For healing tests I tend to pull some troll or similar and just heal, this is just to learn who button has who effect and get used to the duration.DeadlyRecluse wrote: »A heals-per-second dummy could be cool. Starts at 1 health, "dies" when you heal it to full.
A tanking dummy might be harder--does it do direct damage? AoE? DoTs? Is the damage blockable? Which mitigation CP apply? I don't see a simple solution to that one.
Makes sense that the dummy could help tanks and healers.
Damage log would also be interesting, i still don't care about trials so some ridiculous 2 minute fight doesn't help me, id like to get a report on each attack in a rotation or a burst etc
While it's great for us dps to have the dummies to wail on, it seems odd there are not dummies that say tanks could use to improve their defenses, as well as us dps where it's a semi-guessing game due to currently equipped armor, etc.
Would love to get a dummy that could have selectable attacks i.e. fire, poison, heavy/light, DOT, etc. so we could fine-tune our defenses easier, especially against enemies with specific attacks. Would also be a boon for trial guilds with large homesteads as I could a see a robust attack dummy being an excellent training method for groups to get practice before going into a trial.If they can't survive that, they know they need more attention to something vs. wiping 10 times and quitting the group.
Makes sense that the dummy could help tanks and healers.
Damage log would also be interesting, i still don't care about trials so some ridiculous 2 minute fight doesn't help me, id like to get a report on each attack in a rotation or a burst etc
This would be amazing! Now who to tag so this post gets noticed... @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert @ZOS_GinaBruno
Currently there's really no way to know if your healer or tank is qualified to run the trial till everyone dies on the first boss. Healers really are at a stagenate, not knowing how to improve. Also assmuing it was possible then houses could be used to train for raids if the test dummies where more intractable. People couldn't say "houses don't have usage" instead "it's where I go to train".
Giles.floydub17_ESO wrote: »Makes sense that the dummy could help tanks and healers.
Damage log would also be interesting, i still don't care about trials so some ridiculous 2 minute fight doesn't help me, id like to get a report on each attack in a rotation or a burst etc
This would be amazing! Now who to tag so this post gets noticed... @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert @ZOS_GinaBruno
Currently there's really no way to know if your healer or tank is qualified to run the trial till everyone dies on the first boss. Healers really are at a stagenate, not knowing how to improve. Also assmuing it was possible then houses could be used to train for raids if the test dummies where more intractable. People couldn't say "houses don't have usage" instead "it's where I go to train".
And a test dummy will test nothing other than a healer or tank can press a button to deliver a taunt or heal. The idea is complement useless for the reasons I pointed out in an earlier post. Not worth the time to code if
Edit: heaven help the raid team that's uses such an overly simplistic means to test a tank or healer. Gonna be a train wreck eventually.
Giles.floydub17_ESO wrote: »Makes sense that the dummy could help tanks and healers.
Damage log would also be interesting, i still don't care about trials so some ridiculous 2 minute fight doesn't help me, id like to get a report on each attack in a rotation or a burst etc
This would be amazing! Now who to tag so this post gets noticed... @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert @ZOS_GinaBruno
Currently there's really no way to know if your healer or tank is qualified to run the trial till everyone dies on the first boss. Healers really are at a stagenate, not knowing how to improve. Also assmuing it was possible then houses could be used to train for raids if the test dummies where more intractable. People couldn't say "houses don't have usage" instead "it's where I go to train".
And a test dummy will test nothing other than a healer or tank can press a button to deliver a taunt or heal. The idea is complement useless for the reasons I pointed out in an earlier post. Not worth the time to code if
Edit: heaven help the raid team that's uses such an overly simplistic means to test a tank or healer. Gonna be a train wreck eventually.
I don't think so, it's over simplistic for you to think so.
It would be nice to test tanks ability to sustain, or take a hit. There's also self heals and aggro control of multiple adds or bosses that could be tested. In regards to healing it would be nice to know how long you can self sustain a group say if healer dies. How well buffs and resources are given in mock combat.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Makes sense that the dummy could help tanks and healers.
Damage log would also be interesting, i still don't care about trials so some ridiculous 2 minute fight doesn't help me, id like to get a report on each attack in a rotation or a burst etc
This would be amazing! Now who to tag so this post gets noticed... @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert @ZOS_GinaBruno
Currently there's really no way to know if your healer or tank is qualified to run the trial till everyone dies on the first boss. Healers really are at a stagenate, not knowing how to improve. Also assmuing it was possible then houses could be used to train for raids if the test dummies where more intractable. People couldn't say "houses don't have usage" instead "it's where I go to train".
And a test dummy will test nothing other than a healer or tank can press a button to deliver a taunt or heal. The idea is complement useless for the reasons I pointed out in an earlier post. Not worth the time to code if
Edit: heaven help the raid team that's uses such an overly simplistic means to test a tank or healer. Gonna be a train wreck eventually.
I don't think so, it's over simplistic for you to think so.
It would be nice to test tanks ability to sustain, or take a hit. There's also self heals and aggro control of multiple adds or bosses that could be tested. In regards to healing it would be nice to know how long you can self sustain a group say if healer dies. How well buffs and resources are given in mock combat.
The healer can practice a rotation without a specific dummy and merely use the current ones for HA to regen. Since healing in this game is much more than healing and completely situational it does little to nothing. Maybe helps prepare them for healing a 4 man dungeon. Not a trial.
As o said. Heaven help those who would use a dummy to test a healer. If basic competence is being tested nAA followed by vAA would be much better tests. AA tests situational awareness and has enough damage in vet to make sure the healer can handle healing.