Ragnaroek93 wrote: »Please not. Cast times are just super annyoing and that would make the game way less smooth.
@lolo_01b16_ESOlolo_01b16_ESO wrote: »So if your enemy can interrupt every shield / heal you use combat would be more meaningful? Good luck fighting against some puncture->bash stamsorc.
I expect the only consequece would be, that burst would become even more important (if you can't use heals, you need to kill your enemy before you need heals) or zergs would become bigger, so people could hide behind others to not get interrupted.
GeorgeBlack wrote: »
I play staminaDK, nothing personal against the other builds.
@Joy_DivisionJoy_Division wrote: »GeorgeBlack wrote: »
I play staminaDK, nothing personal against the other builds.
t's not personal, it's a bias. You don't like not being able to burst down those pesky sorcs and magplars so you want their defenses nerfed, but not your dodge-roll.
timidobserver wrote: »Cast times are unacceptable. It's why no one uses healing ritual.
GeorgeBlack wrote: »timidobserver wrote: »Cast times are unacceptable. It's why no one uses healing ritual.
Your statement is unacceptable without going into details. You gave us your vote. Plz be constructive now.
GeorgeBlack wrote: »timidobserver wrote: »Cast times are unacceptable. It's why no one uses healing ritual.
Your statement is unacceptable without going into details. You gave us your vote. Plz be constructive now.
No because its a terrible idea.
The entire point of heals and shields is to mitigate damage. If you struggle to kill people, I suggest you try building for more damage before suggesting sweeping and unnecessary game changes. ESO is dynamic and engaging, thats what makes it good. Your ideas would make for a dull and static game.
Mag sorcs would become extinct.
Shields scale poorly vs increasing number of enemies. Adding a cast time would guarantee they could never leave shield bar until they ultimately died. There ward would also not be able to mitigate long enough for the player to swap bars. Do damage. Swap back and cast time another ward.
Wards for sure would need to be revisited and changed if that implementation were the case.
HoTs with rng chance is where it's at because Stam classes also have outside options for mitigating or negating incoming damage on top of what I already mentioned.
Just no you dont seem to understand eso combat at all. We want it to be fast and Intresting Thats why there are no cd on skills and you can cancel animations. In this fast combat casting time is a huge nerf and most skills that have a cast timer are useless.
GeorgeBlack wrote: »If the danger of PvE killing you before you manage to cast a shield/heal is so great then Developers should reduce PvE mobs/bosses power.
Most mmorpgs have casting times on skills and I must say their dungeon mechanics are a lot harder than Eso. They still survive.
Without PvP fixes the game will never be improved. PvE is easier to fix.
GeorgeBlack wrote: »I find that players can out heal/out mitigate incoming damage by spamming heals/damage shields
There are ways to penetrate such defensive targets. This is part #1 of the discussion.
On that note the medium armor skill Evasion and it's morphs should be removed from the game. Passive damage avoidance is very bad in a game which has tools such as Blocking, rolldodging, teleporting, creating distance from incoming attack.
Passive damage avoidance should be a very unique characteristic of a Rogue class such as staminaNB, at the very least.
I play staminaDK, nothing personal against the other builds. Personal opinion on how combat can be improved.
please visit these Polls for a before casting your vote. You might change your mind if you combine them all together.
#2 Poll Procs
https://forums.elderscrollsonline.com/en/discussion/356270/2-should-proc-overperforming-proc-damage-gear-sets-be-removed-limited-to-pve#latest
#3 Poll Executions
https://forums.elderscrollsonline.com/en/discussion/356271/3-should-execution-abilities-be-nerfed-as-such#latest