Any race with any alliance is well within lore and game world.JamieAubrey wrote: »Just going to say its not within the Lore
Any race, any Alliance is already not with the lore. That is a paid option already.
what is powerfull btw? if shalidor was just a max out nord mage he would be still powerfull no? he doesnt have to be highelf to be powerfull. same like darien can be a powerfull warrior as breton
Darth_Trumpious wrote: »
Shalidor is powerful because he is Shalidor, it has nothing to do with his race. A player can be a powerful mage but it relies on his skill, not his race. There are dumb Altmer mages too both in lore and in the game
But that's precisely the point: if being a powerful mage has nothing to do with his race, then logically there's no reason to insist that magic boosting passives MUST be tied to race.
JamieAubrey wrote: »Just going to say its not within the Lore
Any race, any Alliance is already not with the lore. That is a paid option already.
I'd like to see a custom race option where I can choose the general appearance (among the current options) and then pick the racial skill set you want (among the current set options).
Please note, that the intent of this suggestion is for cosmetic purposes only. So for example, you could appear as an Imperial, but have Bosmer racial passives.
Will pay US dollars for this option. Any race, any alliance, any racial passives.
Darth_Trumpious wrote: »
Shalidor is powerful because he is Shalidor, it has nothing to do with his race. A player can be a powerful mage but it relies on his skill, not his race. There are dumb Altmer mages too both in lore and in the game
But that's precisely the point: if being a powerful mage has nothing to do with his race, then logically there's no reason to insist that magic boosting passives MUST be tied to race.
The reason that Shalidor's name is recognised is because he was special, different.
We, the players, outnumber the NPCs on the servers. If we decouple passives from race then it suggests that what is happening is not that we are standing out as special... it is that racials have nothing to do with race.
No, and more no.
Darth_Trumpious wrote: »
Shalidor is powerful because he is Shalidor, it has nothing to do with his race. A player can be a powerful mage but it relies on his skill, not his race. There are dumb Altmer mages too both in lore and in the game
But that's precisely the point: if being a powerful mage has nothing to do with his race, then logically there's no reason to insist that magic boosting passives MUST be tied to race.
The reason that Shalidor's name is recognised is because he was special, different.
We, the players, outnumber the NPCs on the servers. If we decouple passives from race then it suggests that what is happening is not that we are standing out as special... it is that racials have nothing to do with race.
No, and more no.
The Vestige IS special. The Vestige is important enough to draw the interest of multiple Daedric princes, to topple Molag Bal and end the Planemeld, to be inducted into the unique rank of the five companions. The Lore vehemently supports the Vestige being special. If the reason the Lore allows Shalidor to have magical abilities that few of any race or time can match is that he's special, and the Vestige is just as special (if not moreso), then logically the Vestige should be allowed to do the same. To not is to violate lore.
Darth_Trumpious wrote: »
Shalidor is powerful because he is Shalidor, it has nothing to do with his race. A player can be a powerful mage but it relies on his skill, not his race. There are dumb Altmer mages too both in lore and in the game
But that's precisely the point: if being a powerful mage has nothing to do with his race, then logically there's no reason to insist that magic boosting passives MUST be tied to race.
The reason that Shalidor's name is recognised is because he was special, different.
We, the players, outnumber the NPCs on the servers. If we decouple passives from race then it suggests that what is happening is not that we are standing out as special... it is that racials have nothing to do with race.
No, and more no.
The Vestige IS special. The Vestige is important enough to draw the interest of multiple Daedric princes, to topple Molag Bal and end the Planemeld, to be inducted into the unique rank of the five companions. The Lore vehemently supports the Vestige being special. If the reason the Lore allows Shalidor to have magical abilities that few of any race or time can match is that he's special, and the Vestige is just as special (if not moreso), then logically the Vestige should be allowed to do the same. To not is to violate lore.
And if this was a single-player game then this would indeed be an excellent point. The fact that this is a multiplayer game means that you have, in evidence, hundreds or thousands of the same case. The game recognises each one as the Vestige. For one person to be able to choose their racials means that thousands of people will. At which point it stops having anything to do with being special, or the vestige. The fact that all players would be able to do it is what makes it impossible.
JamieAubrey wrote: »Just going to say its not within the Lore
Any race, any Alliance is already not with the lore. That is a paid option already.
Why can't we have mixed races? You're telling me and argonian and a kahjit never had a love child?
notimetocare wrote: »JamieAubrey wrote: »Just going to say its not within the Lore
Any race, any Alliance is already not with the lore. That is a paid option already.
False, all races exist in almost all parts of tamriel. It is perfectly within lore.
~Notes on Racial PhylogenyIt is less clear whether the Argonians and Khajiit are interfertile with both humans and elves. Though there have been many reports throughout the Eras of children from these unions, as well as stories of unions with daedra, there have been no well documented offspring
JamieAubrey wrote: »Just going to say its not within the Lore
Any race, any Alliance is already not with the lore. That is a paid option already.
I'd like to see a custom race option where I can choose the general appearance (among the current options) and then pick the racial skill set you want (among the current set options).
Please note, that the intent of this suggestion is for cosmetic purposes only. So for example, you could appear as an Imperial, but have Bosmer racial passives.
Will pay US dollars for this option. Any race, any alliance, any racial passives.
I'd like to see a custom race option where I can choose the general appearance (among the current options) and then pick the racial skill set you want (among the current set options).
Please note, that the intent of this suggestion is for cosmetic purposes only. So for example, you could appear as an Imperial, but have Bosmer racial passives.
Will pay US dollars for this option. Any race, any alliance, any racial passives.
The easier way than implement your idea, is to kill all the racial passives, so your race choice doesn't matter.
TheShadowScout wrote: »Oh, another "I want the best passives for my character no matter the race I wanna play as" idea?
Nah.
It IS an part of elder scrolls lore that some races have certain advantages in certain fields. Bretons and altmer are good at magic, redguards are good with physical stuff, nords are tough and cold adapted, dunmer have a special relationship to fire, argonians with water, khajiit are sneaky, etc.
There are things that can be added, but "pick your passives" aint it. Not until they remove the "elder scrolls" from the game designation.
If we were to talk about -additional- passives that make character diversification more interesting on the other hand...
Like that "cultural background" passive idea I mentioned now and then in the past, where all characters would get a choice between three backgrounds that gave a mix of combat and non combat passive boni... like some charatcers may have grown up in a noble household, with access to the best teachers and libarries, and thus gain a bonus to magic and sociel interaction (vendor)... while others may have grown up in commoner families, servants, craftsmen and the like, and gain a bonus to stamina dna crafting, while others still might be country bumpkins, having grown up among farmers and hunters, and gain bonus to toughness and gathering... that sort of thing.
Another option would be a "birthplace" passive... one for each region in tamriel, like a dunmer who grew up on the volcanic ashlands might have a slightly different adaptation then one who grew up in pleasant deshaa, who would have some different thena dunmer child of traders who grew up in wintery skyrim, etc. Same for every other race. A redguard who grew up as exile in skyrim might have some cold resistance, a nord who grew up in the swamps may have some swimming bonus, whatever... there are many, many regions, both fleshed out and still blank spots on the map, so there could ba a huge amount of passives to pick from there... some minor combat related, others with more effect but non-combat related, for each player to choose as they wish...
...
Now... additional appereance options, like buying cosmetic unlocks for, say, black-haired altmer, or such... that would be nifty for those who want to RP "mixed race" characters - because as we know, the mixed races in the TES world have the passives and race of their mother, but with some cosmetic feateures from their father... so the ability of bying cosmetic features associated with a different race would fit right into the lore!
And while we're at it... there could be more character generation appereance options to purchase! Structural options for example, for those who want to play an "titanborn" nord, or a Tyrion-style dwarf (not a dwemer, a person afflicted with dwarfism). Or someone who wants to play a fat merchant lord turned sorceror and needs more chubby power then the current sliders allow. Or having more fatty tissue in a strategic place, for certain females. Or getting more muscles then the current settings provide, for those orcs with anger issues that fear no letter from Marvels lawyers... that sort of thing.
TheShadowScout wrote: »Oh, another "I want the best passives for my character no matter the race I wanna play as" idea?
Nah.
It IS an part of elder scrolls lore that some races have certain advantages in certain fields. Bretons and altmer are good at magic, redguards are good with physical stuff, nords are tough and cold adapted, dunmer have a special relationship to fire, argonians with water, khajiit are sneaky, etc.
There are things that can be added, but "pick your passives" aint it. Not until they remove the "elder scrolls" from the game designation.
If we were to talk about -additional- passives that make character diversification more interesting on the other hand...
Like that "cultural background" passive idea I mentioned now and then in the past, where all characters would get a choice between three backgrounds that gave a mix of combat and non combat passive boni... like some charatcers may have grown up in a noble household, with access to the best teachers and libarries, and thus gain a bonus to magic and sociel interaction (vendor)... while others may have grown up in commoner families, servants, craftsmen and the like, and gain a bonus to stamina dna crafting, while others still might be country bumpkins, having grown up among farmers and hunters, and gain bonus to toughness and gathering... that sort of thing.
Another option would be a "birthplace" passive... one for each region in tamriel, like a dunmer who grew up on the volcanic ashlands might have a slightly different adaptation then one who grew up in pleasant deshaa, who would have some different thena dunmer child of traders who grew up in wintery skyrim, etc. Same for every other race. A redguard who grew up as exile in skyrim might have some cold resistance, a nord who grew up in the swamps may have some swimming bonus, whatever... there are many, many regions, both fleshed out and still blank spots on the map, so there could ba a huge amount of passives to pick from there... some minor combat related, others with more effect but non-combat related, for each player to choose as they wish...
...
Now... additional appereance options, like buying cosmetic unlocks for, say, black-haired altmer, or such... that would be nifty for those who want to RP "mixed race" characters - because as we know, the mixed races in the TES world have the passives and race of their mother, but with some cosmetic feateures from their father... so the ability of bying cosmetic features associated with a different race would fit right into the lore!
And while we're at it... there could be more character generation appereance options to purchase! Structural options for example, for those who want to play an "titanborn" nord, or a Tyrion-style dwarf (not a dwemer, a person afflicted with dwarfism). Or someone who wants to play a fat merchant lord turned sorceror and needs more chubby power then the current sliders allow. Or having more fatty tissue in a strategic place, for certain females. Or getting more muscles then the current settings provide, for those orcs with anger issues that fear no letter from Marvels lawyers... that sort of thing.
phaneub17_ESO wrote: »Ooh Ooh, I want a Tiger-Striped Argonian!