rfennell_ESO wrote: »The main problem with Miat's is that it has created a play style that totally dependent on something that's not intended.
The counter argument is going to be "if it's in the API it's intended", but that's just excuses for wanting to keep it. Plenty of things in game were included for one reason or another, but ended up being abused and eventually eliminated in some way.
The host of "empowered by miat's" players has grown and grown. The worst of them are the "gankprocblade" types that sit in stealth using miat's for nearly everything and procs for everything else. Their entire playstyle is watching miat's and reacting to attacks it tells them are coming and then "countering" with 2 proc sets attached to a critical charge and incap strike.. then they go back to watching miat's waiting on the proc cooldowns as they dodge roll and cloak. Rinse repeat.... it's a pretty bad play style and it's total cancer as it spreads.
The amount of players relying on Miat's for everything has grown... it's roughly half of players you see. Some groups it's rare to see more than a few "empowered by an addon" players and with some groups it's rare to see a single non-Miat's abuser in them.
If you question how it's created a play style that bad for the game... let's just say it's empowered a reckless aggressive play style that now has much less risk attached to it's aggression. If your entire play style is critical charge->execute->dodge roll->goto1 and you run multiple proc sets... well, you don't have to do very much to achieve in the game. The worst part is the abusers talk as if it takes skill to do it. The risk to overextending and over aggression has always been dying quickly and badly... but now, they have warnings alerting them to everything.
What makes it even worse is those that play with more dubious "addons" on top of it. Take a high damage and little sustain build and add sustain and ridiculous passive dodge chance (with a little damage added on the top, just for laughs) and combine it with warnings for attacks and you get people posting videos on youtube about how awesome they are. Fact is... you just can't hit them enough times to threaten them through a vigor animation cancelled by a dodge roll or two.
The biggest counter argument a miat's abuser will make is that is makes ganks more likely as miat's is their only defense. It's your only defense because you choose to run a build and gear setup that doesn't counter ganks and ranged barrages in any way past being magically alerted of their impending arrival. Much of the complaints about ttk and what not is totally skewed by players that can run max damage builds without much fear of being gibbed.
Miat's has affected the entire pvp dynamic in a very bad way and the api needs to be changed.
This addon removes the need for a player to have good situational awareness. If you turn your back to a sorc to sprint away, should you know a projectile is incoming? You made a choice to turn your back to them.
What does that even mean?Publius_Scipio wrote: »No Enzo with his cannoli or Execution Boy lending a hand. No Greek yogurt for me.
Trashblades being upset they can´t 1shotstealtharcher their way to victory like they do in skyrim.
It´s an mmo. You´re not killing npcs.
Every action should allow for active counterplay.
Instantkills from invisibility in whatever form they´re achieved are trash gameplay.
If you want trash gameplay play a singleplayer game.
Wether or not ganking is acceptable or not is not your call or Miat's call, that's the game designer's call. I'm not a fan of vigilante justice, let alone from a Russian in Trump's America
And regardless how you feel about stealth play (I am not a fan), an add on that tells you when to dodge to avoid incoming projectiles is bad for the game. It's one step away from a macro playing the game for you.
What does that even mean?Publius_Scipio wrote: »No Enzo with his cannoli or Execution Boy lending a hand. No Greek yogurt for me.
Everyone cries about miat's, yet there are several other add-ons that make it look like a useless joke. Those are what should really be found and banned.
Trashblades being upset they can´t 1shotstealtharcher their way to victory like they do in skyrim.
It´s an mmo. You´re not killing npcs.
Every action should allow for active counterplay.
Instantkills from invisibility in whatever form they´re achieved are trash gameplay.
If you want trash gameplay play a singleplayer game.
Publius_Scipio wrote: »What does that even mean?Publius_Scipio wrote: »No Enzo with his cannoli or Execution Boy lending a hand. No Greek yogurt for me.
Its not cheating, its not the Illuminati, all the information of whats capable is open-source,
http://wiki.esoui.com/API
By the way, can ZoS spend a little time making or contributing a little harder to that resource? Good grief, trying to scrap information together from that Wiki to make a mundane addon is torture enough. But something as complicated as Miats?
More power to the lad.
Drummerx04 wrote: »He was referencing the sheer ego in rolling a glass cannon dodge stam build,
Drummerx04 wrote: »decided to create an addon to counter stealth attacks rather than making a sacrifice like putting radiant magelight on your bar.
Drummerx04 wrote: »When asked about his motives and reasoning he takes up the position that stealth is unfair
Drummerx04 wrote: »When I discussed this with him, he told me something to the effect of, "I shouldn't have to put a skill on my bar just to counter stealth." Of course drawing the parallel of requiring me to put a skill on my bar to counter dodge roll is lost on him.
Drummerx04 wrote: »And the addon itself is pretty much bull. The fact that someone can be sitting on siege in the back of a siege line, looking at the keep and get a notification well in advance that someone offscreen it attacking them is really just not okay.
Drummerx04 wrote: »Out of the current capabilities of the addon after the API change, this one is the one I have a problem with.
If someone should have to slot an ability on their bar to counter stealth, then you should have to slot the ability to enter stealth on your bar.
It's an unfortunate side effect that it harms sorcs a lot, but honestly I don't see sorcs having a hard time at all in this game. You play a class with overwhelming mechanics. Using it to counter stealthers and the horde of Xv1ers spamming javelin and flame reach is the best thing anyone could do for this game.
Rohamad_Ali wrote: »@Dorrino Can you make a add on that tells me when someone is in my house ? I want to catch whoever is extinguishing the Night Mothers candles .
Edited for correct forum handle
Malamar1229 wrote: »This addon removes the need for a player to have good situational awareness. If you turn your back to a sorc to sprint away, should you know a projectile is incoming? You made a choice to turn your back to them.
This is my biggest issue. I shouldn't lose substantial burst to an add-on.
How about we speed up the drags projectile then?
rfennell_ESO wrote: »The main problem with Miat's is that it has created a play style that totally dependent on something that's not intended.
The counter argument is going to be "if it's in the API it's intended", but that's just excuses for wanting to keep it. Plenty of things in game were included for one reason or another, but ended up being abused and eventually eliminated in some way.
The host of "empowered by miat's" players has grown and grown. The worst of them are the "gankprocblade" types that sit in stealth using miat's for nearly everything and procs for everything else. Their entire playstyle is watching miat's and reacting to attacks it tells them are coming and then "countering" with 2 proc sets attached to a critical charge and incap strike.. then they go back to watching miat's waiting on the proc cooldowns as they dodge roll and cloak. Rinse repeat.... it's a pretty bad play style and it's total cancer as it spreads.
The amount of players relying on Miat's for everything has grown... it's roughly half of players you see. Some groups it's rare to see more than a few "empowered by an addon" players and with some groups it's rare to see a single non-Miat's abuser in them.
If you question how it's created a play style that bad for the game... let's just say it's empowered a reckless aggressive play style that now has much less risk attached to it's aggression. If your entire play style is critical charge->execute->dodge roll->goto1 and you run multiple proc sets... well, you don't have to do very much to achieve in the game. The worst part is the abusers talk as if it takes skill to do it. The risk to overextending and over aggression has always been dying quickly and badly... but now, they have warnings alerting them to everything.
What makes it even worse is those that play with more dubious "addons" on top of it. Take a high damage and little sustain build and add sustain and ridiculous passive dodge chance (with a little damage added on the top, just for laughs) and combine it with warnings for attacks and you get people posting videos on youtube about how awesome they are. Fact is... you just can't hit them enough times to threaten them through a vigor animation cancelled by a dodge roll or two.
The biggest counter argument a miat's abuser will make is that is makes ganks more likely as miat's is their only defense. It's your only defense because you choose to run a build and gear setup that doesn't counter ganks and ranged barrages in any way past being magically alerted of their impending arrival. Much of the complaints about ttk and what not is totally skewed by players that can run max damage builds without much fear of being gibbed.
Miat's has affected the entire pvp dynamic in a very bad way and the api needs to be changed.
"I don't like it" is just an excuse for not wanting it in the game? I like how it's still an issue when it's already been posted in this thread it does nothing outlandish anymore, and the main complaint about it is that it does something many, many addons were doing for a long time before (which no one complained about).
Did you know that there is a website that details the exploitable/potentially irl money-making glitches in ESO? One doesn't simply post a link to this site (or others like it) or reveal a "cheat" on the forums.
Heh, remember that vMoL skip bug? Someone here on the ESO forum posted about knowing of it but wouldn't share how to do it to keep it from spreading, but on said site posted a video walkthrough of them doing it, under the same username.
Anyway, for obvious reasons, people don't reveal how to access the illicit in public. Unless, of course, their father holds public office.
Did you know that there is a website that details the exploitable/potentially irl money-making glitches in ESO? One doesn't simply post a link to this site (or others like it) or reveal a "cheat" on the forums.
Heh, remember that vMoL skip bug? Someone here on the ESO forum posted about knowing of it but wouldn't share how to do it to keep it from spreading, but on said site posted a video walkthrough of them doing it, under the same username.
Anyway, for obvious reasons, people don't reveal how to access the illicit in public. Unless, of course, their father holds public office.
Describing what is already happening is different than describing how. It's been said that there are private addons worse than Miat's. What advantages do they give to the players who use them?
@ Ghost-Sh err... @GhostbaneIts not cheating, its not the Illuminati
rfennell_ESO wrote: »
I use the addon, as an overall I think miat's is an excellent addon (the 3d icons for keeps, bridges etc are excellent) and I think Dorrino has done a great job on it.
I just don't think a function in the api that tells people when they are being cast on with crystal frags is something the api should provide. Again... you can chalk it up to "I don't like it", but it's really information that shouldn't be broadcast to other players unless they are watching for it.
It's actually pretty amazing that ZOS has allowed for this nonsense for so long...
rfennell_ESO wrote: »
I use the addon, as an overall I think miat's is an excellent addon (the 3d icons for keeps, bridges etc are excellent) and I think Dorrino has done a great job on it.
I just don't think a function in the api that tells people when they are being cast on with crystal frags is something the api should provide. Again... you can chalk it up to "I don't like it", but it's really information that shouldn't be broadcast to other players unless they are watching for it.
It's actually pretty amazing that ZOS has allowed for this nonsense for so long...
Totally agree. The 3d icons are fantastic, but the notifications on incoming cc- especially any longer cast time spells - are ridiculous.
@ Ghost-Sh err... @GhostbaneIts not cheating, its not the Illuminati
But is it.....
IlluMIATi??
(okay, that was bad)
The remedy for this guy is simple, players have to zerg him. Over and over and over and over and over and over and over until he hates coming out and quits. Zos isnt going to do it, the problem is which one of you slap happy slappers is going to be able to corral and organize the filthy stinking casuals into doing this?
Know what would be funny? If Miat put something in his addon that counted the number of times you used his services (times you dodged an attack because of the addon's notification) and either sent that to an online "leaderboard" of sorts, or charged you gold for it at the end of the month lol.
rfennell_ESO wrote: »The main problem with Miat's is that it has created a play style that totally dependent on something that's not intended.
The counter argument is going to be "if it's in the API it's intended", but that's just excuses for wanting to keep it. Plenty of things in game were included for one reason or another, but ended up being abused and eventually eliminated in some way.
The host of "empowered by miat's" players has grown and grown. The worst of them are the "gankprocblade" types that sit in stealth using miat's for nearly everything and procs for everything else. Their entire playstyle is watching miat's and reacting to attacks it tells them are coming and then "countering" with 2 proc sets attached to a critical charge and incap strike.. then they go back to watching miat's waiting on the proc cooldowns as they dodge roll and cloak. Rinse repeat.... it's a pretty bad play style and it's total cancer as it spreads.
The amount of players relying on Miat's for everything has grown... it's roughly half of players you see. Some groups it's rare to see more than a few "empowered by an addon" players and with some groups it's rare to see a single non-Miat's abuser in them.
If you question how it's created a play style that bad for the game... let's just say it's empowered a reckless aggressive play style that now has much less risk attached to it's aggression. If your entire play style is critical charge->execute->dodge roll->goto1 and you run multiple proc sets... well, you don't have to do very much to achieve in the game. The worst part is the abusers talk as if it takes skill to do it. The risk to overextending and over aggression has always been dying quickly and badly... but now, they have warnings alerting them to everything.
What makes it even worse is those that play with more dubious "addons" on top of it. Take a high damage and little sustain build and add sustain and ridiculous passive dodge chance (with a little damage added on the top, just for laughs) and combine it with warnings for attacks and you get people posting videos on youtube about how awesome they are. Fact is... you just can't hit them enough times to threaten them through a vigor animation cancelled by a dodge roll or two.
The biggest counter argument a miat's abuser will make is that is makes ganks more likely as miat's is their only defense. It's your only defense because you choose to run a build and gear setup that doesn't counter ganks and ranged barrages in any way past being magically alerted of their impending arrival. Much of the complaints about ttk and what not is totally skewed by players that can run max damage builds without much fear of being gibbed.
Miat's has affected the entire pvp dynamic in a very bad way and the api needs to be changed.
"I don't like it" is just an excuse for not wanting it in the game? I like how it's still an issue when it's already been posted in this thread it does nothing outlandish anymore, and the main complaint about it is that it does something many, many addons were doing for a long time before (which no one complained about).This addon removes the need for a player to have good situational awareness. If you turn your back to a sorc to sprint away, should you know a projectile is incoming? You made a choice to turn your back to them.
No one is sprinting away from just a sorc. If I'm sprinting away from you and dodging your frags it's because you're trying to Xv1 me. You don't have to get so triggered when someone gets away from your 5v1 attempt and go into some rage induced blood craze smashing holes in your walls while you furiously type away on the forums about how that player shouldn't be allowed to not get 5v1'd.
Know what would be funny? If Miat put something in his addon that counted the number of times you used his services (times you dodged an attack because of the addon's notification) and either sent that to an online "leaderboard" of sorts, or charged you gold for it at the end of the month lol.
Most of the people complaining about his addon are using it right now.
The remedy for this guy is simple, players have to zerg him. Over and over and over and over and over and over and over until he hates coming out and quits. Zos isnt going to do it, the problem is which one of you slap happy slappers is going to be able to corral and organize the filthy stinking casuals into doing this?
Why would you want Miat to quit the game, though?:)
Especially using such an counterproductive way of doing so?
He enjoys playing against many people, so you make the game even more fun for him:)