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Custom Race Option

  • zaria
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    Axoinus wrote: »
    Just going to say its not within the Lore

    Any race, any Alliance is already not with the lore. That is a paid option already.
    Any race with any alliance is well within lore and game world.
    You find lots of members on other races out of factions, The wood orcs in Greenshade and the Khajiit in Al'kir is most noticeable.

    The ESO racials passives on the other hand is totally different from the single player games there the bonuses was starting bonuses, while in ESO they go stronger as you level up.
    That its idiotic in an multiplayer game is pretty obvious.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Elvenpath
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    LOL.

    This has been the most stupid implemention in the history of ESO, maybe ever.
  • SFDB
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    Artjuh90 wrote: »
    SFDB wrote: »
    aliyavana wrote: »
    No, lore>cosmetics

    But the lore says that a Nord (Shalidor) was an incredibly powerful mage. Shouldn't a player be able to make their Nords powerful mages then?

    what is powerfull btw? if shalidor was just a max out nord mage he would be still powerfull no? he doesnt have to be highelf to be powerfull. same like darien can be a powerfull warrior as breton

    "Immensely powerful" as described in the game is that few could ever match him. Not few Nords, not even few in his lifetime, but few mages who have ever lived. Ergo, the game mechanics do not support the lore because the mechanics do not support creating Nord mages that can approach such power.
  • CorsennaRyu
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    Any race, any alliance is in lore for elder scrolls though. People move out of their own regions. Every elder scrolls games has had all races regardless of where I it takes place. Likewise, every elder scrolls game has not had custom races. I get where you're coming from and I'd site like to have the stealthy passive on my argonians... but that just isn't how it works. Of course characters used to be far more customized in the single player ES games that Bethesda produced so I'm fine calling it a fail on ZOS
  • Iluvrien
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    SFDB wrote: »
    SFDB wrote: »
    aliyavana wrote: »
    No, lore>cosmetics

    But the lore says that a Nord (Shalidor) was an incredibly powerful mage. Shouldn't a player be able to make their Nords powerful mages then?

    Shalidor is powerful because he is Shalidor, it has nothing to do with his race. A player can be a powerful mage but it relies on his skill, not his race. There are dumb Altmer mages too both in lore and in the game

    But that's precisely the point: if being a powerful mage has nothing to do with his race, then logically there's no reason to insist that magic boosting passives MUST be tied to race.

    The reason that Shalidor's name is recognised is because he was special, different.

    We, the players, outnumber the NPCs on the servers. If we decouple passives from race then it suggests that what is happening is not that we are standing out as special... it is that racials have nothing to do with race.

    No, and more no.
  • notimetocare
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    Axoinus wrote: »
    Just going to say its not within the Lore

    Any race, any Alliance is already not with the lore. That is a paid option already.

    False, all races exist in almost all parts of tamriel. It is perfectly within lore. Avoid talking about lore when you don't understand it lol
  • Akrasjel
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    No thanks.
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • VvardeFellow
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    Axoinus wrote: »
    I'd like to see a custom race option where I can choose the general appearance (among the current options) and then pick the racial skill set you want (among the current set options).

    Please note, that the intent of this suggestion is for cosmetic purposes only. So for example, you could appear as an Imperial, but have Bosmer racial passives.

    Will pay US dollars for this option. Any race, any alliance, any racial passives.





    Not for it at all. One simply must obey the lore, else what would make it different from being ElerGuildCraft?
  • SFDB
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    Iluvrien wrote: »
    SFDB wrote: »
    SFDB wrote: »
    aliyavana wrote: »
    No, lore>cosmetics

    But the lore says that a Nord (Shalidor) was an incredibly powerful mage. Shouldn't a player be able to make their Nords powerful mages then?

    Shalidor is powerful because he is Shalidor, it has nothing to do with his race. A player can be a powerful mage but it relies on his skill, not his race. There are dumb Altmer mages too both in lore and in the game

    But that's precisely the point: if being a powerful mage has nothing to do with his race, then logically there's no reason to insist that magic boosting passives MUST be tied to race.

    The reason that Shalidor's name is recognised is because he was special, different.

    We, the players, outnumber the NPCs on the servers. If we decouple passives from race then it suggests that what is happening is not that we are standing out as special... it is that racials have nothing to do with race.

    No, and more no.

    The Vestige IS special. The Vestige is important enough to draw the interest of multiple Daedric princes, to topple Molag Bal and end the Planemeld, to be inducted into the unique rank of the five companions. The Lore vehemently supports the Vestige being special. If the reason the Lore allows Shalidor to have magical abilities that few of any race or time can match is that he's special, and the Vestige is just as special (if not moreso), then logically the Vestige should be allowed to do the same. To not is to violate lore.
  • Iluvrien
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    SFDB wrote: »
    Iluvrien wrote: »
    SFDB wrote: »
    SFDB wrote: »
    aliyavana wrote: »
    No, lore>cosmetics

    But the lore says that a Nord (Shalidor) was an incredibly powerful mage. Shouldn't a player be able to make their Nords powerful mages then?

    Shalidor is powerful because he is Shalidor, it has nothing to do with his race. A player can be a powerful mage but it relies on his skill, not his race. There are dumb Altmer mages too both in lore and in the game

    But that's precisely the point: if being a powerful mage has nothing to do with his race, then logically there's no reason to insist that magic boosting passives MUST be tied to race.

    The reason that Shalidor's name is recognised is because he was special, different.

    We, the players, outnumber the NPCs on the servers. If we decouple passives from race then it suggests that what is happening is not that we are standing out as special... it is that racials have nothing to do with race.

    No, and more no.

    The Vestige IS special. The Vestige is important enough to draw the interest of multiple Daedric princes, to topple Molag Bal and end the Planemeld, to be inducted into the unique rank of the five companions. The Lore vehemently supports the Vestige being special. If the reason the Lore allows Shalidor to have magical abilities that few of any race or time can match is that he's special, and the Vestige is just as special (if not moreso), then logically the Vestige should be allowed to do the same. To not is to violate lore.

    And if this was a single-player game then this would indeed be an excellent point. The fact that this is a multiplayer game means that you have, in evidence, hundreds or thousands of the same case. The game recognises each one as the Vestige. For one person to be able to choose their racials means that thousands of people will. At which point it stops having anything to do with being special, or the vestige. The fact that all players would be able to do it is what makes it impossible.
  • SFDB
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    Iluvrien wrote: »
    SFDB wrote: »
    Iluvrien wrote: »
    SFDB wrote: »
    SFDB wrote: »
    aliyavana wrote: »
    No, lore>cosmetics

    But the lore says that a Nord (Shalidor) was an incredibly powerful mage. Shouldn't a player be able to make their Nords powerful mages then?

    Shalidor is powerful because he is Shalidor, it has nothing to do with his race. A player can be a powerful mage but it relies on his skill, not his race. There are dumb Altmer mages too both in lore and in the game

    But that's precisely the point: if being a powerful mage has nothing to do with his race, then logically there's no reason to insist that magic boosting passives MUST be tied to race.

    The reason that Shalidor's name is recognised is because he was special, different.

    We, the players, outnumber the NPCs on the servers. If we decouple passives from race then it suggests that what is happening is not that we are standing out as special... it is that racials have nothing to do with race.

    No, and more no.

    The Vestige IS special. The Vestige is important enough to draw the interest of multiple Daedric princes, to topple Molag Bal and end the Planemeld, to be inducted into the unique rank of the five companions. The Lore vehemently supports the Vestige being special. If the reason the Lore allows Shalidor to have magical abilities that few of any race or time can match is that he's special, and the Vestige is just as special (if not moreso), then logically the Vestige should be allowed to do the same. To not is to violate lore.

    And if this was a single-player game then this would indeed be an excellent point. The fact that this is a multiplayer game means that you have, in evidence, hundreds or thousands of the same case. The game recognises each one as the Vestige. For one person to be able to choose their racials means that thousands of people will. At which point it stops having anything to do with being special, or the vestige. The fact that all players would be able to do it is what makes it impossible.

    But that is mechanics and game issues, NOT Lore. There are only three choices here:
    1) Say that sometimes Lore trumps mechanics and mechanics trump lore.
    2) Justify it based on game and mechanics issue, which means that Lore is irrelevant to the discussion.
    3) Justify it based upon Lore, which means that the game and mechanics are irrelevant to the discussion.

    In the case of the first, then there is no difference from the second, that if Lore can sometimes be discounted, then it can be discounted in this case.

    In the case of the second, then there would need to be a mechanical justification for why appearance and abilities need to be tied together, regardless of the game Lore.

    In the case of the third, then there needs to be a demonstration of why, when extraordinary individuals may exceed others of any race, that the Vestige (who is if anything even more extraordinary) be excluded from that opportunity, regardless of the mechanical fact that there are numerous Vestiges.
  • QuebraRegra
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    Axoinus wrote: »
    Just going to say its not within the Lore

    Any race, any Alliance is already not with the lore. That is a paid option already.

    So the Elder Scrolls series is all about race wars? No, not really.

    You'll find plenty of "other than alliance races" NPCs within each alliance area that are clearly cooperating helping other alliances. Why should a PC be any different?

  • Kodrac
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    So like the create an alien in STO?
  • gkitti7
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    Why can't we have mixed races? You're telling me and argonian and a kahjit never had a love child?
  • Recremen
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    I think it's fine since the current racial passives aren't even representing any ability or aptitude outside what would normally be in the realm of character background and training. In the lore, and in previous TES games, there have been much more ambitious racial characteristics that could actually be ascribed to hardlined differences in biology or mythomagic capacity, like Khajiit Night Eye, Argonian water breathing, or a Nord's complete immunity to frost. But what do we have now? Bonus stamina? Extra magicka recovery? Nah, that's not a lore issue, that's just training. Why should a magickally-inclined Khajiit have bonus weapon crit, for instance? Why should a Dunmer archer have bonus fire damage? It's silly is what it is. And racist, probably!
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • AcadianPaladin
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    gkitti7 wrote: »
    Why can't we have mixed races? You're telling me and argonian and a kahjit never had a love child?

    Answer: Per TES lore, the child of a mixed union is the race of the mother.

    So a child is going to look like and be the same race of its mother, regardless of sire.

    That said, I see no reason why subtle ability type traits from the father could not be imparted to the child and perhaps abilities traditionally associated with the mother might be lessened. This is how I (roleplay here) strengthened the reasoning that my Oblivion and Skyrim Bosmer was magically inclined - her father was a Breton.

    PC NA(no Steam), PvE, mostly solo
  • CorsennaRyu
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    Axoinus wrote: »
    Just going to say its not within the Lore

    Any race, any Alliance is already not with the lore. That is a paid option already.

    False, all races exist in almost all parts of tamriel. It is perfectly within lore.

    Almost exactly what I said! And I'm pretty sure I've learned this having played every Elder Scrolls game.
    Edited by CorsennaRyu on July 12, 2017 7:20PM
  • Shardan4968
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    What a stupid idea. Argonian's health regeneration is caused their lizard-like form. For example If you cut geckon's hand off, it will renew after some time. So what is sense of making Nord with lizard abilities?
    It is less clear whether the Argonians and Khajiit are interfertile with both humans and elves. Though there have been many reports throughout the Eras of children from these unions, as well as stories of unions with daedra, there have been no well documented offspring
    ~Notes on Racial Phylogeny

    "No well documented offspring" so you can't tell if human can make kids with cats or lizards. I'm waiting for "class custom" where you can mix sorc and nb skills to make your super best OP build and broke the balance.
    PC/EU
  • MornaBaine
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    You know what I would like? For all the humans and elves to ALL be able to have ALL the skin colors and hair colors and eye colors! Lore supports this because it states that a child of mixed races, say Breton and Imperial, will have the racial TYPE of the mother BUT may exhibit some traits of the father. So let my child of an Imperial mother have the blue-black hair and light gray eyes of his father while having the bone structure of his mother! C'mon ZOS, you know we'll spend crowns to redo existing characters if you ever allowed this and there's no logical reason NOT to!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • starkerealm
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    Axoinus wrote: »
    Just going to say its not within the Lore

    Any race, any Alliance is already not with the lore. That is a paid option already.

    The demographics for a province tend to heavily favor the native race, but somewhere around 10-20% are usually from the other nine races. So, no, ARAA is fine.

    Individuals with the wrong racial bonuses make up around 0.05% of the bugs that need to be fixed, they're not part of the lore. :p
  • Chufu
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    Axoinus wrote: »
    I'd like to see a custom race option where I can choose the general appearance (among the current options) and then pick the racial skill set you want (among the current set options).

    Please note, that the intent of this suggestion is for cosmetic purposes only. So for example, you could appear as an Imperial, but have Bosmer racial passives.

    Will pay US dollars for this option. Any race, any alliance, any racial passives.

    The easier way than implement your idea, is to kill all the racial passives, so your race choice doesn't matter.
  • TheShadowScout
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    Oh, another "I want the best passives for my character no matter the race I wanna play as" idea?

    Nah.

    It IS an part of elder scrolls lore that some races have certain advantages in certain fields. Bretons and altmer are good at magic, redguards are good with physical stuff, nords are tough and cold adapted, dunmer have a special relationship to fire, argonians with water, khajiit are sneaky, etc.

    There are things that can be added, but "pick your passives" aint it. Not until they remove the "elder scrolls" from the game designation.

    If we were to talk about -additional- passives that make character diversification more interesting on the other hand...


    Like that "cultural background" passive idea I mentioned now and then in the past, where all characters would get a choice between three backgrounds that gave a mix of combat and non combat passive boni... like some charatcers may have grown up in a noble household, with access to the best teachers and libarries, and thus gain a bonus to magic and sociel interaction (vendor)... while others may have grown up in commoner families, servants, craftsmen and the like, and gain a bonus to stamina dna crafting, while others still might be country bumpkins, having grown up among farmers and hunters, and gain bonus to toughness and gathering... that sort of thing.

    Another option would be a "birthplace" passive... one for each region in tamriel, like a dunmer who grew up on the volcanic ashlands might have a slightly different adaptation then one who grew up in pleasant deshaa, who would have some different thena dunmer child of traders who grew up in wintery skyrim, etc. Same for every other race. A redguard who grew up as exile in skyrim might have some cold resistance, a nord who grew up in the swamps may have some swimming bonus, whatever... there are many, many regions, both fleshed out and still blank spots on the map, so there could ba a huge amount of passives to pick from there... some minor combat related, others with more effect but non-combat related, for each player to choose as they wish...

    ...

    Now... additional appereance options, like buying cosmetic unlocks for, say, black-haired altmer, or such... that would be nifty for those who want to RP "mixed race" characters - because as we know, the mixed races in the TES world have the passives and race of their mother, but with some cosmetic feateures from their father... so the ability of bying cosmetic features associated with a different race would fit right into the lore!

    And while we're at it... there could be more character generation appereance options to purchase! Structural options for example, for those who want to play an "titanborn" nord, or a Tyrion-style dwarf (not a dwemer, a person afflicted with dwarfism). Or someone who wants to play a fat merchant lord turned sorceror and needs more chubby power then the current sliders allow. Or having more fatty tissue in a strategic place, for certain females. Or getting more muscles then the current settings provide, for those orcs with anger issues that fear no letter from Marvels lawyers... that sort of thing.
  • theher0not
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    Chufu wrote: »
    Axoinus wrote: »
    I'd like to see a custom race option where I can choose the general appearance (among the current options) and then pick the racial skill set you want (among the current set options).

    Please note, that the intent of this suggestion is for cosmetic purposes only. So for example, you could appear as an Imperial, but have Bosmer racial passives.

    Will pay US dollars for this option. Any race, any alliance, any racial passives.

    The easier way than implement your idea, is to kill all the racial passives, so your race choice doesn't matter.

    I'd be fine with anything that removes races affect on power(including removing racials). Races should IMO be cosmetic only and have no impact on gameplay.

    As I've said before in another thread about this: anything that forces you to choose cosmetics or power is bad design, and that is exactly what racials do.
    Edited by theher0not on July 12, 2017 11:09PM
  • Banana
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    I dont think certain races would be able to breed with each other.
  • Recremen
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    Oh, another "I want the best passives for my character no matter the race I wanna play as" idea?

    Nah.

    It IS an part of elder scrolls lore that some races have certain advantages in certain fields. Bretons and altmer are good at magic, redguards are good with physical stuff, nords are tough and cold adapted, dunmer have a special relationship to fire, argonians with water, khajiit are sneaky, etc.

    There are things that can be added, but "pick your passives" aint it. Not until they remove the "elder scrolls" from the game designation.

    If we were to talk about -additional- passives that make character diversification more interesting on the other hand...


    Like that "cultural background" passive idea I mentioned now and then in the past, where all characters would get a choice between three backgrounds that gave a mix of combat and non combat passive boni... like some charatcers may have grown up in a noble household, with access to the best teachers and libarries, and thus gain a bonus to magic and sociel interaction (vendor)... while others may have grown up in commoner families, servants, craftsmen and the like, and gain a bonus to stamina dna crafting, while others still might be country bumpkins, having grown up among farmers and hunters, and gain bonus to toughness and gathering... that sort of thing.

    Another option would be a "birthplace" passive... one for each region in tamriel, like a dunmer who grew up on the volcanic ashlands might have a slightly different adaptation then one who grew up in pleasant deshaa, who would have some different thena dunmer child of traders who grew up in wintery skyrim, etc. Same for every other race. A redguard who grew up as exile in skyrim might have some cold resistance, a nord who grew up in the swamps may have some swimming bonus, whatever... there are many, many regions, both fleshed out and still blank spots on the map, so there could ba a huge amount of passives to pick from there... some minor combat related, others with more effect but non-combat related, for each player to choose as they wish...

    ...

    Now... additional appereance options, like buying cosmetic unlocks for, say, black-haired altmer, or such... that would be nifty for those who want to RP "mixed race" characters - because as we know, the mixed races in the TES world have the passives and race of their mother, but with some cosmetic feateures from their father... so the ability of bying cosmetic features associated with a different race would fit right into the lore!

    And while we're at it... there could be more character generation appereance options to purchase! Structural options for example, for those who want to play an "titanborn" nord, or a Tyrion-style dwarf (not a dwemer, a person afflicted with dwarfism). Or someone who wants to play a fat merchant lord turned sorceror and needs more chubby power then the current sliders allow. Or having more fatty tissue in a strategic place, for certain females. Or getting more muscles then the current settings provide, for those orcs with anger issues that fear no letter from Marvels lawyers... that sort of thing.

    @TheShadowScout

    Historical bad decisions in the game don't excuse continuing those bad decisions. I don't see you clamoring to go back to the TES3 Attribute and Spellcasting system, so why have a hangup about racial passives? The ones in the game aren't even racial attributes, they're stereotypes. A Khajiit bonus to weapon crit isn't something that should actually have a biological or mythomagickal basis, whereas if they had a Night Eye effect like in the other games it would. All the ESO passives are well within the realm of personal training and professional focus. It's pretty silly for a Redguard to have bonus stamina as an ability if they're a spellcaster, for instance. It's unrealistic racialism. Even though some amount of that makes sense in a TES context, they already don't use the actual biological and mythomagickal powers that the races have gotten in the lore. I say scrap the whole thing going forward and let people have individualized backgrounds.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • SFDB
    SFDB
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    Oh, another "I want the best passives for my character no matter the race I wanna play as" idea?

    Nah.

    It IS an part of elder scrolls lore that some races have certain advantages in certain fields. Bretons and altmer are good at magic, redguards are good with physical stuff, nords are tough and cold adapted, dunmer have a special relationship to fire, argonians with water, khajiit are sneaky, etc.

    There are things that can be added, but "pick your passives" aint it. Not until they remove the "elder scrolls" from the game designation.

    If we were to talk about -additional- passives that make character diversification more interesting on the other hand...


    Like that "cultural background" passive idea I mentioned now and then in the past, where all characters would get a choice between three backgrounds that gave a mix of combat and non combat passive boni... like some charatcers may have grown up in a noble household, with access to the best teachers and libarries, and thus gain a bonus to magic and sociel interaction (vendor)... while others may have grown up in commoner families, servants, craftsmen and the like, and gain a bonus to stamina dna crafting, while others still might be country bumpkins, having grown up among farmers and hunters, and gain bonus to toughness and gathering... that sort of thing.

    Another option would be a "birthplace" passive... one for each region in tamriel, like a dunmer who grew up on the volcanic ashlands might have a slightly different adaptation then one who grew up in pleasant deshaa, who would have some different thena dunmer child of traders who grew up in wintery skyrim, etc. Same for every other race. A redguard who grew up as exile in skyrim might have some cold resistance, a nord who grew up in the swamps may have some swimming bonus, whatever... there are many, many regions, both fleshed out and still blank spots on the map, so there could ba a huge amount of passives to pick from there... some minor combat related, others with more effect but non-combat related, for each player to choose as they wish...

    ...

    Now... additional appereance options, like buying cosmetic unlocks for, say, black-haired altmer, or such... that would be nifty for those who want to RP "mixed race" characters - because as we know, the mixed races in the TES world have the passives and race of their mother, but with some cosmetic feateures from their father... so the ability of bying cosmetic features associated with a different race would fit right into the lore!

    And while we're at it... there could be more character generation appereance options to purchase! Structural options for example, for those who want to play an "titanborn" nord, or a Tyrion-style dwarf (not a dwemer, a person afflicted with dwarfism). Or someone who wants to play a fat merchant lord turned sorceror and needs more chubby power then the current sliders allow. Or having more fatty tissue in a strategic place, for certain females. Or getting more muscles then the current settings provide, for those orcs with anger issues that fear no letter from Marvels lawyers... that sort of thing.

    That is basically what is being suggested, to remove most of the racial passives that have large scale end game consequences and moving them to a separate area akin to the background idea. Argonians would still be better swimmers, Khajiit would still be better pickpockets, Altmer learn destruction magic faster, and so on, small-scale unessential advantages, rather than game defining ones that leave you wondering why the king of the Bretons has a stamina build and one of the greatest Mages in all of history is a Nord.
  • red_emu
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    Ooh Ooh, I want a Tiger-Striped Argonian!


    Or a furry argonian! Or a Breton with a tail! Or a tree climbing Nord and barbarian altmer! Ok this starts to sound like a result of an interracial party for adults
    Edited by red_emu on July 13, 2017 12:06AM
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Dustfinger81
    Dustfinger81
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    Not in favor. In ES, races do have inherent advantages and this racial advantage to any race idea would only further promote elitism. It is lore breaking. Any race in any faction is not lore breaking.
  • phairdon
    phairdon
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    Game developers can change or add to lore.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • ComboBreaker88
    ComboBreaker88
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    No.
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