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Schrodinger's Cloak: The act of being broken, but overpowered at the same time.

  • ak_pvp
    ak_pvp
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    If only there was some type of magic potion that could help you detect invisable enemy combatants....

    Oh well guess not, better down to our NightBlade overlords!!!

    Oh, yeah. 20 seconds of detection. Whilst the other 25 seconds they can continue to stop nearly all attacks save for AoEs. Become completely untargetable, even whilst rooted, and stop dots.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ak_pvp
    ak_pvp
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    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Waffennacht
    Waffennacht
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    The light reflecting off of the cat prior to your eyes receiving it means the cat is either dead or a live prior to anyone's knowledge
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • thankyourat
    thankyourat
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    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first
  • QuebraRegra
    QuebraRegra
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    ak_pvp wrote: »
    After many attempts and hard work... Its still broken. Things like riposte, things that shouldn't affect it, somehow does for some reason. What spaghetti code causes something unrelated to pull you out of cloak. How are things like this still an issue. I bet instead of spending money on hiring to fix their game, they just funnel it into cosmetics creations :/

    On the otherhand. Cloak is also brokenly overpowered as it can negate any attack whilst its going through, they can cloak even whilst rooted, and if you pull them out, mthey can pop back in straight away. There should be a 1 sec cooldown after an attack before you can cloak, so LoSing or rolling would be needed and cloak spam would be reduced.

    here's a shot documenting how ZOS spends the money:
    18b9b55f0335b3008aec2311285b872b7bdd69559a668fb6ffb295ece7435968.jpg

    Just kidding... no not really... ;)

    I think ZOS has been talking about fixing cloak since the game launch... and yet here we are. I'm still wondering if it was intentional that CLOAK should break VICECANNON?

    I like the permacloak for utility purposes, and I have no argument about a short CD on cloak after an attack.
  • MalakithAlamahdi
    MalakithAlamahdi
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    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first

    Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.
  • thankyourat
    thankyourat
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    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first

    Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.

    You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful
  • Alucardo
    Alucardo
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    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first

    Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.

    You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful

    Another way, which a lot of stamblades are adopting, is using eternal hunt. With no cooldown and instantly leaving an immobilize behind you is a good way to create distance to safely cloak. You also get the extra mobility from dodge rolling with a bow, and the rune does a bit of damage to boot.

    OK, here's the problem I actually have with cloak. It wastes my time. This is how every NB fight plays out.

    - They open with their burst. When I don't die they cloak
    - Several seconds later they will try again and I'll fight back now that I'm ready
    - They take a bit of damage, cloak, and I chase, constantly falling on their rune until they eventually get away and my detect pot is used up
    - Now incap is charged again they will try their burst combo and fail

    Basically this goes on and on. Eventually I will try to leave with the nightblade attempting to chip away at me as I run off into the sunset.

    Either fight me or leave me alone. Stop wasting my time.
  • MalakithAlamahdi
    MalakithAlamahdi
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    Alucardo wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first

    Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.

    You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful

    Another way, which a lot of stamblades are adopting, is using eternal hunt. With no cooldown and instantly leaving an immobilize behind you is a good way to create distance to safely cloak. You also get the extra mobility from dodge rolling with a bow, and the rune does a bit of damage to boot.

    OK, here's the problem I actually have with cloak. It wastes my time. This is how every NB fight plays out.

    - They open with their burst. When I don't die they cloak
    - Several seconds later they will try again and I'll fight back now that I'm ready
    - They take a bit of damage, cloak, and I chase, constantly falling on their rune until they eventually get away and my detect pot is used up
    - Now incap is charged again they will try their burst combo and fail

    Basically this goes on and on. Eventually I will try to leave with the nightblade attempting to chip away at me as I run off into the sunset.

    Either fight me or leave me alone. Stop wasting my time.

    So basicaly, it's a skill that's no fun to play against. Which is enough reason on it's own to change something about it imo, since that's what people play games for.
  • montjie
    montjie
    ✭✭✭
    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first

    Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.

    You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful

    In like 5% of all situations its not. But hey, lets just say in general its not.

    Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.

    All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.

    You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.
    - easy farmable saltbucket -
    - retired QQ king of Daggerfall Covenant PC-EU Azura's Star/Sotha Sil/weird dragon name/Ravenwatch zone chat -
  • raasdal
    raasdal
    ✭✭✭✭✭
    montjie wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first

    Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.

    You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful

    In like 5% of all situations its not. But hey, lets just say in general its not.

    Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.

    All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.

    You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.

    If a Magblade goes into stealth, in the middle of a 5-man group, and is able to get away, the 5 people deserves it. There are SO many counters to cloak.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • montjie
    montjie
    ✭✭✭


    raasdal wrote: »
    montjie wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first

    Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.

    You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful

    In like 5% of all situations its not. But hey, lets just say in general its not.

    Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.

    All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.

    You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.

    If a Magblade goes into stealth, in the middle of a 5-man group, and is able to get away, the 5 people deserves it. There are SO many counters to cloak.

    Is this ignorance or just a *** poor way to defend cloak?
    - easy farmable saltbucket -
    - retired QQ king of Daggerfall Covenant PC-EU Azura's Star/Sotha Sil/weird dragon name/Ravenwatch zone chat -
  • thankyourat
    thankyourat
    ✭✭✭✭✭

    montjie wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first

    Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.

    You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful

    In like 5% of all situations its not. But hey, lets just say in general its not.

    Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.

    All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.

    You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.

    I forgot to add that the skill of your opponents plays a part as well. if you fight better players they'll know how to counter cloak and you want just be able to cloak in their face with out creating distance first. In your example the group of players who got bombed are just bad players. if they let a magblade get into melee range and manage to get away with just cloak they just want a very good group.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    I really love the term schrödingers cloak. It´s 100% accurate.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • courier
    courier
    ✭✭✭


    So basicaly, it's a skill that's no fun to play against. Which is enough reason on it's own to change something about it imo, since that's what people play games for.[/quote]



    I dislike bird spam and jesus beam, its not fun for me... nor is questing and looking for lorebook... lets cut those out as well
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    ak_pvp wrote: »
    If only there was some type of magic potion that could help you detect invisable enemy combatants....

    Oh well guess not, better down to our NightBlade overlords!!!

    Oh, yeah. 20 seconds of detection. Whilst the other 25 seconds they can continue to stop nearly all attacks save for AoEs. Become completely untargetable, even whilst rooted, and stop dots.

    Do you see that? 20 seconds of detention 20 seconds of a class defense not working skill slot still used, still cost magic and no way of knowing when it's happening to you. Show me the potion that can 100% stop healing, shielding or blocking for 20 seconds.
    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Once again you can shield when rooted which negates 100% of crit and does 0 points damage to their health. You can heal at 100% while rooted. You can block with no problem when rooted so why should it be different for the Nightblade defense also if you root AoE that's not a hard thing to do. AoE pull you out of Cloak cause you take the damage so root and then AoE.
    raasdal wrote: »
    montjie wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first

    Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.

    You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful

    In like 5% of all situations its not. But hey, lets just say in general its not.

    Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.

    All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.

    You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.

    If a Magblade goes into stealth, in the middle of a 5-man group, and is able to get away, the 5 people deserves it. There are SO many counters to cloak.

    Fact Cloak has more counter both by types and numbers of skills and passives if you stealth bomb and I live I AoE > det pot and kill.
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  • Kas
    Kas
    ✭✭✭✭✭
    Cloak is such a problematic skill. The many problems don't make it overly strong from the perspective of the caster. However, if you go against it on a build that not suited for that, fighting against cloak is absolutely infuriating. Even with detection pots, some builds have a very hard time actually catching a retreating, dodging NB that spams cloak.
    This is only natural: Few fights between good players end within 10-15 seconds and using resources defensively is usually sustainable for a few seconds. Once the detect potion expires, the NB can regenerate again.

    Especially cloak's interaction with regular projectiles is more than annoying (very much like shuffle and role doges can be; it's incredible if you face all three combined) Shadow Image, on the other hand, is how it should be. Still stealthy theme, powerful, not trivial to use, playing against it can also be difficult but it always feels "fair".
    Edited by Kas on July 10, 2017 3:03PM
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  • montjie
    montjie
    ✭✭✭
    montjie wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first

    Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.

    You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful

    In like 5% of all situations its not. But hey, lets just say in general its not.

    Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.

    All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.

    You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.

    I forgot to add that the skill of your opponents plays a part as well. if you fight better players they'll know how to counter cloak and you want just be able to cloak in their face with out creating distance first. In your example the group of players who got bombed are just bad players. if they let a magblade get into melee range and manage to get away with just cloak they just want a very good group.

    Please, read
    montjie wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first

    Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.

    You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful

    In like 5% of all situations its not. But hey, lets just say in general its not.

    Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.

    All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.

    You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.

    I forgot to add that the skill of your opponents plays a part as well. if you fight better players they'll know how to counter cloak and you want just be able to cloak in their face with out creating distance first. In your example the group of players who got bombed are just bad players. if they let a magblade get into melee range and manage to get away with just cloak they just want a very good group.

    The crazy things people do and say to protect their beloved things xD

    From what I see cloak defenders have no other defense than playing the skill-game. "Skilled players can counter cloak blabla."
    But that isnt the issue, the issue is what cloak does. The fact skilled players can handle something says nothing about wether said something is broken or not.

    Let me put it like this:
    Something spammable that completely takes you out of combat at will is supposed to be considered a broken mechanic in a balanced PvP combat environment for it gives the user an unfair advantage. Now thats something aside from the fact people adapt to it, learn to cope and eventually counter it.

    I mean when the ground floor of your house is flooded, you can adapt by wearing those yellow rubber boots but that doesnt change the fact your flooded ground floor is still a problem does it?

    Invisibility in PvP combat situations just doesnt work
    I dont get why some people cant see that
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  • Rianai
    Rianai
    ✭✭✭✭✭
    montjie wrote: »
    Something spammable that completely takes you out of combat at will is supposed to be considered a broken mechanic in a balanced PvP combat environment for it gives the user an unfair advantage.

    Cloak doesn't take you completely out of combat at will. And Cyrodiil is far from being a balanced PvP combat enviroment. With or without invisibility.

    You seem to have an issue with players being able to escape certain situations. But if players wouldn't be able to escape from any fight, then the side with number or build advantages would always win. Because PvP isn't fair in the first place.
    Edited by Rianai on July 10, 2017 3:13PM
  • Sarno
    Sarno
    Fine remove/rework cloak, but only after you do either of these:

    Allow nightblades to shieldspam like magsorcs (since NBs have no shield, except for annulment which is ultrabad).
    Allow them to mitigate damage on the same level as heavy armor DK/Templar (since NBs have minimal damage mitigation)
    Give them burst heals, so they can actually stay and fight without getting utterly destroyed in the process (and no, I do not count Refreshing Path as a heal, 1k health per second with maxed out stats is not healing, it's just a pathetic attempt at it).

    Outside of cloak, roll-dodging, blocking here and there (while decimating their stamina pool) and running the hell away from fight, NBs have zero good defenses.
  • MalakithAlamahdi
    MalakithAlamahdi
    ✭✭✭✭✭
    courier wrote: »

    So basicaly, it's a skill that's no fun to play against. Which is enough reason on it's own to change something about it imo, since that's what people play games for.



    I dislike bird spam and jesus beam, its not fun for me... nor is questing and looking for lorebook... lets cut those out as well[/quote]

    Jezus beam got nerfed countless times and i bet bird spam will be too. Next.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    montjie wrote: »
    montjie wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first

    Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.

    You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful

    In like 5% of all situations its not. But hey, lets just say in general its not.

    Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.

    All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.

    You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.

    I forgot to add that the skill of your opponents plays a part as well. if you fight better players they'll know how to counter cloak and you want just be able to cloak in their face with out creating distance first. In your example the group of players who got bombed are just bad players. if they let a magblade get into melee range and manage to get away with just cloak they just want a very good group.

    Please, read
    montjie wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first

    Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.

    You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful

    In like 5% of all situations its not. But hey, lets just say in general its not.

    Magblades bomb a group of 15+ players, part of the group survives, magblades press 1 button and poof, walk away without a scratch. How can you still deny it being a 1 button safe mode? No other class can do such a thing.

    All classes have their unique defensive capabilities but they dont completely take you out of combat in every possible way. Nightblades are the only ones who can and thats the problem most people have with cloak I think.

    You can argue cloak doesnt work all the time due to bad coding, but that doesnt change the fact the mechanic in its core, when it does work, gives a way too big an advantage on the battlefield.

    I forgot to add that the skill of your opponents plays a part as well. if you fight better players they'll know how to counter cloak and you want just be able to cloak in their face with out creating distance first. In your example the group of players who got bombed are just bad players. if they let a magblade get into melee range and manage to get away with just cloak they just want a very good group.

    The crazy things people do and say to protect their beloved things xD

    From what I see cloak defenders have no other defense than playing the skill-game. "Skilled players can counter cloak blabla."
    But that isnt the issue, the issue is what cloak does. The fact skilled players can handle something says nothing about wether said something is broken or not.

    Let me put it like this:
    Something spammable that completely takes you out of combat at will is supposed to be considered a broken mechanic in a balanced PvP combat environment for it gives the user an unfair advantage. Now thats something aside from the fact people adapt to it, learn to cope and eventually counter it.

    I mean when the ground floor of your house is flooded, you can adapt by wearing those yellow rubber boots but that doesnt change the fact your flooded ground floor is still a problem does it?

    Invisibility in PvP combat situations just doesnt work
    I dont get why some people cant see that

    I just now put cloak back on my bar this patch. i didn't even use it for along time because of how bad it was and how many people run detect pots. Also just because you can't see the nightblade doesn't mean he isn't there. any aoe will break cloak and do full damage to the nightblade. The only people who should have remotely any problems dealing with cloak are mag sorcs and destro magblades. Every other class should have no problems stopping a cloaking nightblade
  • apostate9
    apostate9
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    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Like a reverse CC immunity, "spotted". When cloak is broken by a hostile act, you should be "spotted" until you avoid damage for 4 seconds. You cannot re-cloak until this fades. Something along those lines.
  • Ragnaroek93
    Ragnaroek93
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    apostate9 wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Like a reverse CC immunity, "spotted". When cloak is broken by a hostile act, you should be "spotted" until you avoid damage for 4 seconds. You cannot re-cloak until this fades. Something along those lines.

    So as long as my opponent runs one dot I can cloak exactly one time during the whole duel? Maybe we should just *** up every other spammable "can't die hurr durr" ability in the game too. Maybe medium armor builds on other classes then nightblade would stand a chance then again.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Xvorg
    Xvorg
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    Sylosi wrote: »
    Sylosi wrote: »
    It's probably the hardest "ability" to get right for ZOS.

    There is no getting invisibility right, the only MMORPG that has ever got it right is the only one that ever had really good PvP (Guild Wars 1), and they got it right by having the balls to come out with the truth that as a mechanic it is impossible to balance, so it was better for the game simply not to have it.

    Cloak is pretty balanced in eso right now because it's strong but it also has alot of counters. the fact that you can spam it isn't so broken because you can also spam aoes to pull nightblades out of cloak

    Invisibility has never been balanced in MMORPGs, especially in open world type PvP, the simple act of me being crouched stealth in ESO in Cyrodil and then attacking someone riding by unaware of me is completely imbalanced, impossible to balance, let alone cloak.

    As a mechanic (at least as it is implemented 99% of the time in MMORPGs) it is simply impossible to balance, because it is massively one sided, in both terms of information and skill onus, and that even the laughably termed counterplay much of the time relies on guesswork to "work".

    It is especially imbalanced in open world type PvP, because at least in small team instanced PvP there is a limited play area where fights are often forced into an area, objectives that often anti-invisibility (can't carry flags or contest capture points), a score ticking away to provide punishment to disengaging from fights and that players can somewhat keep track of each other on a team size of 4 or 5, there is none of that in open world type PvP where invisibility (and extreme mobility in regard to engage/disengage) simply break a fundamental principle of PvP - risk vs reward.

    The way invisibility is implemented in PvP in nearly every MMORPG is just one of the many reasons the PvP in them is regarded as a joke.

    2 words: Radiant Magelight

    You think people use it just for detection? Think again.

    It is one of the most useful skills in ths game and still people don't slot it.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
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    That led to the wrong tendencies
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • rimmidimdim
    rimmidimdim
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    Alucardo wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    I see no problem with this a you can still heal, block, shield and otherwise defend when rooted. Cloak is the defensive power for Nightblades.
    ak_pvp wrote: »
    They should just fix being pulled out for no reason but buff the counters to it. Currently only pods are good and skills like curse, but you can just claok again. Wish they didn't need radiant magelight 50% damage reduction form sneak.

    Cloak really doesn't need more counters..

    Not more, but better ones. Magelight and evil hunter suck, not every class has a skill like curse to pull them out and they can simply recloak right away. The passives that reduce detect distance also hits skills like magelighst so they got to be closer than 6m, so they can litterally hit you with mele without magelight spotting them. Only pods are good as a counter which is on a cooldown and a big hit for a lot of builds. They can remove pods that reveal imo if they just make the skills that should counter it better. I liked radiant magelight because it reduced the burst from stealth, but it got nerfed.

    What about aoe abilities? They are every where and they pull nightblades out of stealth.

    Use an AoE and they can go straight back into cloak. They can actually completely negate my burst combo whilst still rooted.

    Again Cloak is the defending power for the class Nightblades are the only class without class shields. This is have they live. Your logic morales no sense when looking at other defensive powers. You can shield, heal and block after an attack and while rooted so why should Cloak not work the same way.

    NBs can shield/heal/block too. All of these things still take damage. Not completely negate the every single effect by making them untargetable, be it damage, stuns or any adverse affect non aoe. Its stupid. Not to mention the classes that can cloak indefinitely.

    It's not that we can't shield be you have to have a healing staff or use the nerfed Harness. Bone Shield is health based. You can't put a good shield on One hand and Shield as a Nightblade.

    We can heal but we have a long list a weak heals and HoTs good as the HoT maybe it's not as good as a burst heal. We are more limited in weapons while also needing to kick off heal while at 100%.

    I'm sure you never played a Nightblade we can't negate AoE damage and AoE damage is everywhere. You take it cloaked or not.

    Shadow image. A teleport. Bit more than just a heal.

    You might not be able to stop some aoes, but it makes you untargetable, making you immune to ST attack or targeted aoes, like you can't cast meteor on a cloaked NB even if you know where they are. It surpresses all dots, too, I'm not saying change these, or counter these. I am saying don't allow cloak to be a 1 button safe mode. They should have to avoid damage for a second then be able to cloak, rather than cloaking whilst inside my root or whilst my attack is pretty much inside them.

    Cloak isn't a one button safe mode. Say for instance I'm fighting a templar who is jabbing me i won't be able to cloak unless i create distance first

    Pressing dodge one's will do that for you. It's a good troll to use steath pods as a templar as well.

    You'll probably need to dodge twice to get out of range of jabs or root them with crippling grasp first. The minute it's multiple people fighting you though you won't get away from a jabbing templar without shadow image if you are a magblade escape on a stamblade is a little easier because of stamina mobility. Still that's my point cloak isn't a one button safe mode it needs to be combined with other skills to be successful

    Another way, which a lot of stamblades are adopting, is using eternal hunt. With no cooldown and instantly leaving an immobilize behind you is a good way to create distance to safely cloak. You also get the extra mobility from dodge rolling with a bow, and the rune does a bit of damage to boot.

    OK, here's the problem I actually have with cloak. It wastes my time. This is how every NB fight plays out.

    - They open with their burst. When I don't die they cloak
    - Several seconds later they will try again and I'll fight back now that I'm ready
    - They take a bit of damage, cloak, and I chase, constantly falling on their rune until they eventually get away and my detect pot is used up
    - Now incap is charged again they will try their burst combo and fail

    Basically this goes on and on. Eventually I will try to leave with the nightblade attempting to chip away at me as I run off into the sunset.

    Either fight me or leave me alone. Stop wasting my time.

    I'm a NB, and I don't play that style. And I am fustrated fighting those guys too, but I have ambush to gap close and avoid eternal hunt trap. I use evil Hunter to counter the cloak. I think cloak is OP, but I don't know what the right answer is to fix it cause it was very underwealming before. It's a skill that is going to be OP or useless. Too hard to balance.

    But maybe increase the range of cloak counter skills by 100%. So counter play takes a slot for skill, resources to use, and of course time to cast. I would be fine with this. Cheers.
  • ak_pvp
    ak_pvp
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    Woah there, now I see calls for death 2 cloak.

    All I am asking is that it shouldn't be as spammable as it is now, where it can shut things down hard. And to my other point, it is pulled out by absolutely everything, even things like riposte that shouldn't affect it. In its essence its a good concept that hasn't been built correctly. Its no fun for both sides to go against a skill that is either really strong, or nearly useless. Hence, schrödingers cloak.

    It should be reliably usable, without every little thing pulling NBs out, but when they are pulled out, they should have to adapt, rather than pressing it again straight away. I.e. Roll, stand and fight, shadow image, etc.
    MagDK main. PC/EU @AK-ESO
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  • montjie
    montjie
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    Rianai wrote: »
    montjie wrote: »
    Something spammable that completely takes you out of combat at will is supposed to be considered a broken mechanic in a balanced PvP combat environment for it gives the user an unfair advantage.

    Cloak doesn't take you completely out of combat at will. And Cyrodiil is far from being a balanced PvP combat enviroment. With or without invisibility.

    You seem to have an issue with players being able to escape certain situations. But if players wouldn't be able to escape from any fight, then the side with number or build advantages would always win. Because PvP isn't fair in the first place.

    You cant be targeted what so ever, you dont take damage nothing like that. You just vanish from the active combat you were engaged in by the press of a spammable ability. What would you call that if you dont call that going out of combat at will?
    Soooo, because PvP isnt balanced its all good i guess? We just say f*ck it? Let exploiters/cheaters cheat because, well..f*ck it. PvP isnt fair anyway. Rite?

    I have no issue at all with people being able to escape situations. I run invisibility pots myself. Speed pots I also have in my quickslot. Good tools to help you get out of a thick situation. But the main difference between in this case pots and cloak is:
    Pots work with a cooldown. You cant just spam it over and over. This difference makes cloak not only a defensive ability but also an offensive one. And a hell of a strong one too.

    Example: This evening I encountered a stamblade running selene, viper and eternal hunt. He cloaks, I block, he opens with ambush into incap, I reverb bash him, put a dot and try to heroic slash, but nope, he cloaks to do the same thing again, i get him out of cloak with volatile armor, he dodge rolls to proc eternal and cloaks again. When I gap closed behind him, immobilized. If I sidestep to evade the rune I lose range on him and cant get him out of cloak. Pop a detect pot, he just dodge rolls, gains distance and poof, pot wasted, cooldown started and nothing has changed. This went on for ages till a 40k health templar came to his aid at which point I popped my speed pot and fell back to guards for some support.
    Now you tell me...How do you counter that? And how is that not broken?

    Again I have nothing against nightblades having their unique defensive capabilities. Its just the main one they happen to have has no place in any sort of balanced PvP system. And you can argue that PvP isnt balanced but its still something the game makers strive for is it not?
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  • KingJ
    KingJ
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    montjie wrote: »
    Rianai wrote: »
    montjie wrote: »
    Something spammable that completely takes you out of combat at will is supposed to be considered a broken mechanic in a balanced PvP combat environment for it gives the user an unfair advantage.

    Cloak doesn't take you completely out of combat at will. And Cyrodiil is far from being a balanced PvP combat enviroment. With or without invisibility.

    You seem to have an issue with players being able to escape certain situations. But if players wouldn't be able to escape from any fight, then the side with number or build advantages would always win. Because PvP isn't fair in the first place.

    You cant be targeted what so ever, you dont take damage nothing like that. You just vanish from the active combat you were engaged in by the press of a spammable ability. What would you call that if you dont call that going out of combat at will?
    Soooo, because PvP isnt balanced its all good i guess? We just say f*ck it? Let exploiters/cheaters cheat because, well..f*ck it. PvP isnt fair anyway. Rite?

    I have no issue at all with people being able to escape situations. I run invisibility pots myself. Speed pots I also have in my quickslot. Good tools to help you get out of a thick situation. But the main difference between in this case pots and cloak is:
    Pots work with a cooldown. You cant just spam it over and over. This difference makes cloak not only a defensive ability but also an offensive one. And a hell of a strong one too.

    Example: This evening I encountered a stamblade running selene, viper and eternal hunt. He cloaks, I block, he opens with ambush into incap, I reverb bash him, put a dot and try to heroic slash, but nope, he cloaks to do the same thing again, i get him out of cloak with volatile armor, he dodge rolls to proc eternal and cloaks again. When I gap closed behind him, immobilized. If I sidestep to evade the rune I lose range on him and cant get him out of cloak. Pop a detect pot, he just dodge rolls, gains distance and poof, pot wasted, cooldown started and nothing has changed. This went on for ages till a 40k health templar came to his aid at which point I popped my speed pot and fell back to guards for some support.
    Now you tell me...How do you counter that? And how is that not broken?

    Again I have nothing against nightblades having their unique defensive capabilities. Its just the main one they happen to have has no place in any sort of balanced PvP system. And you can argue that PvP isnt balanced but its still something the game makers strive for is it not?
    So did he kill you?No he did not so why are you crying about it.I hate sorc who Shield stack you don't see me here crying about it.All the do is stack shields and hit me with a unblockable undodgeable curse then if they get in trouble drop mines that root me and than steak away.
  • Rianai
    Rianai
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    montjie wrote: »

    You cant be targeted what so ever, you dont take damage nothing like that. You just vanish from the active combat you were engaged in by the press of a spammable ability. What would you call that if you dont call that going out of combat at will?

    You will still be rooted/snared and you will still take dmg from lots of abilities. If people around you aren't afk, cloak alone won't do anything.
    montjie wrote: »
    Example: This evening I encountered a stamblade running selene, viper and eternal hunt. He cloaks, I block, he opens with ambush into incap, I reverb bash him, put a dot and try to heroic slash, but nope, he cloaks to do the same thing again, i get him out of cloak with volatile armor, he dodge rolls to proc eternal and cloaks again. When I gap closed behind him, immobilized. If I sidestep to evade the rune I lose range on him and cant get him out of cloak. Pop a detect pot, he just dodge rolls, gains distance and poof, pot wasted, cooldown started and nothing has changed. This went on for ages till a 40k health templar came to his aid at which point I popped my speed pot and fell back to guards for some support.
    Now you tell me...How do you counter that? And how is that not broken?

    Again I have nothing against nightblades having their unique defensive capabilities. Its just the main one they happen to have has no place in any sort of balanced PvP system. And you can argue that PvP isnt balanced but its still something the game makers strive for is it not?

    How do you counter a shield stacking/kiting sorc? Or a perma blocking + healing dk or templar? Every class is able to stalemate others in 1vs1, so what? And those other defenses even allow to attack and defend at the same time. Cloak doesn't do anything as soon the nb attacks, leaving it quite vulnerable. Which is probably the reason, why said nb spend more time running away than actually attacking. And it wasn't even cloak alone, what kept the nb alive? So op ...

    I would be fine with buffs to some cloak counter, like a radius increase to magelight and/or flare, to make those a bit more reliable. But overall i don't think, cloak is a huge issue. It is a strong escape tool, especially when combined with stamblade's mobility and/or Shadow Image, not going to deny that, but it doesn't do much in actual fights. I have nbs running away from me all the time and i can't do anything about it, because i choose to not run a cloak counter. But i don't care. If they run, it means they essentially lost the fight.
    Edited by Rianai on July 11, 2017 2:35AM
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