On Sunday we finally got around to doing a trial with a full werewolf group, all transformed. We had no resurrections (since we cannot do that anyway in form), and no one lost their wolf forms for the duration of the trial, which was the original plan!Video below showing it:
Real time completion for the trial was 50 mins, two players had never done a trial before, and this is also our first attempt at an all wolf run!
I would like to add: Dire wolves for pack leaders do not respawn after you revive as werewolf. Hence why you never see them again after the first boss. While they do not do much damage at all, it was something at least, so would have helped if they respawned properly
@TankHealz2015 PC/EU, all alliances, Priests of Hircine!TankHealz2015 wrote: »Server?
Alliance?
Guild?
Total awesomeness!
Love to see group of werewolves pouncing one after another...
@Belegnole Thanks, glad you liked it. And yes we are asked a lot about the NA server, but EU only sadlyAwesome! wish you all were on the NA server.
Very nice! Especially since you all were just having fun and not trying to epeen flex.
starkerealm wrote: »But, remember what all the ill informed meta-drones will tell you: Werewolves are useless.
DocFrost72 wrote: »Imagine if ZOS changed the tormentor set to work on WW pounce! This could be a serious raid party
DocFrost72 wrote: »Imagine if ZOS changed the tormentor set to work on WW pounce! This could be a serious raid party
Doesn't it?
DocFrost72 wrote: »Imagine if ZOS changed the tormentor set to work on WW pounce! This could be a serious raid party
Doesn't it?
Nope, afaik the WW pounce is considered a teleport, not a charge. Hence why the tormentor set isnt working. It would be pretty funny though and this one would approve of such a change
ParaNostram wrote: »(spoiler if you haven't watched the vid)
I lost it at the Imp and the one that fell off the cliff in the last fight, my goodness, this video restored a bit of faith in the game thanks
@paulsgruff, that's a bummer. Not surprising, but still, it would have provided an interesting facet of werewolf gameplay.
On a related note, I wonder if the other passives for weapon skill lines carry over? Namely, the ability to block more damage with sword and board, or the dual wield twin blade and blunt passives, or the 2h passives for sword/axe/maul.