Agreed, that and Soul Assault need a buff. Or just boost the set that boosts traps damage
Soul Trap is a utility skill and should remain that way. Buff up the skill and ZOS will also 'buff up" the resource cost. When people complain it's OP it will probably get nerfed into the ground making it less than it is now for twice the cost.
Leave it as a utility skill to for those who want to use it to fill empty soul gems (way cheaper than buying filled soul gems) at a relatively reasonable resource cost (which means you can spam it "AOE" style in the middle of a bunch of trash mobs to fill a couple of stacks of empty soul gems really fast) .
Besides, Soul Trap can be 'buffed' on an individual basis with a set of Oblivion's Foe (craftable armor)
Agreed, that and Soul Assault need a buff. Or just boost the set that boosts traps damage
Soul Trap is a utility skill and should remain that way. Buff up the skill and ZOS will also 'buff up" the resource cost. When people complain it's OP it will probably get nerfed into the ground making it less than it is now for twice the cost.
Leave it as a utility skill to for those who want to use it to fill empty soul gems (way cheaper than buying filled soul gems) at a relatively reasonable resource cost (which means you can spam it "AOE" style in the middle of a bunch of trash mobs to fill a couple of stacks of empty soul gems really fast) .
Besides, Soul Trap can be 'buffed' on an individual basis with a set of Oblivion's Foe (craftable armor)
But it doesn't have any useful utility. There is no reason to fill your own soul gems, you get so many from bosses.
even with +100% damage from oblivion's foe its still probably the weakest dot in the game, and in order to get that buff, you need to give up a full armor set for one that is completely terrible.