Anne_Firehawk wrote: »In a Raid Setup, Sharpened will still be better together with Thief compared to Lover + Precise simply because your Tanks can give you Penetration via Alkosh and Crusher but they can't give you extra Crit.
Edit: @DymencexDDDAnd here I'm just wondering what a munstor helm and munder stone is.
Anne_Firehawk wrote: »In a Raid Setup, Sharpened will still be better together with Thief compared to Lover + Precise simply because your Tanks can give you Penetration via Alkosh and Crusher but they can't give you extra Crit.
Anne_Firehawk wrote: »In a Raid Setup, Sharpened will still be better together with Thief compared to Lover + Precise simply because your Tanks can give you Penetration via Alkosh and Crusher but they can't give you extra Crit.
This assumes your tank can apply these in all scenarios (which isn't always the case). So in certain instances you might be better off with a different setup. Example: Back room vMoL, Up Top Boss 2 in vHoF, Up Top Boss 2 in HRC.
theflawlessteabagger wrote: »
Anne_Firehawk wrote: »In a Raid Setup, Sharpened will still be better together with Thief compared to Lover + Precise simply because your Tanks can give you Penetration via Alkosh and Crusher but they can't give you extra Crit.
This assumes your tank can apply these in all scenarios (which isn't always the case). So in certain instances you might be better off with a different setup. Example: Back room vMoL, Up Top Boss 2 in vHoF, Up Top Boss 2 in HRC.
Why would 3k pen make or break back room of maw? Aren't they like 1 shot?
As for your other examples, pre morrowind, alkosh on both tanks was standard so I don't see why splitting the group would be any issue.
Giles.floydub17_ESO wrote: »Anne_Firehawk wrote: »In a Raid Setup, Sharpened will still be better together with Thief compared to Lover + Precise simply because your Tanks can give you Penetration via Alkosh and Crusher but they can't give you extra Crit.
This assumes your tank can apply these in all scenarios (which isn't always the case). So in certain instances you might be better off with a different setup. Example: Back room vMoL, Up Top Boss 2 in vHoF, Up Top Boss 2 in HRC.
Why would 3k pen make or break back room of maw? Aren't they like 1 shot?
As for your other examples, pre morrowind, alkosh on both tanks was standard so I don't see why splitting the group would be any issue.
I agree 3k pen would not be a big deal in back room of Rakkhat, but assassins are not one shots, usually 2 shots.
However, while I may have missed it, I do not see mundus being taken into consideration with the testing. The changes on the PTS tether weapon traits and mundus together. I do not see how one can be tested without taking the other into consideration.
Further, it appears the testing is very limited. A full parse is required to determine the full effect. At the very least a complete mathematical model. Maybe OP has plans for thorough testing of the full picture.
Again, I may have missed something in the spreadsheet.
Edit: I think both of the links below can shed more light on the subject.
https://forums.elderscrollsonline.com/en/discussion/comment/4334417#Comment_4334417
http://tamrielfoundry.com/topic/introduction-to-pve-damage-calculation-homestead/page/14/#post-685516
This testing is valid only in pve content, where you can crit mobs and they have a fix armor value and etc.
But all this combinations should be tested against 3 characters one with light armor, medium and heavy, and I'm pretty sure the values will be totally different depending the target.
Giles.floydub17_ESO wrote: »Anne_Firehawk wrote: »In a Raid Setup, Sharpened will still be better together with Thief compared to Lover + Precise simply because your Tanks can give you Penetration via Alkosh and Crusher but they can't give you extra Crit.
This assumes your tank can apply these in all scenarios (which isn't always the case). So in certain instances you might be better off with a different setup. Example: Back room vMoL, Up Top Boss 2 in vHoF, Up Top Boss 2 in HRC.
Why would 3k pen make or break back room of maw? Aren't they like 1 shot?
As for your other examples, pre morrowind, alkosh on both tanks was standard so I don't see why splitting the group would be any issue.
I agree 3k pen would not be a big deal in back room of Rakkhat, but assassins are not one shots, usually 2 shots.
However, while I may have missed it, I do not see mundus being taken into consideration with the testing. The changes on the PTS tether weapon traits and mundus together. I do not see how one can be tested without taking the other into consideration.
Further, it appears the testing is very limited. A full parse is required to determine the full effect. At the very least a complete mathematical model. Maybe OP has plans for thorough testing of the full picture.
Again, I may have missed something in the spreadsheet.
Edit: I think both of the links below can shed more light on the subject.
https://forums.elderscrollsonline.com/en/discussion/comment/4334417#Comment_4334417
http://tamrielfoundry.com/topic/introduction-to-pve-damage-calculation-homestead/page/14/#post-685516
Close enough, I'm a tank I have no idea what goes on back there lol.
And yeah I didn't really understand the spreadsheet, I usually just wait for Alcast or Gilbert to say "this is best" and move on with my life
DarkMatter909 wrote: »By these numbers sharpened doesn't seem that much behind when looking at his averages. It looks like they all have around the same numbers, wasn't balance the intention?
I'm no math genius, so am I missing something? It didn't look like any of them "over performed" over another to a shocking degree?
Look, all my weapons are sharpened, but if there is another option that would benefit my build it would finally be nice to try one. It has gotten a little boring that all that matters is sharpened.
DarkMatter909 wrote: »By these numbers sharpened doesn't seem that much behind when looking at his averages. It looks like they all have around the same numbers, wasn't balance the intention?
I'm no math genius, so am I missing something? It didn't look like any of them "over performed" over another to a shocking degree?
Look, all my weapons are sharpened, but if there is another option that would benefit my build it would finally be nice to try one. It has gotten a little boring that all that matters is sharpened.
well one catch is that is sharpened is on par with nirhoned and precise as far as dps, the other two **ALSO** boost healing and on top of that nirhoned does more against shields while sharp and precise dont - so "around the same numbers" when looking only at damage is not the full picture.
to be worth using, sharpened (which only helps with damage and then only in some cases) needs to be noticably better at that one thing it does.
now, of course, in the subset of cases where more healing is of no value and enemy shields are not an issue at all and where damage is all you need to consider, then your point would be right. But that is a small shoebox in a closet of the mansion that is ESO.
DarkMatter909 wrote: »By these numbers sharpened doesn't seem that much behind when looking at his averages. It looks like they all have around the same numbers, wasn't balance the intention?
I'm no math genius, so am I missing something? It didn't look like any of them "over performed" over another to a shocking degree?
Look, all my weapons are sharpened, but if there is another option that would benefit my build it would finally be nice to try one. It has gotten a little boring that all that matters is sharpened.
well one catch is that is sharpened is on par with nirhoned and precise as far as dps, the other two **ALSO** boost healing and on top of that nirhoned does more against shields while sharp and precise dont - so "around the same numbers" when looking only at damage is not the full picture.
to be worth using, sharpened (which only helps with damage and then only in some cases) needs to be noticably better at that one thing it does.
now, of course, in the subset of cases where more healing is of no value and enemy shields are not an issue at all and where damage is all you need to consider, then your point would be right. But that is a small shoebox in a closet of the mansion that is ESO.
Not to discredit OP, but you're probably better off here:
https://forums.elderscrollsonline.com/en/discussion/359916/mundus-trait-and-cp-optimisation-for-pve-damage-dealers
JonnytheKing wrote: »here is a video on the testing we did with the new weapon traits for the new patch , there is a google doc with all the numbers on the video
i think zos needs to buff sharpend just a little , numbers to show why.https://www.youtube.com/watch?v=rKlQ0tyMQlQ&lc=z134jzfr1quwdb3by04cc3aqfknfthzbkic
https://docs.google.com/document/d/1odn2cwKTArekfi2QM3TxGL_n8kyT2nXzPATdVtHBRlk/edit?usp=sharing