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What is the new formula for calculating resource pool increase from chamion points?

Astrid_Ironfang92
Towards the end of last year I set up a spreadsheet for personal use to see how my stats on my characters would be affected by their gear, skill points, attribute points etc. With the majority of the work done, I had hit a snag with the CP increase to resource pools. This post helped me a lot. By the end, my numbers matched up pretty much exactly to my character when testing with my current set up.

I've since looked into updating one of my builds for the Morrowind update but I've noticed that my numbers aren't as close as before. I checked it and the most significant change has been with the champion point increase to resource pools.

Previously, each of the 200 points affected your resource pool. Now only the first 100 make a difference and I cannot, for the life of me, figure out the formula to take this change into account - the original formula to get the percentage was CP^0.56.

I have no idea how the original formula was discovered and my maths is so rusty I can't even fathom it myself.

Anyone got any ideas?
Gamertag: Astrid IronFang
Server: European
Guild: Dungeons n Dragonknights

Best Answer

  • Reorx_Holybeard
    Reorx_Holybeard
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    We've been using the following in our build editor:
    CPFactor = 0.004 * min(CP, 100) - 0.00002 * pow(min(CP, 100), 2)
    

    Although I believe it off by a small fraction for some values (tried to make it as simple/short as possible).
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
    Answer ✓
  • leepalmer95
    leepalmer95
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    Its 20% increase at 100 into the tree i think.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • paulsimonps
    paulsimonps
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    Its 20% increase at 100 into the tree i think.

    This is correct. OP this is how things are calculated:
    RESOURCES=((Base+Enchants+Jewelry Traits+(# of Attributes*Strenght of Attribute)+Set Bonuses)*(1+CP/100)+(Mundus*(1+(# of Divines*(Strenght of Divines/100))))+Food+(optional Necropotence))*(1+(Passive/Buff #1/100)+((Passive/Buff #2)/100))
    

    And at CP 300+(total CP to be specific) put 20 where it says CP. its 0.2% per 1p of CP in the trees to a max of 20% at 100p.

    Base:
    • HP 8744
    • M 7958
    • S 7958
  • Asayre
    Asayre
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    f15443bb5711ea87a5cd5eb909f9e0ec.png

    Formula is valid for first 100 CP as you have noted, after that it is 20%
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Astrid_Ironfang92
    We've been using the following in our build editor:
    CPFactor = 0.004 * min(CP, 100) - 0.00002 * pow(min(CP, 100), 2)
    

    Although I believe it off by a small fraction for some values (tried to make it as simple/short as possible).

    Out by a fraction, as you say, but better to be out by a few points than a few hundred. Thanks so much!

    :)
    Gamertag: Astrid IronFang
    Server: European
    Guild: Dungeons n Dragonknights
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