Combat related changes
- Summoned pets from abilities and Item Sets now move 10% faster
- Any monster summoned by an Item Set proc now inherits any bonuses you have. The most notable bonuses are damage done and healing done from passive abilities, Major/Minor buffs, or the Champion System.
- Shadowrend:
Changed this Item Set’s proc to occur when you take damage instead of when you deal damage.
Increased the proc chance of this Item Set to 15% from 5%.
The Monster summoned by this Item Set’s proc now deals Magic Damage instead of Physical Damage.
Increased the duration of the Minor Maim debuff applied by this Item Set to 10 seconds from 5 seconds.- In an effort to reduce the visual effect noise in group combat situations, we’ve hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.
Affected player abilities include the following:
- Volatile Familiar Special Ability
Non-combat related changes
- Summoned pets will no longer despawn and respawn when attempting to follow you.
- Fixed an issue where permanently summoned pets, such as the Unstable Familiar or Wild Guardian, would cause you to unsheathe your weapons every time you zoned into a new area.
Any monster summoned by an Item Set proc now inherits any bonuses you have. The most notable bonuses are damage done and healing done from passive abilities, Major/Minor buffs, or the Champion System.
Transairion wrote: »
Doesn't the CP system already apply to armor sets, IE Maw of the Infernal is boosted by the Mighty CP tree, since the damage tooltip increases as you use the applicable CP options? Major/Minor buffs are self explanatory, as are player passives... what's changed with how CP interacts with them?
Hope to hear your thoughts!
My feedback as a PvP pet sorc :
SORCS PETS ARE NOT VIABLE.
Now I will explain why :
First problem is pet defense :
When you know the best thing to do for killing a pet sorc is killing their pets, you will lost all fights. Hopefully, most of people don't understand that.
Pets have a 33% less shield than the sorc and they don't have defensive cps, meaning their taking tons of damage. Pets die at the first combo you make on them.
So, you will think I just need to recast them, but in fact, it's IMPOSSIBLE if you play against decent player : cast time is too long, even if you stun your oppenent, he has the time to break, gap close and bash you. Even with streak stunning your opponent while taking distance, other sorcs or any gap closer user can interrupt you.
Protect your pet you will say ? IMPOSSIBLE they take too much damage, even by spamming shield, you can't save your pets.
When you lost pets, you lost 4 slots, including you best damage abillity, and your only heal, you lost necropotence bonus so you have even less damage, and less shield, then you have a curse lasting 6s for nothing.
PETS NEED A FASTER CAST TIME OR BEING UNTARGETABLE AND UNKILLABLE. UNTIL THAT, PETS ARE NOT VIABLE.
Second problem is pet UI : they dissapear and never reappear, they don't follow you if you streak, and be stuck in monts, ect.
Simple solution is MAKING PET PORT TO YOUR ENNEMY WHEN YOU COMMAND THEM TO ATTACK and PORT TO YOU WHEN YOU ASKING THEM TO BACK TO YOU.
It's simple and effective.
@ZOS_GinaBruno It's very important to fix that if you want to make pets VIABLE, it's actually a real problem.
No, the pets do not get your bonuses on live, only the tooltiop changes. Now they will work like you thought they did.
Transairion wrote: »As an avid Combat Pet lover, I figured I'd make a topic to discuss all the changes in 3.1.0 thus far...Combat related changes
- Summoned pets from abilities and Item Sets now move 10% faster
- Any monster summoned by an Item Set proc now inherits any bonuses you have. The most notable bonuses are damage done and healing done from passive abilities, Major/Minor buffs, or the Champion System.
- Shadowrend:
Changed this Item Set’s proc to occur when you take damage instead of when you deal damage.
Increased the proc chance of this Item Set to 15% from 5%.
The Monster summoned by this Item Set’s proc now deals Magic Damage instead of Physical Damage.
Increased the duration of the Minor Maim debuff applied by this Item Set to 10 seconds from 5 seconds.- In an effort to reduce the visual effect noise in group combat situations, we’ve hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.
Affected player abilities include the following:
- Volatile Familiar Special Ability
Non-combat related changes
- Summoned pets will no longer despawn and respawn when attempting to follow you.
- Fixed an issue where permanently summoned pets, such as the Unstable Familiar or Wild Guardian, would cause you to unsheathe your weapons every time you zoned into a new area.
Everything seems like an improvement, though I am eager to here about your experiences on the PTS with these changes.
Depending on whether Shadowrend will now proc on damage shields (such as wards) it's either being relegated to tank use as source of Minor Maim (if it only procs on health damage), or buffed to a higher proc rate and a better "damage source" (if it does proc on damage shields). So how I feel about these changes depend on it getting shoehorned into one role or not.
Maw of the Infernal also didn't receive a (direct) damage buff despite being a purely DPS set, nor has Morkuldin (a 9 trait crafted set): should these apply their own debuffs like Shadowrend does? Do more damage? They're still woefully unpopular, I think I've only seen a single other Morkuldin user in the lifetime of ESO and could use buffs.
I am quite confused about this though:Any monster summoned by an Item Set proc now inherits any bonuses you have. The most notable bonuses are damage done and healing done from passive abilities, Major/Minor buffs, or the Champion System.
Doesn't the CP system already apply to armor sets, IE Maw of the Infernal is boosted by the Mighty CP tree, since the damage tooltip increases as you use the applicable CP options? Major/Minor buffs are self explanatory, as are player passives... what's changed with how CP interacts with them?
Hope to hear your thoughts!
My feedback as a PvP pet sorc :
SORCS PETS ARE NOT VIABLE.
Now I will explain why :
First problem is pet defense :
When you know the best thing to do for killing a pet sorc is killing their pets, you will lost all fights. Hopefully, most of people don't understand that.
Pets have a 33% less shield than the sorc and they don't have defensive cps, meaning their taking tons of damage. Pets die at the first combo you make on them.
So, you will think I just need to recast them, but in fact, it's IMPOSSIBLE if you play against decent player : cast time is too long, even if you stun your oppenent, he has the time to break, gap close and bash you. Even with streak stunning your opponent while taking distance, other sorcs or any gap closer user can interrupt you.
Protect your pet you will say ? IMPOSSIBLE they take too much damage, even by spamming shield, you can't save your pets.
When you lost pets, you lost 4 slots, including you best damage abillity, and your only heal, you lost necropotence bonus so you have even less damage, and less shield, then you have a curse lasting 6s for nothing.
PETS NEED A FASTER CAST TIME OR BEING UNTARGETABLE AND UNKILLABLE. UNTIL THAT, PETS ARE NOT VIABLE.
Second problem is pet UI : they dissapear and never reappear, they don't follow you if you streak, and be stuck in monts, ect.
Simple solution is MAKING PET PORT TO YOUR ENNEMY WHEN YOU COMMAND THEM TO ATTACK and PORT TO YOU WHEN YOU ASKING THEM TO BACK TO YOU.
It's simple and effective.
@ZOS_GinaBruno It's very important to fix that if you want to make pets VIABLE, it's actually a real problem.
Ragnaroek93 wrote: »My feedback as a PvP pet sorc :
SORCS PETS ARE NOT VIABLE.
Now I will explain why :
First problem is pet defense :
When you know the best thing to do for killing a pet sorc is killing their pets, you will lost all fights. Hopefully, most of people don't understand that.
Pets have a 33% less shield than the sorc and they don't have defensive cps, meaning their taking tons of damage. Pets die at the first combo you make on them.
So, you will think I just need to recast them, but in fact, it's IMPOSSIBLE if you play against decent player : cast time is too long, even if you stun your oppenent, he has the time to break, gap close and bash you. Even with streak stunning your opponent while taking distance, other sorcs or any gap closer user can interrupt you.
Protect your pet you will say ? IMPOSSIBLE they take too much damage, even by spamming shield, you can't save your pets.
When you lost pets, you lost 4 slots, including you best damage abillity, and your only heal, you lost necropotence bonus so you have even less damage, and less shield, then you have a curse lasting 6s for nothing.
PETS NEED A FASTER CAST TIME OR BEING UNTARGETABLE AND UNKILLABLE. UNTIL THAT, PETS ARE NOT VIABLE.
Second problem is pet UI : they dissapear and never reappear, they don't follow you if you streak, and be stuck in monts, ect.
Simple solution is MAKING PET PORT TO YOUR ENNEMY WHEN YOU COMMAND THEM TO ATTACK and PORT TO YOU WHEN YOU ASKING THEM TO BACK TO YOU.
It's simple and effective.
@ZOS_GinaBruno It's very important to fix that if you want to make pets VIABLE, it's actually a real problem.
Just ignore the fact that you steamroll over every medium armor builds at duels with your pet sorc and pretend that it's undpowered
Ragnaroek93 wrote: »My feedback as a PvP pet sorc :
SORCS PETS ARE NOT VIABLE.
Now I will explain why :
First problem is pet defense :
When you know the best thing to do for killing a pet sorc is killing their pets, you will lost all fights. Hopefully, most of people don't understand that.
Pets have a 33% less shield than the sorc and they don't have defensive cps, meaning their taking tons of damage. Pets die at the first combo you make on them.
So, you will think I just need to recast them, but in fact, it's IMPOSSIBLE if you play against decent player : cast time is too long, even if you stun your oppenent, he has the time to break, gap close and bash you. Even with streak stunning your opponent while taking distance, other sorcs or any gap closer user can interrupt you.
Protect your pet you will say ? IMPOSSIBLE they take too much damage, even by spamming shield, you can't save your pets.
When you lost pets, you lost 4 slots, including you best damage abillity, and your only heal, you lost necropotence bonus so you have even less damage, and less shield, then you have a curse lasting 6s for nothing.
PETS NEED A FASTER CAST TIME OR BEING UNTARGETABLE AND UNKILLABLE. UNTIL THAT, PETS ARE NOT VIABLE.
Second problem is pet UI : they dissapear and never reappear, they don't follow you if you streak, and be stuck in monts, ect.
Simple solution is MAKING PET PORT TO YOUR ENNEMY WHEN YOU COMMAND THEM TO ATTACK and PORT TO YOU WHEN YOU ASKING THEM TO BACK TO YOU.
It's simple and effective.
@ZOS_GinaBruno It's very important to fix that if you want to make pets VIABLE, it's actually a real problem.
Just ignore the fact that you steamroll over every medium armor builds at duels with your pet sorc and pretend that it's undpowered