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Warden as a Healer
I have healed on ps4 since console launch. Today was my first day to test my warden healer in something more difficult than a dungeon. I did vdsa and 2 runs of v sanctum. Here's the opinions/thoughts that my teams ran into. I would love to know what other people have experienced- and if anyone has any tips. Sorry if this is long winded.
1) The blue betty murdered my team. A lot. In Vdsa and dungeons I did not have an issue. In Sanctum this skill seemed to get stuck. I would wave my hand around for what seemed like eternity- no heals for you!- RIP. Might have been the lag-monster. I will be testing this more but in both runs of VSO activating the betty was something to carefully consider.
2) My tank desperately missed his shards. In my group, I tend to be the tank caregiver. The balls are great bc you can shoot multiple ones but the moving synergy is just awful for everyone to synergize- and tanks just cannot be sprinting after a ball.
3) My group is not OP. They are great friends but we are still teaching positioning etc. One dps runs to the hills and THAT is the moment you miss BoL. The moment it takes you to aim your shrooms is the moment it takes for them to die. In a more practiced trial team this would not be as much of an issue.
4) Major toughness- the eternal warhorn healthbar was a big help in a group with poor warhorn uptime. In vdsa it gave us really felt like an advantage as well because you don't have much warhorn uptime in there-or at all- depending on how you run. For trial groups with good warhorn rotations I don't see this being an advantage.
5) I used ice fortress for the major resolve and major ward. I found the skill easy to use. It felt like it helped our squishies since our recent console nerf of the igneous shield. 1 shots seemed to decrease, particularly in vdsa where 1 mistake is a vitality lost.
6) I used enchanted growth as my semi-BoL replacement. I found it narrow to aim and cumbersome but my team did love the minor intellect. After some practice aiming it and realizing how narrow the cone is- it's not too shabby. For well stacked moments it felt very nice.
I'm going to play with it for a couple of weeks and see how it pans out but I would NOT recommend this for a starting healer and I don't know if I will be shelving my templar anytime soon. The templar BoL requires less focus and other skills are just easier to use. This felt like the healer version of swapping from a magsorc to a Magdk in rotation difficulty.
[On a side note- in Cyrodil to get my aggressive horn and purge I used nature's grasp to pull myself to people with superior mount speed. As a non-pvper this was the most fun I have ever had getting my needed skills. Research speed 4? Np! Lol.]