IcyDeadPeople wrote: »This makes it harder for DK healer, which already was performing far below templar and warden.
If there is a concern about super high health tank builds having shields that are too large, why not switch the shield to scale on max magicka instead, just like annulment, conjured ward etc? This would be much better for DK healer and the tanks don't need the shield as much anyways because they can block.
paulsimonps wrote: »Is this for Console? Cause this has been a thing on PC for a while now and do you know what it changed? NOTHING. DK's play just as they did before the update, just that the Green pact+Plague Doctor set up got nerfed for support. I got 41,644 HP and my shield does 4,170 on allies and 12,510 on me, that's not bad.
NeillMcAttack wrote: »IcyDeadPeople wrote: »This makes it harder for DK healer, which already was performing far below templar and warden.
If there is a concern about super high health tank builds having shields that are too large, why not switch the shield to scale on max magicka instead, just like annulment, conjured ward etc? This would be much better for DK healer and the tanks don't need the shield as much anyways because they can block.
Scaling off max magicka would completely destroy the skill for Stam Dk's! Why not just have a fixed amount of time on the major buff instead of relating it to shield up time.
WalksonGraves wrote: »4k shield isn't bad? Maybe in regular dungeons.
IcyDeadPeople wrote: »NeillMcAttack wrote: »IcyDeadPeople wrote: »This makes it harder for DK healer, which already was performing far below templar and warden.
If there is a concern about super high health tank builds having shields that are too large, why not switch the shield to scale on max magicka instead, just like annulment, conjured ward etc? This would be much better for DK healer and the tanks don't need the shield as much anyways because they can block.
Scaling off max magicka would completely destroy the skill for Stam Dk's! Why not just have a fixed amount of time on the major buff instead of relating it to shield up time.
What Stam DK is relying on igneous for protection? They can't spam it because it costs magicka and second, only ends up being a big shield for the 60-70k health builds.
In 3 years I've only ever used this skill on my Stam DK to get major mending and stamina from helping hands.
NeillMcAttack wrote: »IcyDeadPeople wrote: »NeillMcAttack wrote: »IcyDeadPeople wrote: »This makes it harder for DK healer, which already was performing far below templar and warden.
If there is a concern about super high health tank builds having shields that are too large, why not switch the shield to scale on max magicka instead, just like annulment, conjured ward etc? This would be much better for DK healer and the tanks don't need the shield as much anyways because they can block.
Scaling off max magicka would completely destroy the skill for Stam Dk's! Why not just have a fixed amount of time on the major buff instead of relating it to shield up time.
What Stam DK is relying on igneous for protection? They can't spam it because it costs magicka and second, only ends up being a big shield for the 60-70k health builds.
In 3 years I've only ever used this skill on my Stam DK to get major mending and stamina from helping hands.
It can't be crit though. And is amazing in conjunction with imperium and lunar bastion and other such sets. Shields for days. In PvP I run set ups like this on a support tank build and I have saved and sustained countless zergs through many destro ults, dawnbreaker, and meteor bursts. Even though battle spirit halves its effectiveness the fact they can't be crit gives back some of that lost utility.
IcyDeadPeople wrote: »NeillMcAttack wrote: »IcyDeadPeople wrote: »NeillMcAttack wrote: »IcyDeadPeople wrote: »This makes it harder for DK healer, which already was performing far below templar and warden.
If there is a concern about super high health tank builds having shields that are too large, why not switch the shield to scale on max magicka instead, just like annulment, conjured ward etc? This would be much better for DK healer and the tanks don't need the shield as much anyways because they can block.
Scaling off max magicka would completely destroy the skill for Stam Dk's! Why not just have a fixed amount of time on the major buff instead of relating it to shield up time.
What Stam DK is relying on igneous for protection? They can't spam it because it costs magicka and second, only ends up being a big shield for the 60-70k health builds.
In 3 years I've only ever used this skill on my Stam DK to get major mending and stamina from helping hands.
It can't be crit though. And is amazing in conjunction with imperium and lunar bastion and other such sets. Shields for days. In PvP I run set ups like this on a support tank build and I have saved and sustained countless zergs through many destro ults, dawnbreaker, and meteor bursts. Even though battle spirit halves its effectiveness the fact they can't be crit gives back some of that lost utility.
You might want to try using bone shield for this purpose as it's much larger and costs stamina.
IcyDeadPeople wrote: »NeillMcAttack wrote: »IcyDeadPeople wrote: »This makes it harder for DK healer, which already was performing far below templar and warden.
If there is a concern about super high health tank builds having shields that are too large, why not switch the shield to scale on max magicka instead, just like annulment, conjured ward etc? This would be much better for DK healer and the tanks don't need the shield as much anyways because they can block.
Scaling off max magicka would completely destroy the skill for Stam Dk's! Why not just have a fixed amount of time on the major buff instead of relating it to shield up time.
What Stam DK is relying on igneous for protection? They can't spam it because it costs magicka and second, only ends up being a big shield for the 60-70k health builds.
In 3 years I've only ever used this skill on my Stam DK to get major mending and stamina from helping hands.
GreenhaloX wrote: »it is quite challenging now. No longer breezing through those "normal" PvE content bosses with a DK anymore.
Giles.floydub17_ESO wrote: »Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.
paulsimonps wrote: »Giles.floydub17_ESO wrote: »Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.
Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.
IcyDeadPeople wrote: »paulsimonps wrote: »Giles.floydub17_ESO wrote: »Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.
Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.
This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.
This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.
paulsimonps wrote: »IcyDeadPeople wrote: »paulsimonps wrote: »Giles.floydub17_ESO wrote: »Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.
Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.
This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.
This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.Don't touch my tanks shield.
IcyDeadPeople wrote: »paulsimonps wrote: »IcyDeadPeople wrote: »paulsimonps wrote: »Giles.floydub17_ESO wrote: »Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.
Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.
This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.
This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.Don't touch my tanks shield.
Ideally DK healer would be able to give you a bigger one, and hopefully your tank can also block for a long time.
IcyDeadPeople wrote: »paulsimonps wrote: »Giles.floydub17_ESO wrote: »Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.
Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.
This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.
This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.
IcyDeadPeople wrote: »paulsimonps wrote: »IcyDeadPeople wrote: »paulsimonps wrote: »Giles.floydub17_ESO wrote: »Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.
Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.
This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.
This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.Don't touch my tanks shield.
Ideally DK healer would be able to give you a bigger one, and hopefully your tank can also block for a long time.
Giles.floydub17_ESO wrote: »IcyDeadPeople wrote: »paulsimonps wrote: »Giles.floydub17_ESO wrote: »Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.
Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.
This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.
This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.
It's a tank shield. Scaling it off max magicka would make it a magicka dps shield and worthless for tanking. Plus add yet another magicka based shield.
It's current design is just fine. Works on caster like boneshield but provided a smaller shield to allies that boneshield since it requires no further action is required for others.IcyDeadPeople wrote: »paulsimonps wrote: »IcyDeadPeople wrote: »paulsimonps wrote: »Giles.floydub17_ESO wrote: »Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.
Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.
This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.
This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.Don't touch my tanks shield.
Ideally DK healer would be able to give you a bigger one, and hopefully your tank can also block for a long time.
So the motive is to remove Dk tanks sustain even more than Morrowind did. Thanks for bringing clarity to your thoughts presented.
Giles.floydub17_ESO wrote: »IcyDeadPeople wrote: »paulsimonps wrote: »Giles.floydub17_ESO wrote: »Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.
Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.
This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.
This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.
It's a tank shield. Scaling it off max magicka would make it a magicka dps shield and worthless for tanking. Plus add yet another magicka based shield.
It's current design is just fine. Works on caster like boneshield but provided a smaller shield to allies that boneshield since it requires no further action is required for others.IcyDeadPeople wrote: »paulsimonps wrote: »IcyDeadPeople wrote: »paulsimonps wrote: »Giles.floydub17_ESO wrote: »Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.
Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.
This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.
This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.Don't touch my tanks shield.
Ideally DK healer would be able to give you a bigger one, and hopefully your tank can also block for a long time.
So the motive is to remove Dk tanks sustain even more than Morrowind did. Thanks for bringing clarity to your thoughts presented.
IcyDeadPeople wrote: »Giles.floydub17_ESO wrote: »IcyDeadPeople wrote: »paulsimonps wrote: »Giles.floydub17_ESO wrote: »Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.
Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.
This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.
This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.
It's a tank shield. Scaling it off max magicka would make it a magicka dps shield and worthless for tanking. Plus add yet another magicka based shield.
It's current design is just fine. Works on caster like boneshield but provided a smaller shield to allies that boneshield since it requires no further action is required for others.IcyDeadPeople wrote: »paulsimonps wrote: »IcyDeadPeople wrote: »paulsimonps wrote: »Giles.floydub17_ESO wrote: »Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.
Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.
This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.
This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.Don't touch my tanks shield.
Ideally DK healer would be able to give you a bigger one, and hopefully your tank can also block for a long time.
So the motive is to remove Dk tanks sustain even more than Morrowind did. Thanks for bringing clarity to your thoughts presented.
Don't quite follow how DK healer providing shield would hurt "tank sustain" - are you talking about getting stamina from helping hands? If so, you can spam any earthen heart ability for this, all of which cost magicka, so either spec a bit into magicka regen or perhaps a bit more attribute points into magicka instead of health.