vyndral13preub18_ESO wrote: »Id like options. But not like it really
matters. No one cares about any of those things. Heck no one even mentions it. Just play through the dlc and then pretend it never happened or it was a dream, like the rest of the game does.
Thieves Guild usually seems to end up becoming "lesser of two evils.
storyline are okay for solo as seen in skyrim/oblivion, but this one is MMO, those guilds provide decent armors and need some specific materials to craft or upgraded.
i dont agree with "bringing the house down", but it could use "new order changeth", remember, this was about thousand years ago before events of Oblivion and War of Skyrim , and with dragon, Aduin the world eater.
i have a issue with not having this option in this DLC'S i don't want to be Thief & a Killer with all my chars & it takes away experience (i don't mean that XP u get with missions & from kills), this DLC need 2 options for playing them trough, coin has to have to sides not one so i want Wants the Fall OF Thieves guild or Dark Brotherhood option, who else wants it? VOTE
that's one reason i haven't gotten the 2 DLC'S yet & another is W8 the EU Number to crow in my gaming bank acc to buy more
Exactly!!!InFernalEntity wrote: »I don't see how you couldn't provide an alternative route to the same ending for both DLCs...
Those I never really minded... much like i didn't mind that you "have to oppose mannimarco and molag bal" in the main story.MLGProPlayer wrote: »I wish there were options in a lot of the story lines.
In Orsinium, why do I need to oppose the rational king who wants to modernise his culture?
In Morrowind, why do I need to help the vain god king who holds his people hostage with a meteor over their heads?
In the Malabol Tor, why do I need to support religious zealots? I'm referring to having to kill the Hound, who is about the only sensible person living in Valenwood.
There should be a way to complete the story quests from a different angle (even if the outcome ends up being the same).
Bonzodog01 wrote: »Both of these organisations are agreed to be a necessary evil in Tamriel. Look at who was running Hews bane and The Gold Coast.
Both highly criminal and very highly corrupt organisations that needed to be brought down a peg or two.
I meanNicholas, the former leader of the Thieves Guild was found to be one of the key people BEHIND the Iron Wheel who were "running" Hews Bane. They HAD to be stopped at all costs. If they weren't stopped, some even more bad stuff would have gone off around Hammerfell.
subtlezeroub17_ESO wrote: »You could always do what I did and RP a DB member who only kills people who deserve it.
MLGProPlayer wrote: »I wish there were options in a lot of the story lines.
In Orsinium, why do I need to oppose the rational king who wants to modernise his culture?
In Morrowind, why do I need to help the vain god king who holds his people hostage with a meteor over their heads?
In the Malabol Tor, why do I need to support religious zealots? I'm referring to having to kill the Hound, who is about the only sensible person living in Valenwood.
There should be a way to complete the story quests from a different angle (even if the outcome ends up being the same).
i have a issue with not having this option in this DLC'S i don't want to be Thief & a Killer with all my chars & it takes away experience (i don't mean that XP u get with missions & from kills), this DLC need 2 options for playing them trough, coin has to have to sides not one so i want Wants the Fall OF Thieves guild or Dark Brotherhood option, who else wants it? VOTE
that's one reason i haven't gotten the 2 DLC'S yet & another is W8 the EU Number to crow in my gaming bank acc to buy more
dodgehopper_ESO wrote: »i have a issue with not having this option in this DLC'S i don't want to be Thief & a Killer with all my chars & it takes away experience (i don't mean that XP u get with missions & from kills), this DLC need 2 options for playing them trough, coin has to have to sides not one so i want Wants the Fall OF Thieves guild or Dark Brotherhood option, who else wants it? VOTE
that's one reason i haven't gotten the 2 DLC'S yet & another is W8 the EU Number to crow in my gaming bank acc to buy more
I've been saying this all along and sadly it sounded like we were going to have an option before these came out. I can remember when developers were talking about a cops and robs pvp mechanic for the Thieves Guild DLC. That never panned out for some reason. I realize it costs more to voice act two different sides, write for two different sides, do art for two different sides and possibly make more abilities for two different sides. I had a solution: Don't. They could very easily have made the two stories very similar with only minor changes. Order of the Hour is obviously corrupt so cleaning them out from the inside as well as dealing harshly with the DB could have been a heroic option.
MLGProPlayer wrote: »I wish there were options in a lot of the story lines.
In Orsinium, why do I need to oppose the rational king who wants to modernise his culture?
In Morrowind, why do I need to help the vain god king who holds his people hostage with a meteor over their heads?
In the Malabol Tor, why do I need to support religious zealots? I'm referring to having to kill the Hound, who is about the only sensible person living in Valenwood.
There should be a way to complete the story quests from a different angle (even if the outcome ends up being the same).
Vivec did not hold ppl hostage, he was there to hold that rock from falling to the ground, & as i remember he was like prisoner there, if he leaves the rock comes down & kills a lot of ppl maybe hole Morrowind or even Tamriel
Baar Dau[1] (also known as the Ministry of Truth[2] or Lie Rock[3]) was a celestial rock or moonlet which hovered above Vivec City in southern Vvardenfell. According to the prevailing legends, it was flung from the Void by either Sheogorath[1] or its own malevolence,[3] but was prevented from crashing into the city by the Tribunal god Vivec. Vivec allowed it to remain looming above the city so that if its people ever ceased to love him, the rock would fall and destroy them.[3]
a DLC based off protecting and law enforcement - PVE not PVP.
.....this would be specifically anti-crime lords types.
join watcher guild where you get dailies to either go to spot to stop local crimes (mages) or to travel with caravan thru several towns (fighters)