Group Finder troubles are representative of ZOS' attitude

  • Kodrac
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    Do they simply not care, because the state of the tool is seemingly not affecting revenue?

    Why u wanna da fix, eh? We still maka da money!
  • jazsper77
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    Yup this Thread will be deleted (moved) cough cough . The White Knights will see to that.
  • Elvenpath
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    Turelus wrote:
    Again, they are working on fixes. However it's not so broken it's 100% unusable, it just has frustrating issues that come up.

    Broken, is broken @Turelus, here is the deal.

    I have a life, job and wife (even she is playing with me) . We together barely playing game 2 - 3 hours in a day. When we logged game at nights before bed. I'm *** spamming ready check on BG's queue and waiting 45 minutes to get in. Beside this like grouping system work awesome mostly our enemy 2 - 3 ppl, sometimes less. In PVP, you need challange to get. When enemy is not equal this is not fun anymore. So BG's ending in 5 minutes so i'm gonna wait another 45 minutes to get queue.

    Now tell me, how the *** this tool is not broken 100%? As a community abbassador you should sit on our table not zenimax table. We are the customers and Zenimax losing it. If they care, they will do something about it, even close the freaking server 2 days and fix it. You know what i'm 100% sure. When you close server 2 days and promise to ppl fix all major issues no one gonna freak about it when server is closed. Because they know they will get rewarded.

    Edit: Oh and you know what, everyone knows they are not capable to fix this issues thats the why they are ignoring.
    Edited by Elvenpath on July 10, 2017 3:15PM
  • Draqone
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    Hmm... so far it seems the group finder is working after the latest patch.
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • Tasear
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    Some of these are just rumors from forums,

    As of before last patch it works 90% of the time. There's are a few bugs that you might ecounter.

    * It won't allow you to queue for 2nd dungeon with same group unless it's random. So got to Port into it

    * I believe for some reason it's declining when someone presses ready at the same time. It's way easier to notice in premade groups. So here's a time wait a 10 sec or so before pressing okay.

    I personally believe allowing the Trinity in battlegrounds was a bad idea. My tank or healer will get instance queued. This could allow them into separate games sections I only want to play capture the flag, but not a option as such I am not queuing because other game modes are scary.
  • starkerealm
    starkerealm
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    I cannot understand how fixing this is not a priority for ZOS. This is the type of thing that you iron out in Beta stress-tests to ensure that it is fully functional from day 1 and immediately iron out kinks and bugs the moment they appear through various patches.

    *Notices that the hotfix today included attempted fixes for the groupfinder.*
    Whichever combination of these factors it is, the one thing that I find very disappointing is that ZOS has remained taciturn about the problem. Can they not reach out to the community, state what the problem is, and perhaps even ask those of us who might be network specialists to help solve it?

    Yeah, I do understand you can't understand how software development and deployment works, but I can assure you, the last thing you want is to let incredibly detailed information about how your netcode works out into the wild. You think bots are bad now? Wait until someone finds out how to log them on via a third party client because the game's source code was posted online in the hopes that somewhere a specialist would do this for free.

    Also, when you come on these boards, it's usually the network specialists, and people who actually understand software development that are going, "no, ZOS's response is reasonable." Begging for a second opinion until you get the answer you wanted doesn't yield good options. It just helps you find someone who is either incompetent, or disingenuous.

    Here's a hint: anyone who says, "yeah, it's easy to bugfix, you know where the bug is and you can go fix it," has never so much as written a Hello World, to say nothing of software where your code gets split across function calls.
  • Turelus
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    Elvenpath wrote: »
    Broken, is broken Turelus, here is the deal.

    I have a life, job and wife (even she is playing with me) . We together barely playing game 2 - 3 hours in a day. When we logged game at nights before bed. I'm *** spamming ready check on BG's queue and waiting 45 minutes to get in. Beside this like grouping system work awesome mostly our enemy 2 - 3 ppl, sometimes less. In PVP, you need challange to get. When enemy is not equal this is not fun anymore. So BG's ending in 5 minutes so i'm gonna wait another 45 minutes to get queue.

    Now tell me, how the *** this tool is not broken 100%? As a community abbassador you should sit on our table not zenimax table. We are the customers and Zenimax losing it. If they care, they will do something about it, even close the freaking server 2 days and fix it. You know what i'm 100% sure. When you close server 2 days and promise to ppl fix all major issues no one gonna freak about it when server is closed. Because they know they will get rewarded.

    Edit: Oh and you know what, everyone knows they are not capable to fix this issues thats the why they are ignoring.
    @Elvenpath

    First which tool are we talking about? If it's the PvP one then fixes went live for that yesterday which so far have had promising feedback. There are still issues, but it seems the main ones were fixed.
    The PvE group finder has some bugs yes but for the most part it works, the biggest issues I've faced are just trying to match 2 group DD with anything.

    ZOS know there are issues and they're working on them, however without an actual fix being ready there isn't much more to be done.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Elvenpath
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    Turelus wrote: »
    Elvenpath wrote: »
    Broken, is broken Turelus, here is the deal.

    I have a life, job and wife (even she is playing with me) . We together barely playing game 2 - 3 hours in a day. When we logged game at nights before bed. I'm *** spamming ready check on BG's queue and waiting 45 minutes to get in. Beside this like grouping system work awesome mostly our enemy 2 - 3 ppl, sometimes less. In PVP, you need challange to get. When enemy is not equal this is not fun anymore. So BG's ending in 5 minutes so i'm gonna wait another 45 minutes to get queue.

    Now tell me, how the *** this tool is not broken 100%? As a community abbassador you should sit on our table not zenimax table. We are the customers and Zenimax losing it. If they care, they will do something about it, even close the freaking server 2 days and fix it. You know what i'm 100% sure. When you close server 2 days and promise to ppl fix all major issues no one gonna freak about it when server is closed. Because they know they will get rewarded.

    Edit: Oh and you know what, everyone knows they are not capable to fix this issues thats the why they are ignoring.
    @Elvenpath

    First which tool are we talking about? If it's the PvP one then fixes went live for that yesterday which so far have had promising feedback. There are still issues, but it seems the main ones were fixed.
    The PvE group finder has some bugs yes but for the most part it works, the biggest issues I've faced are just trying to match 2 group DD with anything.

    ZOS know there are issues and they're working on them, however without an actual fix being ready there isn't much more to be done.

    @Turelus Ok here is the deal forget pvp one and focus dungeon finder tool how long was it broken? As far as i know its broken since janurary 2017 so we are at July. Its half year. Actually more than that. So i'm not only thinking for myself i have lots of friend to go in dungeon without tool but new players are frustrated about this. My 2 friends started game 2 months ago and they already quit game because they cant go in dungeons via tool and bored to death for wasting their time even they were subscriber to eso+. So as a programmer one bug cant take long to fix freaking 7 months. There cant be a logical counter argument for this.
    Edited by Elvenpath on July 11, 2017 9:39AM
  • Turelus
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    Elvenpath wrote: »
    Turelus wrote: »
    Elvenpath wrote: »
    Broken, is broken Turelus, here is the deal.

    I have a life, job and wife (even she is playing with me) . We together barely playing game 2 - 3 hours in a day. When we logged game at nights before bed. I'm *** spamming ready check on BG's queue and waiting 45 minutes to get in. Beside this like grouping system work awesome mostly our enemy 2 - 3 ppl, sometimes less. In PVP, you need challange to get. When enemy is not equal this is not fun anymore. So BG's ending in 5 minutes so i'm gonna wait another 45 minutes to get queue.

    Now tell me, how the *** this tool is not broken 100%? As a community abbassador you should sit on our table not zenimax table. We are the customers and Zenimax losing it. If they care, they will do something about it, even close the freaking server 2 days and fix it. You know what i'm 100% sure. When you close server 2 days and promise to ppl fix all major issues no one gonna freak about it when server is closed. Because they know they will get rewarded.

    Edit: Oh and you know what, everyone knows they are not capable to fix this issues thats the why they are ignoring.
    @Elvenpath

    First which tool are we talking about? If it's the PvP one then fixes went live for that yesterday which so far have had promising feedback. There are still issues, but it seems the main ones were fixed.
    The PvE group finder has some bugs yes but for the most part it works, the biggest issues I've faced are just trying to match 2 group DD with anything.

    ZOS know there are issues and they're working on them, however without an actual fix being ready there isn't much more to be done.

    Turelus Ok here is the deal forget pvp one and focus dungeon finder tool how long was it broken? As far as i know its broken since janurary 2017 so we are at July. Its half year. Actually more than that. So i'm not only thinking for myself i have lots of friend to go in dungeon without tool but new players are frustrated about this. My 2 friends started game 2 months ago and they already quit game because they cant go in dungeons via tool and bored to death for wasting their time even they were subscriber to eso+. So as a programmer one bug cant take long to fix freaking 7 months. There cant be a logical counter argument for this.
    Which issues are they suffering?

    The only one I have seen common place is that if you queue as a DD or 2x DD it's horribly slow. The kick out bug does happen but not anywhere near as often as months ago.

    I've had pretty good success recently queuing as DD and a friend as a tank. I don't think we've once in the last two weeks had an issue. That's not to say there are not any, but from my personal experience it's not so broken I can't play the game with it.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Elvenpath
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    Turelus wrote: »
    Elvenpath wrote: »
    Turelus wrote: »
    Elvenpath wrote: »
    Broken, is broken Turelus, here is the deal.

    I have a life, job and wife (even she is playing with me) . We together barely playing game 2 - 3 hours in a day. When we logged game at nights before bed. I'm *** spamming ready check on BG's queue and waiting 45 minutes to get in. Beside this like grouping system work awesome mostly our enemy 2 - 3 ppl, sometimes less. In PVP, you need challange to get. When enemy is not equal this is not fun anymore. So BG's ending in 5 minutes so i'm gonna wait another 45 minutes to get queue.

    Now tell me, how the *** this tool is not broken 100%? As a community abbassador you should sit on our table not zenimax table. We are the customers and Zenimax losing it. If they care, they will do something about it, even close the freaking server 2 days and fix it. You know what i'm 100% sure. When you close server 2 days and promise to ppl fix all major issues no one gonna freak about it when server is closed. Because they know they will get rewarded.

    Edit: Oh and you know what, everyone knows they are not capable to fix this issues thats the why they are ignoring.
    @Elvenpath

    First which tool are we talking about? If it's the PvP one then fixes went live for that yesterday which so far have had promising feedback. There are still issues, but it seems the main ones were fixed.
    The PvE group finder has some bugs yes but for the most part it works, the biggest issues I've faced are just trying to match 2 group DD with anything.

    ZOS know there are issues and they're working on them, however without an actual fix being ready there isn't much more to be done.

    Turelus Ok here is the deal forget pvp one and focus dungeon finder tool how long was it broken? As far as i know its broken since janurary 2017 so we are at July. Its half year. Actually more than that. So i'm not only thinking for myself i have lots of friend to go in dungeon without tool but new players are frustrated about this. My 2 friends started game 2 months ago and they already quit game because they cant go in dungeons via tool and bored to death for wasting their time even they were subscriber to eso+. So as a programmer one bug cant take long to fix freaking 7 months. There cant be a logical counter argument for this.
    Which issues are they suffering?

    The only one I have seen common place is that if you queue as a DD or 2x DD it's horribly slow. The kick out bug does happen but not anywhere near as often as months ago.

    I've had pretty good success recently queuing as DD and a friend as a tank. I don't think we've once in the last two weeks had an issue. That's not to say there are not any, but from my personal experience it's not so broken I can't play the game with it.

    One of them tank, other one is dd. But they already quit before morrowind patch at 250 CP they were even grinding for to reach end game.

    Edit: I personally witnessed they were queued about 2.5 hours and then cancel and requeue for 1 hour while we are at my friends home for test purpose he was complaning about. So, what can i say.
    Edited by Elvenpath on July 11, 2017 11:19AM
  • redshirt_49
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    I have to stop reading these threads. Amount of entitlement and salt is too damn high
  • Jamascus
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    edit: I changed the thread title from "GF" to avoid confusion between "Group Finder" and "Girlfriend"

    --- --- --- --- ---

    The group finder is in a dismal state. Despite small improvements (a substitute for a departed group member can now usually be found through the tool) it is still broken. To name a few ongoing problems:
    • ready-check reports that someone has declined - but they have not, the tool simply failed to assemble the group
    • although the tool reports that you are "at the front of the queue" after ready-check failure, you are clearly NOT at the front and must re-queue
    • pre-made groups get removed from the dungeon upon entry
    • Battlegrounds queues are reportedly a disaster, personally I have not tried them

    These problems continue after months and months of severe issues which were introduced by Homestead and the advent of the failure that is the ready-check.

    I cannot understand how fixing this is not a priority for ZOS. This is the type of thing that you iron out in Beta stress-tests to ensure that it is fully functional from day 1 and immediately iron out kinks and bugs the moment they appear through various patches.

    So why is this not the case, and why has this been left "as is" for so long?
    • Do ZOS networking specialists simply not know how to fix it?
    • Are they understaffed, hiring contract workers who have no idea how it was put together in the first place?
    • Are other things, like the re-skinning of assets for crown crates, higher up on the priority list?
    • Do their accumulated metrics suggest that too small a percentage of logged-in players are using the tool in the first place to merit devoting resources to fixing it?
    • Do they simply not care, because the state of the tool is seemingly not affecting revenue?

    Whichever combination of these factors it is, the one thing that I find very disappointing is that ZOS has remained taciturn about the problem. Can they not reach out to the community, state what the problem is, and perhaps even ask those of us who might be network specialists to help solve it?

    They would rather spend their budget on crown store and crown crates...and players spend shitloads of money on that garbage so it reinforces that behavior. Cash Shops ruin games!
  • Kurkikohtaus
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    Kodrac wrote: »
    Do they simply not care, because the state of the tool is seemingly not affecting revenue?

    Why u wanna da fix, eh? We still maka da money!

    Worst Jewish impression ever.

    --- --- --- ---

    I have not been able to play much since the patch, anyone noticing any change for the better in either the PvE or PvP group finder?


  • Tasear
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    Seems to be fixed sense monday, I have encountered any weird issues for "dungeon queue".
  • Agalloch
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    GF is still broken even after the last few patches we saw some improvements.

    I'm sure many people stoped to use it in the last months because it is not working properly.

    They advertised Morrowind's Battlegrounds so much...but they don't work properly .


    Even the worst asian mmos have proper group finder.

    Its a shame for an AAA title with so big budget ( https://www.crunchbase.com/organization/zenimax/funding-rounds) to not have a proper group finder.



    English is not my native language.

  • Kurkikohtaus
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    Seems like the effort is there, but the technical expertise is not.
  • Kodrac
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    Kodrac wrote: »
    Do they simply not care, because the state of the tool is seemingly not affecting revenue?

    Why u wanna da fix, eh? We still maka da money!

    Worst Jewish impression ever.

    --- --- --- ---


    Its a me, Mario!
  • overclocker303b14_ESO
    LOL how is it representative of their attitude? They seem to be trying their best to fix it. I imagine the issue is related to people that want to group up with 1 or 2 other people then queue since that seems like it would make things more complicated in terms of developing a queue system in the game. I imagine if they made it so you can only use it solo it would probably be a lot more simple and there wouldn't be so many issues.

  • StormWylf
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    Vipstaakki wrote: »
    Why does no one ever call out black knights who complain because they get a kick out of it?

    Because Black Knight just seems to be the wrong term, need something akin to Troll, goblinish, Negative Nancys (no I do not apologize to the PCers and SJWs) I just cannot seem this morning to find the term that is most appropriate.
  • Soleya
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    Alcast wrote: »
    That is why they have no intent to hire more people to fix things faster. Because they would LOOSE more money. Questers and Rolepalyes do NOT notice/care about most of those bugs so ZOS doesnt give a single ***.

    Unfortunately hiring more people doesn't necessarily mean more stuff can get fixed, at least not quickly. That rarely works well in game development. On a project as large as ESO, it would take a programmer 6-12 months to be up to speed on the code base before they are really useful and not introducing new bugs with fixes.

    Game industry in general suffers from turnover. Most programmers don't stay at a company for more than 2-3 years. I've done interviews before where people ask me why I've been at the same company for 11 years (they can't believe it). I don't know if ZOS has a turnover issue, but if it's new programmers coming in and older ones leaving, you end up with code that no one knows how it works.

    That's not to say they should or shouldn't hire more people, but it wouldn't have an immediate change.

    Based on my game dev experience, I would imagine the issues with group finder only happen on the live servers with massive amounts of players, and cant' be reproduced easily (or at all) internally on the development servers. It's nearly impossible to fix something you can't reproduce, and even worse when you can't reproduce it with a debugger running, which may or may not be possible to do with live servers. So you just make guesses at what is wrong and put out patches in hopes that it fixes it.

    Something I did kinda wonder about group finder (at least for Battlegrounds), it seems to say someone declined almost on a timer. As if the countdown timer on the UI says you have 45 seconds, but internally on the server you only have 5-10 seconds to respond. And if someone doesn't hit Accept really quickly, it just auto declines for them. I noticed one time I got the message to accept, but I was grabbing something from bank and it appeared to time out after a few seconds and just put me back in queue.

    I'm not defending the group finder bugs, just saying that if everyone thought about why it might be broken, and looked for consistencies in what does and doesn't work, that feedback would be more helpful than saying "why does the dev team suck, they can't fix anything". (This isn't directed at you Alcast.)
  • DMuehlhausen
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    Vipstaakki wrote: »
    Why does no one ever call out black knights who complain because they get a kick out of it?

    In today's world you'd probably be called a racist for using the word Black in regards to a person and with a negative connotation.
  • Kurkikohtaus
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    Soleya wrote: »
    I'm not defending the group finder bugs, just saying that if everyone thought about why it might be broken, and looked for consistencies in what does and doesn't work, that feedback would be more helpful than saying "why does the dev team suck, they can't fix anything".

    In my original post I tried to guess NOT what the problem with the GF tool is, but what the problem at ZOS is as they cannot seem to fix it. Because that is the real problem, not the actual errors that are persisting.

  • FancyKale
    FancyKale
    Soul Shriven
    This game is so buggy but there's a disturbingly large percentage of players who will pretend it's fine and swear ZoS is their lord and savior. It's creepy, I've never seen that in an MMO before. Sometimes I feel like they're just paying fake players to create fake positive reception.
  • vamp_emily
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    I heard a rumor they found the issue with lag and are working on fixing it. Oh boy are we in trouble, every time they fixed the GF it got worse and worse.


    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Soleya
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    Soleya wrote: »
    I'm not defending the group finder bugs, just saying that if everyone thought about why it might be broken, and looked for consistencies in what does and doesn't work, that feedback would be more helpful than saying "why does the dev team suck, they can't fix anything".

    In my original post I tried to guess NOT what the problem with the GF tool is, but what the problem at ZOS is as they cannot seem to fix it. Because that is the real problem, not the actual errors that are persisting.

    My last sentence wasn't directed at anyone in particular, just a general statement.
    • Do ZOS networking specialists simply not know how to fix it?
      Possibility. See my middle paragraph in previous post about not being able to reproduce. 99.9% chance that "unable to reproduce in development" is the reason the bug hasn't been fixed.
    • Are they understaffed, hiring contract workers who have no idea how it was put together in the first place?
      I talked about this in my previous post too, about turnover, throwing more people at something, etc.
    • Are other things, like the re-skinning of assets for crown crates, higher up on the priority list?
      Not the problem. Artists/Designers make assets, programmers fix bugs, separate people.
    • Do their accumulated metrics suggest that too small a percentage of logged-in players are using the tool in the first place to merit devoting resources to fixing it?
      Doubt it, especially with the number of complaints, along with the fact that they've tried to fix it numerous times.
    • Do they simply not care, because the state of the tool is seemingly not affecting revenue?
      It's rare when developers don't care. Management/Business people maybe, but I have yet to speak to another programmer who is ok with bugs in a product they worked hard on. You'd be surprised how often a developer isn't happy with something they have to put in because a publisher, business person or manager told them to do it.

  • Kurkikohtaus
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    @Soleya good post.
  • celner4_ESO
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    edit: I changed the thread title from "GF" to avoid confusion between "Group Finder" and "Girlfriend"

    --- --- --- --- ---

    The group finder is in a dismal state. Despite small improvements (a substitute for a departed group member can now usually be found through the tool) it is still broken. To name a few ongoing problems:
    • ready-check reports that someone has declined - but they have not, the tool simply failed to assemble the group
    • although the tool reports that you are "at the front of the queue" after ready-check failure, you are clearly NOT at the front and must re-queue
    • pre-made groups get removed from the dungeon upon entry
    • Battlegrounds queues are reportedly a disaster, personally I have not tried them

    These problems continue after months and months of severe issues which were introduced by Homestead and the advent of the failure that is the ready-check.

    I cannot understand how fixing this is not a priority for ZOS. This is the type of thing that you iron out in Beta stress-tests to ensure that it is fully functional from day 1 and immediately iron out kinks and bugs the moment they appear through various patches.

    So why is this not the case, and why has this been left "as is" for so long?
    • Do ZOS networking specialists simply not know how to fix it?
    • Are they understaffed, hiring contract workers who have no idea how it was put together in the first place?
    • Are other things, like the re-skinning of assets for crown crates, higher up on the priority list?
    • Do their accumulated metrics suggest that too small a percentage of logged-in players are using the tool in the first place to merit devoting resources to fixing it?
    • Do they simply not care, because the state of the tool is seemingly not affecting revenue?

    Whichever combination of these factors it is, the one thing that I find very disappointing is that ZOS has remained taciturn about the problem. Can they not reach out to the community, state what the problem is, and perhaps even ask those of us who might be network specialists to help solve it?

    I could not agree with you more, there are quite a few of the "fanboy" people who appear on these posts and say ZOS is doing a wonderful job and they've not run into any of these issues and we are simply whining about nothing. They are either ZOS minions being used to help them feel better about dismissing the problems that exist and are indeed being neglected, or they are as ignorant as they are impudent.

    As far as i know, from what I've uncovered looking into the employee reviews done by ZOS hires, there is a severe lack of caring in management and a constant shift of priorities leaving many problems stagnant. I feel on a month to month basis the main bulk of energy being put out by ZOS is being put into their micro transaction store instead of the actual game and all of its problems, which though may not be game breaking, adding up over time can be extremely irritating and disheartening when left so long being left as is before finally a fix miraculously comes...

    Hopefully ZOS can use the immense amount of money they are making from the expansion and CROWN STORE to invest in a competent maintenance and coding team, because right now they are epically fumbling, and going down a road so focused on their in game store they end up forgetting about the game and it dies over time like many other mmo's who went that direction.
    Hide ya kids, hide ya wife, n' hide ya husband too cuz he be gankin' erybody up en heeyuh..
  • Kodrac
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    Soleya wrote: »
    [*] Are other things, like the re-skinning of assets for crown crates, higher up on the priority list?
    Not the problem. Artists/Designers make assets, programmers fix bugs, separate people.


    Separate people/team sure, but both teams fall under the same umbrella that divies up the resources/funds available. It's clear the priority is the art.cosmetic side and that it's getting the resources.
  • QuebraRegra
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    Zos's stance on a lot of things is just pure disappointing nowdays.

    Morrowind was mean't to be the patch that saves end game pve and pvp. Zos messed it up so bad.

    Morrowind was a half finished DLC that had a $40 price tag attached onto it. BG's queues and the BG's themselves are not finished, this was mean't to bring all the high end pvpers who quit back so they can have a fun pvp experience without going into the zerging lag fest cyrodiil has become.

    What did they get in return? Queues into BG's that are still broke over a month after release, you'd think it would be priority and they'd fix their new dlc in a week, they'd drop everything else to fix it because its a new product that is broke. Gamemodes that are horribly unbalanced as well as broken sets ruining it. Also 2 of the gamemodes have nothing to do with pvp, you can win them all while going 0-10 because killing players is actually detrimental to winning.

    Warden seems like a half assed balanced class. Sure the skills look cool but thats it, it doesn't really specialise in anything and seems more like they threw as many 'unqiue' buffs and skill into 1 character. It has many completely useless skills as well as some OP broken ones.

    Its passives and morph effects seem to greatly favour magicka more than stamina. Some stam morphs has no effects, a lot of warden passives don't benefit stamina warden. I understand on the base classes as this game was designed to be only magicka at the beginning but this class was introduced during the current eso. Why was stamina half forgotten?

    The actual pve zone is slightly bigger than Orsinium but seems to have the same amount of content or even less. It's just a bigger zone but emptier zone. At least thats my experience anyway.

    So for $40 you get.

    Orsinium sized Zone

    A class that was in the game at Alpha and is being reintroduced so its not even a 'new' class. It half finished with stamina ignored, some passives are useless and some skills are useless and in doesn't excel in anything in pve, dps/ tanking or healing.

    A Pvp 4v4v4 arena what you need to pray you get into. When you do get in you need to pray its a 4v4v4 and not a half finished match of 4v2v2 or 2v2v2
    You have to hope if your in a not full match that your opponent doesn't rage quit because then you get kicked out and get nothing for you time despite the fact you was clearly winning.
    Hope you don't get put vs a pre made because the match is over before it begins.
    Hope you don't get stuck with noobs trying out bgs for quests who are useless and just feed the enemy team.
    Hope you get deathmatch so you can pvp and not play flag simulator in domination or capture the flag. In both of those game modes if you actually pvp with an enemy team you lose the game because you waste time.
    Hope you don't randomly d/c because they you get a 20 minute penalty.







    I'm sad to say this is pretty much on-point. MORROWIND was a big and mostly empty disappointment.
  • celner4_ESO
    celner4_ESO
    ✭✭✭✭
    Zos's stance on a lot of things is just pure disappointing nowdays.

    Morrowind was mean't to be the patch that saves end game pve and pvp. Zos messed it up so bad.

    Morrowind was a half finished DLC that had a $40 price tag attached onto it. BG's queues and the BG's themselves are not finished, this was mean't to bring all the high end pvpers who quit back so they can have a fun pvp experience without going into the zerging lag fest cyrodiil has become.

    What did they get in return? Queues into BG's that are still broke over a month after release, you'd think it would be priority and they'd fix their new dlc in a week, they'd drop everything else to fix it because its a new product that is broke. Gamemodes that are horribly unbalanced as well as broken sets ruining it. Also 2 of the gamemodes have nothing to do with pvp, you can win them all while going 0-10 because killing players is actually detrimental to winning.

    Warden seems like a half assed balanced class. Sure the skills look cool but thats it, it doesn't really specialise in anything and seems more like they threw as many 'unqiue' buffs and skill into 1 character. It has many completely useless skills as well as some OP broken ones.

    Its passives and morph effects seem to greatly favour magicka more than stamina. Some stam morphs has no effects, a lot of warden passives don't benefit stamina warden. I understand on the base classes as this game was designed to be only magicka at the beginning but this class was introduced during the current eso. Why was stamina half forgotten?

    The actual pve zone is slightly bigger than Orsinium but seems to have the same amount of content or even less. It's just a bigger zone but emptier zone. At least thats my experience anyway.

    So for $40 you get.

    Orsinium sized Zone

    A class that was in the game at Alpha and is being reintroduced so its not even a 'new' class. It half finished with stamina ignored, some passives are useless and some skills are useless and in doesn't excel in anything in pve, dps/ tanking or healing.

    A Pvp 4v4v4 arena what you need to pray you get into. When you do get in you need to pray its a 4v4v4 and not a half finished match of 4v2v2 or 2v2v2
    You have to hope if your in a not full match that your opponent doesn't rage quit because then you get kicked out and get nothing for you time despite the fact you was clearly winning.
    Hope you don't get put vs a pre made because the match is over before it begins.
    Hope you don't get stuck with noobs trying out bgs for quests who are useless and just feed the enemy team.
    Hope you get deathmatch so you can pvp and not play flag simulator in domination or capture the flag. In both of those game modes if you actually pvp with an enemy team you lose the game because you waste time.
    Hope you don't randomly d/c because they you get a 20 minute penalty.







    I'm sad to say this is pretty much on-point. MORROWIND was a big and mostly empty disappointment.

    I completely agree. Just as an example WoW expansions, and I'm no WoW fanboy, give an entire new continent. TONS of new gear, SEVERAL new dungeons, and several new raids, for 60$. Not to mention they give new dungeons and raids and gear for free in patches throughout that expansion (usually towards the end). You get your money's worth of content and then some. WTF is with these companies selling these half baked expansions for 60$ and selling it off as a huge addition. Completely disappointing to fans and what a slap in the face to them as well. :neutral:
    Hide ya kids, hide ya wife, n' hide ya husband too cuz he be gankin' erybody up en heeyuh..
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