, its not in current patch notes suggesting that this system is possibly delayed until Clockwork City?

    It's probably worth remembering, CR180 materials were datamined last year, and I think back in 2015. In point of fact, several additional tiers of materials have been datamined over the years, and never shown up in game, including orchrome, moonstone (as an actual material), and even dragon bone.

    This doesn't mean that there isn't 180 stuff on the way, but it does make the entire claim a little dubious. Especially given how datamining works.

    You see, it's easy to datamine, and discover, "hey, here's a thing that exists." But, figuring out exactly how it's implemented? Not so much. In spite of the name, what you're really doing is trolling through lose files and archives, for assets that have been included in the game. So, you find an icon named, " domathrabattlearmor_01" and can say, "oh, hey, this thing is coming, someday." But, that icon won't tell you that it will be sold for vouchers.

    So when you find, "base_dragonbone_r3," you can say, "hey, this looks like refined ore, but from dragon bones." Not, "oh, hey, this is clearly something that will be voucher exclusive." You see the problem?

    EDIT: Incidentally, this is why there was a rumor, for the longest time, that the Vampire Lord transform was coming. The names, Vampire Lord and Werewolf Lord got datamined back in 2015, and an unused mesh turned up for... something, that looks kinda like a winged man, in the assets. But, then the Werewolf Lord turned up as a polymorph, and it looks increasingly likely that the Vampire Lord will be a Nosferatu looking Vampire polymorph for Halloween.

    So, what might be happening on the German forums is, someone found some of these old material tiers and is doomsaying, or it could be your friend is trying to sound like they're more in the know than they really are. Either way, knowing something will be purchased with vouchers isn't going to be known until those mechanics actually show up on the PTS.
    Edited by starkerealm on July 19, 2017 1:25PM
  • LilySix
    LilySix
    ✭✭✭
    We're not done just because we don't want to farm new gears...

    RNG is sooooo bad that sometimes there's one gear piece missing, a new update comes up and you have to change your sets again. That is stupid.

    I'm a healer I've got the same stuff from the beginning (lucky us), and I'm still missing a SPC shoulder. It doesn't exist in my ESO. Lukily I managed to do differently but it's annoying..
    GM Hangovers - PS4
    "Soyez vous -même, les autres sont déjà pris"
    Oscar Wilde

    Youtube channel => C'est par ici
  • POps75p
    POps75p
    ✭✭✭✭
    They are more likely to remove gear level/CP requirements than to raise the cap, in my opinion.

    i REALLY hope thats true - gear level increase is absolutly NOT necessary and only has negative consequences due to all the grinding you would have to do again...i think it might push some people with a lot of characters over the edge that they just give up and move on...while not having ANY benefit on the game...

    Gear level is also not really required with the eso system and one tamriel tbh - they can continue to raise cp if they want and this will be much smoother

    so please NO increase in gear levels

    when it happens, it will be called doom's day, as many will just quit for good
  • Agalloch
    Agalloch
    ✭✭✭✭✭
    When they will raise the cap I'm sure also a trait change token or something like this will be implemented.
  • randomkeyhits
    randomkeyhits
    ✭✭✭✭✭
    1T means the only reason and the only effect of a raised item CP cap would be to devalue every piece of gear, weapon, potion, enchant or food item we all have.

    Getting stuff at the new cap would mean we just got back to where we were before they raised it so guaranteed zero gain and a whole lot of pain in the process.

    Just cannot see how they could ever possibly countenance it knowing the fallout that would ensue.

    I'd actually be happy if they allowed for alternate cp160 mats to be harvested which were equivalent to but not rubedo/rubedite.. and when used gave items (especially weapons) a different hue. Thats the only difference, allowed base crafted or dropped items to not all be red at max CP.
    EU PS4
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    1T means the only reason and the only effect of a raised item CP cap would be to devalue every piece of gear, weapon, potion, enchant or food item we all have.

    Getting stuff at the new cap would mean we just got back to where we were before they raised it so guaranteed zero gain and a whole lot of pain in the process.

    Just cannot see how they could ever possibly countenance it knowing the fallout that would ensue.

    I'd actually be happy if they allowed for alternate cp160 mats to be harvested which were equivalent to but not rubedo/rubedite.. and when used gave items (especially weapons) a different hue. Thats the only difference, allowed base crafted or dropped items to not all be red at max CP.

    I'd honestly be really happy if all of the Tier 5+ (Ebony and higher) weapons were statistically the same as level 50 and just cosmetically distinct. In part so we could ditch that, "you won't get good gear until you're at 160," crap, and in part because of how ugly Rubedite Weapons are.
  • NukeAllTheThings
    NukeAllTheThings
    ✭✭✭✭✭
    There is no need to increase the gear cap to keep people grinding, their "balance" changes takes care of that for them. With each "balance" change certain sets fall out of favor and others move up in strength. Players then go and grind those different sets and the mats to upgrade them. In the end they both reach the goal of keeping the treadmill running. The only difference is that changes in the name of "balance" is a lot more palatable than a blanket nonsensical increase in gear cap.
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • Kurkikohtaus
    Kurkikohtaus
    ✭✭✭
    Would be interesting to start a poll to see what people's reactions would be to a gear cap increase.

    Anyone want to try their hand at designing the possible answers?

    Something like:

    Quit ESO
    Grind out the new gear
    Continue playing in current gear and ignore the new cap
    ... what else?
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Would be interesting to start a poll to see what people's reactions would be to a gear cap increase.

    Anyone want to try their hand at designing the possible answers?

    Something like:

    Quit ESO
    Grind out the new gear
    Continue playing in current gear and ignore the new cap
    ... what else?

    As I recall, the last time someone fielded that poll, "quit now," won by a massive margin.
  • LilySix
    LilySix
    ✭✭✭
    Well I think that casual palyers wouldn't mind but hight level PVP players and PVE endgame players have to grind out the new again... No choice...

    They should automatically level up our gear cap to our CP level. The same thing they did when we became "champion point" people and not "level people".
    GM Hangovers - PS4
    "Soyez vous -même, les autres sont déjà pris"
    Oscar Wilde

    Youtube channel => C'est par ici
  • nine9six
    nine9six
    ✭✭✭✭✭
    Zoliru wrote: »
    nine9six wrote: »
    I'll be a sad panda if / when it happens. I know people say that it hapens in every MMO.

    Well, why can't ESO be the game that goes about it differently?

    (I'm not saying that there isn't a game that doesn't do gear differently, so please don't nerd-rage on me. The only MMO I've ever really played has been ESO.)

    Its Called

    Guild Wars 2

    Pass :)
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Sorry for my late appearance, but every time the phrase "gear cap increase" shows up on the forum my PC starts an annoying, howling alarm sound and gives me a direct link to my ESO account for a ESO+ cancellation. I had to deactivate that first.

    A gear cap increase + this awful RNG would be a reason at least for me to look out for another game.

    Edited by Flameheart on July 20, 2017 7:58AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • SASQUATCH0
    SASQUATCH0
    ✭✭✭✭
    Wtf would be the point of raising the gear cap lol. All the enemies would just be scaled up as well and you will be putting out the same dps. Come on people
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    There is no reason to increase the gear cap in a scaled game. Everything will be scaled up and what would be the point?

    Besides, no one has ever stated a compelling reason as to why the gear cap should be raised.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • LilySix
    LilySix
    ✭✭✭
    They are in a dead-end with CPs... They should find another leveling system...
    GM Hangovers - PS4
    "Soyez vous -même, les autres sont déjà pris"
    Oscar Wilde

    Youtube channel => C'est par ici
  • redshirt_49
    redshirt_49
    ✭✭✭✭
    Raising the gear cap in ESO is pointless though thanks to the way scaling works in this game. All this would do is to force players to grind out new stuff again to get back again to the very point they were already at in the first place.

    This isn't like raising level caps in other games. You're not looking to gain better gear and better stuff. This would just mean your stuff is now downgraded and you'd need the new stuff to get back up to par.

    And that's why it's not going to happen.
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    The removal of VR and One Tamriel have really made post-50 gear tiers silly. Adding a new one would make the current max mats useless like all the former v1-v14 mats are pointless now.

    I am in no way opposed to a new tier, so long as there is an upgrade path and they can make the other post-50 mats useful again.
  • josiahva
    josiahva
    ✭✭✭✭✭
    OC_Justice wrote: »
    RomansXXI wrote: »
    Please don't raise the gear I am so not in the mood to farm a gold set again

    And this is why they may raise it someday. You are done in their eyes and when a player is done they eventually lose those players.
    MMOs are all about the gradual increase in GEAR. That is what it is all about, leveling and gear that matches. Otherwise why have levels or gear to match. Why create the complicated dungeons that people have to "farm" to get the best gear.
    You can only manipulate the attributes so much on a specific level gear.
    If dungeon "X" has better gear than dungeon "Y" but is same level, then why even do dungeon "Y." This equals lost content. I see them raising the level, but not 20 CP points. That is not enough. I can do 20 cp points in a few days not even be enlightened. It will probably be significant. IMO it should be 400 -600cp or something to that extent. Something that takes a while to get to, otherwise like I say you lose content worth playing.
    And for those that say they are not ready to farm another gear set, yes you are or you wouldn't be here. If you already farmed one set, you will do it again and they know it.
    The only thing that took me away from Lotro was real life work and a little drama in the raiding KIn(guild) i was in. Mostly real life work was overwhelming. The "I don't want to do it again" is the fear of not having the "best available" and as soon as they raise it, you will no longer have the "best available" gear. So off to farming you go and they have retained a subscriber with new content for just a little longer.

    I agree with this. I certainly dont look forward to farming all my gear again, but I know it will happen and that I will do it. In fact, I will HAPPILY do it if it means a significant stat boost, and so will each and every one of you. If farming that gear is the difference between someone sucessfully completing vMA and not, I assure you...there will be a lot of happy farmers for awhile.
  • Everstorm
    Everstorm
    ✭✭✭✭✭
    ✭✭
    What they could do is make a tier above gold. Where the item required to improve comes from difficult trails etc and BoP. Has to be a combine that doesn't require tradeskills of course.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
    ✭✭✭✭✭
    ✭✭✭✭✭
    All gear should auto level with you.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • overclocker303b14_ESO
    A lot of other MMOs have a model where a new expansion comes out and the zone / raids / etc. in that expansion are higher level so you get a gear increase along with it. It also have them a way to keep moving the 'carrot on a stick'.

    In this game all the zones are the same level. I actually really like this because I noticed in other games the old zones became a wasteland whenever this happened and even new people wouldn't do them anymore than they absolutely had to in order to hit max level. This also means that it would pretty much make no sense to raise the gear levels, unless the goal was to get people back into the game by forcing them to start grinding gear all over again.

    With the weapon and armor traits the way they are in this game the gear grind is already much harder than most other MMOs, and I think raising the gear level just to move the carrot on the stick forward and force people to grind again in order to get more people playing would be a mistake. The hardcore players with 12 toons all max level would probably jump on board but the average player with a full time job (or school) would probably just give up and throw in the towel.

    I know I would. For example, I've been farming DC1 forever now trying to get weapons (I want a sharp or precise bow and in about 200 runs have only seen 1 CHARGED bow). I suspect I will probably still get one before a vMA bow, but assuming I ever got either of those and then they became useless because ZOS wanted to take the easy way out and bump the gear level just to try and get more people back in the game (and didn't give people a way to upgrade their existing gear) I would probably just bail.

    And like I said what would be the point of upgrading the gear to CP180 anyway? They already have to deal with a slowly growing power creep every time they increase the CP cap (that along with the imbalance is why I think it made sense to nerf sharpened weapons).

    Honestly since I'm a PVE player I'd rather see them add some real progression by adding more difficult dungeons and trials, and then making the gear you get from those better so that you can go do the next set of dungeons / trials. I think they tried to do this w/ HoF a bit, but the gear in there is not really even BIS...for example most stam players I know use 5 TFS / 5 Hundings (crafted gear really?!) so I think the overall system could still use some work.

    TLDR: I don't think they will ever do this but if they do I wouldn't be interested in grinding all my old gear again just so I can do the same content I've already done dozens / hundreds of times.



  • Docmandu
    Docmandu
    ✭✭✭✭✭
    I would HATE that and it would actually make me consider quitting the game. (ie. last straw)
  • Remag_Div
    Remag_Div
    ✭✭✭✭✭
    With the next update, players can utilize 700 CP. I would think a max CP gear increase from 160 would have to happen eventually, but at the same time what's the plan for CP as a whole? Are we going to continue to up the CP points by 30 every update or will CP gains eventually stop for good?

    If they do increase the CP gear then they would also have to fully adjust their RNG and the way gear is obtained, IMO.
Sign In or Register to comment.