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Igneous shield nerfed again.. only blocking 2200 damage! So nice..

GreenhaloX
GreenhaloX
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With today's patch notes:

• Earthen Heart
• Obsidian Shield:
• Reduced the strength of the damage shield you apply to allies to 10% of your max health, down from 15%.
• Increased the strength of the damage shield you apply to yourself by 200%. The total shield value on yourself should remain unchanged after these changes.
Developer Comment:

Spoiler: Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We’ve kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies.

So my DK's Igneous Shield is currently showing "..creating a damage shield for you and your allies that absorbs "2244" damage (with blue food buff).." 2244.. what the hell?! Why even bother slotting the Igneous Shield now. Well, I guess it's better than nothing.. but damn, just going through normal public dungeon and dolmen bosses now seem comparatively to fighting vet dungeon bosses prior to Morrowind patch. I give it that it is quite challenging now. No longer breezing through those "normal" PvE content bosses with a DK anymore. With Hardy and Elemental gone way down, and even with HA, them bosses are taking quite a few big bites and chunk out of the healthbar: 5k, 7k, here and there, and upwards to 13k and even 18k+ damages showing up on death cap; from normal content bosses, mind you. With this patch, I really haven't gotten into vet contents yet. Oh lord, I wonder how significantly damages from those bosses are being thrown out at you. Also, who knows what else new additions of resource draining/mitigating passives are being thrown at you by the enemies as well. Yeah, even on normal PvE contents, it is becoming quite a challenge now than before, even for a maxed out CP toon.

Hey.. I was also told to look at the bright side of thing. Ok.. fine. So the issue with DW follow-on skill that was shooting blank is supposedly fixed (we'll see) and, wow, the free character slot that was missing which I have been whining about, is showing back on again on the character screen. Ok.. Thank you, ZOS. However, what the hell you guys went and done to DK again?! Bad enough that my Imperial DK's Burning Embers is only putting out, what, 1400ish damage and only 4600 DoT, whereas it was 4500 or so for one slash and 13k DoT before. Oh!.. and 6900 for Wrecking Blow; I'm just tickling them (normal content) bosses now. Why Imperial for a DK? Since you all have asked.. I just like to play around with different class/race concoction. Yes, I also have a standard Nord DK toon (and I don't want to get into the nerfing to that one), but, besides the point. Damn, Imperial for DK does not work now: Only 6900 for Wrecking Blow; Noxious Breath with a measly 1244 and 5300 Dot, and oh, I don't want to talk about Rally. It wasn't this bad for Imperial prior to this Morrowind Patch. What the hell you guys have gone and done?!

Anyways.. rabbling and jibber jabbling aside, what the hell you guys have gone and done to Igneous Shield?! Only 2244 with food buff and a measly 1579, without food buff. No freaking juice whatsoever! :s. Sorry, I have to say, but, what kind of peeps you guys have working over there at Zen land?!
Edited by GreenhaloX on July 12, 2017 5:22PM
  • IcyDeadPeople
    IcyDeadPeople
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    This makes it harder for DK healer, which already was performing far below templar and warden.

    If there is a concern about super high health tank builds having shields that are too large, why not switch the shield to scale on max magicka instead, just like annulment, conjured ward etc? This would be much better for DK healer and the tanks don't need the shield as much anyways because they can block.




    Edited by IcyDeadPeople on July 12, 2017 5:10PM
  • DRXHarbinger
    DRXHarbinger
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    It was an issue as people were stacking 60k+ health and just having an off tank spam igneous over and over and healers focused on spamming orbs and shards. Quite an old thing that died out a while back. Zos are too slow on this.
    PC Master Race

    1001CP
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    Every Skyshard
    Down With BOP!
  • Fodore
    Fodore
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    If you want to health stack and tank, be Templar ;)
    Before judging a man walk a mile in his shoes.
    After that who cares?
    They're a mile away and you've got their shoes.
  • Anne_Firehawk
    Anne_Firehawk
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    Welcome to 4 weeks ago
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
    GUAR SQUAD OP
    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

    DD | Phoenix Reborn
    GM | Tamriels Emporium

    #permabanAPFlippers
  • NeillMcAttack
    NeillMcAttack
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    This makes it harder for DK healer, which already was performing far below templar and warden.

    If there is a concern about super high health tank builds having shields that are too large, why not switch the shield to scale on max magicka instead, just like annulment, conjured ward etc? This would be much better for DK healer and the tanks don't need the shield as much anyways because they can block.




    Scaling off max magicka would completely destroy the skill for Stam Dk's! Why not just have a fixed amount of time on the major buff instead of relating it to shield up time.
    PC EU - NoCP PvP, is real PvP
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  • Oompuh
    Oompuh
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    This patch has been out on PC for a month... pay attention guys
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • paulsimonps
    paulsimonps
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    Is this for Console? Cause this has been a thing on PC for a while now and do you know what it changed? NOTHING. DK's play just as they did before the update, just that the Green pact+Plague Doctor set up got nerfed for support. I got 41,644 HP and my shield does 4,170 on allies and 12,510 on me, that's not bad.
  • Oompuh
    Oompuh
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    Is this for Console? Cause this has been a thing on PC for a while now and do you know what it changed? NOTHING. DK's play just as they did before the update, just that the Green pact+Plague Doctor set up got nerfed for support. I got 41,644 HP and my shield does 4,170 on allies and 12,510 on me, that's not bad.

    Yeah, console just got it
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • WalksonGraves
    WalksonGraves
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    4k shield isn't bad? Maybe in regular dungeons.
  • Coilbox
    Coilbox
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    ZOS is like a headless chicken running, nerf-hammer-in-hand, after whatever people start using or finding useful.

    A day at ZOS headquarters:

    Oeh boss, a lot of people are using BSW
    Boss: lets nerf it... yes!
    Oeh look boss, a lot of people are using Sharpened traits...
    Boss: lets nerf it... right now!
    Oh no! Lots of peeps are stacking health and using shields...
    Boss: Break the shields...!

    Boss, the Sorc shields too?
    Boss: ...
    ...
    ...
    FIRE THAT BLOODY EMPLOYEE.
    Comrade, a word...
  • IcyDeadPeople
    IcyDeadPeople
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    This makes it harder for DK healer, which already was performing far below templar and warden.

    If there is a concern about super high health tank builds having shields that are too large, why not switch the shield to scale on max magicka instead, just like annulment, conjured ward etc? This would be much better for DK healer and the tanks don't need the shield as much anyways because they can block.




    Scaling off max magicka would completely destroy the skill for Stam Dk's! Why not just have a fixed amount of time on the major buff instead of relating it to shield up time.

    What Stam DK is relying on igneous for protection? They can't spam it because it costs magicka and second, only ends up being a big shield for the 60-70k health builds.

    In 3 years I've only ever used this skill on my Stam DK to get major mending and stamina from helping hands.
  • paulsimonps
    paulsimonps
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    4k shield isn't bad? Maybe in regular dungeons.

    It is not a bad value, the Shield is spammed very often so its ok that its a bit lower since its reapplied very often. It did need a nerf. It helps in Dungeons and Trials a like, this nerf did not kill DKs in anyway shape or form.
  • NeillMcAttack
    NeillMcAttack
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    This makes it harder for DK healer, which already was performing far below templar and warden.

    If there is a concern about super high health tank builds having shields that are too large, why not switch the shield to scale on max magicka instead, just like annulment, conjured ward etc? This would be much better for DK healer and the tanks don't need the shield as much anyways because they can block.




    Scaling off max magicka would completely destroy the skill for Stam Dk's! Why not just have a fixed amount of time on the major buff instead of relating it to shield up time.

    What Stam DK is relying on igneous for protection? They can't spam it because it costs magicka and second, only ends up being a big shield for the 60-70k health builds.

    In 3 years I've only ever used this skill on my Stam DK to get major mending and stamina from helping hands.

    It can't be crit though. And is amazing in conjunction with imperium and lunar bastion and other such sets. Shields for days. In PvP I run set ups like this on a support tank build and I have saved and sustained countless zergs through many destro ults, dawnbreaker, and meteor bursts. Even though battle spirit halves its effectiveness the fact they can't be crit gives back some of that lost utility.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • IcyDeadPeople
    IcyDeadPeople
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    This makes it harder for DK healer, which already was performing far below templar and warden.

    If there is a concern about super high health tank builds having shields that are too large, why not switch the shield to scale on max magicka instead, just like annulment, conjured ward etc? This would be much better for DK healer and the tanks don't need the shield as much anyways because they can block.




    Scaling off max magicka would completely destroy the skill for Stam Dk's! Why not just have a fixed amount of time on the major buff instead of relating it to shield up time.

    What Stam DK is relying on igneous for protection? They can't spam it because it costs magicka and second, only ends up being a big shield for the 60-70k health builds.

    In 3 years I've only ever used this skill on my Stam DK to get major mending and stamina from helping hands.

    It can't be crit though. And is amazing in conjunction with imperium and lunar bastion and other such sets. Shields for days. In PvP I run set ups like this on a support tank build and I have saved and sustained countless zergs through many destro ults, dawnbreaker, and meteor bursts. Even though battle spirit halves its effectiveness the fact they can't be crit gives back some of that lost utility.

    You might want to try using bone shield for this purpose as it's much larger and costs stamina.
  • NeillMcAttack
    NeillMcAttack
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    This makes it harder for DK healer, which already was performing far below templar and warden.

    If there is a concern about super high health tank builds having shields that are too large, why not switch the shield to scale on max magicka instead, just like annulment, conjured ward etc? This would be much better for DK healer and the tanks don't need the shield as much anyways because they can block.




    Scaling off max magicka would completely destroy the skill for Stam Dk's! Why not just have a fixed amount of time on the major buff instead of relating it to shield up time.

    What Stam DK is relying on igneous for protection? They can't spam it because it costs magicka and second, only ends up being a big shield for the 60-70k health builds.

    In 3 years I've only ever used this skill on my Stam DK to get major mending and stamina from helping hands.

    It can't be crit though. And is amazing in conjunction with imperium and lunar bastion and other such sets. Shields for days. In PvP I run set ups like this on a support tank build and I have saved and sustained countless zergs through many destro ults, dawnbreaker, and meteor bursts. Even though battle spirit halves its effectiveness the fact they can't be crit gives back some of that lost utility.

    You might want to try using bone shield for this purpose as it's much larger and costs stamina.

    Has it been fixed?? And it has to be synergyzed! My zerglings are in a destro ult, I shield charge in and expect them to instantly pop the synergy. I've been buying them plenty of time to get out of dodge on my current build but thanks for the suggestion.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • GreenhaloX
    GreenhaloX
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    This makes it harder for DK healer, which already was performing far below templar and warden.

    If there is a concern about super high health tank builds having shields that are too large, why not switch the shield to scale on max magicka instead, just like annulment, conjured ward etc? This would be much better for DK healer and the tanks don't need the shield as much anyways because they can block.




    Scaling off max magicka would completely destroy the skill for Stam Dk's! Why not just have a fixed amount of time on the major buff instead of relating it to shield up time.

    What Stam DK is relying on igneous for protection? They can't spam it because it costs magicka and second, only ends up being a big shield for the 60-70k health builds.

    In 3 years I've only ever used this skill on my Stam DK to get major mending and stamina from helping hands.

    I'm not sure how often do you play a DK, but the Igneous, to a DK, is more than just Major Mending. Heck, for the Helping Hand passive, the stamina regen is not that much. I use heavy attack solely for the stam regen. The Igneous for a DK is a major slot factor and a big factor in aiding survivability when soloing. Well, I was using it for my MagDK as well, versus the Bone Shield; however, not anymore. The Igneous wasn't great like Hardened Ward, but was still an ok damage mitigation for a DK, especially if you're rolling around with HA. Back in the good days before the nerfs to Warlock, Hardy and Elemental, I was soloing every damn world bosses in Tamriel as well as dungeons and even certain vet ones. With Morrowind patch and resistance factors nerfed, there were only a certain fews that you can solo with a StamDK, because the shield still helped a bit. Now, forget about it, you're not soling any big boss.

    Yes, you have other health regen, like Rally and Green Blood or Vigor. Well, with this recent patch, the Igneous is practically down to nothing. I rolled my StamDK and MagDK through some dolmens and public dungeons (again, this is just on normal PvE mode), and the Igneous isn't doing much anymore. I'm talking about the bosses and not the adds. Yeah, every swing, swipe, blast from any boss is just taking a big chunk out of my healthbar, and I'm having to spam a lot more of the Green Blood or Vigor for StamDK, or the Burning Embers, Draw Essence for MagDK, whatever, because the Igneous is not holding anymore. Those bosses are just eating right through the shield and still taking a chunk out of the health; even with HA and having Spell Resist in the 23k and Physical resist fairly in the 17k.

    Yeah, Igneous is just crap now. Well, Bone Shield, it is.. Ffing Bull shite, though, what they has gone and done to DK.. again! Well, granted DK is not really dead.. just the Igneous. A MagDK is still a good Dpser. Plus, for a StamDK, it was good that the Igneous is majicka-based, thus, it doesn't eat up the stamina. If now having to slot Bone Shield, it is just eating up the stam pool which the StamDK mainly use for attack skills. However, for a MagDK, the Bone Shield will benefit more.
  • bebynnag
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    Oompuh wrote: »
    This patch has been out on PC for a month... pay attention guys

    havent you realised yet? nobody pays attention to anything! ;)
    Edited by bebynnag on July 13, 2017 1:11PM
  • HalloweenWeed
    HalloweenWeed
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    GreenhaloX wrote: »
    it is quite challenging now. No longer breezing through those "normal" PvE content bosses with a DK anymore.

    I stopped there. I believe that's the point they wanted to make. Argument rebutted by you yourself.

    Edited by HalloweenWeed on July 13, 2017 1:29PM
  • idk
    idk
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    Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.
    Edited by idk on July 13, 2017 2:06PM
  • paulsimonps
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    Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.

    Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.
  • IcyDeadPeople
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    Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.

    Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.

    This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.

    This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.


  • lucky_Sage
    lucky_Sage
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    bring back soft caps wont have that issue and they can make that ability usfull for tanks and healers
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • paulsimonps
    paulsimonps
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    Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.

    Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.

    This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.

    This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.


    :expressionless: Don't touch my tanks shield.
  • IcyDeadPeople
    IcyDeadPeople
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    Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.

    Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.

    This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.

    This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.


    :expressionless: Don't touch my tanks shield.

    Ideally DK healer would be able to give you a bigger one, and hopefully your tank can also block for a long time.
  • paulsimonps
    paulsimonps
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    Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.

    Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.

    This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.

    This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.


    :expressionless: Don't touch my tanks shield.

    Ideally DK healer would be able to give you a bigger one, and hopefully your tank can also block for a long time.

    Warden and Templar healers gives more support than that, DK's would need more than just Damage shields to move up in the healing world.
  • SelfTherapy
    SelfTherapy
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    Hey man, DK is still the most bad ass class in the game.
    Edited by SelfTherapy on July 13, 2017 4:19PM
  • idk
    idk
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    Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.

    Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.

    This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.

    This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.


    It's a tank shield. Scaling it off max magicka would make it a magicka dps shield and worthless for tanking. Plus add yet another magicka based shield.

    It's current design is just fine. Works on caster like boneshield but provided a smaller shield to allies that boneshield since it requires no further action is required for others.
    Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.

    Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.

    This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.

    This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.


    :expressionless: Don't touch my tanks shield.

    Ideally DK healer would be able to give you a bigger one, and hopefully your tank can also block for a long time.

    So the motive is to remove Dk tanks sustain even more than Morrowind did. Thanks for bringing clarity to your thoughts presented.
    Edited by idk on July 13, 2017 4:37PM
  • IcyDeadPeople
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    Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.

    Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.

    This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.

    This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.


    It's a tank shield. Scaling it off max magicka would make it a magicka dps shield and worthless for tanking. Plus add yet another magicka based shield.

    It's current design is just fine. Works on caster like boneshield but provided a smaller shield to allies that boneshield since it requires no further action is required for others.
    Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.

    Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.

    This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.

    This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.


    :expressionless: Don't touch my tanks shield.

    Ideally DK healer would be able to give you a bigger one, and hopefully your tank can also block for a long time.

    So the motive is to remove Dk tanks sustain even more than Morrowind did. Thanks for bringing clarity to your thoughts presented.

    Don't quite follow how DK healer providing shield would hurt "tank sustain" - are you talking about getting stamina from helping hands? If so, you can spam any earthen heart ability for this, all of which cost magicka, so either spec a bit into magicka regen or perhaps a bit more attribute points into magicka instead of health.


    Edited by IcyDeadPeople on July 13, 2017 4:45PM
  • GreenhaloX
    GreenhaloX
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    Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.

    Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.

    This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.

    This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.


    It's a tank shield. Scaling it off max magicka would make it a magicka dps shield and worthless for tanking. Plus add yet another magicka based shield.

    It's current design is just fine. Works on caster like boneshield but provided a smaller shield to allies that boneshield since it requires no further action is required for others.
    Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.

    Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.

    This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.

    This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.


    :expressionless: Don't touch my tanks shield.

    Ideally DK healer would be able to give you a bigger one, and hopefully your tank can also block for a long time.

    So the motive is to remove Dk tanks sustain even more than Morrowind did. Thanks for bringing clarity to your thoughts presented.

    Yes, it shrunk down the shield for a DK tank some more. It was, what, absorbing about 12k before this patch for my maxed out DK tank. It has since gone down to the 7kish. Although, still not bad, if you're using the DK tank. However, the whining I am doing is for the standard "dps StamDK." Previously, the Igneous was absorbing around 3600 damages (for this StamDK), which isn't great, but wasn't too bad either. Now, it's only absorbing around "2200" (with a food buff) for a maxed CP StamDK. The Igneous is really one piece of the bread and butter, as far, as damage reduction for a DK. It is still fine if you're in a group with a healer, but "soloing" against higher hp bosses, it's no longer that bad ass DK. Sure, it can be replaced with Bone Shield, and it will worked.. but, now, you're eating up 3700 stam resources with each Bone Shield. Plenty of heavy attacking there to replenish.

    Yeah, Zen/ZOS/dev, whoever the heck that power may be have since succeeded in making ESO a lesser solo-friendly environment for a StamDK solo artist. Well, there is still the MagDK and MagSorc; even the StamPlar isn't holding up so bad for soloing those bosses.
  • idk
    idk
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    Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.

    Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.

    This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.

    This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.


    It's a tank shield. Scaling it off max magicka would make it a magicka dps shield and worthless for tanking. Plus add yet another magicka based shield.

    It's current design is just fine. Works on caster like boneshield but provided a smaller shield to allies that boneshield since it requires no further action is required for others.
    Zos didn't nerf the shield applied to caster. Only what is applied to allies. Allies were getting close to 10k shields with some builds for vHoF.

    Which was making things ridiculously easy. It needed a nerf, in PvE the group shield is still really good. I think its about 10% of the DKs max HP that it gives in shield, so 60k HP tank still gives a 6k Shield and so on. So in PvP that shield would be 3k, which while sounds low but considering its someone else that applies it to you and you can stack it with other shields of your own it makes it really powerful to use still. It needed a nerf but the nerf was not overwhelming and the skill is still BiS for a lot of situations.

    This is why I'd suggest, if it's too strong, reduce the base shield size slightly, but have it scale on max magicka instead of health.

    This shield is sort of the class identity for DK healers, what they bring to the table that is unique. Having it scale on magicka would bring them up at least a little closer to the level of warden and templar healers.


    :expressionless: Don't touch my tanks shield.

    Ideally DK healer would be able to give you a bigger one, and hopefully your tank can also block for a long time.

    So the motive is to remove Dk tanks sustain even more than Morrowind did. Thanks for bringing clarity to your thoughts presented.

    Don't quite follow how DK healer providing shield would hurt "tank sustain" - are you talking about getting stamina from helping hands? If so, you can spam any earthen heart ability for this, all of which cost magicka, so either spec a bit into magicka regen or perhaps a bit more attribute points into magicka instead of health.


    Even further clarity of the motive.

    None of the other skills offer benefit. Further the shield works fine as it is. I haven't complain about the reduction to the secondary shield.

    I don't think we have to worry that the shield will he changes in such a drastic manner. Even if they did it's a guarantee Zos would not permit the secondary shield to provide a larger shield to others than it does now. That is extreemly clear based on the recent change. Not going to happen anyhow. Zos will not mess up the DK tank that much.
    Edited by idk on July 13, 2017 5:10PM
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