Kurkikohtaus wrote: »Do they simply not care, because the state of the tool is seemingly not affecting revenue?
Turelus wrote:Again, they are working on fixes. However it's not so broken it's 100% unusable, it just has frustrating issues that come up.
Kurkikohtaus wrote: »I cannot understand how fixing this is not a priority for ZOS. This is the type of thing that you iron out in Beta stress-tests to ensure that it is fully functional from day 1 and immediately iron out kinks and bugs the moment they appear through various patches.
Kurkikohtaus wrote: »Whichever combination of these factors it is, the one thing that I find very disappointing is that ZOS has remained taciturn about the problem. Can they not reach out to the community, state what the problem is, and perhaps even ask those of us who might be network specialists to help solve it?
@ElvenpathBroken, is broken Turelus, here is the deal.
I have a life, job and wife (even she is playing with me) . We together barely playing game 2 - 3 hours in a day. When we logged game at nights before bed. I'm *** spamming ready check on BG's queue and waiting 45 minutes to get in. Beside this like grouping system work awesome mostly our enemy 2 - 3 ppl, sometimes less. In PVP, you need challange to get. When enemy is not equal this is not fun anymore. So BG's ending in 5 minutes so i'm gonna wait another 45 minutes to get queue.
Now tell me, how the *** this tool is not broken 100%? As a community abbassador you should sit on our table not zenimax table. We are the customers and Zenimax losing it. If they care, they will do something about it, even close the freaking server 2 days and fix it. You know what i'm 100% sure. When you close server 2 days and promise to ppl fix all major issues no one gonna freak about it when server is closed. Because they know they will get rewarded.
Edit: Oh and you know what, everyone knows they are not capable to fix this issues thats the why they are ignoring.
@ElvenpathBroken, is broken Turelus, here is the deal.
I have a life, job and wife (even she is playing with me) . We together barely playing game 2 - 3 hours in a day. When we logged game at nights before bed. I'm *** spamming ready check on BG's queue and waiting 45 minutes to get in. Beside this like grouping system work awesome mostly our enemy 2 - 3 ppl, sometimes less. In PVP, you need challange to get. When enemy is not equal this is not fun anymore. So BG's ending in 5 minutes so i'm gonna wait another 45 minutes to get queue.
Now tell me, how the *** this tool is not broken 100%? As a community abbassador you should sit on our table not zenimax table. We are the customers and Zenimax losing it. If they care, they will do something about it, even close the freaking server 2 days and fix it. You know what i'm 100% sure. When you close server 2 days and promise to ppl fix all major issues no one gonna freak about it when server is closed. Because they know they will get rewarded.
Edit: Oh and you know what, everyone knows they are not capable to fix this issues thats the why they are ignoring.
First which tool are we talking about? If it's the PvP one then fixes went live for that yesterday which so far have had promising feedback. There are still issues, but it seems the main ones were fixed.
The PvE group finder has some bugs yes but for the most part it works, the biggest issues I've faced are just trying to match 2 group DD with anything.
ZOS know there are issues and they're working on them, however without an actual fix being ready there isn't much more to be done.
Which issues are they suffering?@ElvenpathBroken, is broken Turelus, here is the deal.
I have a life, job and wife (even she is playing with me) . We together barely playing game 2 - 3 hours in a day. When we logged game at nights before bed. I'm *** spamming ready check on BG's queue and waiting 45 minutes to get in. Beside this like grouping system work awesome mostly our enemy 2 - 3 ppl, sometimes less. In PVP, you need challange to get. When enemy is not equal this is not fun anymore. So BG's ending in 5 minutes so i'm gonna wait another 45 minutes to get queue.
Now tell me, how the *** this tool is not broken 100%? As a community abbassador you should sit on our table not zenimax table. We are the customers and Zenimax losing it. If they care, they will do something about it, even close the freaking server 2 days and fix it. You know what i'm 100% sure. When you close server 2 days and promise to ppl fix all major issues no one gonna freak about it when server is closed. Because they know they will get rewarded.
Edit: Oh and you know what, everyone knows they are not capable to fix this issues thats the why they are ignoring.
First which tool are we talking about? If it's the PvP one then fixes went live for that yesterday which so far have had promising feedback. There are still issues, but it seems the main ones were fixed.
The PvE group finder has some bugs yes but for the most part it works, the biggest issues I've faced are just trying to match 2 group DD with anything.
ZOS know there are issues and they're working on them, however without an actual fix being ready there isn't much more to be done.
Turelus Ok here is the deal forget pvp one and focus dungeon finder tool how long was it broken? As far as i know its broken since janurary 2017 so we are at July. Its half year. Actually more than that. So i'm not only thinking for myself i have lots of friend to go in dungeon without tool but new players are frustrated about this. My 2 friends started game 2 months ago and they already quit game because they cant go in dungeons via tool and bored to death for wasting their time even they were subscriber to eso+. So as a programmer one bug cant take long to fix freaking 7 months. There cant be a logical counter argument for this.
Which issues are they suffering?@ElvenpathBroken, is broken Turelus, here is the deal.
I have a life, job and wife (even she is playing with me) . We together barely playing game 2 - 3 hours in a day. When we logged game at nights before bed. I'm *** spamming ready check on BG's queue and waiting 45 minutes to get in. Beside this like grouping system work awesome mostly our enemy 2 - 3 ppl, sometimes less. In PVP, you need challange to get. When enemy is not equal this is not fun anymore. So BG's ending in 5 minutes so i'm gonna wait another 45 minutes to get queue.
Now tell me, how the *** this tool is not broken 100%? As a community abbassador you should sit on our table not zenimax table. We are the customers and Zenimax losing it. If they care, they will do something about it, even close the freaking server 2 days and fix it. You know what i'm 100% sure. When you close server 2 days and promise to ppl fix all major issues no one gonna freak about it when server is closed. Because they know they will get rewarded.
Edit: Oh and you know what, everyone knows they are not capable to fix this issues thats the why they are ignoring.
First which tool are we talking about? If it's the PvP one then fixes went live for that yesterday which so far have had promising feedback. There are still issues, but it seems the main ones were fixed.
The PvE group finder has some bugs yes but for the most part it works, the biggest issues I've faced are just trying to match 2 group DD with anything.
ZOS know there are issues and they're working on them, however without an actual fix being ready there isn't much more to be done.
Turelus Ok here is the deal forget pvp one and focus dungeon finder tool how long was it broken? As far as i know its broken since janurary 2017 so we are at July. Its half year. Actually more than that. So i'm not only thinking for myself i have lots of friend to go in dungeon without tool but new players are frustrated about this. My 2 friends started game 2 months ago and they already quit game because they cant go in dungeons via tool and bored to death for wasting their time even they were subscriber to eso+. So as a programmer one bug cant take long to fix freaking 7 months. There cant be a logical counter argument for this.
The only one I have seen common place is that if you queue as a DD or 2x DD it's horribly slow. The kick out bug does happen but not anywhere near as often as months ago.
I've had pretty good success recently queuing as DD and a friend as a tank. I don't think we've once in the last two weeks had an issue. That's not to say there are not any, but from my personal experience it's not so broken I can't play the game with it.
Kurkikohtaus wrote: »edit: I changed the thread title from "GF" to avoid confusion between "Group Finder" and "Girlfriend"
--- --- --- --- ---
The group finder is in a dismal state. Despite small improvements (a substitute for a departed group member can now usually be found through the tool) it is still broken. To name a few ongoing problems:
- ready-check reports that someone has declined - but they have not, the tool simply failed to assemble the group
- although the tool reports that you are "at the front of the queue" after ready-check failure, you are clearly NOT at the front and must re-queue
- pre-made groups get removed from the dungeon upon entry
- Battlegrounds queues are reportedly a disaster, personally I have not tried them
These problems continue after months and months of severe issues which were introduced by Homestead and the advent of the failure that is the ready-check.
I cannot understand how fixing this is not a priority for ZOS. This is the type of thing that you iron out in Beta stress-tests to ensure that it is fully functional from day 1 and immediately iron out kinks and bugs the moment they appear through various patches.
So why is this not the case, and why has this been left "as is" for so long?
- Do ZOS networking specialists simply not know how to fix it?
- Are they understaffed, hiring contract workers who have no idea how it was put together in the first place?
- Are other things, like the re-skinning of assets for crown crates, higher up on the priority list?
- Do their accumulated metrics suggest that too small a percentage of logged-in players are using the tool in the first place to merit devoting resources to fixing it?
- Do they simply not care, because the state of the tool is seemingly not affecting revenue?
Whichever combination of these factors it is, the one thing that I find very disappointing is that ZOS has remained taciturn about the problem. Can they not reach out to the community, state what the problem is, and perhaps even ask those of us who might be network specialists to help solve it?
Kurkikohtaus wrote: »Do they simply not care, because the state of the tool is seemingly not affecting revenue?
Why u wanna da fix, eh? We still maka da money!
Kurkikohtaus wrote: »Kurkikohtaus wrote: »Do they simply not care, because the state of the tool is seemingly not affecting revenue?
Why u wanna da fix, eh? We still maka da money!
Worst Jewish impression ever.
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Vipstaakki wrote: »Why does no one ever call out black knights who complain because they get a kick out of it?
That is why they have no intent to hire more people to fix things faster. Because they would LOOSE more money. Questers and Rolepalyes do NOT notice/care about most of those bugs so ZOS doesnt give a single ***.
Vipstaakki wrote: »Why does no one ever call out black knights who complain because they get a kick out of it?
I'm not defending the group finder bugs, just saying that if everyone thought about why it might be broken, and looked for consistencies in what does and doesn't work, that feedback would be more helpful than saying "why does the dev team suck, they can't fix anything".
Kurkikohtaus wrote: »I'm not defending the group finder bugs, just saying that if everyone thought about why it might be broken, and looked for consistencies in what does and doesn't work, that feedback would be more helpful than saying "why does the dev team suck, they can't fix anything".
In my original post I tried to guess NOT what the problem with the GF tool is, but what the problem at ZOS is as they cannot seem to fix it. Because that is the real problem, not the actual errors that are persisting.
Kurkikohtaus wrote: »edit: I changed the thread title from "GF" to avoid confusion between "Group Finder" and "Girlfriend"
--- --- --- --- ---
The group finder is in a dismal state. Despite small improvements (a substitute for a departed group member can now usually be found through the tool) it is still broken. To name a few ongoing problems:
- ready-check reports that someone has declined - but they have not, the tool simply failed to assemble the group
- although the tool reports that you are "at the front of the queue" after ready-check failure, you are clearly NOT at the front and must re-queue
- pre-made groups get removed from the dungeon upon entry
- Battlegrounds queues are reportedly a disaster, personally I have not tried them
These problems continue after months and months of severe issues which were introduced by Homestead and the advent of the failure that is the ready-check.
I cannot understand how fixing this is not a priority for ZOS. This is the type of thing that you iron out in Beta stress-tests to ensure that it is fully functional from day 1 and immediately iron out kinks and bugs the moment they appear through various patches.
So why is this not the case, and why has this been left "as is" for so long?
- Do ZOS networking specialists simply not know how to fix it?
- Are they understaffed, hiring contract workers who have no idea how it was put together in the first place?
- Are other things, like the re-skinning of assets for crown crates, higher up on the priority list?
- Do their accumulated metrics suggest that too small a percentage of logged-in players are using the tool in the first place to merit devoting resources to fixing it?
- Do they simply not care, because the state of the tool is seemingly not affecting revenue?
Whichever combination of these factors it is, the one thing that I find very disappointing is that ZOS has remained taciturn about the problem. Can they not reach out to the community, state what the problem is, and perhaps even ask those of us who might be network specialists to help solve it?
[*] Are other things, like the re-skinning of assets for crown crates, higher up on the priority list?
Not the problem. Artists/Designers make assets, programmers fix bugs, separate people.
leepalmer95 wrote: »Zos's stance on a lot of things is just pure disappointing nowdays.
Morrowind was mean't to be the patch that saves end game pve and pvp. Zos messed it up so bad.
Morrowind was a half finished DLC that had a $40 price tag attached onto it. BG's queues and the BG's themselves are not finished, this was mean't to bring all the high end pvpers who quit back so they can have a fun pvp experience without going into the zerging lag fest cyrodiil has become.
What did they get in return? Queues into BG's that are still broke over a month after release, you'd think it would be priority and they'd fix their new dlc in a week, they'd drop everything else to fix it because its a new product that is broke. Gamemodes that are horribly unbalanced as well as broken sets ruining it. Also 2 of the gamemodes have nothing to do with pvp, you can win them all while going 0-10 because killing players is actually detrimental to winning.
Warden seems like a half assed balanced class. Sure the skills look cool but thats it, it doesn't really specialise in anything and seems more like they threw as many 'unqiue' buffs and skill into 1 character. It has many completely useless skills as well as some OP broken ones.
Its passives and morph effects seem to greatly favour magicka more than stamina. Some stam morphs has no effects, a lot of warden passives don't benefit stamina warden. I understand on the base classes as this game was designed to be only magicka at the beginning but this class was introduced during the current eso. Why was stamina half forgotten?
The actual pve zone is slightly bigger than Orsinium but seems to have the same amount of content or even less. It's just a bigger zone but emptier zone. At least thats my experience anyway.
So for $40 you get.
Orsinium sized Zone
A class that was in the game at Alpha and is being reintroduced so its not even a 'new' class. It half finished with stamina ignored, some passives are useless and some skills are useless and in doesn't excel in anything in pve, dps/ tanking or healing.
A Pvp 4v4v4 arena what you need to pray you get into. When you do get in you need to pray its a 4v4v4 and not a half finished match of 4v2v2 or 2v2v2
You have to hope if your in a not full match that your opponent doesn't rage quit because then you get kicked out and get nothing for you time despite the fact you was clearly winning.
Hope you don't get put vs a pre made because the match is over before it begins.
Hope you don't get stuck with noobs trying out bgs for quests who are useless and just feed the enemy team.
Hope you get deathmatch so you can pvp and not play flag simulator in domination or capture the flag. In both of those game modes if you actually pvp with an enemy team you lose the game because you waste time.
Hope you don't randomly d/c because they you get a 20 minute penalty.
QuebraRegra wrote: »leepalmer95 wrote: »Zos's stance on a lot of things is just pure disappointing nowdays.
Morrowind was mean't to be the patch that saves end game pve and pvp. Zos messed it up so bad.
Morrowind was a half finished DLC that had a $40 price tag attached onto it. BG's queues and the BG's themselves are not finished, this was mean't to bring all the high end pvpers who quit back so they can have a fun pvp experience without going into the zerging lag fest cyrodiil has become.
What did they get in return? Queues into BG's that are still broke over a month after release, you'd think it would be priority and they'd fix their new dlc in a week, they'd drop everything else to fix it because its a new product that is broke. Gamemodes that are horribly unbalanced as well as broken sets ruining it. Also 2 of the gamemodes have nothing to do with pvp, you can win them all while going 0-10 because killing players is actually detrimental to winning.
Warden seems like a half assed balanced class. Sure the skills look cool but thats it, it doesn't really specialise in anything and seems more like they threw as many 'unqiue' buffs and skill into 1 character. It has many completely useless skills as well as some OP broken ones.
Its passives and morph effects seem to greatly favour magicka more than stamina. Some stam morphs has no effects, a lot of warden passives don't benefit stamina warden. I understand on the base classes as this game was designed to be only magicka at the beginning but this class was introduced during the current eso. Why was stamina half forgotten?
The actual pve zone is slightly bigger than Orsinium but seems to have the same amount of content or even less. It's just a bigger zone but emptier zone. At least thats my experience anyway.
So for $40 you get.
Orsinium sized Zone
A class that was in the game at Alpha and is being reintroduced so its not even a 'new' class. It half finished with stamina ignored, some passives are useless and some skills are useless and in doesn't excel in anything in pve, dps/ tanking or healing.
A Pvp 4v4v4 arena what you need to pray you get into. When you do get in you need to pray its a 4v4v4 and not a half finished match of 4v2v2 or 2v2v2
You have to hope if your in a not full match that your opponent doesn't rage quit because then you get kicked out and get nothing for you time despite the fact you was clearly winning.
Hope you don't get put vs a pre made because the match is over before it begins.
Hope you don't get stuck with noobs trying out bgs for quests who are useless and just feed the enemy team.
Hope you get deathmatch so you can pvp and not play flag simulator in domination or capture the flag. In both of those game modes if you actually pvp with an enemy team you lose the game because you waste time.
Hope you don't randomly d/c because they you get a 20 minute penalty.
I'm sad to say this is pretty much on-point. MORROWIND was a big and mostly empty disappointment.