No because that´s no the way ZOS works. They can´t seperate PvP and PvE, aside from the "Battle Spirit" buff you get when you´re in PvP areas. The best (but also the most time consuming) solution is to change each individual proc-set so that they aren´t overperforming. If ZOS have to nerf some popular sets to the ground then so be it, you can´t make all happy.
* No global fix will solve anyhing regarding proc-sets. It´s a lazy and bad solution.
* Proc-sets won´t be removed. It doesn´t matter how bad design you think it is, ZOS doesn´t remove sets that´s been added to the game. They either change how the sets works or the change the tooltips (or both in some cases) when trying to balance a certain set.
* Global cooldown is also a *** solution. When people suggest global cooldown they think about 3,4 maybe 5 overperforming damage sets (give or take a few sets, I don´t know all sets that are overperforming atm). People underestimate how many sets in this game that are considered proc-sets (both crafted and non-craftable). A global cooldown would destroy some of the sets and drasticly lower build-divirsity. With a global cooldown would have huge effects on PvE as well, and you would see a lot more of those "un-killable" builds in PvP.
GeorgeBlack wrote: »No because that´s no the way ZOS works. They can´t seperate PvP and PvE, aside from the "Battle Spirit" buff you get when you´re in PvP areas. The best (but also the most time consuming) solution is to change each individual proc-set so that they aren´t overperforming. If ZOS have to nerf some popular sets to the ground then so be it, you can´t make all happy.
* No global fix will solve anyhing regarding proc-sets. It´s a lazy and bad solution.
* Proc-sets won´t be removed. It doesn´t matter how bad design you think it is, ZOS doesn´t remove sets that´s been added to the game. They either change how the sets works or the change the tooltips (or both in some cases) when trying to balance a certain set.
* Global cooldown is also a *** solution. When people suggest global cooldown they think about 3,4 maybe 5 overperforming damage sets (give or take a few sets, I don´t know all sets that are overperforming atm). People underestimate how many sets in this game that are considered proc-sets (both crafted and non-craftable). A global cooldown would destroy some of the sets and drasticly lower build-divirsity. With a global cooldown would have huge effects on PvE as well, and you would see a lot more of those "un-killable" builds in PvP.
@Qbiken
I am a PvP player, but since ESO PvP is so casually made, I enjoy mostly PvE. I don't want to ruin the only good aspect of the game.
Since ESO PvP is in such a mess don't you thing that it should be given more attention? That is what people try to do without ruining PvE
Here is a solution to PvE problems caused by PvP, and I'd like you to tell me what you don't like about it, so that I stop using it as an argument. @Qbiken -> Challenges to PvE doe to loss of DPS with the removal/nerfing of proc sets (overperforming) can be addressed by the Developers by reducing mobs/bosses HP in order to achieve desired balance. Please examine this argument with me, so that if it proves weak I will stop using it.
@kuro-donoGeorgeBlack wrote: »No because that´s no the way ZOS works. They can´t seperate PvP and PvE, aside from the "Battle Spirit" buff you get when you´re in PvP areas. The best (but also the most time consuming) solution is to change each individual proc-set so that they aren´t overperforming. If ZOS have to nerf some popular sets to the ground then so be it, you can´t make all happy.
* No global fix will solve anyhing regarding proc-sets. It´s a lazy and bad solution.
* Proc-sets won´t be removed. It doesn´t matter how bad design you think it is, ZOS doesn´t remove sets that´s been added to the game. They either change how the sets works or the change the tooltips (or both in some cases) when trying to balance a certain set.
* Global cooldown is also a *** solution. When people suggest global cooldown they think about 3,4 maybe 5 overperforming damage sets (give or take a few sets, I don´t know all sets that are overperforming atm). People underestimate how many sets in this game that are considered proc-sets (both crafted and non-craftable). A global cooldown would destroy some of the sets and drasticly lower build-divirsity. With a global cooldown would have huge effects on PvE as well, and you would see a lot more of those "un-killable" builds in PvP.
@Qbiken
I am a PvP player, but since ESO PvP is so casually made, I enjoy mostly PvE. I don't want to ruin the only good aspect of the game.
Since ESO PvP is in such a mess don't you thing that it should be given more attention? That is what people try to do without ruining PvE
Here is a solution to PvE problems caused by PvP, and I'd like you to tell me what you don't like about it, so that I stop using it as an argument. @Qbiken -> Challenges to PvE doe to loss of DPS with the removal/nerfing of proc sets (overperforming) can be addressed by the Developers by reducing mobs/bosses HP in order to achieve desired balance. Please examine this argument with me, so that if it proves weak I will stop using it.
you dont understand eso community very well GeorgeBlack.
they want to keep cheesing so they feel godmode or they can solo stuff and think that omfg i am op i killed this mega boss or i soloed this group of ppl on my own. ppl have no honour, ppl have no pride in themself, ppl just have poor egos which they try to boost via cheesing and some ppl enjoy griefing/trolling with passion.
obviously not everyone is like that, but after following these forums for 3 year its pretty obvious that vast majority of forum warriors love their cheese and salt.
salt mining/griefing/trolling is modern life indicator to describe how happy / unhappy people are.
@Beardimus100% yes, agree with you here. Proc sets are stupid, take away skill and offer free damage no resource cost. They are also less realistic.
And in PvP there is a huge Stamina bias with the popular prox setups.
Weopons or magic should kill people not Armour.
Original proc seta are fine its all the new OP ones. Dull as dishwater.
GeorgeBlack wrote: »@kuro-donoGeorgeBlack wrote: »No because that´s no the way ZOS works. They can´t seperate PvP and PvE, aside from the "Battle Spirit" buff you get when you´re in PvP areas. The best (but also the most time consuming) solution is to change each individual proc-set so that they aren´t overperforming. If ZOS have to nerf some popular sets to the ground then so be it, you can´t make all happy.
* No global fix will solve anyhing regarding proc-sets. It´s a lazy and bad solution.
* Proc-sets won´t be removed. It doesn´t matter how bad design you think it is, ZOS doesn´t remove sets that´s been added to the game. They either change how the sets works or the change the tooltips (or both in some cases) when trying to balance a certain set.
* Global cooldown is also a *** solution. When people suggest global cooldown they think about 3,4 maybe 5 overperforming damage sets (give or take a few sets, I don´t know all sets that are overperforming atm). People underestimate how many sets in this game that are considered proc-sets (both crafted and non-craftable). A global cooldown would destroy some of the sets and drasticly lower build-divirsity. With a global cooldown would have huge effects on PvE as well, and you would see a lot more of those "un-killable" builds in PvP.
@Qbiken
I am a PvP player, but since ESO PvP is so casually made, I enjoy mostly PvE. I don't want to ruin the only good aspect of the game.
Since ESO PvP is in such a mess don't you thing that it should be given more attention? That is what people try to do without ruining PvE
Here is a solution to PvE problems caused by PvP, and I'd like you to tell me what you don't like about it, so that I stop using it as an argument. @Qbiken -> Challenges to PvE doe to loss of DPS with the removal/nerfing of proc sets (overperforming) can be addressed by the Developers by reducing mobs/bosses HP in order to achieve desired balance. Please examine this argument with me, so that if it proves weak I will stop using it.
you dont understand eso community very well GeorgeBlack.
they want to keep cheesing so they feel godmode or they can solo stuff and think that omfg i am op i killed this mega boss or i soloed this group of ppl on my own. ppl have no honour, ppl have no pride in themself, ppl just have poor egos which they try to boost via cheesing and some ppl enjoy griefing/trolling with passion.
obviously not everyone is like that, but after following these forums for 3 year its pretty obvious that vast majority of forum warriors love their cheese and salt.
salt mining/griefing/trolling is modern life indicator to describe how happy / unhappy people are.
Nobody in the internet can stop me from posting. I can always discuss. My aim is to make the game better. These people are not my audience. They don't repressed the greater amount of online gamers. Not even close. I am looking for logical people to further discussions. The problems is some people that have different opinions that the forum majority tent to stop joining the forums and discussing the game due to grief. Online trolls feel good about that. They don't realize that without ongoing discussion about the game, the game will lose.
I'd also like to believe (never stop dreaming) that ZOS does take in consideration some Topics on the forums.
People used to try to give me grief when I wanted:
Heavy armor buff
Shorter animation to Flurry to make it PvP relevant
Longer duration of Major Brutality from Flying Dagger
Fiery animations for stamDKs instead of vomit when they changed them in DB
Gonna keep discussing stuff which I think that need work. No bias. Ty for your supportive comment