The changes were made for the better of the game, as frustrating as the Sharpened change is, we should never have been in a position where one weapon trait was so good vs the others people used non-Sharpened Maelstrom weapons for research.lauykanson wrote: »Hi guys, I dont have PTS so I will be grateful if someone can tell me with the coming patch is our dps nerfed with all these changes or we just embracing another meta shift? I am tired of seeing huge changes patch after patch, not giving up on this game tho just wanna know the truth if someone is kind enough to share some data, thanks.
It's the first day. I doubt people have had a chance to collect the necessary data, let alone synthesize it.
Other than that, I think your mindset is wrong. If you don't want change in your game, you shouldn't be playing an MMO. They change all the time. Change is not inherently good nor evil. Change brings you new content to keep you interested, along with bug fixes and rebalancing. The whole end-goal is to make it more fun to play. By and large these changes to combat were necessary and should be celebrated. IMO it is the single biggest step toward general balance in the nearly 2 years I've played. A big thumbs up to Wrobel.
Sharpened was the only relevant weapon trait (and because of sharpened, defending in PvP) and a combination of RNG and economics drove the number of these weapons in any guild store to a very low number with very high prices. And that's only for the BoE sets. It was a terrible mess that theory crafters latched onto when they developed the "meta," and not for any other reason than it was the best option with no peer. Now, we can actually make a choice and not have to grind up a sharpened BSW Inferno staff that for all intents and purposes doesn't even exist in the first place.
Buffing always and never nerfing is how you get power creep. You buff something to match the over performing thing, then after that the previous over performing thing is buffed to match the new one. Carry on and we'd have Sharpened Staves with 50k penetration because we didn't want to nerf anything.lauykanson wrote: »I don't like changes in this game that much because most of them are nerf-based which means more people will get hurt than gaining benefit. Yes sharpen is OP compare to other traits, but could they just buff other traits up to par with sharpen which will bring diversity as well? Just like in the previous patches where they nerfed something strong but the weak ones stays weak reagrdless like many sets in this game. Changes are needed and I can overcome like I did in many past patches so I am not trying to complain the game itself is bad but would like to know if there's a meta change thats it. That being said I still don't understand the rationale behind some nerf such as ilambris or grothdarr, how is those sets even overperforming that it deserves a nerf? Proc sets are already not criting a long time ago.
It's the first day. I doubt people have had a chance to collect the necessary data, let alone synthesize it.
Other than that, I think your mindset is wrong. If you don't want change in your game, you shouldn't be playing an MMO. They change all the time. Change is not inherently good nor evil. Change brings you new content to keep you interested, along with bug fixes and rebalancing. The whole end-goal is to make it more fun to play. By and large these changes to combat were necessary and should be celebrated. IMO it is the single biggest step toward general balance in the nearly 2 years I've played. A big thumbs up to Wrobel.
Sharpened was the only relevant weapon trait (and because of sharpened, defending in PvP) and a combination of RNG and economics drove the number of these weapons in any guild store to a very low number with very high prices. And that's only for the BoE sets. It was a terrible mess that theory crafters latched onto when they developed the "meta," and not for any other reason than it was the best option with no peer. Now, we can actually make a choice and not have to grind up a sharpened BSW Inferno staff that for all intents and purposes doesn't even exist in the first place.
Buffing always and never nerfing is how you get power creep. You buff something to match the over performing thing, then after that the previous over performing thing is buffed to match the new one. Carry on and we'd have Sharpened Staves with 50k penetration because we didn't want to nerf anything.lauykanson wrote: »I don't like changes in this game that much because most of them are nerf-based which means more people will get hurt than gaining benefit. Yes sharpen is OP compare to other traits, but could they just buff other traits up to par with sharpen which will bring diversity as well? Just like in the previous patches where they nerfed something strong but the weak ones stays weak reagrdless like many sets in this game. Changes are needed and I can overcome like I did in many past patches so I am not trying to complain the game itself is bad but would like to know if there's a meta change thats it. That being said I still don't understand the rationale behind some nerf such as ilambris or grothdarr, how is those sets even overperforming that it deserves a nerf? Proc sets are already not criting a long time ago.
Power creep is always a thing and it's always going to effect everyone.lauykanson wrote: »Buffing always and never nerfing is how you get power creep. You buff something to match the over performing thing, then after that the previous over performing thing is buffed to match the new one. Carry on and we'd have Sharpened Staves with 50k penetration because we didn't want to nerf anything.lauykanson wrote: »I don't like changes in this game that much because most of them are nerf-based which means more people will get hurt than gaining benefit. Yes sharpen is OP compare to other traits, but could they just buff other traits up to par with sharpen which will bring diversity as well? Just like in the previous patches where they nerfed something strong but the weak ones stays weak reagrdless like many sets in this game. Changes are needed and I can overcome like I did in many past patches so I am not trying to complain the game itself is bad but would like to know if there's a meta change thats it. That being said I still don't understand the rationale behind some nerf such as ilambris or grothdarr, how is those sets even overperforming that it deserves a nerf? Proc sets are already not criting a long time ago.
I know what you mean, but power creep is hardly a thing since the sustain nerf in morrowind, and it only comes from top raiders in top guilds. Yes farming will be more friendly now but I'm not sure whether this patch will be another one forcing top players to shift build and new or inexperienced players just get hurt without knowing what to do...honestly hope its not but can't say much right now until more test results are released...we'll see