AzraelKrieg wrote: »Because players demand changes and get annoyed when the changes are small
AzraelKrieg wrote: »Because players demand changes and get annoyed when the changes are small
Probably sarcasm yours, but just in case, I don't know ANYONE that have demanded resource managment changes, sharpened nerfed, things that were right nerfed too, etc.
ezeepeezee wrote: »
Also, if you spent millions on something, that's on you. You decided it was worth the gold, instead of the time it would take to get that thing yourself.
ezeepeezee wrote: »
Also, if you spent millions on something, that's on you. You decided it was worth the gold, instead of the time it would take to get that thing yourself.
I mentioned gold but also time spent farming, even crafting. I didn't mention gold only.
madchuska83 wrote: »The question should be, "Why do they make so many changes before addressing game breaking issues?".
Resource changes were asked for by many in the community, ZOS didn't do it exactly how they desired but they acted on what was becoming a growing problem.AzraelKrieg wrote: »Because players demand changes and get annoyed when the changes are small
Probably sarcasm yours, but just in case, I don't know ANYONE that have demanded resource managment changes, sharpened nerfed, things that were right nerfed too, etc.
AzraelKrieg wrote: »Because players demand changes and get annoyed when the changes are small
Probably sarcasm yours, but just in case, I don't know ANYONE that have demanded resource managment changes, sharpened nerfed, things that were right nerfed too, etc.
frateanu.luiseb17_ESO wrote: »@CarbonX because they don't want to separate PVP from PVE in term of balance changes.
Also they want to artificially make end game content more harder.
They nerf players...for this.
They want to eliminate vertical progression which is the core of every MMO .
I love ESO but these changes made so often make me feel dizzy.
Overall these changes are no so bad...but they are implemented because people cried about PVP.
PVE adjustments because of PVP.
I am sure in the next few weeks the forum will be full of complains ....about PVE .
All will last until next big patch when they will make another big changes ...and so on..
This will not stop if they don't understand that PVP and PVE must be addressed separately.
English is not my native language.
Hi all,
We all probably spent a lot of money (a lot of players millions) buying weapons with specific traits (ie: Sharpened) / money and time crafting / a lot of time farming traits (ie: dungeons, trials, vMaelstrom) / a lot of money improving weapons and gear to Legendary, and now things change again.
We had recent changes to resource managment and so we needed to modified gear too.
Before, we had changes to players levels, champion points, skills, combat mechanics, etc.
I don't have a problem with that, my question is, why so soon? You haven't get used to something or haven't finished farming something when it suddenly gets changed.
Is there a reason for these changes to be so short in time?
Thanks in advance.
Honestly the reason I stubbornly stick to Julianos and screw being "best of the best". With ZoS policy being "we're going to change everything"... What's the point?Try to remember that and start enjoying the game without thinking "ok I got this gear and it will last me forever" then going into a rage every update when things change. Stop farming, start enjoying.
mommadani907 wrote: »I'm pretty sure it is to keep us playing. We are always hunting for something new, chasing after the newest items we want or need, new content, new activities, etc. People tend to not have the attention spans we may have once had. So constant changing things up in my mind feeds into that.
Hi all,
We all probably spent a lot of money (a lot of players millions) buying weapons with specific traits (ie: Sharpened) / money and time crafting / a lot of time farming traits (ie: dungeons, trials, vMaelstrom) / a lot of money improving weapons and gear to Legendary, and now things change again.
We had recent changes to resource managment and so we needed to modified gear too.
Before, we had changes to players levels, champion points, skills, combat mechanics, etc.
I don't have a problem with that, my question is, why so soon? You haven't get used to something or haven't finished farming something when it suddenly gets changed.
Is there a reason for these changes to be so short in time?
Thanks in advance.
mommadani907 wrote: »I'm pretty sure it is to keep us playing. We are always hunting for something new, chasing after the newest items we want or need, new content, new activities, etc. People tend to not have the attention spans we may have once had. So constant changing things up in my mind feeds into that.
On the bright side I don't have to start farming for a lot of stuff now