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Are PS4-NA server Guilds really charging members to use Trader?

  • GreyWolf_79
    GreyWolf_79
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    In answer to your original inquiry - yes, yes they are. Which is why I don't belong to any of them. And when I made a post on this forum pointing out how absurd that was, I got shot down by a half a dozen people defending their cliquey little elitist system and accusing me of being an impoverished low level pleb simply because I advocated an open market. This is why we can't have nice things.
  • MLGProPlayer
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    In answer to your original inquiry - yes, yes they are. Which is why I don't belong to any of them. And when I made a post on this forum pointing out how absurd that was, I got shot down by a half a dozen people defending their cliquey little elitist system and accusing me of being an impoverished low level pleb simply because I advocated an open market. This is why we can't have nice things.

    The market is open. It just costs gold to maintain a trader in a high traffic location.

    You are going to sell a lot more with a trader in Rawl'kha or Mournhold than you will with one in Anvil or Marbruk. You can literally make millions per week in the prime destinations. There is no way you'll make even a fraction of that in other locations. As such, the traders in desirable destinations have ridiculously high bidding prices (since everyone wants to be there). This is where the fees come in. You pay a fee so your guild can stay there.

    You thus have a choice to make:

    Join a guild with no fee but where you'll have low sales, or join a guild with a fee but where you'll have high sales.

    It sucks they do it this way on console, but without add-ons to monitor sales, it's the only way. On PC, we have sales minimums. If you want to be in a top trading guild, you need to sell a lot.
    Edited by MLGProPlayer on July 18, 2017 9:36AM
  • GreyWolf_79
    GreyWolf_79
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    In answer to your original inquiry - yes, yes they are. Which is why I don't belong to any of them. And when I made a post on this forum pointing out how absurd that was, I got shot down by a half a dozen people defending their cliquey little elitist system and accusing me of being an impoverished low level pleb simply because I advocated an open market. This is why we can't have nice things.

    The market is open. It just costs gold to maintain a trader in a high traffic location.

    You are going to sell a lot more with a trader in Rawl'kha or Mournhold than you will with one in Anvil or Marbruk. You can literally make millions per week in the prime destinations. There is no way you'll make even a fraction of that in other locations. As such, the traders in desirable destinations have ridiculously high bidding prices (since everyone wants to be there). This is where the fees come in. You pay a fee so your guild can stay there.

    You thus have a choice to make

    Join a guild with no fee but sell very few items, or join a guild with a fee but sell a lot of items.

    It sucks they do it this way on console, but without add-ons to monitor sales, it's the only way.

    I fully understand that it costs gold to bid on prime spots, and thus trading guilds need to charge a fee to be able to bid on those spots... that part I get. But I don't consider that an "open" market. It's only open if those guilds have openings for new members and if you can afford and/or want to pay the fees. Let's say I pay 5k a week for the privilege of being able to sell stuff in a guild, but I only actually sell 10k worth of items... minus the listing fees, in-game tax, the guild's cut of those sales, and the cost of being in that guild... how much money do I actually get to keep after all of that? Is it even worth the effort? Your definition of "open market" seems to be based on a system of brick-and-mortar storefronts, operated by established businesses who pay rents and taxes and business operation fees, etc. When I say open market, I mean more along the lines of internet open market, where anyone can sell anything to anyone at any price, without having to belong to some self serving cartel *ahem* I mean trading guild.

  • Tan9oSuccka
    Tan9oSuccka
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    Diminish wrote: »
    Something seems off on PS4 NA.

    15K weekly dues X 500 members= 7.5 million gold

    Not including sales in the prime spots, is this not enough to secure a space? :)

    Shhhhhh, you will be crucified by those too blind to see the problem with this.

    It's a tough one. Pay the 15k a week dues or vend your wares. Out of the way Traders with no dues is an option, but I've found that you really have to undervalue everything you sell (for the deal seekers).

    People have been pretty nice in the guild I'm in, so I'll continue on.

    I know GMs do put many administrative hours in keeping trade guilds going. I sure wouldn't want to do it.

  • Prof_Bawbag
    Prof_Bawbag
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    In answer to your original inquiry - yes, yes they are. Which is why I don't belong to any of them. And when I made a post on this forum pointing out how absurd that was, I got shot down by a half a dozen people defending their cliquey little elitist system and accusing me of being an impoverished low level pleb simply because I advocated an open market. This is why we can't have nice things.

    The market is open. It just costs gold to maintain a trader in a high traffic location.

    You are going to sell a lot more with a trader in Rawl'kha or Mournhold than you will with one in Anvil or Marbruk. You can literally make millions per week in the prime destinations. There is no way you'll make even a fraction of that in other locations. As such, the traders in desirable destinations have ridiculously high bidding prices (since everyone wants to be there). This is where the fees come in. You pay a fee so your guild can stay there.

    You thus have a choice to make

    Join a guild with no fee but sell very few items, or join a guild with a fee but sell a lot of items.

    It sucks they do it this way on console, but without add-ons to monitor sales, it's the only way.

    I fully understand that it costs gold to bid on prime spots, and thus trading guilds need to charge a fee to be able to bid on those spots... that part I get. But I don't consider that an "open" market. It's only open if those guilds have openings for new members and if you can afford and/or want to pay the fees. Let's say I pay 5k a week for the privilege of being able to sell stuff in a guild, but I only actually sell 10k worth of items... minus the listing fees, in-game tax, the guild's cut of those sales, and the cost of being in that guild... how much money do I actually get to keep after all of that? Is it even worth the effort? Your definition of "open market" seems to be based on a system of brick-and-mortar storefronts, operated by established businesses who pay rents and taxes and business operation fees, etc. When I say open market, I mean more along the lines of internet open market, where anyone can sell anything to anyone at any price, without having to belong to some self serving cartel *ahem* I mean trading guild.

    I don't believe you realise how apt this comment is for this very thread. Or maybe you do and is why you chose those very words.

  • The_Smilemeister
    The_Smilemeister
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    I smell some BS coming from this thread.
  • GreyWolf_79
    GreyWolf_79
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    In answer to your original inquiry - yes, yes they are. Which is why I don't belong to any of them. And when I made a post on this forum pointing out how absurd that was, I got shot down by a half a dozen people defending their cliquey little elitist system and accusing me of being an impoverished low level pleb simply because I advocated an open market. This is why we can't have nice things.

    The market is open. It just costs gold to maintain a trader in a high traffic location.

    You are going to sell a lot more with a trader in Rawl'kha or Mournhold than you will with one in Anvil or Marbruk. You can literally make millions per week in the prime destinations. There is no way you'll make even a fraction of that in other locations. As such, the traders in desirable destinations have ridiculously high bidding prices (since everyone wants to be there). This is where the fees come in. You pay a fee so your guild can stay there.

    You thus have a choice to make

    Join a guild with no fee but sell very few items, or join a guild with a fee but sell a lot of items.

    It sucks they do it this way on console, but without add-ons to monitor sales, it's the only way.

    I fully understand that it costs gold to bid on prime spots, and thus trading guilds need to charge a fee to be able to bid on those spots... that part I get. But I don't consider that an "open" market. It's only open if those guilds have openings for new members and if you can afford and/or want to pay the fees. Let's say I pay 5k a week for the privilege of being able to sell stuff in a guild, but I only actually sell 10k worth of items... minus the listing fees, in-game tax, the guild's cut of those sales, and the cost of being in that guild... how much money do I actually get to keep after all of that? Is it even worth the effort? Your definition of "open market" seems to be based on a system of brick-and-mortar storefronts, operated by established businesses who pay rents and taxes and business operation fees, etc. When I say open market, I mean more along the lines of internet open market, where anyone can sell anything to anyone at any price, without having to belong to some self serving cartel *ahem* I mean trading guild.

    I don't believe you realise how apt this comment is for this very thread. Or maybe you do and is why you chose those very words.

    If you're referring to the discussions regarding certain specific guilds, I'm not a party to any of that. I don't know any of those people and/or guilds personally, never been involved with any of it. However, I chose my words for a reason. It's no surprise when corruption arises from a broken system.
  • Prof_Bawbag
    Prof_Bawbag
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    In answer to your original inquiry - yes, yes they are. Which is why I don't belong to any of them. And when I made a post on this forum pointing out how absurd that was, I got shot down by a half a dozen people defending their cliquey little elitist system and accusing me of being an impoverished low level pleb simply because I advocated an open market. This is why we can't have nice things.

    The market is open. It just costs gold to maintain a trader in a high traffic location.

    You are going to sell a lot more with a trader in Rawl'kha or Mournhold than you will with one in Anvil or Marbruk. You can literally make millions per week in the prime destinations. There is no way you'll make even a fraction of that in other locations. As such, the traders in desirable destinations have ridiculously high bidding prices (since everyone wants to be there). This is where the fees come in. You pay a fee so your guild can stay there.

    You thus have a choice to make

    Join a guild with no fee but sell very few items, or join a guild with a fee but sell a lot of items.

    It sucks they do it this way on console, but without add-ons to monitor sales, it's the only way.

    I fully understand that it costs gold to bid on prime spots, and thus trading guilds need to charge a fee to be able to bid on those spots... that part I get. But I don't consider that an "open" market. It's only open if those guilds have openings for new members and if you can afford and/or want to pay the fees. Let's say I pay 5k a week for the privilege of being able to sell stuff in a guild, but I only actually sell 10k worth of items... minus the listing fees, in-game tax, the guild's cut of those sales, and the cost of being in that guild... how much money do I actually get to keep after all of that? Is it even worth the effort? Your definition of "open market" seems to be based on a system of brick-and-mortar storefronts, operated by established businesses who pay rents and taxes and business operation fees, etc. When I say open market, I mean more along the lines of internet open market, where anyone can sell anything to anyone at any price, without having to belong to some self serving cartel *ahem* I mean trading guild.

    I don't believe you realise how apt this comment is for this very thread. Or maybe you do and is why you chose those very words.

    If you're referring to the discussions regarding certain specific guilds, I'm not a party to any of that. I don't know any of those people and/or guilds personally, never been involved with any of it. However, I chose my words for a reason. It's no surprise when corruption arises from a broken system.

    No, I'm on about the author of this post.
  • IwakuraLain42
    IwakuraLain42
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    I smell some BS coming from this thread.

    Yeah, esp. considering who the OP really is in PS4/EU land ...

    Anyhow the usual pricing here in PS4/EU land is usually either 5k per week or a sale minimum per week. I personally prefer the first model. I've never encountered a trade guild that charged 15k.
  • Prof_Bawbag
    Prof_Bawbag
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    I smell some BS coming from this thread.

    Couldn't make this up if you tried, huh? Hilarious as far as self awareness goes.
  • randomkeyhits
    randomkeyhits
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    I saw guild fees jump from 3k up to 5k/week some six weeks ago for all the guilds I was in. Kinda surprised it almost literally happened all the same day. Took stock (no pun) and dropped most of the guilds.

    I only ever bother with low value high turnover stuff anyway so don't make much of a profit anyway.
    EU PS4
  • zaria
    zaria
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    In answer to your original inquiry - yes, yes they are. Which is why I don't belong to any of them. And when I made a post on this forum pointing out how absurd that was, I got shot down by a half a dozen people defending their cliquey little elitist system and accusing me of being an impoverished low level pleb simply because I advocated an open market. This is why we can't have nice things.

    The market is open. It just costs gold to maintain a trader in a high traffic location.

    You are going to sell a lot more with a trader in Rawl'kha or Mournhold than you will with one in Anvil or Marbruk. You can literally make millions per week in the prime destinations. There is no way you'll make even a fraction of that in other locations. As such, the traders in desirable destinations have ridiculously high bidding prices (since everyone wants to be there). This is where the fees come in. You pay a fee so your guild can stay there.

    You thus have a choice to make:

    Join a guild with no fee but where you'll have low sales, or join a guild with a fee but where you'll have high sales.

    It sucks they do it this way on console, but without add-ons to monitor sales, it's the only way. On PC, we have sales minimums. If you want to be in a top trading guild, you need to sell a lot.
    However unless you farm expensive stuff to sell a lot or play the marked you are unlikely to benefit from a expensive location.
    Its like having an shop on 5 avenue, you need to move a lot of expensive stuff to make profit.

    If you are an standard player the trader in anvil will probably move the items you want to sell.

    PC-EU I'm in one very social trading guild, it even have an veteran raid group, it has an trader in Wayrest, requirement is 20k sales or 1k donation each week. Donations is also tickets for an lottery so 50% is returned to winners.

    One interesting thing is that you can often see 25% price difference on common expensive items between traders in same city. Player look at other items in guild , Master merchant is kind of an trap here as most is in one major trading guild.
    Naturally buyers check multiple merchants and buy the cheapest place.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • GreyWolf_79
    GreyWolf_79
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    In answer to your original inquiry - yes, yes they are. Which is why I don't belong to any of them. And when I made a post on this forum pointing out how absurd that was, I got shot down by a half a dozen people defending their cliquey little elitist system and accusing me of being an impoverished low level pleb simply because I advocated an open market. This is why we can't have nice things.

    The market is open. It just costs gold to maintain a trader in a high traffic location.

    You are going to sell a lot more with a trader in Rawl'kha or Mournhold than you will with one in Anvil or Marbruk. You can literally make millions per week in the prime destinations. There is no way you'll make even a fraction of that in other locations. As such, the traders in desirable destinations have ridiculously high bidding prices (since everyone wants to be there). This is where the fees come in. You pay a fee so your guild can stay there.

    You thus have a choice to make

    Join a guild with no fee but sell very few items, or join a guild with a fee but sell a lot of items.

    It sucks they do it this way on console, but without add-ons to monitor sales, it's the only way.

    I fully understand that it costs gold to bid on prime spots, and thus trading guilds need to charge a fee to be able to bid on those spots... that part I get. But I don't consider that an "open" market. It's only open if those guilds have openings for new members and if you can afford and/or want to pay the fees. Let's say I pay 5k a week for the privilege of being able to sell stuff in a guild, but I only actually sell 10k worth of items... minus the listing fees, in-game tax, the guild's cut of those sales, and the cost of being in that guild... how much money do I actually get to keep after all of that? Is it even worth the effort? Your definition of "open market" seems to be based on a system of brick-and-mortar storefronts, operated by established businesses who pay rents and taxes and business operation fees, etc. When I say open market, I mean more along the lines of internet open market, where anyone can sell anything to anyone at any price, without having to belong to some self serving cartel *ahem* I mean trading guild.

    I don't believe you realise how apt this comment is for this very thread. Or maybe you do and is why you chose those very words.

    If you're referring to the discussions regarding certain specific guilds, I'm not a party to any of that. I don't know any of those people and/or guilds personally, never been involved with any of it. However, I chose my words for a reason. It's no surprise when corruption arises from a broken system.

    No, I'm on about the author of this post.

    Ah. Well maybe I should stay out of these discussions then, since I don't know anybody here and I don't want any part of any longstanding feuds. Geesh. As if I needed any more reasons to avoid socializing with fellow players.

    (Edit: yet another reason why I would like the ability to sell stuff without being in a trading guild)
    Edited by GreyWolf_79 on July 18, 2017 10:27AM
  • reiverx
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    The GM I made my thread about just withdrew 9.5mil from the bank. Probably to buy her a house *sipping that Lipton tea*

    Yes, I withdrew 9.5 million. After depositing 10 million. Effectively adding half a million to the trader bid, which all members can see in the bank history. Did you add half a million? Nope, too busy complaining about 15k. Wow, some people love to lie and cause trouble don't they. If you're unhappy in a guild, leave. End of discussion. I wish you the best.

    I'm sure you had a good reason but why would someone deposit 10 million gold just to turn around and withdraw 9.5 million?
  • Chadak
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    I get paid real money to work hard. Working hard to play merchant in my pretendy-funtime game lost its appeal almost 20 years ago for me.

    Do this many people seriously have so much freetime as to make a system like this seem...good, in their eyes?

    What's the appeal of this? You don't get to interact with your customers. You don't get to create a location and place your vendors. All you get to do is have a weekly bid war sight-unseen and then back to the ol' farm and sell?

    I've only been playing ESO for half a year or so, but I've already gotten most everything I really want. I have a crafter in the home stretch of 9 trait crafting everything with all the motifs I actually wanted, with the rest being fluff I acquire as I acquire them.

    I'm not finished yet, but I see absolutely no reason to think I wont have every motif and be completely 9 trait'd out within the next several months. It'll come.

    I bought a big ol' house and put crafting stations in it, since they provide utility I actually like. I then decorated it all pretty because hey, since it actually has some use now, lets pretty it up. I don't foresee myself ever wanting to get all the houses, or most of the houses. Or, frankly, more than the handful I keep for free porting purposes and my main house I use for convenient crafting and looking spiffy.

    I play, on average, about 3 hours a day. Somedays I don't play at all, sometimes I have a day off and want to spend 12 hours charging around. Comes out to about 3ish hours a day on average.

    I'd have to spend all my playtime grinding up things to sell on some of the trade guilds I see on PC-NA. It sounds like consoles are much worse, but PC-NA's been apparently doing its best to race console to the bottom on this one.

    What's the appeal of working that hard for what seems to me to be very nearly nothing?
    Edited by Chadak on July 18, 2017 11:36AM
  • Peekachu99
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    A couple things. I just transferred back to PC (4K, ultra, 60FPS, is too much to pass up), however I was a member at both Earth Station and Back Alley at various points over the last year and @KristaVegas is an involved and caring leader. I'm not her friend, I don't fawn over people, and our interactions were minimal. I was around long enough to see how management works though and those guilds are legit.

    Still, none of this changes how unbalanced and inflated the market has become. None of this fixes the tediuousness of using guild stores in general. I think these are greater concerns and 15k trader fees will seem like a blessing given the current trajectory. I am, and will always be a proponent of a universal AH. Addons are bandaid solution and don't really count since they're altering what should be a functional marketplace in the first place (and they still aren't as efficient as a universal marketplace search/ buy). As time goes on it should be apparent that the current system serves less than it should.
    Edited by Peekachu99 on July 18, 2017 11:50AM
  • GreyWolf_79
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    Chadak wrote: »
    I get paid real money to work hard. Working hard to play merchant in my pretendy-funtime game lost its appeal almost 20 years ago for me.

    Do this many people seriously have so much freetime as to make a system like this seem...good, in their eyes?

    What's the appeal of this? You don't get to interact with your customers. You don't get to create a location and place your vendors. All you get to do is have a weekly bid war sight-unseen and then back to the ol' farm and sell?

    I've only been playing ESO for half a year or so, but I've already gotten most everything I really want. I have a crafter in the home stretch of 9 trait crafting everything with all the motifs I actually wanted, with the rest being fluff I acquire as I acquire them.

    I'm not finished yet, but I see absolutely no reason to think I wont have every motif and be completely 9 trait'd out within the next several months. It'll come.

    I bought a big ol' house and put crafting stations in it, since they provide utility I actually like. I then decorated it all pretty because hey, since it actually has some use now, lets pretty it up. I don't foresee myself ever wanting to get all the houses, or most of the houses. Or, frankly, more than the handful I keep for free porting purposes and my main house I use for convenient crafting and looking spiffy.

    I play, on average, about 3 hours a day. Somedays I don't play at all, sometimes I have a day off and want to spend 12 hours charging around. Comes out to about 3ish hours a week on average.

    I'd have to spend all my playtime grinding up things to sell on some of the trade guilds I see on PC-NA. It sounds like consoles are much worse, but PC-NA's been apparently doing its best to race console to the bottom on this one.

    What's the appeal of working that hard for what seems to me to be very nearly nothing?

    Fully agreed, and I'm more or less in the exact same situation as you. I just wish there was a global auction house or something similar so that I could offload a number of items that I don't need for a halfway decent profit (at least more than what I'd make from merching it) without having to deal with the whole guild trader system. In addition, it would be nice to be able to go to one place and find the items I want to buy, and be able to actually compare prices without compiling a spreadsheet of dozens of traders. Who the hell wants to spend an hour jumping wayshrines trying to find the best deal on silk, or searching up and down hoping that someone might have that one motif you've been looking for? It's stupid.

    Yes, I realize that an open market like that would drastically drive down prices. I fail to see that as being necessarily a bad thing. Bad if you're selling, sure... but if someone lists an identical item at a lower price than what you're selling it for - are they really "driving the price down"? Or were you perhaps inflating the true value of that item in the first place? I thought "markets" determined the actual value of items, not merchants. Supply and demand and all... of course, it's easy to keep prices high when you're artificially limiting supply by preventing large portions of the playerbase from selling their items.

    But I digress. Apologies... I enjoy this game, but the trading system is one aspect that I really don't care for. It seems to be a huge waste of time all around for everyone involved, with few if any actual redeeming qualities. Might as well just farm for the items I want and merch anything I don't.
  • Easily_Lost
    Easily_Lost
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    I might have read the OP wrong, but I read it that he is saying that when you use your own trader that they take gold out of the sales price as a fee .
    If that's what he is saying, then my answer is they ( ESO ) takes that out of every sale, no matter what guild trader you use.
    PC - NA - AD
    started April 2015
    PVE & Solo only

    Meet the LOST family: CP 1250+
    Easily Lost Crafter - lvl 50 - Sorcerer Orc ( knows all traits and most styles )
    Easily Lost-W - lvl 50 - Warden Imperial
    Forever Lost - lvl 50 Sorcerer


    CROWN CRATES: It doesn't affect gameplay, it's not mandatory, it's cosmetic only. If it helps to support the game and ZOS, I support it! Say YES to crown crates.
  • DivinityDay
    DivinityDay
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    reguvin wrote: »
    Most active Guilds can make 2 , 3 Million a week if all their Members Sell regularly on the Guildstore

    so those people that are forced to Donate are only making the Guildmasters Richer.

    The guild master is certainly not getting richer. Everything the guild earns go towards bids and building a small pot to ensure the guild can keep making bids during bidding wars and such. Nothing into the leaders pockets, though I am sure there has been one or two crooked leaders who obviously would not last long. Something some like to profess or just do not understand the bids guilds make to keep their trader.

    To OP, some guilds do have required payments but there are many great guilds that merely have a sales requirement which is usually pretty reasonable. The trading guild I am in has a decent location. Not in the top city. I sell what I want and have never had to pay any gold to stay.

    This should be pretty constant across the servers.

    Nope, no and nah. This is not constant across all servers. Not for PC at least. You're only required sometimes to do what you joined to do....sell.

    Now you console ppl getting hustled is a whole different story.
    @AmariaNaria's chars:
    NA - PC
    Divinity Day Sorc DPS - AD
    Amaria Day DK TANK - AD WW
    Talia Shade NB BOW/DW - AD WW
    Amaria Naria NB 2H/DW - AD WW
    Kali Day Magplar - AD VAMP
    Dekaria Bombblade AD


  • GreyWolf_79
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    hagermanj wrote: »
    I might have read the OP wrong, but I read it that he is saying that when you use your own trader that they take gold out of the sales price as a fee .
    If that's what he is saying, then my answer is they ( ESO ) takes that out of every sale, no matter what guild trader you use.

    No... on PS4 NA at least, most of the large trading guilds require their members to pay a weekly fee just to be in the guild. That is on top of the gold they take out of the sales.
  • DivinityDay
    DivinityDay
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    hagermanj wrote: »
    I might have read the OP wrong, but I read it that he is saying that when you use your own trader that they take gold out of the sales price as a fee .
    If that's what he is saying, then my answer is they ( ESO ) takes that out of every sale, no matter what guild trader you use.

    Nope lol, the console ppl are getting hustled into paying membership fees to be in guilds by guild leaders Lmao.

    ESO ++
    @AmariaNaria's chars:
    NA - PC
    Divinity Day Sorc DPS - AD
    Amaria Day DK TANK - AD WW
    Talia Shade NB BOW/DW - AD WW
    Amaria Naria NB 2H/DW - AD WW
    Kali Day Magplar - AD VAMP
    Dekaria Bombblade AD


  • Easily_Lost
    Easily_Lost
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    hagermanj wrote: »
    I might have read the OP wrong, but I read it that he is saying that when you use your own trader that they take gold out of the sales price as a fee .
    If that's what he is saying, then my answer is they ( ESO ) takes that out of every sale, no matter what guild trader you use.

    No... on PS4 NA at least, most of the large trading guilds require their members to pay a weekly fee just to be in the guild. That is on top of the gold they take out of the sales.

    Ok, then I read it wrong.
    What I have read in the forums, and from the trading guilds I have been a part of they all charge some sort of fee. Usually in the form of mandatory raffle tickets. Which I don't mind paying because I sell way more that I am charged.
    PC - NA - AD
    started April 2015
    PVE & Solo only

    Meet the LOST family: CP 1250+
    Easily Lost Crafter - lvl 50 - Sorcerer Orc ( knows all traits and most styles )
    Easily Lost-W - lvl 50 - Warden Imperial
    Forever Lost - lvl 50 Sorcerer


    CROWN CRATES: It doesn't affect gameplay, it's not mandatory, it's cosmetic only. If it helps to support the game and ZOS, I support it! Say YES to crown crates.
  • GreenhaloX
    GreenhaloX
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    reguvin wrote: »
    Im in the Best Trading Guilds on PS4-European server and they are FREE for all members

    but most people still donate weekly out of fear

    however,

    I seriously don't understand why Guildleaders become this greedy to charge their members to use a Guildstore (which will earn the Guildleaders from Tax)


    I hope more Guildleaders will make their Guilds FREE for members that want to Trade their stuff on the Traders

    Ha ha.. you know.. every GM normally says his or her guild is the "best" guild. On your comment about "most people still donate weekly out of fear," well, what is the GM of this guild instilling within such guild that members are donating out of fear?

    Anyways, if you really look at it, those free or non-weekly due guilds (or donation-based only) are actually costing its members more gold than those that charge weekly dues; if these free guilds are wanting to be out there in the market with a guild store location. It doesn't matter what platform you're on (yes, even you all self-proclaimed master race of PC,) it costs a ton of gold to get on a good/viable trader location. So, if a guild is not charging the weekly 5k-15k to its members, then "those" members in those free guilds that do donate are donating much, much more than a normal weekly charged fee. I have seen donations from 10k to 20k and upwards to 100k, from a single member's donation. Those free or donation-based only guilds (if donations are lacking from members) are not getting on a trader location or have one out there somewhere in the boonies where there are seemingly less or no traffic.

    However, there are guilds that thrive with other fund raising venues, other than the weekly fee, such as high end raffles and auctions. I am personally in a couple of these type guilds where there are no weekly dues, and the GM and its officers are racking in as much funding/revenues by auctions alone and able to get on a trader in Mournhold and Elden Root. However, I certain that not all guilds are quite as successful with auctions as with these guilds. Kudos to its GM and officers for the success with the auctions, thus far. That is just putting in some hard work, as a non-weekly dues guild, to accomplish a feat as getting a trader spot in Mournhold or Elden Root. Well, unless you're part of the good ole alliance there. Hey, whatever works.
    Here comes the little white knights defending this. Watch.

    White knights.. ha ha ha. Black knight (or black sheep) here.

    The way I see it.. if I don't like something or don't agree with, then I don't do it or participate with it. If I don't like something within a guild, I leave the guild. Simple as that. Guilds within ESO are nowhere formal. It is just a freaking game, by the way. Although, there are actually good guilds and GMs that do take the guild and job to heart, majority of guilds on ESO are just similar to used car lots. Won't elaborate anymore on that. You all know how used car places operate.
  • GreenhaloX
    GreenhaloX
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    On PC, we have sales minimums. If you want to be in a top trading guild, you need to sell a lot.

    This is not so inviting of a concept for me; having a minimal sale requirement.. or get the boot. You're not really in control of the sales. Well, unless you're actively selling via zone chat (which I don't do; too many scammers on both sides.) Ehh.. just my opinion. For a casual player as I, I won't fit too well with guilds of such requirement.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Every week there's a thread that demonstrates beyond doubt that the Trade Kiosk system is wholly dysfunctional and not even close to being fit for purpose.

    And every week and handful of people from Trading Guilds that buy up kiosks they don't need just to prevent any real competition come along and defend the current system.

    Nothing changes.
    Greedy people still defend greed.
    The majority of players still lament the lack of access to a functional trading system.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • RobDaCool
    RobDaCool
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    I was in a guild that had you pay 5K/week per character you have lol I escaped out the back pretty fast.
    PS5 Pro NA - RobdacoolV2
  • dotme
    dotme
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    The PS4 trading guild I belong to is also at 15K/week for dues now, with no raffle - It's just money gone.

    I know bids for spots are competitive, but 15K is a lot to cover each week if you're just logging on to PvP for a little while each evening and I don't think Bind on Pickup is helping the situation either.

    I feel like my sales are a bit slow right now too, despite being in a good location, which makes it harder for casual players who aren't on the game full-time to break even. I'm paying the fee though, because I need an outlet to sell my stuff. I don't blame the GMs for all this - It's market forces - But I don't think the current PS4NA fees are sustainable in the long term.
    PS5NA
  • Kalante
    Kalante
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    It's just how things work in ps4 na. Maybe the rest will follow suit considering how easy it easy for mega rich players. LOL economy.
  • BuddyAces
    BuddyAces
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    I agree that our current AH system sucks and it needs an overhaul. I like, as it pertains to this game, that there isn't a central AH. If one was implemented you would have a few super rich folks controlling the entire market. Something does need a changing.

    With that being said, yall are acting like these guilds are asking for a million gold a week. I am in 2 trade guilds on pc. Either sell some stuff every week or buy raffle tickets is what they want. I usually spend 10k per week on tickets per guild. That's 20k. Power leveling my wife's toon last night for one hour (grinding mobs) netted me just over 10k. It is stupid easy to make their fees if, like everything in game, you devote a lil time to.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Eshelmen
    Eshelmen
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    Darn
    Edited by Eshelmen on July 18, 2017 2:33PM
    PC and PS4 EP only player
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