GreyWolf_79 wrote: »In answer to your original inquiry - yes, yes they are. Which is why I don't belong to any of them. And when I made a post on this forum pointing out how absurd that was, I got shot down by a half a dozen people defending their cliquey little elitist system and accusing me of being an impoverished low level pleb simply because I advocated an open market. This is why we can't have nice things.
MLGProPlayer wrote: »GreyWolf_79 wrote: »In answer to your original inquiry - yes, yes they are. Which is why I don't belong to any of them. And when I made a post on this forum pointing out how absurd that was, I got shot down by a half a dozen people defending their cliquey little elitist system and accusing me of being an impoverished low level pleb simply because I advocated an open market. This is why we can't have nice things.
The market is open. It just costs gold to maintain a trader in a high traffic location.
You are going to sell a lot more with a trader in Rawl'kha or Mournhold than you will with one in Anvil or Marbruk. You can literally make millions per week in the prime destinations. There is no way you'll make even a fraction of that in other locations. As such, the traders in desirable destinations have ridiculously high bidding prices (since everyone wants to be there). This is where the fees come in. You pay a fee so your guild can stay there.
You thus have a choice to make
Join a guild with no fee but sell very few items, or join a guild with a fee but sell a lot of items.
It sucks they do it this way on console, but without add-ons to monitor sales, it's the only way.
Tan9oSuccka wrote: »Something seems off on PS4 NA.
15K weekly dues X 500 members= 7.5 million gold
Not including sales in the prime spots, is this not enough to secure a space?
Shhhhhh, you will be crucified by those too blind to see the problem with this.
GreyWolf_79 wrote: »MLGProPlayer wrote: »GreyWolf_79 wrote: »In answer to your original inquiry - yes, yes they are. Which is why I don't belong to any of them. And when I made a post on this forum pointing out how absurd that was, I got shot down by a half a dozen people defending their cliquey little elitist system and accusing me of being an impoverished low level pleb simply because I advocated an open market. This is why we can't have nice things.
The market is open. It just costs gold to maintain a trader in a high traffic location.
You are going to sell a lot more with a trader in Rawl'kha or Mournhold than you will with one in Anvil or Marbruk. You can literally make millions per week in the prime destinations. There is no way you'll make even a fraction of that in other locations. As such, the traders in desirable destinations have ridiculously high bidding prices (since everyone wants to be there). This is where the fees come in. You pay a fee so your guild can stay there.
You thus have a choice to make
Join a guild with no fee but sell very few items, or join a guild with a fee but sell a lot of items.
It sucks they do it this way on console, but without add-ons to monitor sales, it's the only way.
I fully understand that it costs gold to bid on prime spots, and thus trading guilds need to charge a fee to be able to bid on those spots... that part I get. But I don't consider that an "open" market. It's only open if those guilds have openings for new members and if you can afford and/or want to pay the fees. Let's say I pay 5k a week for the privilege of being able to sell stuff in a guild, but I only actually sell 10k worth of items... minus the listing fees, in-game tax, the guild's cut of those sales, and the cost of being in that guild... how much money do I actually get to keep after all of that? Is it even worth the effort? Your definition of "open market" seems to be based on a system of brick-and-mortar storefronts, operated by established businesses who pay rents and taxes and business operation fees, etc. When I say open market, I mean more along the lines of internet open market, where anyone can sell anything to anyone at any price, without having to belong to some self serving cartel *ahem* I mean trading guild.
Prof_Bawbag wrote: »GreyWolf_79 wrote: »MLGProPlayer wrote: »GreyWolf_79 wrote: »In answer to your original inquiry - yes, yes they are. Which is why I don't belong to any of them. And when I made a post on this forum pointing out how absurd that was, I got shot down by a half a dozen people defending their cliquey little elitist system and accusing me of being an impoverished low level pleb simply because I advocated an open market. This is why we can't have nice things.
The market is open. It just costs gold to maintain a trader in a high traffic location.
You are going to sell a lot more with a trader in Rawl'kha or Mournhold than you will with one in Anvil or Marbruk. You can literally make millions per week in the prime destinations. There is no way you'll make even a fraction of that in other locations. As such, the traders in desirable destinations have ridiculously high bidding prices (since everyone wants to be there). This is where the fees come in. You pay a fee so your guild can stay there.
You thus have a choice to make
Join a guild with no fee but sell very few items, or join a guild with a fee but sell a lot of items.
It sucks they do it this way on console, but without add-ons to monitor sales, it's the only way.
I fully understand that it costs gold to bid on prime spots, and thus trading guilds need to charge a fee to be able to bid on those spots... that part I get. But I don't consider that an "open" market. It's only open if those guilds have openings for new members and if you can afford and/or want to pay the fees. Let's say I pay 5k a week for the privilege of being able to sell stuff in a guild, but I only actually sell 10k worth of items... minus the listing fees, in-game tax, the guild's cut of those sales, and the cost of being in that guild... how much money do I actually get to keep after all of that? Is it even worth the effort? Your definition of "open market" seems to be based on a system of brick-and-mortar storefronts, operated by established businesses who pay rents and taxes and business operation fees, etc. When I say open market, I mean more along the lines of internet open market, where anyone can sell anything to anyone at any price, without having to belong to some self serving cartel *ahem* I mean trading guild.
I don't believe you realise how apt this comment is for this very thread. Or maybe you do and is why you chose those very words.
GreyWolf_79 wrote: »Prof_Bawbag wrote: »GreyWolf_79 wrote: »MLGProPlayer wrote: »GreyWolf_79 wrote: »In answer to your original inquiry - yes, yes they are. Which is why I don't belong to any of them. And when I made a post on this forum pointing out how absurd that was, I got shot down by a half a dozen people defending their cliquey little elitist system and accusing me of being an impoverished low level pleb simply because I advocated an open market. This is why we can't have nice things.
The market is open. It just costs gold to maintain a trader in a high traffic location.
You are going to sell a lot more with a trader in Rawl'kha or Mournhold than you will with one in Anvil or Marbruk. You can literally make millions per week in the prime destinations. There is no way you'll make even a fraction of that in other locations. As such, the traders in desirable destinations have ridiculously high bidding prices (since everyone wants to be there). This is where the fees come in. You pay a fee so your guild can stay there.
You thus have a choice to make
Join a guild with no fee but sell very few items, or join a guild with a fee but sell a lot of items.
It sucks they do it this way on console, but without add-ons to monitor sales, it's the only way.
I fully understand that it costs gold to bid on prime spots, and thus trading guilds need to charge a fee to be able to bid on those spots... that part I get. But I don't consider that an "open" market. It's only open if those guilds have openings for new members and if you can afford and/or want to pay the fees. Let's say I pay 5k a week for the privilege of being able to sell stuff in a guild, but I only actually sell 10k worth of items... minus the listing fees, in-game tax, the guild's cut of those sales, and the cost of being in that guild... how much money do I actually get to keep after all of that? Is it even worth the effort? Your definition of "open market" seems to be based on a system of brick-and-mortar storefronts, operated by established businesses who pay rents and taxes and business operation fees, etc. When I say open market, I mean more along the lines of internet open market, where anyone can sell anything to anyone at any price, without having to belong to some self serving cartel *ahem* I mean trading guild.
I don't believe you realise how apt this comment is for this very thread. Or maybe you do and is why you chose those very words.
If you're referring to the discussions regarding certain specific guilds, I'm not a party to any of that. I don't know any of those people and/or guilds personally, never been involved with any of it. However, I chose my words for a reason. It's no surprise when corruption arises from a broken system.
OpponentSmile66 wrote: »I smell some BS coming from this thread.
OpponentSmile66 wrote: »I smell some BS coming from this thread.
However unless you farm expensive stuff to sell a lot or play the marked you are unlikely to benefit from a expensive location.MLGProPlayer wrote: »GreyWolf_79 wrote: »In answer to your original inquiry - yes, yes they are. Which is why I don't belong to any of them. And when I made a post on this forum pointing out how absurd that was, I got shot down by a half a dozen people defending their cliquey little elitist system and accusing me of being an impoverished low level pleb simply because I advocated an open market. This is why we can't have nice things.
The market is open. It just costs gold to maintain a trader in a high traffic location.
You are going to sell a lot more with a trader in Rawl'kha or Mournhold than you will with one in Anvil or Marbruk. You can literally make millions per week in the prime destinations. There is no way you'll make even a fraction of that in other locations. As such, the traders in desirable destinations have ridiculously high bidding prices (since everyone wants to be there). This is where the fees come in. You pay a fee so your guild can stay there.
You thus have a choice to make:
Join a guild with no fee but where you'll have low sales, or join a guild with a fee but where you'll have high sales.
It sucks they do it this way on console, but without add-ons to monitor sales, it's the only way. On PC, we have sales minimums. If you want to be in a top trading guild, you need to sell a lot.
Prof_Bawbag wrote: »GreyWolf_79 wrote: »Prof_Bawbag wrote: »GreyWolf_79 wrote: »MLGProPlayer wrote: »GreyWolf_79 wrote: »In answer to your original inquiry - yes, yes they are. Which is why I don't belong to any of them. And when I made a post on this forum pointing out how absurd that was, I got shot down by a half a dozen people defending their cliquey little elitist system and accusing me of being an impoverished low level pleb simply because I advocated an open market. This is why we can't have nice things.
The market is open. It just costs gold to maintain a trader in a high traffic location.
You are going to sell a lot more with a trader in Rawl'kha or Mournhold than you will with one in Anvil or Marbruk. You can literally make millions per week in the prime destinations. There is no way you'll make even a fraction of that in other locations. As such, the traders in desirable destinations have ridiculously high bidding prices (since everyone wants to be there). This is where the fees come in. You pay a fee so your guild can stay there.
You thus have a choice to make
Join a guild with no fee but sell very few items, or join a guild with a fee but sell a lot of items.
It sucks they do it this way on console, but without add-ons to monitor sales, it's the only way.
I fully understand that it costs gold to bid on prime spots, and thus trading guilds need to charge a fee to be able to bid on those spots... that part I get. But I don't consider that an "open" market. It's only open if those guilds have openings for new members and if you can afford and/or want to pay the fees. Let's say I pay 5k a week for the privilege of being able to sell stuff in a guild, but I only actually sell 10k worth of items... minus the listing fees, in-game tax, the guild's cut of those sales, and the cost of being in that guild... how much money do I actually get to keep after all of that? Is it even worth the effort? Your definition of "open market" seems to be based on a system of brick-and-mortar storefronts, operated by established businesses who pay rents and taxes and business operation fees, etc. When I say open market, I mean more along the lines of internet open market, where anyone can sell anything to anyone at any price, without having to belong to some self serving cartel *ahem* I mean trading guild.
I don't believe you realise how apt this comment is for this very thread. Or maybe you do and is why you chose those very words.
If you're referring to the discussions regarding certain specific guilds, I'm not a party to any of that. I don't know any of those people and/or guilds personally, never been involved with any of it. However, I chose my words for a reason. It's no surprise when corruption arises from a broken system.
No, I'm on about the author of this post.
KristaVegas wrote: »andreasranasen wrote: »The GM I made my thread about just withdrew 9.5mil from the bank. Probably to buy her a house *sipping that Lipton tea*
Yes, I withdrew 9.5 million. After depositing 10 million. Effectively adding half a million to the trader bid, which all members can see in the bank history. Did you add half a million? Nope, too busy complaining about 15k. Wow, some people love to lie and cause trouble don't they. If you're unhappy in a guild, leave. End of discussion. I wish you the best.
I get paid real money to work hard. Working hard to play merchant in my pretendy-funtime game lost its appeal almost 20 years ago for me.
Do this many people seriously have so much freetime as to make a system like this seem...good, in their eyes?
What's the appeal of this? You don't get to interact with your customers. You don't get to create a location and place your vendors. All you get to do is have a weekly bid war sight-unseen and then back to the ol' farm and sell?
I've only been playing ESO for half a year or so, but I've already gotten most everything I really want. I have a crafter in the home stretch of 9 trait crafting everything with all the motifs I actually wanted, with the rest being fluff I acquire as I acquire them.
I'm not finished yet, but I see absolutely no reason to think I wont have every motif and be completely 9 trait'd out within the next several months. It'll come.
I bought a big ol' house and put crafting stations in it, since they provide utility I actually like. I then decorated it all pretty because hey, since it actually has some use now, lets pretty it up. I don't foresee myself ever wanting to get all the houses, or most of the houses. Or, frankly, more than the handful I keep for free porting purposes and my main house I use for convenient crafting and looking spiffy.
I play, on average, about 3 hours a day. Somedays I don't play at all, sometimes I have a day off and want to spend 12 hours charging around. Comes out to about 3ish hours a week on average.
I'd have to spend all my playtime grinding up things to sell on some of the trade guilds I see on PC-NA. It sounds like consoles are much worse, but PC-NA's been apparently doing its best to race console to the bottom on this one.
What's the appeal of working that hard for what seems to me to be very nearly nothing?
Giles.floydub17_ESO wrote: »Most active Guilds can make 2 , 3 Million a week if all their Members Sell regularly on the Guildstore
so those people that are forced to Donate are only making the Guildmasters Richer.
The guild master is certainly not getting richer. Everything the guild earns go towards bids and building a small pot to ensure the guild can keep making bids during bidding wars and such. Nothing into the leaders pockets, though I am sure there has been one or two crooked leaders who obviously would not last long. Something some like to profess or just do not understand the bids guilds make to keep their trader.
To OP, some guilds do have required payments but there are many great guilds that merely have a sales requirement which is usually pretty reasonable. The trading guild I am in has a decent location. Not in the top city. I sell what I want and have never had to pay any gold to stay.
This should be pretty constant across the servers.
I might have read the OP wrong, but I read it that he is saying that when you use your own trader that they take gold out of the sales price as a fee .
If that's what he is saying, then my answer is they ( ESO ) takes that out of every sale, no matter what guild trader you use.
I might have read the OP wrong, but I read it that he is saying that when you use your own trader that they take gold out of the sales price as a fee .
If that's what he is saying, then my answer is they ( ESO ) takes that out of every sale, no matter what guild trader you use.
GreyWolf_79 wrote: »I might have read the OP wrong, but I read it that he is saying that when you use your own trader that they take gold out of the sales price as a fee .
If that's what he is saying, then my answer is they ( ESO ) takes that out of every sale, no matter what guild trader you use.
No... on PS4 NA at least, most of the large trading guilds require their members to pay a weekly fee just to be in the guild. That is on top of the gold they take out of the sales.
Im in the Best Trading Guilds on PS4-European server and they are FREE for all members
but most people still donate weekly out of fear
however,
I seriously don't understand why Guildleaders become this greedy to charge their members to use a Guildstore (which will earn the Guildleaders from Tax)
I hope more Guildleaders will make their Guilds FREE for members that want to Trade their stuff on the Traders
andreasranasen wrote: »Here comes the little white knights defending this. Watch.
MLGProPlayer wrote: »
On PC, we have sales minimums. If you want to be in a top trading guild, you need to sell a lot.