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Why big changes so often?

Dragonnord
Dragonnord
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Hi all,

We all probably spent a lot of money (a lot of players millions) buying weapons with specific traits (ie: Sharpened) / money and time crafting / a lot of time farming traits (ie: dungeons, trials, vMaelstrom) / a lot of money improving weapons and gear to Legendary, and now things change again.

We had recent changes to resource managment and so we needed to modified gear too.

Before, we had changes to players levels, champion points, skills, combat mechanics, etc.

I don't have a problem with that, my question is, why so soon? You haven't get used to something or haven't finished farming something when it suddenly gets changed.

Is there a reason for these changes to be so short in time?

Thanks in advance.
 
Edited by Dragonnord on July 11, 2017 12:29AM
  • AzraelKrieg
    AzraelKrieg
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    Because players demand changes and get annoyed when the changes are small
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Dragonnord
    Dragonnord
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    Because players demand changes and get annoyed when the changes are small

    Probably sarcasm yours, but just in case, I don't know ANYONE that have demanded resource managment changes, sharpened nerfed, things that were right nerfed too, etc.
     
    Edited by Dragonnord on July 11, 2017 12:21AM
  • Sigtric
    Sigtric
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    ZOS balance is always heavy handed because of the fact they might touch it once a quarter.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
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  • akl77
    akl77
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    Cos they suck at balancing from the beginning
    Pc na
  • ezeepeezee
    ezeepeezee
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    Because it makes more sense for them to try to balance things in such a way that all traits are conceivably useful, instead of only having one viable option for things. It's better actually, because you can adjust your build around traits for things you have, while you work towards something better, instead of having no in-between.

    Also, if you spent millions on something, that's on you. You decided it was worth the gold, instead of the time it would take to get that thing yourself.

    Just my 2 cents.
  • Juhasow
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    CarbonX wrote: »
    Because players demand changes and get annoyed when the changes are small

    Probably sarcasm yours, but just in case, I don't know ANYONE that have demanded resource managment changes, sharpened nerfed, things that were right nerfed too, etc.
     

    Hi I'm Juhas.
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  • madchuska83
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    The question should be, "Why do they make so many changes before addressing game breaking issues?".
  • Dragonnord
    Dragonnord
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    ezeepeezee wrote: »

    Also, if you spent millions on something, that's on you. You decided it was worth the gold, instead of the time it would take to get that thing yourself.

    I mentioned gold but also time spent farming, even crafting. I didn't mention gold only.
     
  • Loralai_907
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    I'm pretty sure it is to keep us playing. We are always hunting for something new, chasing after the newest items we want or need, new content, new activities, etc. People tend to not have the attention spans we may have once had. So constant changing things up in my mind feeds into that.
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
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  • ezeepeezee
    ezeepeezee
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    CarbonX wrote: »
    ezeepeezee wrote: »

    Also, if you spent millions on something, that's on you. You decided it was worth the gold, instead of the time it would take to get that thing yourself.

    I mentioned gold but also time spent farming, even crafting. I didn't mention gold only.
     

    Yes, my mistake. But still, I personally much prefer that there be options, and I like that they are doing this. It's probably best to hold off on going all in on things, knowing that ZOS is focusing energy on balancing things out. I have gold gear as well, it's not as if I'm unaffected. But I am personally okay with taking the hit, knowing that we might have a more interesting (and in PVP, unpredictable) game in the future.
  • ADarklore
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    The question should be, "Why do they make so many changes before addressing game breaking issues?".

    I have yet to have any of these 'game breaking issues'. Furthermore, they have different departments that handle different aspects of the game, so they CAN do multiple things at once... and just because they don't have your 'game breaking issues' fixed doesn't mean the other departments cannot publish their updates.
    Edited by ADarklore on July 11, 2017 12:38AM
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Agalloch
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    @CarbonX because they don't want to separate PVP from PVE in term of balance changes.

    Also they want to artificially make end game content more harder.

    They nerf players...for this.

    They want to eliminate vertical progression which is the core of every MMO .

    I love ESO but these changes made so often make me feel dizzy.

    Overall these changes are no so bad...but they are implemented because people cried about PVP.

    PVE adjustments because of PVP.

    I am sure in the next few weeks the forum will be full of complains ....about PVE .

    All will last until next big patch when they will make another big changes ...and so on..

    This will not stop if they don't understand that PVP and PVE must be addressed separately.




    English is not my native language.
  • Beardimus
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    Because the changes with MW didn't do enough.

    Proc sets still majorly OP. And same meta bore builds still king with slight adjustments.

    These changes are the best I've read in a while, tho still not enough nerfing for Proc sets
    Xbox One | EU | EP
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  • Turelus
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    CarbonX wrote: »
    Because players demand changes and get annoyed when the changes are small

    Probably sarcasm yours, but just in case, I don't know ANYONE that have demanded resource managment changes, sharpened nerfed, things that were right nerfed too, etc.
     
    Resource changes were asked for by many in the community, ZOS didn't do it exactly how they desired but they acted on what was becoming a growing problem.

    Sharpened nerf sure no one wants it, especially those with the perfect weapons but the game seriously needed it. The fact sharpened was the only choice was bad for the games health.

    Whilst a new BiS will arise now and everyone will want that it seems from what I have seen and read so far the bar will be much closer and we might see a little more variety in classes.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Kneighbors
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    CarbonX wrote: »
    Because players demand changes and get annoyed when the changes are small

    Probably sarcasm yours, but just in case, I don't know ANYONE that have demanded resource managment changes, sharpened nerfed, things that were right nerfed too, etc.
     

    You are joking, right? People were opening a thread every other day about invulnerable builds in PvP with never-ending resources linking ZoS to see the videos of such builds. I don't know if the same people feel better today against same players who drilled them a new one before. Think they are drilling them a double today.
  • Kneighbors
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    @CarbonX because they don't want to separate PVP from PVE in term of balance changes.

    Also they want to artificially make end game content more harder.

    They nerf players...for this.

    They want to eliminate vertical progression which is the core of every MMO .

    I love ESO but these changes made so often make me feel dizzy.

    Overall these changes are no so bad...but they are implemented because people cried about PVP.

    PVE adjustments because of PVP.

    I am sure in the next few weeks the forum will be full of complains ....about PVE .

    All will last until next big patch when they will make another big changes ...and so on..

    This will not stop if they don't understand that PVP and PVE must be addressed separately.




    English is not my native language.

    They are nerfing all of the DLC dungeons, so noobs will actually feel better with the changes I guess
  • dem0n1k
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    When they lower the ceiling really quickly, it can hit the tall ones on the head & knock them right out.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • LadyDestiny
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    CarbonX wrote: »
    Hi all,

    We all probably spent a lot of money (a lot of players millions) buying weapons with specific traits (ie: Sharpened) / money and time crafting / a lot of time farming traits (ie: dungeons, trials, vMaelstrom) / a lot of money improving weapons and gear to Legendary, and now things change again.

    We had recent changes to resource managment and so we needed to modified gear too.

    Before, we had changes to players levels, champion points, skills, combat mechanics, etc.

    I don't have a problem with that, my question is, why so soon? You haven't get used to something or haven't finished farming something when it suddenly gets changed.

    Is there a reason for these changes to be so short in time?

    Thanks in advance.
     

    I can deal with change. It happens in an mmo but, I have to agree these major changes lately are way too close together. Have spent a fortune trying to get geared on characters since morrowind hit what, maybe 6 weeks now? Now I have to do it again? I am not gearing anything now. Going to run around in what I have atm and not even finish half the characters that are naked because of cost and lack of mats, upgrade mats and nerfs to drops and just bad rng. I will just farm, farm and more farm and hoard everything. Then take a break and go play Destiny 2.
  • Epona222
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    I've been playing ESO since beta.

    Changes occur every major update.

    Don't spend massive amounts buying gear or upgrading stuff to gold - it will change next update.

    Try to remember that and start enjoying the game without thinking "ok I got this gear and it will last me forever" then going into a rage every update when things change. Stop farming, start enjoying.
    Edited by Epona222 on July 11, 2017 10:03AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Tandor
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    The changes happen so often because every time a PvPer dies it's due to imbalance in the game structure and that has to be addressed. Apart from that, it's because MMOs are evolutionary games and part of their appeal is the freshness resulting from regular changes.
  • raj72616a
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    at least this time there are plenty of buffs for us to adapt into, this time we are not being asked to adapt when there are not nerfs and the only buffs are that "this will be a buff if you have less than 13k max stamina"
  • Dantaria
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    Epona222 wrote: »
    Try to remember that and start enjoying the game without thinking "ok I got this gear and it will last me forever" then going into a rage every update when things change. Stop farming, start enjoying.
    Honestly the reason I stubbornly stick to Julianos and screw being "best of the best". With ZoS policy being "we're going to change everything"... What's the point?

    The problem is - gear is fine, it gets changed whole time everywhere. What is stressful is that they can at any point drastically change the game itself. Morrowind was an example of it.

    In Homestead I just understood how the wheels turn, so to speak, became competent player, got to endgame... Bum. Morrowind hitted - and I had to relearn almost from scratch. The playstyle, CP distribution... Everything changed.

    And now everything changes again. And thank god I'm in Julianos - I'll just take Lover mundus and craft Precise staves. But it's still not very comfortable.

    In general people do not deal with major changes easily. It's stressful for our kind when there is no stability.

    I would prefer often but gradual changes. Playing the game feels like sitting on time bomb with this policy of ZoS. "Ok, I got it, I'm good enough for all content... for how long though?"
    English isn't my native, apologies for any mistakes.
  • blnchk
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    Trying to balance an MMO is a never-ending process, as is known. You may also have noticed that the changes (and natch potes) are highly anticipated. For some, they function in the spirit of a content update – and in that case bigger does indeed seem better.
  • Jamascus
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    I'm pretty sure it is to keep us playing. We are always hunting for something new, chasing after the newest items we want or need, new content, new activities, etc. People tend to not have the attention spans we may have once had. So constant changing things up in my mind feeds into that.

    If they would just make the game good on it's own merits they wouldn't have to arbitrarily make things take longer just to keep us playing.

    In no particular order:

    Fix the broken and unnecessary gating involved with horse riding skills and trait researching.
    Make all items bind on equip
    Add a single access point that allows for searching all guild traders at once
    Get rid of proc sets
    Balance PVP and PVE separately
    Allow us to change the trait on a weapon/armor

    This is not an exhaustive list, but any of these changes would be a giant step in the right direction. It would make the game more fun to play.
  • AcadianPaladin
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    How old is this game? And it is not balanced yet? Why? Because balancing a game for PvE and PvP is not possible? How long does it take to realize that?
    PC NA(no Steam), PvE, mostly solo
  • GreenhaloX
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    CarbonX wrote: »
    Hi all,

    We all probably spent a lot of money (a lot of players millions) buying weapons with specific traits (ie: Sharpened) / money and time crafting / a lot of time farming traits (ie: dungeons, trials, vMaelstrom) / a lot of money improving weapons and gear to Legendary, and now things change again.

    We had recent changes to resource managment and so we needed to modified gear too.

    Before, we had changes to players levels, champion points, skills, combat mechanics, etc.

    I don't have a problem with that, my question is, why so soon? You haven't get used to something or haven't finished farming something when it suddenly gets changed.

    Is there a reason for these changes to be so short in time?

    Thanks in advance.
     

    Yes, I agree. Enjoyment level with Morrowind patch took a landslide for me than prior patch, and after a month a later, it is jacked up in my eyes. Now, more nerfing are to come. I used to subscribed to the 3 months ESO+, but have downgraded to just a month.. and I'm glad I did because it will expire when the next DLC and patch/continued ludicrous nerfing are expected to be installed.
    I'm pretty sure it is to keep us playing. We are always hunting for something new, chasing after the newest items we want or need, new content, new activities, etc. People tend to not have the attention spans we may have once had. So constant changing things up in my mind feeds into that.

    New contents and story/questline, i.e., DLC/chapter/expansion, whatever they want to call it, are what the majority of us (if not all) really want; not more and continued nerfing crap. No.. the nerfing is not the "something new we are always hunting for.."
  • Rickter
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    relax, sharpened is still probs BiS
    RickterESO
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  • Kneighbors
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    I feel stupid. I didn't even finish farming for new gear for my characters making my best to adjust to Morrowind changes and I need to farm new ones. It is just a week ago that I finally purchased sharpened necropotence staves and turned them into gold, so now I'll have to stow them and look for other
  • Feanor
    Feanor
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    On the bright side I don't have to start farming for a lot of stuff now :)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • GreenhaloX
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    Feanor wrote: »
    On the bright side I don't have to start farming for a lot of stuff now :)

    Yes.. I agree with you on looking at the bright side of this. For me, the bright side of this is I can look forward to the other games I've been wanting to get into, once I ride out this final month of ESO+ (or perhaps much sooner; and if folks ask nicely, I'm willing to give away my stuff. Yeah, no problem there.)
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