VampiricByNature wrote: »
1) The blue betty murdered my team. A lot. In Vdsa and dungeons I did not have an issue. In Sanctum this skill seemed to get stuck. I would wave my hand around for what seemed like eternity- no heals for you!- RIP. Might have been the lag-monster. I will be testing this more but in both runs of VSO activating the betty was something to carefully consider.
Dakmor_Kavu wrote: »Gotta say I love my warden healer and she's replaced my Templar completely. There only downside is spears, but in a trial setup you'll always want one e Templar anyway for spears and more unique buffs anyway, so that's fine.
If I'm healing vet dungeons I'll usually opt for SPC and worm cult. In vet trials I like SPC and twilight remedy (wardens dropping synergies left right and center and this set gives a huge HOT, as well as a great 12% boost to crit damage!). Why it's so beneficial is highlighted when you look at the skills warden has access to.
Budding seeds: a placable, HOT providing (via synergy), multi target heal. You can use it as a set and forget, or instant pop it as needed for emergency heals. The fact that anyone in the area is healed AND can use the synergy means you're providing huge group utility. So you get the heal when it pops, the HOT from the synergy, AND the hot from twilight remedy when people activate the synergy. The healing from this is insane. Ooh, and folks using the synergy will also get the 12% crit damage bonus from twilight remedy. This ends up being one of my biggest healing sources hands down. Ooh, and it's cheap as hell so it's almost spamable.
Fungal growth: a combat prayer with longer buffs and stronger heal. Yes it needs to be aimed, but it quite fine. I used it only as an absolute emergency heal when not on my main healing bar. (More on bar setup later)
Blue Betty: great regen, acts as a 1 spell self purge, 12% regen just for being slotted (via passive), grants ultimate on summon, great duration, no cost... What's not to like?
Healing forest ultimate: cheap as hell, huge healing, great Hot at the end too if you like. This skills ability to put out huge heals is well documented. If you like the morph that returns ultimate it gets even cheaper.
Ice fortress: huge resistance buff, great duration, 8% damage reduction. Fantastic. The other morph is ok too if you prefer the range (28m) and don't need the 8% reduction.
Frost ultimate: damage and 8%damage reduction. It is on the expensive side, but it's a great option that provides max magika for just being slotted as well.
There are some other spells that I like too (gripping shards for CC, nature's embrace for mobility and healing) but I use those 2 for PvP only where they really shine. Leeching vines and lotus blossom I MAY use in pve, but only when I have a flex spot.
Trial Bar setup: (NOT 4 man dungeons)
Healing bar: resto staff
Healing springs
Combat prayer
Mutagen
Healing seeds
Blue betty
Healing forest ultimate
Support bar: lightning staff
Orbs
Elemental blockade
Flex (Purge, shield, buff, whatever is needed)
Fungal growth (a nice buff and so I'm never without a heal)
Ice fortress
Most time is spent on the heal bar. Swap over to the support bar to refresh the buffs (nice 20s time) and drop ele blockade and orbs as needed.
On the heal bar get the hots and aoe heals out, then keep combat prayer up as well as possible (makes a great heal too).
Not a crazy complex build, and definitely has great healing and group support.
IronCrystal wrote: »Why would you ever run the cheap healing ultimate over aggressive warhorn? In addition, the animation for the trees is incredible annoying and blocks the tank's vision.
And I would never compare Fungal Growth to Combat Prayer. You are missing the most important aspect of Combat Prayer: Minor Berserk. Not to mention the buffs CP gives are resistances while Fungal gives regen.
VampiricByNature wrote: »@Lightspeedflashb14_ESO I tried to make healing ward work as an *oh crap!* heal for myself but I couldn't tolerate it- even thru vet dsa which I used to try to sort out my preliminary bar setup. [I saw this was the build idea @Alcast has up. I just couldn't make it work for me. ]
VampiricByNature wrote: »@Dakmor_Kavu I think having my emergency heal on my back bar would be awful for my team.
VampiricByNature wrote: »I will say I've got an unusual amount of lag since Morrowind. Ps4 has been struggling a bit as far as trials go- I think it's quite a lot for the console to handle.
@lightningspeedb16_ESO my biggest problem is the healing ward going to the wrong person. With BoL you can usually hit the one you are tossing for. Healing ward is just unreliable for me. In vdsa it just didn't out perform BoL and that's only 4 people. I need something that gets the heal out quick so I can just move on with what else I'm doing. Vdsa- I'm doing dps. In trials I want to buff and I also do call outs- my brain fries the moment I'm like, "I need to heal Phil. Bubble..bubble.. Where is he? Why is it going to that fully healed person?... Mf... why won't this go to him?... fine I'll just healing springs.. nvm.. Phil is dead."
Again, I'm definitely NOT the best at this gamr and neithrr arr my friends. We play for fun. We get 39k or so in vdsa and around the 80s in vtrials.
Waffennacht wrote: »I have a healer version that has massive up time on healing thicket.
Anyone else try that as the primary heal and set up bars for utilities?
Like orbs, spring, fungus etc
VampiricByNature wrote: »3) My group is not OP. They are great friends but we are still teaching positioning etc. One dps runs to the hills and THAT is the moment you miss BoL. The moment it takes you to aim your shrooms is the moment it takes for them to die. In a more practiced trial team this would not be as much of an issue.
VampiricByNature wrote: »@Dakmor_Kavu is your build for dungeons or vtrials? I didn't get to vdsa today because my tank pal was offline.
SirCritical wrote: »Are there any just-a-bit-viable stam healer builds out there, or is it still just a dream?