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Mudballs no longer generate Ultimate

Drummerx04
Drummerx04
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A little fix specified in the recently released patch notes. Mudballs no longer generate ultimate when dodged. I understand that this was arguably a bug, but it was a pretty good case of a bug that had a pretty convenient purpose/usage for raid or dungeon groups. Do you have a tough boss fight coming up? You can take a minute to build some ult with mudballs to start strong!

This isn't an enormous or insurmountable loss, but it's one of those little quirks this game had that added a little utility in the down times raids sometimes experience.

I'd like to see it left alone as it has been for the last 6 months @ZOS_GinaBruno
PC/NA - Nightfighters, Raid Leader and Officer
Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
Lilith Tortorici - DC templar trials healer

Notable Completions:
vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

Original Addons:
Lilith's Group Manager
Lilith's Lazy Hacks - Auto Recharge/Repair
Bot Scanner 2000
Lilith's Command History
Maintained Addons:
Kill Counter
  • zaria
    zaria
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    Did not know, and it reminds me of the rapid regen spam to build ultimate back at launch.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • MissBizz
    MissBizz
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    They took away all other sources of gaining ultimate outside of combat for a reason.. so I'm guessing this is here to stay
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Kneighbors
    Kneighbors
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    Yup, I agree with you, it's pretty funny and cool feature and I can't see how can you exploit it much
  • S1ipperyJim
    S1ipperyJim
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    Drummerx04 wrote: »
    A little fix specified in the recently released patch notes. Mudballs no longer generate ultimate when dodged. I understand that this was arguably a bug, but it was a pretty good case of a bug that had a pretty convenient purpose/usage for raid or dungeon groups. Do you have a tough boss fight coming up? You can take a minute to build some ult with mudballs to start strong!

    This isn't an enormous or insurmountable loss, but it's one of those little quirks this game had that added a little utility in the down times raids sometimes experience.

    I'd like to see it left alone as it has been for the last 6 months @ZOS_GinaBruno

    It's an unintended exploit and they were right to remove it.
  • Magdalina
    Magdalina
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    Erm. You're not supposed to gain ulti out of combat, they've removed that. Mudballs giving it was, while funny, a cheesy and unneeded exploit that had been left alone way too long as it is. Want your ulti for the tough boss? Save it for the boss then, easy solution right there ;)
  • Enslaved
    Enslaved
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    MissBizz wrote: »
    They took away all other sources of gaining ultimate outside of combat for a reason.. so I'm guessing this is here to stay

    Not all. NB can drink a pot to gain 20 ultimate
  • Ackwalan
    Ackwalan
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    Kneighbors wrote: »
    Yup, I agree with you, it's pretty funny and cool feature and I can't see how can you exploit it much

    Even if it is just a "little" exploit, it is still an exploit. Ults are gained from combat, not cheese.
  • Drummerx04
    Drummerx04
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    Magdalina wrote: »
    Erm. You're not supposed to gain ulti out of combat, they've removed that. Mudballs giving it was, while funny, a cheesy and unneeded exploit that had been left alone way too long as it is. Want your ulti for the tough boss? Save it for the boss then, easy solution right there ;)

    Wow, I never considered not using my ult just before a boss fight. I guess I should also consider not wiping to the same boss with my group, otherwise my ult may not be up at the start of the fight. That would solve all my problems without requiring me to leverage any exploits!

    I'm glad I have the forums to help me figure out the really tricky parts of my ESO experience.


    As far as not gaining ult out of combat... why not? In pvp, I can stop and light attack a guard or random wolf in the wilds to build my ult. In the grand scheme of cyrodill, that hardly counts as combat, yet it gives me an advantage against a player that has not done that.

    Mudballs serve a similar purpose in pve raids (and the memento can't be used in pvp). As far as exploits go, this is hardly game breaking.
    Edited by Drummerx04 on July 11, 2017 6:00AM
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Asmael
    Asmael
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    Pretty sure Bloodspawn + Ravage health pots or Equilibrium still works :p
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
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  • Morgul667
    Morgul667
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    Drummerx04 wrote: »
    Magdalina wrote: »
    Erm. You're not supposed to gain ulti out of combat, they've removed that. Mudballs giving it was, while funny, a cheesy and unneeded exploit that had been left alone way too long as it is. Want your ulti for the tough boss? Save it for the boss then, easy solution right there ;)

    Wow, I never considered not using my ult just before a boss fight. I guess I should also consider not wiping to the same boss with my group, otherwise my ult may not be up at the start of the fight. That would solve all my problems without requiring me to leverage any exploits!

    I'm glad I have the forums to help me figure out the really tricky parts of my ESO experience.


    As far as not gaining ult out of combat... why not? In pvp, I can stop and light attack a guard or random wolf in the wilds to build my ult. In the grand scheme of cyrodill, that hardly counts as combat, yet it gives me an advantage against a player that has not done that.

    Mudballs serve a similar purpose in pve raids (and the memento can't be used in pvp). As far as exploits go, this is hardly game breaking.

    Yes but still an exploit.
  • Magdalina
    Magdalina
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    Drummerx04 wrote: »
    Magdalina wrote: »
    Erm. You're not supposed to gain ulti out of combat, they've removed that. Mudballs giving it was, while funny, a cheesy and unneeded exploit that had been left alone way too long as it is. Want your ulti for the tough boss? Save it for the boss then, easy solution right there ;)

    Wow, I never considered not using my ult just before a boss fight. I guess I should also consider not wiping to the same boss with my group, otherwise my ult may not be up at the start of the fight. That would solve all my problems without requiring me to leverage any exploits!

    I'm glad I have the forums to help me figure out the really tricky parts of my ESO experience.


    Yes. If you wipe on the boss you'll have to start fight again without ulti. That's the price of losing ;) One I've paid many times too. It's fair.

    If you totally NEED that ulti easy solution is to light attack boss til it's full, then wipe. I've done that too.
  • TrueGreenSmoker
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    I remember the mudball ulti regen lol everybody was spamming that before 1v1 etc took them awhile tho...

    PS4 - NA - CP 859+
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  • Katinas
    Katinas
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    Just use Spell Symmetry and let your favourite Templar give you some ultimate.
    Untitled.jpg
    Edited by Katinas on July 12, 2017 2:45PM
  • Elvenpath
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    Enslaved wrote: »
    MissBizz wrote: »
    They took away all other sources of gaining ultimate outside of combat for a reason.. so I'm guessing this is here to stay

    Not all. NB can drink a pot to gain 20 ultimate

    Because its our passive skill and we are investing skillpoint and materials for that. If someone take it away from us i swear to god i will be pissed like ***. Stop *** classes on every patch please. Even this passive game & rotation changer.
  • idk
    idk
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    zaria wrote: »
    Did not know, and it reminds me of the rapid regen spam to build ultimate back at launch.

    Yea, crits generated ults back then. When they changed it to what we have now we were to have the combat buff to generate ults. Mostly at least.
  • Reverb
    Reverb
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    Yes it's helpful to generate Ultimate at will, but it's also unintended and will always be patched out. All previous, widely known ways for generating Ultimate out of combat were "fixed", this is no different. Springs, Orbs, Mudballs, and whatever comes next.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Reverb
    Reverb
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    Katinas wrote: »
    Just use Spell Symmetry and let your favourite Templar give you some ultimate.
    Untitled.jpg

    And how do you propose people get less than 60% health while not in combat?
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Rouven
    Rouven
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    Reverb wrote: »
    Katinas wrote: »
    Just use Spell Symmetry and let your favourite Templar give you some ultimate.
    Untitled.jpg

    And how do you propose people get less than 60% health while not in combat?

    Make them duel!
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Grabmoore
    Grabmoore
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    Rouven wrote: »
    Reverb wrote: »
    Katinas wrote: »
    Just use Spell Symmetry and let your favourite Templar give you some ultimate.
    Untitled.jpg

    And how do you propose people get less than 60% health while not in combat?

    Make them duel!

    You can't do that. As Katinas wrote, you could use Spell symmetry. The better question would be:

    Who in the world has skilled healing ritual??
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  • Tasear
    Tasear
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    Animation cancelling started as a bug...or so I hear...one more to the list ;)
    Edited by Tasear on July 12, 2017 3:03PM
  • Danksta
    Danksta
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    Reverb wrote: »
    Katinas wrote: »
    Just use Spell Symmetry and let your favourite Templar give you some ultimate.
    Untitled.jpg

    And how do you propose people get less than 60% health while not in combat?

    Ummm... Spell Symmetry? Did you even read what you responded to?
    BawKinTackWarDs PS4/NA

  • MrBetadine
    MrBetadine
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    Drummerx04 wrote: »
    A little fix specified in the recently released patch notes. Mudballs no longer generate ultimate when dodged. I understand that this was arguably a bug, but it was a pretty good case of a bug that had a pretty convenient purpose/usage for raid or dungeon groups. Do you have a tough boss fight coming up? You can take a minute to build some ult with mudballs to start strong!

    This isn't an enormous or insurmountable loss, but it's one of those little quirks this game had that added a little utility in the down times raids sometimes experience.

    I'd like to see it left alone as it has been for the last 6 months @ZOS_GinaBruno

    It's an unintended exploit and they were right to remove it.

    Only when they know how to fix it. Other wwise it becones a " feature"
  • Neyane
    Neyane
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    I've had the mudball for a while now and I never noticed it gave ult charge :s
    The most important thing in life is enjoying yourself.
    ValkyrieMikuu ♥
    1200+ PC EU ♥
    1000+ PS EU ♥
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  • drake88131
    drake88131
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    Drummerx04 wrote: »
    A little fix specified in the recently released patch notes. Mudballs no longer generate ultimate when dodged. I understand that this was arguably a bug, but it was a pretty good case of a bug that had a pretty convenient purpose/usage for raid or dungeon groups. Do you have a tough boss fight coming up? You can take a minute to build some ult with mudballs to start strong!

    This isn't an enormous or insurmountable loss, but it's one of those little quirks this game had that added a little utility in the down times raids sometimes experience.

    I'd like to see it left alone as it has been for the last 6 months @ZOS_GinaBruno

    Really? ZOS is like a giant child. This is something I picture a fat IT guy in a basement with Cheetos running down his face gets annoyed about instead of the real problems with this game. Unbelievable!!!!
  • Drummerx04
    Drummerx04
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    Morgul667 wrote: »
    Drummerx04 wrote: »
    Magdalina wrote: »
    Erm. You're not supposed to gain ulti out of combat, they've removed that. Mudballs giving it was, while funny, a cheesy and unneeded exploit that had been left alone way too long as it is. Want your ulti for the tough boss? Save it for the boss then, easy solution right there ;)

    Wow, I never considered not using my ult just before a boss fight. I guess I should also consider not wiping to the same boss with my group, otherwise my ult may not be up at the start of the fight. That would solve all my problems without requiring me to leverage any exploits!

    I'm glad I have the forums to help me figure out the really tricky parts of my ESO experience.


    As far as not gaining ult out of combat... why not? In pvp, I can stop and light attack a guard or random wolf in the wilds to build my ult. In the grand scheme of cyrodill, that hardly counts as combat, yet it gives me an advantage against a player that has not done that.

    Mudballs serve a similar purpose in pve raids (and the memento can't be used in pvp). As far as exploits go, this is hardly game breaking.

    Yes but still an exploit.

    I swear, you seem rather hung up on this being an exploit and therefore should automatically be removed from the game without discussion.

    Did you know that the AoE on every tick of the lightning heavy attack was also considered a bug by ZoS? That means anyone heavy attacking with a lightning staff was using an exploit IN COMBAT to gain extra free damage in AoE situations. The community discussed it, ZOS actually listened to the arguments, and actually left the AoE lightning channel alone.

    So don't sit there on your high horse using your blanket "exploit are bad and all need to be removed" platform. Some exploits actually provide an unfair advantage like thousands of tempering alloys, or vMoL skins without needing to fight anything, or permanent Major Evasion, wearing multiple extra set effects, etc.

    Mudballs are useful without giving a game breaking advantage over other players, so I think it is worth a reevaluation.
    Edited by Drummerx04 on July 12, 2017 5:01PM
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Drummerx04
    Drummerx04
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    drake88131 wrote: »
    Drummerx04 wrote: »
    A little fix specified in the recently released patch notes. Mudballs no longer generate ultimate when dodged. I understand that this was arguably a bug, but it was a pretty good case of a bug that had a pretty convenient purpose/usage for raid or dungeon groups. Do you have a tough boss fight coming up? You can take a minute to build some ult with mudballs to start strong!

    This isn't an enormous or insurmountable loss, but it's one of those little quirks this game had that added a little utility in the down times raids sometimes experience.

    I'd like to see it left alone as it has been for the last 6 months @ZOS_GinaBruno

    Really? ZOS is like a giant child. This is something I picture a fat IT guy in a basement with Cheetos running down his face gets annoyed about instead of the real problems with this game. Unbelievable!!!!

    I apologize if your critical reading deficit created an unpleasant image for you. That was not my intent.

    Why would I make a post about the "real problems" in the game, like cyro lag and crap rng drops? There are literally hundreds of threads on those and ZoS hasn't fixed it for whatever reason, so instead of adding more redundant and unproductive noise on the forums, I bring up a minor change that received little to no recognition by the masses.

    Of course, I can't have a discussion about it because some think it's better to throw insults or use platitudes instead of arguing an actual position on any topic.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • WalksonGraves
    WalksonGraves
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    You can still drink lingering damage pots with bloodspawn to gen ult out of combat.
    Edited by WalksonGraves on July 12, 2017 5:19PM
  • NordSwordnBoard
    NordSwordnBoard
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    Drummerx04 wrote: »
    Morgul667 wrote: »
    Drummerx04 wrote: »
    Magdalina wrote: »
    Erm. You're not supposed to gain ulti out of combat, they've removed that. Mudballs giving it was, while funny, a cheesy and unneeded exploit that had been left alone way too long as it is. Want your ulti for the tough boss? Save it for the boss then, easy solution right there ;)

    Wow, I never considered not using my ult just before a boss fight. I guess I should also consider not wiping to the same boss with my group, otherwise my ult may not be up at the start of the fight. That would solve all my problems without requiring me to leverage any exploits!

    I'm glad I have the forums to help me figure out the really tricky parts of my ESO experience.


    As far as not gaining ult out of combat... why not? In pvp, I can stop and light attack a guard or random wolf in the wilds to build my ult. In the grand scheme of cyrodill, that hardly counts as combat, yet it gives me an advantage against a player that has not done that.

    Mudballs serve a similar purpose in pve raids (and the memento can't be used in pvp). As far as exploits go, this is hardly game breaking.

    Yes but still an exploit.

    I swear, you seem rather hung up on this being an exploit and therefore should automatically be removed from the game without discussion.

    Did you know that the AoE on every tick of the lightning heavy attack was also considered a bug by ZoS? That means anyone heavy attacking with a lightning staff was using an exploit IN COMBAT to gain extra free damage in AoE situations. The community discussed it, ZOS actually listened to the arguments, and actually left the AoE lightning channel alone.

    So don't sit there on your high horse using your blanket "exploit are bad and all need to be removed" platform. Some exploits actually provide an unfair advantage like thousands of tempering alloys, or vMoL skins without needing to fight anything, or permanent Major Evasion, wearing multiple extra set effects, etc.

    Mudballs are useful without giving a game breaking advantage over other players, so I think it is worth a reevaluation.


    Mudballs are an exploit, but leaving the dungeon (after a boss wipes your ultimate), filling ultimate on a mammoth or two and coming back is not an exploit- because combat. Mudballs were a shortcut to porting out if you felt it necessary to have the ultimate ready. Other methods still exist, but mudballs are free to use (provided you got the memento).

    I seriously thought the ultimate gain was intended, as otherwise it is mostly a tool for trolls and griefers without any practical use.

    As an exploit/bug, it has far less of a ripple effect across ESO than lightning staves, item duplication, TBS bs and of course animation cancelling.

    I don't use mudballs before every boss fight, but a place like Ruins of Mazzatun where you want ultimates timed for totems/adds on hard mode they help considerably.

    They are removing an unintended but convenient feature they view a s a bug/exploit. I really wish they would consider the precedent with the lightning staff and apply it to mudballs.
    Fear is the Mindkiller
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