Let's have ZoS create a special PvE instance of the Imperial Sewers that has all sewer bosses available and a random assortment of Xivkyn Banner bosses in the tunnels. The dungeon ends with Molag Bal who drops 1 of 16 new monster helms, each modeled after his generals. A special undaunted chest will be available for players to spend new Soulfire Keys to get one of the shoulder pieces. More details below.
Here's some details regarding this "Super Dungeon":
- Players can't go topside (no ladders) or go in a faction base. The group starts at one of the faction doors randomly.
- Queue can fill up to a max of 20 players. Currently queued players can vote to start immediately.
- Enemies will scale in damage and HP, based on the size of the group when the dungeon instance launches. HM scales separately.
- HM boss fight is always at max scaling! Bring an army or submit before the will of Molag Bal!
- Defeating Xivkyn Banner Bosses within the dungeon (on veteran) will drop a Soulfire Key when defeated.
- Upon defeating Molag Bal, the Soulfire Chest will spawn and players can choose to spend their keys if they wish. Shoulders are BoP as usual.
- Molag Bal drops 1 Soulfire Key on Normal and 1 Monster Helm (along with 2 Soulfire Keys) on Veteran. (Helm drops are PER player and can be traded as per regular dungeon rules.)
- Molag Bal HM is available on Veteran: Read the "Tome of Indomitable Cruelty" and prepare for a REAL fight! Molag Bal will summon a total of 4 random Dolmen Generals to assist him throughout the fight. Two generals will spawn at 75% and two more generals will spawn at 30%. Molag Bal is invulnerable while his generals feed him power - you must defeat the generals first! Xivkyn veteran mobs, such as Crematorial Guards or Cauterizers, will spawn periodically throughout the fight. (These mobs are present during the regular Molag Bal fight, too.)
- If you survive the onslaught of HM, Molag Bal will drop 2 Monster Helms (along with 3 Soulfire Keys) instead! In addition, Molag Bal upon HM defeat will drop 1 random piece of "Planemeld Dominator" jewelry (only drops in HM and is always gold-quality).
- Dolmen jewelry has 2p, 3p, and a special bonus for wearing a matched Dolmen monster helm set with the jewelry set. For example, wearing a full "Menta Na" set with the full 3 pieces of the "Planemeld Dominator" jewelry set will grant the special bonus. Having mismatched shoulders and helm will not grant the bonus.
"Planemeld Dominator" Set
- 2p Bonus: Max Magicka and Max Stamina
- 3p Bonus: You deal 5% more damage against all daedra.
- Special Bonus: Slain creatures have a 20% chance to erupt in Soulfire, exploding for X oblivion damage in a 8m radius.
- Each Dolmen General has their own unique mechanic. Facing two (plus a temporarily invulnerable Molag Bal) at once will be a challenge!
*There is more (HM Generals' mechanics & helm sets), but I wanted to see if there was enough interest in this idea from the community before I wrote up more. The post was starting to get a bit too big! This would be the first "Super Dungeon" and ZoS could implement more in the future. I like the idea of being in a large "raid" of sorts, but still have the feeling of a dungeon. Trials are a non-queue-able activity for exactly 12 players, so this activity would offer something different. This would also be the first activity to feature dynamic scaling based on the group's size as well as randomly generated boss fights. No single Super Dungeon run would feel the same!
Edited by Vercingetorix on July 17, 2017 8:03PM “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”